Colossus Drop
IntermediatePvTEconomic
GM Certified
Play Style
If you really want to flex your micro muscles, this build is for you. If you ever wanted to give Terrans a taste of what they do to you, this build is for you. The Colossi can also be replaced with disruptors.
Strategic Goals
- → Drop it like it's hot
- → Watch out for Widow Mines and Vikings
- → Kill SCV's and Marines
Counters
- • 2-1-1
- • 3 Rax
Weaknesses
- • Dangerous Widow Mine Placement
- • Vikings and Cyclones
Transition Plan
Quick Third Base with Chargelot first. Blink First to defend Drops better. Transitions well into any kind of Midgame Composition, just make sure not to die
Build Order Steps
| Supply | Time | Action | Cost | Notes |
|---|---|---|---|---|
| 12 | 0:00 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 100 ![]() | — |
| 14 | 0:17 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 100 ![]() | — |
| 14 | 0:24 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 100 ![]() | Chrono Boost |
| 15 | 0:39 | ![]() Gateway 150 ![]() Warps in the zealot, the stalker, the sentry, the high templar, and the dark templar. | 150 ![]() | — |
| 16 | 0:45 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 50 ![]() | Chrono Boost |
| 16 | 0:46 | ![]() Assimilator 75 ![]() Allows probes to harvest vespene gas from geysers. | 75 ![]() | — |
| 17 | 0:51 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 150 ![]() | — |
| 20 | 1:26 | ![]() Cybernetics Core 150 ![]() Allows for the warping in of stalkers and sentries. Also allows research of weapon and armor upgrades for air units. | 150 ![]() | — |
| 20 | 1:32 | ![]() Nexus 400 ![]() Produces probes and is the place that all minerals and gas are dropped off at to be processed. Also produces the mothership. | 400 ![]() | — |
| 20 | 1:35 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 50 ![]() | — |
| 21 | 1:42 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 100 ![]() | — |
| 21 | 1:47 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 50 ![]() | — |
| 21 | 1:52 | ![]() Assimilator 75 ![]() Allows probes to harvest vespene gas from geysers. | 75 ![]() | — |
| 22 | 1:59 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 50 ![]() | — |
| 22 | 2:01 | ![]() Adept 100 ![]() ![]() A ranged unit that can project a psionic shade to teleport. | 100 ![]() ![]() | Chrono Boost |
| 23 | 2:05 | ![]() Warp Gate 7s The gateway has the ability to transform into a warp gate, which can warp-in units at any spot within the psionic matrix. | 7s | — |
| 25 | 2:11 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 50 ![]() | — |
| 25 | 2:23 | ![]() Stalker 125 ![]() ![]() A mobile ranged unit that can blink short distances. | 125 ![]() ![]() | — |
| 28 | 2:36 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 50 ![]() | Chrono Boost |
| 29 | 2:39 | ![]() Robotics Facility 150 ![]() ![]() Warps in the warp prism, observer, colossus, and immortal. | 150 ![]() ![]() | — |
| 29 | 2:43 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 50 ![]() | Chrono Boost |
| 30 | 2:48 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 100 ![]() | — |
| 31 | 3:00 | ![]() Stalker 125 ![]() ![]() A mobile ranged unit that can blink short distances. | 125 ![]() ![]() | — |
| 31 | 3:02 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 150 ![]() | Chrono Boost |
| 37 | 3:22 | ![]() Gateway 150 ![]() Warps in the zealot, the stalker, the sentry, the high templar, and the dark templar. | 300 ![]() | — |
| 37 | 3:27 | ![]() Observer 25 ![]() ![]() A permanently cloaked robotic scout and detector. | 175 ![]() ![]() | — |
| 40 | 3:28 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 100 ![]() | — |
| 42 | 3:37 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 100 ![]() | — |
| 42 | 3:40 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 100 ![]() | — |
| 43 | 3:48 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 100 ![]() | — |
| 44 | 3:53 | ![]() Warp Prism 200 ![]() A transport unit that can deploy a power field for warping in units. | 200 ![]() | Chrono Boost |
| 46 | 3:57 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 100 ![]() | — |
| 48 | 4:06 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 175 ![]() | — |
| 48 | 4:08 | ![]() Assimilator 75 ![]() Allows probes to harvest vespene gas from geysers. | 75 ![]() | — |
| 48 | 4:09 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 100 ![]() | — |
| 50 | 4:18 | Gravitic Drive | — | |
| 50 | 4:21 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 50 ![]() | — |
| 50 | 4:23 | ![]() Colossus 300 ![]() ![]() The large quad-legged vehicle fires lasers in a splash pattern well-suited to destroying swarms of weaker units. This unit can also traverse differences in terrain height due to its long legs, and will appear to step over ledges and other obstacles due to the inverse kinematics system. | 300 ![]() ![]() | Chrono Boost |
| 49 | 4:26 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 150 ![]() | — |
| 57 | 4:39 | ![]() Observer 25 ![]() ![]() A permanently cloaked robotic scout and detector. | 25 ![]() ![]() | — |
| 57 | 4:45 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 50 ![]() | — |
| 59 | 4:46 | ![]() Nexus 400 ![]() Produces probes and is the place that all minerals and gas are dropped off at to be processed. Also produces the mothership. | 400 ![]() | — |
| 59 | 4:49 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 100 ![]() | — |
| 59 | 4:51 | ![]() Sentry 50 ![]() ![]() A robotic support unit with force fields and guardian shield. | 50 ![]() ![]() | — |
| 61 | 4:53 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 100 ![]() | — |
| 63 | 5:01 | ![]() Colossus 300 ![]() ![]() The large quad-legged vehicle fires lasers in a splash pattern well-suited to destroying swarms of weaker units. This unit can also traverse differences in terrain height due to its long legs, and will appear to step over ledges and other obstacles due to the inverse kinematics system. | 300 ![]() ![]() | Chrono Boost |
| 69 | 5:08 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 100 ![]() | — |
| 71 | 5:17 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 100 ![]() | — |
| 71 | 5:20 | ![]() Twilight Council 150 ![]() ![]() Contains upgrades for stalkers and zealots. | 150 ![]() ![]() | — |
| 71 | 5:21 | ![]() Forge 150 ![]() Allows the construction of photon cannons and research of Protoss ground unit upgrades. | 150 ![]() | — |
| 71 | 5:22 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 50 ![]() | — |
| 71 | 5:24 | ![]() Sentry 50 ![]() ![]() A robotic support unit with force fields and guardian shield. | 50 ![]() ![]() | — |
| 71 | 5:25 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 50 ![]() | — |
| 75 | 5:33 | Extended Thermal Lance | — | |
| 75 | 5:34 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 100 ![]() | — |
| 77 | 5:48 | ![]() Colossus 300 ![]() ![]() The large quad-legged vehicle fires lasers in a splash pattern well-suited to destroying swarms of weaker units. This unit can also traverse differences in terrain height due to its long legs, and will appear to step over ledges and other obstacles due to the inverse kinematics system. | 300 ![]() ![]() | — |
| 84 | 5:50 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 50 ![]() | — |
| 84 | 5:52 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 50 ![]() | Chrono Boost |
| 85 | 6:00 | Protoss Ground Weapons Level 1 | 100 ![]() ![]() | — |
| 85 | 6:04 | ![]() Gateway 150 ![]() Warps in the zealot, the stalker, the sentry, the high templar, and the dark templar. | 300 ![]() | — |
| 87 | 6:08 | ![]() Observer 25 ![]() ![]() A permanently cloaked robotic scout and detector. | 175 ![]() ![]() | — |
| 87 | 6:09 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 150 ![]() | Chrono Boost |
| 90 | 6:19 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 100 ![]() | — |
| 90 | 6:22 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 100 ![]() | — |
| 90 | 6:24 | ![]() Observer 25 ![]() ![]() A permanently cloaked robotic scout and detector. | 25 ![]() ![]() | — |
| 92 | 6:26 | ![]() Stalker 125 ![]() ![]() A mobile ranged unit that can blink short distances. | 275 ![]() ![]() | — |
| 92 | 6:28 | ![]() Gateway 150 ![]() Warps in the zealot, the stalker, the sentry, the high templar, and the dark templar. | 150 ![]() | — |
| 94 | 6:35 | ![]() Stalker 125 ![]() ![]() A mobile ranged unit that can blink short distances. | 250 ![]() ![]() | — |
| 94 | 6:36 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 100 ![]() | — |
| 94 | 6:39 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 100 ![]() | — |
| 100 | 6:50 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 50 ![]() | — |
| 107 | 7:05 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 100 ![]() | — |
| 107 | 7:06 | ![]() Assimilator 75 ![]() Allows probes to harvest vespene gas from geysers. | 225 ![]() | — |
| 107 | 7:07 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 100 ![]() | — |
| 107 | 7:09 | ![]() Gateway 150 ![]() Warps in the zealot, the stalker, the sentry, the high templar, and the dark templar. | 150 ![]() | — |
| 107 | 7:10 | ![]() Assimilator 75 ![]() Allows probes to harvest vespene gas from geysers. | 75 ![]() | — |
| 107 | 7:13 | ![]() Disruptor 150 ![]() ![]() Light ground mechanized support unit, armed with energy spikes to wreak havoc against swaths of ground forces. | 150 ![]() ![]() | — |
| 104 | 7:21 | ![]() Stalker 125 ![]() ![]() A mobile ranged unit that can blink short distances. | 875 ![]() ![]() | — |
| 112 | 7:31 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 150 ![]() | — |
| 109 | 7:44 | ![]() Nexus 400 ![]() Produces probes and is the place that all minerals and gas are dropped off at to be processed. Also produces the mothership. | 400 ![]() | — |
| 109 | 7:46 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 100 ![]() | — |
| 109 | 7:50 | ![]() Stalker 125 ![]() ![]() A mobile ranged unit that can blink short distances. | 750 ![]() ![]() | — |
| 106 | 8:07 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 50 ![]() | — |
| 97 | 8:13 | ![]() Stalker 125 ![]() ![]() A mobile ranged unit that can blink short distances. | 875 ![]() ![]() | — |
Transition Plan
Quick Third Base with Chargelot first. Blink First to defend Drops better. Transitions well into any kind of Midgame Composition, just make sure not to die


















