+1 Chargelot/Archon into Archon/Disruptor
BeginnerPvZTiming Attack
By Joaco • Patch 5.0.14
Play Style
Safe and powerful PvZ build that has been successful for years. Opens with gateway expand, gets early upgrades, and transitions into a strong Chargelot/Archon timing attack with the option to add Disruptors for late game.
Strategic Goals
- → Expand safely with gateway defense
- → Get +1 attack upgrade early
- → Build strong Chargelot/Archon army
- → Pressure Zerg before Hive tech
- → Transition to Disruptors for late game
Counters
- • Roach timings
- • Greedy Zerg play
Weaknesses
- • Lurker tech
- • Nydus all-ins
Build Order Steps
| Supply | Time | Action | Cost | Notes |
|---|---|---|---|---|
| 12 | 0:00 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 100 ![]() | — |
| 14 | 0:18 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 100 ![]() | — |
| 14 | 0:24 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 100 ![]() | — |
| 15 | 0:38 | ![]() Gateway 150 ![]() Warps in the zealot, the stalker, the sentry, the high templar, and the dark templar. | 150 ![]() | — |
| 16 | 0:44 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 50 ![]() | — |
| 16 | 0:47 | ![]() Assimilator 75 ![]() Allows probes to harvest vespene gas from geysers. | 75 ![]() | — |
| 17 | 0:51 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 150 ![]() | — |
| 20 | 1:24 | ![]() Nexus 400 ![]() Produces probes and is the place that all minerals and gas are dropped off at to be processed. Also produces the mothership. | 400 ![]() | — |
| 20 | 1:34 | ![]() Cybernetics Core 150 ![]() Allows for the warping in of stalkers and sentries. Also allows research of weapon and armor upgrades for air units. | 150 ![]() | — |
| 20 | 1:38 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 50 ![]() | — |
| 21 | 1:45 | ![]() Assimilator 75 ![]() Allows probes to harvest vespene gas from geysers. | 75 ![]() | — |
| 21 | 1:50 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 50 ![]() | — |
| 21 | 1:53 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 100 ![]() | — |
| 22 | 2:08 | ![]() Adept 100 ![]() ![]() A ranged unit that can project a psionic shade to teleport. | 100 ![]() ![]() | — |
| 23 | 2:11 | ![]() Warp Gate 7s The gateway has the ability to transform into a warp gate, which can warp-in units at any spot within the psionic matrix. | 7s | — |
| 28 | 2:31 | ![]() Stargate 150 ![]() ![]() Warps in the phoenix, void ray and carrier. | 150 ![]() ![]() | — |
| 29 | 2:39 | ![]() Stalker 125 ![]() ![]() A mobile ranged unit that can blink short distances. | 125 ![]() ![]() | — |
| 37 | 3:09 | ![]() Adept 100 ![]() ![]() A ranged unit that can project a psionic shade to teleport. | 100 ![]() ![]() | — |
| 39 | 3:17 | ![]() Void Ray 250 ![]() ![]() Formerly known as the warp ray,[3] this flying unit deals damage with a blue energy beam that does more damage as it focuses on the same target. Good against heavily armored targets like buildings, weak against small arms fire. | 350 ![]() ![]() | — |
| 45 | 3:28 | ![]() Gateway 150 ![]() Warps in the zealot, the stalker, the sentry, the high templar, and the dark templar. | 150 ![]() | — |
| 46 | 3:35 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 100 ![]() | — |
| 47 | 3:45 | ![]() Oracle 150 ![]() ![]() A light, psionic, support and harassment ship. Can grant vision and harass light units and workers with its pulsar beam. | 150 ![]() ![]() | — |
| 53 | 4:01 | ![]() Nexus 400 ![]() Produces probes and is the place that all minerals and gas are dropped off at to be processed. Also produces the mothership. | 400 ![]() | — |
| 53 | 4:03 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 100 ![]() | — |
| 55 | 4:15 | ![]() Assimilator 75 ![]() Allows probes to harvest vespene gas from geysers. | 150 ![]() | — |
| 57 | 4:26 | ![]() Shield Battery 100 ![]() Recharges the shields of protoss units and defensive structures. | 100 ![]() | — |
| 57 | 4:29 | ![]() Forge 150 ![]() Allows the construction of photon cannons and research of Protoss ground unit upgrades. | 300 ![]() ![]() | — |
| 61 | 4:53 | ![]() Charge 100 ![]() ![]() Zealots gain ability to charge at enemies for increased speed. | 100 ![]() ![]() | — |
| 61 | 4:54 | Protoss Ground Weapons Level 1 (Chrono Boost) | 100 ![]() ![]() | — |
| 61 | 4:55 | ![]() Gateway 150 ![]() Warps in the zealot, the stalker, the sentry, the high templar, and the dark templar. | 600 ![]() | — |
| 63 | 5:12 | ![]() Templar Archives 150 ![]() ![]() Allows the high templar unit to be warped in. | 150 ![]() ![]() | — |
| 67 | 5:28 | ![]() Gateway 150 ![]() Warps in the zealot, the stalker, the sentry, the high templar, and the dark templar. | 300 ![]() | — |
| 69 | 5:39 | ![]() Zealot 100 ![]() The basic Protoss warrior. Durable and deals heavy damage. | 200 ![]() | — |
| 76 | 5:53 | ![]() High Templar 50 ![]() ![]() A powerful caster with Psionic Storm. | 200 ![]() ![]() | — |
| 87 | 5:58 | ![]() Archon 9s A massive psionic entity formed by merging two Templars. | 9s | — |
| 87 | 6:00 | ![]() Robotics Facility 150 ![]() ![]() Warps in the warp prism, observer, colossus, and immortal. | 150 ![]() ![]() | — |
| 87 | 6:06 | ![]() Zealot 100 ![]() The basic Protoss warrior. Durable and deals heavy damage. | 200 ![]() | — |
| 91 | 6:13 | ![]() Assimilator 75 ![]() Allows probes to harvest vespene gas from geysers. | 150 ![]() | — |
| 94 | 6:24 | ![]() Zealot 100 ![]() The basic Protoss warrior. Durable and deals heavy damage. | 500 ![]() | — |
| 96 | 6:31 | ![]() Zealot 100 ![]() The basic Protoss warrior. Durable and deals heavy damage. | 100 ![]() | — |
| 117 | 6:55 | ![]() Sentry 50 ![]() ![]() A robotic support unit with force fields and guardian shield. | 100 ![]() ![]() | — |
| 117 | 6:56 | ![]() Observer 25 ![]() ![]() A permanently cloaked robotic scout and detector. | 25 ![]() ![]() | — |
| 117 | 6:57 | ![]() Nexus 400 ![]() Produces probes and is the place that all minerals and gas are dropped off at to be processed. Also produces the mothership. | 400 ![]() | — |
| 125 | 7:03 | Protoss Ground Weapons Level 2 (Chrono Boost) | 150 ![]() ![]() | — |
| 125 | 7:13 | ![]() High Templar 50 ![]() ![]() A powerful caster with Psionic Storm. | 100 ![]() ![]() | — |
| 129 | 7:22 | ![]() Immortal 275 ![]() ![]() A heavy assault strider with a barrier that absorbs damage. | 275 ![]() ![]() | — |
| 132 | 7:23 | ![]() Archon 9s A massive psionic entity formed by merging two Templars. | 9s | — |
| 132 | 7:28 | ![]() Robotics Facility 150 ![]() ![]() Warps in the warp prism, observer, colossus, and immortal. | 150 ![]() ![]() | — |
| 136 | 7:33 | ![]() Robotics Bay 150 ![]() ![]() Formerly known as the null circuit,[6][7] this structure enables a robotics facility to produce colossi and contains upgrades for observers and warp prisms. | 150 ![]() ![]() | — |
| 136 | 7:41 | ![]() Photon Cannon 150 ![]() A defensive structure with a ranged attack effective against ground and air units. | 600 ![]() | — |
| 136 | 7:47 | ![]() Shield Battery 100 ![]() Recharges the shields of protoss units and defensive structures. | 100 ![]() | — |
| 138 | 8:04 | ![]() High Templar 50 ![]() ![]() A powerful caster with Psionic Storm. | 100 ![]() ![]() | — |
| 152 | 8:12 | ![]() Assimilator 75 ![]() Allows probes to harvest vespene gas from geysers. | 150 ![]() | — |
| 152 | 8:16 | ![]() Disruptor 150 ![]() ![]() Light ground mechanized support unit, armed with energy spikes to wreak havoc against swaths of ground forces. | 300 ![]() ![]() | — |
| 152 | 8:17 | ![]() Photon Cannon 150 ![]() A defensive structure with a ranged attack effective against ground and air units. | 300 ![]() | — |
| 156 | 8:22 | ![]() Archon 9s A massive psionic entity formed by merging two Templars. | 9s | — |
| 156 | 8:24 | ![]() High Templar 50 ![]() ![]() A powerful caster with Psionic Storm. | 100 ![]() ![]() | — |
| 164 | 8:29 | ![]() Archon 9s A massive psionic entity formed by merging two Templars. | 9s | — |
| 164 | 8:42 | ![]() Disruptor 150 ![]() ![]() Light ground mechanized support unit, armed with energy spikes to wreak havoc against swaths of ground forces. | 300 ![]() ![]() | — |
| 180 | 9:03 | ![]() Stargate 150 ![]() ![]() Warps in the phoenix, void ray and carrier. | 300 ![]() ![]() | — |
| 180 | 9:06 | Fleet Beacon 300 ![]() ![]() Allows the carrier and the mothership to be warped in. | 300 ![]() ![]() | — |
| 180 | 9:12 | ![]() Disruptor 150 ![]() ![]() Light ground mechanized support unit, armed with energy spikes to wreak havoc against swaths of ground forces. | 300 ![]() ![]() | — |
Transitions
Continue Chargelot/Archon/Disruptor production, add more gateways, get +2/+3 upgrades



























