Starglaives Showcase
IntermediatePvZEconomic
GM Certified
Play Style
The currently best build in PvZ: Save Macro Build that can knock a Zerg out in one punch if they're not careful. Also good build to try to learn Adept control with.
Strategic Goals
- → Don't let your build order get scouted! Make sure you check for overlords with your oracle and stalker
- → Fake out a third base, don't make it too obvious that you're not going for a fast third
- → Hit at latest 5:45 with a solid amount of Adepts with Glaives
Counters
- • Overly greedy Zergs
- • Zergs with subpar macro
Weaknesses
- • Roaches and Banelings
- • Overeager Shadeins
Transition Plan
Three base Immortal Sentry Adept Stalker Timing Attack with 2 Immortals and a Prism. Lategame Skytoss
Build Order Steps
| Supply | Time | Action | Cost | Notes |
|---|---|---|---|---|
| 12 | 0:00 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 100 ![]() | — |
| 14 | 0:17 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 100 ![]() | — |
| 15 | 0:38 | ![]() Gateway 150 ![]() Warps in the zealot, the stalker, the sentry, the high templar, and the dark templar. | 150 ![]() | — |
| 16 | 0:46 | ![]() Assimilator 75 ![]() Allows probes to harvest vespene gas from geysers. | 75 ![]() | — |
| 20 | 1:22 | ![]() Nexus 400 ![]() Produces probes and is the place that all minerals and gas are dropped off at to be processed. Also produces the mothership. | 400 ![]() | — |
| 20 | 1:33 | ![]() Cybernetics Core 150 ![]() Allows for the warping in of stalkers and sentries. Also allows research of weapon and armor upgrades for air units. | 150 ![]() | — |
| 22 | 1:49 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 100 ![]() | — |
| 22 | 1:59 | ![]() Adept 100 ![]() ![]() A ranged unit that can project a psionic shade to teleport. | 100 ![]() ![]() | — |
| 26 | 2:19 | ![]() Stargate 150 ![]() ![]() Warps in the phoenix, void ray and carrier. | 150 ![]() ![]() | — |
| 26 | 2:20 | ![]() Adept 100 ![]() ![]() A ranged unit that can project a psionic shade to teleport. | 100 ![]() ![]() | — |
| 29 | 2:36 | ![]() Warp Gate 7s The gateway has the ability to transform into a warp gate, which can warp-in units at any spot within the psionic matrix. | 7s | — |
| 32 | 2:46 | ![]() Stalker 125 ![]() ![]() A mobile ranged unit that can blink short distances. | 125 ![]() ![]() | — |
| 38 | 3:09 | ![]() Oracle 150 ![]() ![]() A light, psionic, support and harassment ship. Can grant vision and harass light units and workers with its pulsar beam. | 150 ![]() ![]() | — |
| 42 | 3:16 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 100 ![]() | — |
| 43 | 3:20 | ![]() Gateway 150 ![]() Warps in the zealot, the stalker, the sentry, the high templar, and the dark templar. | 150 ![]() | — |
| 44 | 3:28 | ![]() Twilight Council 150 ![]() ![]() Contains upgrades for stalkers and zealots. | 150 ![]() ![]() | — |
| 45 | 3:36 | Resonating Glaives | — | |
| 46 | 3:48 | ![]() Gateway 150 ![]() Warps in the zealot, the stalker, the sentry, the high templar, and the dark templar. | 300 ![]() | — |
| 48 | 3:52 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 100 ![]() | — |
| 49 | 4:09 | ![]() Nexus 400 ![]() Produces probes and is the place that all minerals and gas are dropped off at to be processed. Also produces the mothership. | 400 ![]() | — |
| 51 | 4:22 | ![]() Assimilator 75 ![]() Allows probes to harvest vespene gas from geysers. | 75 ![]() | — |
| 51 | 4:25 | ![]() Adept 100 ![]() ![]() A ranged unit that can project a psionic shade to teleport. | 275 ![]() ![]() | — |
| 57 | 4:32 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 200 ![]() | — |
| 58 | 4:45 | ![]() Adept 100 ![]() ![]() A ranged unit that can project a psionic shade to teleport. | 400 ![]() ![]() | — |
| 66 | 4:58 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 100 ![]() | — |
| 68 | 5:07 | ![]() Adept 100 ![]() ![]() A ranged unit that can project a psionic shade to teleport. | 400 ![]() ![]() | — |
| 78 | 5:22 | ![]() Blink 150 ![]() ![]() Stalkers gain ability to teleport short distances. | 150 ![]() ![]() | — |
| 78 | 5:23 | ![]() Robotics Facility 150 ![]() ![]() Warps in the warp prism, observer, colossus, and immortal. | 150 ![]() ![]() | — |
| 78 | 5:28 | ![]() Forge 150 ![]() Allows the construction of photon cannons and research of Protoss ground unit upgrades. | 150 ![]() | — |
| 84 | 5:44 | ![]() Adept 100 ![]() ![]() A ranged unit that can project a psionic shade to teleport. | 400 ![]() ![]() | — |
| 95 | 5:59 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 200 ![]() | — |
| 98 | 6:14 | ![]() Observer 25 ![]() ![]() A permanently cloaked robotic scout and detector. | 25 ![]() ![]() | — |
| 98 | 6:17 | ![]() Sentry 50 ![]() ![]() A robotic support unit with force fields and guardian shield. | 200 ![]() ![]() | — |
| 106 | 6:22 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 100 ![]() | — |
| 106 | 6:25 | ![]() Immortal 275 ![]() ![]() A heavy assault strider with a barrier that absorbs damage. | 275 ![]() ![]() | — |
| 109 | 6:28 | ![]() Gateway 150 ![]() Warps in the zealot, the stalker, the sentry, the high templar, and the dark templar. | 300 ![]() | — |
| 114 | 6:34 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 100 ![]() | — |
| 116 | 6:41 | ![]() Gateway 150 ![]() Warps in the zealot, the stalker, the sentry, the high templar, and the dark templar. | 300 ![]() | — |
| 116 | 6:46 | ![]() Sentry 50 ![]() ![]() A robotic support unit with force fields and guardian shield. | 150 ![]() ![]() | — |
| 118 | 6:51 | ![]() Immortal 275 ![]() ![]() A heavy assault strider with a barrier that absorbs damage. | 275 ![]() ![]() | — |
| 118 | 6:53 | ![]() Assimilator 75 ![]() Allows probes to harvest vespene gas from geysers. | 150 ![]() | — |
| 124 | 7:00 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 200 ![]() | — |
| 124 | 7:07 | ![]() Sentry 50 ![]() ![]() A robotic support unit with force fields and guardian shield. | 50 ![]() ![]() | — |
| 132 | 7:18 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 100 ![]() | — |
| 132 | 7:20 | ![]() Stalker 125 ![]() ![]() A mobile ranged unit that can blink short distances. | 750 ![]() ![]() | — |
Transition Plan
Three base Immortal Sentry Adept Stalker Timing Attack with 2 Immortals and a Prism. Lategame Skytoss



















