Colossus Timing Attack

IntermediatePvTTiming Attack

Play Style

Strong mid-game timing with Colossus and gateway units. Hits before Terran can mass Vikings.

Strategic Goals

  • Get Robotics Bay quickly
  • Build 2-3 Colossus
  • Attack with gateway support
  • Win before Viking mass

Counters

  • Bio timings
  • Greedy Terran

Weaknesses

  • Viking production
  • Liberators

Build Order Steps

SupplyTimeActionCostNotes
14-
Pylon
Pylon
100
Minerals
18s
The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures.
Pylon
100
Minerals
18s
16-
Gateway
Gateway
150
Minerals
46s
Warps in the zealot, the stalker, the sentry, the high templar, and the dark templar.
Gateway
150
Minerals
46s
17-
Assimilator
Assimilator
75
Minerals
21s
Allows probes to harvest vespene gas from geysers.
Assimilator
75
Minerals
21s
20-
Nexus
Nexus
400
Minerals
71s
Produces probes and is the place that all minerals and gas are dropped off at to be processed. Also produces the mothership.
Nexus (Natural)
400
Minerals
71s
20-
Cybernetics Core
Cybernetics Core
150
Minerals
36s
Allows for the warping in of stalkers and sentries. Also allows research of weapon and armor upgrades for air units.
Cybernetics Core
150
Minerals
36s
22-
Stalker
Stalker
125
Minerals
50
Gas
30s
A mobile ranged unit that can blink short distances.
Stalker
125
Minerals
50
Gas
30s
23-
Warpgate Research
Warpgate Research
Allows Gateways to transform into Warp Gates for instant unit production.
Warpgate Research
24-
Assimilator
Assimilator
75
Minerals
21s
Allows probes to harvest vespene gas from geysers.
Assimilator
75
Minerals
21s
26-
Robotics Facility
Robotics Facility
150
Minerals
100
Gas
46s
Warps in the warp prism, observer, colossus, and immortal.
Robotics Facility
150
Minerals
100
Gas
46s
27-
Gateway
Gateway
150
Minerals
46s
Warps in the zealot, the stalker, the sentry, the high templar, and the dark templar.
Gateway x2
300
Minerals
46s
30-
Immortal
Immortal
275
Minerals
100
Gas
39s
A heavy assault strider with a barrier that absorbs damage.
Immortal
275
Minerals
100
Gas
39s
32-
Robotics Bay
Robotics Bay
150
Minerals
150
Gas
46s
Formerly known as the null circuit,[6][7] this structure enables a robotics facility to produce colossi and contains upgrades for observers and warp prisms.
Robotics Bay
150
Minerals
150
Gas
46s
36-
Colossus
Colossus
300
Minerals
200
Gas
54s
The large quad-legged vehicle fires lasers in a splash pattern well-suited to destroying swarms of weaker units. This unit can also traverse differences in terrain height due to its long legs, and will appear to step over ledges and other obstacles due to the inverse kinematics system.
Colossus
300
Minerals
200
Gas
54s
40-
Gateway
Gateway
150
Minerals
46s
Warps in the zealot, the stalker, the sentry, the high templar, and the dark templar.
Gateway x2 (Total 5)
300
Minerals
46s
44-
Colossus
Colossus
300
Minerals
200
Gas
54s
The large quad-legged vehicle fires lasers in a splash pattern well-suited to destroying swarms of weaker units. This unit can also traverse differences in terrain height due to its long legs, and will appear to step over ledges and other obstacles due to the inverse kinematics system.
Colossus x2
600
Minerals
400
Gas
54s
50-Attack! Push with 2-3 Colossus and gateway army

Transitions

Add more Robotics or transition to Templar tech