Blink Stalker/Prism/Sentry (MaxPax)

IntermediatePvPTiming Attack
By MaxPax • Patch 5.0.14

Play Style

Mobile and aggressive PvP build using Blink Stalkers with Warp Prism and Sentries for force fields. This build focuses on map control and harassment while maintaining a strong defensive position.

Strategic Goals

  • Get Blink quickly for mobility
  • Use Warp Prism for harassment
  • Control engagements with Sentries
  • Maintain map control with Stalkers

Counters

  • Greedy tech builds
  • Robo-heavy compositions

Weaknesses

  • Strong Immortal defense
  • Archon drops

Build Order Steps

SupplyTimeActionCostNotes
140:17
Pylon
Pylon
100
Minerals
18s
The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures.
Pylon
100
Minerals
18s
160:35
Gateway
Gateway
150
Minerals
46s
Warps in the zealot, the stalker, the sentry, the high templar, and the dark templar.
Gateway
150
Minerals
46s
160:45
Assimilator
Assimilator
75
Minerals
21s
Allows probes to harvest vespene gas from geysers.
Assimilator
75
Minerals
21s
201:23
Cybernetics Core
Cybernetics Core
150
Minerals
36s
Allows for the warping in of stalkers and sentries. Also allows research of weapon and armor upgrades for air units.
Cybernetics Core
150
Minerals
36s
201:30
Nexus
Nexus
400
Minerals
71s
Produces probes and is the place that all minerals and gas are dropped off at to be processed. Also produces the mothership.
Nexus
400
Minerals
71s
211:41
Pylon
Pylon
100
Minerals
18s
The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures.
Pylon
100
Minerals
18s
221:48
Assimilator
Assimilator
75
Minerals
21s
Allows probes to harvest vespene gas from geysers.
Assimilator
75
Minerals
21s
231:59
Adept
Adept
100
Minerals
25
Gas
30s
A ranged unit that can project a psionic shade to teleport.
Adept (Chrono Boost)
100
Minerals
25
Gas
30s
222:01
Warp Gate
Warp Gate
7s
The gateway has the ability to transform into a warp gate, which can warp-in units at any spot within the psionic matrix.
Warp Gate
7s
262:19
Stalker
Stalker
125
Minerals
50
Gas
30s
A mobile ranged unit that can blink short distances.
Stalker (Chrono Boost)
125
Minerals
50
Gas
30s
292:31
Twilight Council
Twilight Council
150
Minerals
100
Gas
36s
Contains upgrades for stalkers and zealots.
Twilight Council
150
Minerals
100
Gas
36s
312:44
Gateway
Gateway
150
Minerals
46s
Warps in the zealot, the stalker, the sentry, the high templar, and the dark templar.
Gateway
150
Minerals
46s
332:57
Stalker
Stalker
125
Minerals
50
Gas
30s
A mobile ranged unit that can blink short distances.
Stalker
125
Minerals
50
Gas
30s
363:10
Blink
Blink
150
Minerals
150
Gas
121s
Stalkers gain ability to teleport short distances.
Blink (Chrono Boost)
150
Minerals
150
Gas
121s
403:36
Robotics Facility
Robotics Facility
150
Minerals
100
Gas
46s
Warps in the warp prism, observer, colossus, and immortal.
Robotics Facility
150
Minerals
100
Gas
46s
403:38
Gateway
Gateway
150
Minerals
46s
Warps in the zealot, the stalker, the sentry, the high templar, and the dark templar.
Gateway
150
Minerals
46s
534:26
Observer
Observer
25
Minerals
75
Gas
21s
A permanently cloaked robotic scout and detector.
Observer (Chrono Boost)
25
Minerals
75
Gas
21s
544:28
Nexus
Nexus
400
Minerals
71s
Produces probes and is the place that all minerals and gas are dropped off at to be processed. Also produces the mothership.
Nexus
400
Minerals
71s
554:38
Assimilator
Assimilator
75
Minerals
21s
Allows probes to harvest vespene gas from geysers.
Assimilator
75
Minerals
21s
614:56
Observer
Observer
25
Minerals
75
Gas
21s
A permanently cloaked robotic scout and detector.
Observer
25
Minerals
75
Gas
21s
625:18
Forge
Forge
150
Minerals
32s
Allows the construction of photon cannons and research of Protoss ground unit upgrades.
Forge
150
Minerals
32s
705:31
Charge
Charge
100
Minerals
100
Gas
100s
Zealots gain ability to charge at enemies for increased speed.
Charge
100
Minerals
100
Gas
100s
745:50
Gateway
Gateway
150
Minerals
46s
Warps in the zealot, the stalker, the sentry, the high templar, and the dark templar.
Gateway
150
Minerals
46s
816:05Protoss Ground Weapons Level 1 (Chrono Boost)
100
Minerals
100
Gas
114s
816:13
Gateway
Gateway
150
Minerals
46s
Warps in the zealot, the stalker, the sentry, the high templar, and the dark templar.
Gateway
150
Minerals
46s
816:15
Robotics Bay
Robotics Bay
150
Minerals
150
Gas
46s
Formerly known as the null circuit,[6][7] this structure enables a robotics facility to produce colossi and contains upgrades for observers and warp prisms.
Robotics Bay
150
Minerals
150
Gas
46s
846:23
Warp Prism
Warp Prism
200
Minerals
36s
A transport unit that can deploy a power field for warping in units.
Warp Prism
200
Minerals
36s
876:35
Assimilator
Assimilator
75
Minerals
21s
Allows probes to harvest vespene gas from geysers.
Assimilator
75
Minerals
21s
916:40
Immortal
Immortal
275
Minerals
100
Gas
39s
A heavy assault strider with a barrier that absorbs damage.
Immortal (Chrono Boost)
275
Minerals
100
Gas
39s
1007:05
Nexus
Nexus
400
Minerals
71s
Produces probes and is the place that all minerals and gas are dropped off at to be processed. Also produces the mothership.
Nexus
400
Minerals
71s
1097:20
Colossus
Colossus
300
Minerals
200
Gas
54s
The large quad-legged vehicle fires lasers in a splash pattern well-suited to destroying swarms of weaker units. This unit can also traverse differences in terrain height due to its long legs, and will appear to step over ledges and other obstacles due to the inverse kinematics system.
Colossus (Chrono Boost)
300
Minerals
200
Gas
54s

Transitions

Add Robotics Bay for Colossus or transition to Disruptors