Stargate into Blink
IntermediatePvZEconomic
GM Certified
Play Style
The standard of standard in PvZ - Quick Third Base with versatile Blink behind it. Serral might not be losing to it anymore, but it's still as solid as they come.
Strategic Goals
- → Establish a quick Third and Blink
- → Variety of Transitions keep the Zerg on their feet
- → Blink is solid against everything, just make sure you don't lose your stalkers
Counters
- • Follow up Variety
- • Good Allrounder
Weaknesses
- • +1 Ling Styles
- • Overextending with your Stalkers
Transition Plan
Anything you want, most common Storm into Tempest. Can also transition into Double Robo Colossus. Or the classic Archon Chargelot Immortal
Build Order Steps
| Supply | Time | Action | Cost | Notes |
|---|---|---|---|---|
| 12 | 0:00 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 100 ![]() | — |
| 14 | 0:17 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 100 ![]() | — |
| 15 | 0:38 | ![]() Gateway 150 ![]() Warps in the zealot, the stalker, the sentry, the high templar, and the dark templar. | 150 ![]() | — |
| 16 | 0:46 | ![]() Assimilator 75 ![]() Allows probes to harvest vespene gas from geysers. | 75 ![]() | — |
| 20 | 1:22 | ![]() Nexus 400 ![]() Produces probes and is the place that all minerals and gas are dropped off at to be processed. Also produces the mothership. | 400 ![]() | — |
| 20 | 1:33 | ![]() Cybernetics Core 150 ![]() Allows for the warping in of stalkers and sentries. Also allows research of weapon and armor upgrades for air units. | 150 ![]() | — |
| 22 | 1:49 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 100 ![]() | — |
| 22 | 1:59 | ![]() Adept 100 ![]() ![]() A ranged unit that can project a psionic shade to teleport. | 100 ![]() ![]() | — |
| 26 | 2:19 | ![]() Stargate 150 ![]() ![]() Warps in the phoenix, void ray and carrier. | 150 ![]() ![]() | — |
| 26 | 2:20 | ![]() Adept 100 ![]() ![]() A ranged unit that can project a psionic shade to teleport. | 100 ![]() ![]() | — |
| 29 | 2:36 | ![]() Warp Gate 7s The gateway has the ability to transform into a warp gate, which can warp-in units at any spot within the psionic matrix. | 7s | — |
| 32 | 2:46 | ![]() Stalker 125 ![]() ![]() A mobile ranged unit that can blink short distances. | 125 ![]() ![]() | — |
| 38 | 3:09 | ![]() Oracle 150 ![]() ![]() A light, psionic, support and harassment ship. Can grant vision and harass light units and workers with its pulsar beam. | 150 ![]() ![]() | — |
| 42 | 3:16 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 100 ![]() | — |
| 43 | 3:20 | ![]() Gateway 150 ![]() Warps in the zealot, the stalker, the sentry, the high templar, and the dark templar. | 150 ![]() | — |
| 45 | 3:41 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 100 ![]() | — |
| 47 | 3:46 | ![]() Oracle 150 ![]() ![]() A light, psionic, support and harassment ship. Can grant vision and harass light units and workers with its pulsar beam. | 150 ![]() ![]() | — |
| 50 | 3:55 | ![]() Nexus 400 ![]() Produces probes and is the place that all minerals and gas are dropped off at to be processed. Also produces the mothership. | 400 ![]() | — |
| 54 | 4:06 | ![]() Assimilator 75 ![]() Allows probes to harvest vespene gas from geysers. | 150 ![]() | — |
| 54 | 4:12 | ![]() Twilight Council 150 ![]() ![]() Contains upgrades for stalkers and zealots. | 150 ![]() ![]() | — |
| 56 | 4:17 | ![]() Forge 150 ![]() Allows the construction of photon cannons and research of Protoss ground unit upgrades. | 150 ![]() | — |
| 56 | 4:22 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 100 ![]() | — |
| 56 | 4:26 | ![]() Oracle 150 ![]() ![]() A light, psionic, support and harassment ship. Can grant vision and harass light units and workers with its pulsar beam. | 150 ![]() ![]() | — |
| 56 | 4:29 | ![]() Blink 150 ![]() ![]() Stalkers gain ability to teleport short distances. | 150 ![]() ![]() | — |
| 61 | 4:34 | Protoss Ground Weapons Level 1 | 100 ![]() ![]() | — |
| 61 | 4:37 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 100 ![]() | — |
| 61 | 4:41 | ![]() Adept 100 ![]() ![]() A ranged unit that can project a psionic shade to teleport. | 200 ![]() ![]() | — |
| 70 | 5:08 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 100 ![]() | — |
| 72 | 5:16 | ![]() Gateway 150 ![]() Warps in the zealot, the stalker, the sentry, the high templar, and the dark templar. | 150 ![]() | — |
| 72 | 5:18 | ![]() Gateway 150 ![]() Warps in the zealot, the stalker, the sentry, the high templar, and the dark templar. | 750 ![]() | — |
| 82 | 5:53 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 100 ![]() | — |
| 82 | 5:54 | ![]() Assimilator 75 ![]() Allows probes to harvest vespene gas from geysers. | 150 ![]() | — |
| 85 | 6:06 | ![]() Stalker 125 ![]() ![]() A mobile ranged unit that can blink short distances. | 250 ![]() ![]() | — |
| 85 | 6:08 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 100 ![]() | — |
| 90 | 6:11 | ![]() Stalker 125 ![]() ![]() A mobile ranged unit that can blink short distances. | 250 ![]() ![]() | — |
| 96 | 6:23 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 100 ![]() | — |
| 96 | 6:25 | ![]() Stalker 125 ![]() ![]() A mobile ranged unit that can blink short distances. | 500 ![]() ![]() | — |
| 107 | 6:35 | ![]() Templar Archives 150 ![]() ![]() Allows the high templar unit to be warped in. | 150 ![]() ![]() | — |
| 107 | 6:36 | ![]() Stalker 125 ![]() ![]() A mobile ranged unit that can blink short distances. | 250 ![]() ![]() | — |
| 111 | 6:51 | ![]() Robotics Facility 150 ![]() ![]() Warps in the warp prism, observer, colossus, and immortal. | 150 ![]() ![]() | — |
| 113 | 6:58 | ![]() Stalker 125 ![]() ![]() A mobile ranged unit that can blink short distances. | 375 ![]() ![]() | — |
| 119 | 7:06 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 100 ![]() | — |
| 119 | 7:07 | ![]() Stalker 125 ![]() ![]() A mobile ranged unit that can blink short distances. | 875 ![]() ![]() | — |
| 125 | 7:29 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 100 ![]() | — |
| 133 | 7:33 | ![]() Nexus 400 ![]() Produces probes and is the place that all minerals and gas are dropped off at to be processed. Also produces the mothership. | 400 ![]() | — |
| 133 | 7:43 | Fleet Beacon 300 ![]() ![]() Allows the carrier and the mothership to be warped in. | 300 ![]() ![]() | — |
| 133 | 7:46 | ![]() Stargate 150 ![]() ![]() Warps in the phoenix, void ray and carrier. | 150 ![]() ![]() | — |
Transition Plan
Anything you want, most common Storm into Tempest. Can also transition into Double Robo Colossus. Or the classic Archon Chargelot Immortal

















