+1 Chargelot/Archon into Archon/Disruptor

BeginnerPvZTiming Attack
By Joaco • Patch 5.0.14
Watch Video Guide

Play Style

Safe and powerful PvZ build that has been successful for years. Opens with gateway expand, gets early upgrades, and transitions into a strong Chargelot/Archon timing attack with the option to add Disruptors for late game.

Strategic Goals

  • Expand safely with gateway defense
  • Get +1 attack upgrade early
  • Build strong Chargelot/Archon army
  • Pressure Zerg before Hive tech
  • Transition to Disruptors for late game

Counters

  • Roach timings
  • Greedy Zerg play

Weaknesses

  • Lurker tech
  • Nydus all-ins

Build Order Steps

SupplyTimeActionCostNotes
120:00
Probe
Probe
50
Minerals
12s
The worker unit for the Protoss. It warps in buildings.
Probe x2
100
Minerals
12s
140:18
Pylon
Pylon
100
Minerals
18s
The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures.
Pylon
100
Minerals
18s
140:24
Probe
Probe
50
Minerals
12s
The worker unit for the Protoss. It warps in buildings.
Probe (Chrono Boost) x2
100
Minerals
12s
150:38
Gateway
Gateway
150
Minerals
46s
Warps in the zealot, the stalker, the sentry, the high templar, and the dark templar.
Gateway
150
Minerals
46s
160:44
Probe
Probe
50
Minerals
12s
The worker unit for the Protoss. It warps in buildings.
Probe (Chrono Boost)
50
Minerals
12s
160:47
Assimilator
Assimilator
75
Minerals
21s
Allows probes to harvest vespene gas from geysers.
Assimilator
75
Minerals
21s
170:51
Probe
Probe
50
Minerals
12s
The worker unit for the Protoss. It warps in buildings.
Probe x3
150
Minerals
12s
201:24
Nexus
Nexus
400
Minerals
71s
Produces probes and is the place that all minerals and gas are dropped off at to be processed. Also produces the mothership.
Nexus
400
Minerals
71s
201:34
Cybernetics Core
Cybernetics Core
150
Minerals
36s
Allows for the warping in of stalkers and sentries. Also allows research of weapon and armor upgrades for air units.
Cybernetics Core
150
Minerals
36s
201:38
Probe
Probe
50
Minerals
12s
The worker unit for the Protoss. It warps in buildings.
Probe
50
Minerals
12s
211:45
Assimilator
Assimilator
75
Minerals
21s
Allows probes to harvest vespene gas from geysers.
Assimilator
75
Minerals
21s
211:50
Probe
Probe
50
Minerals
12s
The worker unit for the Protoss. It warps in buildings.
Probe
50
Minerals
12s
211:53
Pylon
Pylon
100
Minerals
18s
The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures.
Pylon
100
Minerals
18s
222:08
Adept
Adept
100
Minerals
25
Gas
30s
A ranged unit that can project a psionic shade to teleport.
Adept (Chrono Boost)
100
Minerals
25
Gas
30s
232:11
Warp Gate
Warp Gate
7s
The gateway has the ability to transform into a warp gate, which can warp-in units at any spot within the psionic matrix.
Warp Gate
7s
282:31
Stargate
Stargate
150
Minerals
150
Gas
43s
Warps in the phoenix, void ray and carrier.
Stargate
150
Minerals
150
Gas
43s
292:39
Stalker
Stalker
125
Minerals
50
Gas
30s
A mobile ranged unit that can blink short distances.
Stalker
125
Minerals
50
Gas
30s
373:09
Adept
Adept
100
Minerals
25
Gas
30s
A ranged unit that can project a psionic shade to teleport.
Adept
100
Minerals
25
Gas
30s
393:17
Void Ray
Void Ray
250
Minerals
150
Gas
43s
Formerly known as the warp ray,[3] this flying unit deals damage with a blue energy beam that does more damage as it focuses on the same target. Good against heavily armored targets like buildings, weak against small arms fire.
Pylon,Void Ray (Chrono Boost)
350
Minerals
150
Gas
43s
453:28
Gateway
Gateway
150
Minerals
46s
Warps in the zealot, the stalker, the sentry, the high templar, and the dark templar.
Gateway
150
Minerals
46s
463:35
Pylon
Pylon
100
Minerals
18s
The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures.
Pylon
100
Minerals
18s
473:45
Oracle
Oracle
150
Minerals
150
Gas
36s
A light, psionic, support and harassment ship. Can grant vision and harass light units and workers with its pulsar beam.
Oracle (Chrono Boost)
150
Minerals
150
Gas
36s
534:01
Nexus
Nexus
400
Minerals
71s
Produces probes and is the place that all minerals and gas are dropped off at to be processed. Also produces the mothership.
Nexus
400
Minerals
71s
534:03
Pylon
Pylon
100
Minerals
18s
The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures.
Pylon
100
Minerals
18s
554:15
Assimilator
Assimilator
75
Minerals
21s
Allows probes to harvest vespene gas from geysers.
Assimilator x2
150
Minerals
21s
574:26
Shield Battery
Shield Battery
100
Minerals
29s
Recharges the shields of protoss units and defensive structures.
Shield Battery
100
Minerals
29s
574:29
Forge
Forge
150
Minerals
32s
Allows the construction of photon cannons and research of Protoss ground unit upgrades.
Forge,Twilight Council
300
Minerals
100
Gas
36s
614:53
Charge
Charge
100
Minerals
100
Gas
100s
Zealots gain ability to charge at enemies for increased speed.
Charge (Chrono Boost)
100
Minerals
100
Gas
100s
614:54Protoss Ground Weapons Level 1 (Chrono Boost)
100
Minerals
100
Gas
114s
614:55
Gateway
Gateway
150
Minerals
46s
Warps in the zealot, the stalker, the sentry, the high templar, and the dark templar.
Gateway x4
600
Minerals
46s
635:12
Templar Archives
Templar Archives
150
Minerals
200
Gas
36s
Allows the high templar unit to be warped in.
Templar Archives
150
Minerals
200
Gas
36s
675:28
Gateway
Gateway
150
Minerals
46s
Warps in the zealot, the stalker, the sentry, the high templar, and the dark templar.
Gateway x2
300
Minerals
46s
695:39
Zealot
Zealot
100
Minerals
27s
The basic Protoss warrior. Durable and deals heavy damage.
Zealot x2
200
Minerals
27s
765:53
High Templar
High Templar
50
Minerals
150
Gas
39s
A powerful caster with Psionic Storm.
High Templar x4
200
Minerals
600
Gas
39s
875:58
Archon
Archon
9s
A massive psionic entity formed by merging two Templars.
Archon x2
9s
876:00
Robotics Facility
Robotics Facility
150
Minerals
100
Gas
46s
Warps in the warp prism, observer, colossus, and immortal.
Robotics Facility
150
Minerals
100
Gas
46s
876:06
Zealot
Zealot
100
Minerals
27s
The basic Protoss warrior. Durable and deals heavy damage.
Zealot x2
200
Minerals
27s
916:13
Assimilator
Assimilator
75
Minerals
21s
Allows probes to harvest vespene gas from geysers.
Assimilator x2
150
Minerals
21s
946:24
Zealot
Zealot
100
Minerals
27s
The basic Protoss warrior. Durable and deals heavy damage.
Zealot x5
500
Minerals
27s
966:31
Zealot
Zealot
100
Minerals
27s
The basic Protoss warrior. Durable and deals heavy damage.
Zealot
100
Minerals
27s
1176:55
Sentry
Sentry
50
Minerals
100
Gas
26s
A robotic support unit with force fields and guardian shield.
Sentry x2
100
Minerals
200
Gas
26s
1176:56
Observer
Observer
25
Minerals
75
Gas
21s
A permanently cloaked robotic scout and detector.
Observer
25
Minerals
75
Gas
21s
1176:57
Nexus
Nexus
400
Minerals
71s
Produces probes and is the place that all minerals and gas are dropped off at to be processed. Also produces the mothership.
Nexus
400
Minerals
71s
1257:03Protoss Ground Weapons Level 2 (Chrono Boost)
150
Minerals
150
Gas
136s
1257:13
High Templar
High Templar
50
Minerals
150
Gas
39s
A powerful caster with Psionic Storm.
High Templar x2
100
Minerals
300
Gas
39s
1297:22
Immortal
Immortal
275
Minerals
100
Gas
39s
A heavy assault strider with a barrier that absorbs damage.
Immortal (Chrono Boost)
275
Minerals
100
Gas
39s
1327:23
Archon
Archon
9s
A massive psionic entity formed by merging two Templars.
Archon
9s
1327:28
Robotics Facility
Robotics Facility
150
Minerals
100
Gas
46s
Warps in the warp prism, observer, colossus, and immortal.
Robotics Facility
150
Minerals
100
Gas
46s
1367:33
Robotics Bay
Robotics Bay
150
Minerals
150
Gas
46s
Formerly known as the null circuit,[6][7] this structure enables a robotics facility to produce colossi and contains upgrades for observers and warp prisms.
Robotics Bay
150
Minerals
150
Gas
46s
1367:41
Photon Cannon
Photon Cannon
150
Minerals
29s
A defensive structure with a ranged attack effective against ground and air units.
Photon Cannon x4
600
Minerals
29s
1367:47
Shield Battery
Shield Battery
100
Minerals
29s
Recharges the shields of protoss units and defensive structures.
Shield Battery
100
Minerals
29s
1388:04
High Templar
High Templar
50
Minerals
150
Gas
39s
A powerful caster with Psionic Storm.
High Templar x2
100
Minerals
300
Gas
39s
1528:12
Assimilator
Assimilator
75
Minerals
21s
Allows probes to harvest vespene gas from geysers.
Assimilator x2
150
Minerals
21s
1528:16
Disruptor
Disruptor
150
Minerals
150
Gas
36s
Light ground mechanized support unit, armed with energy spikes to wreak havoc against swaths of ground forces.
Disruptor x2 (Chrono Boost)
300
Minerals
300
Gas
36s
1528:17
Photon Cannon
Photon Cannon
150
Minerals
29s
A defensive structure with a ranged attack effective against ground and air units.
Photon Cannon x2
300
Minerals
29s
1568:22
Archon
Archon
9s
A massive psionic entity formed by merging two Templars.
Archon
9s
1568:24
High Templar
High Templar
50
Minerals
150
Gas
39s
A powerful caster with Psionic Storm.
High Templar x2
100
Minerals
300
Gas
39s
1648:29
Archon
Archon
9s
A massive psionic entity formed by merging two Templars.
Archon
9s
1648:42
Disruptor
Disruptor
150
Minerals
150
Gas
36s
Light ground mechanized support unit, armed with energy spikes to wreak havoc against swaths of ground forces.
Disruptor x2 (Chrono Boost)
300
Minerals
300
Gas
36s
1809:03
Stargate
Stargate
150
Minerals
150
Gas
43s
Warps in the phoenix, void ray and carrier.
Stargate x2
300
Minerals
300
Gas
43s
1809:06
Fleet Beacon
Fleet Beacon
300
Minerals
200
Gas
43s
Allows the carrier and the mothership to be warped in.
Fleet Beacon
300
Minerals
200
Gas
43s
1809:12
Disruptor
Disruptor
150
Minerals
150
Gas
36s
Light ground mechanized support unit, armed with energy spikes to wreak havoc against swaths of ground forces.
Disruptor x2 (Chrono Boost)
300
Minerals
300
Gas
36s

Transitions

Continue Chargelot/Archon/Disruptor production, add more gateways, get +2/+3 upgrades