Colossus Timing Attack
IntermediatePvTTiming Attack
Play Style
Strong mid-game timing with Colossus and gateway units. Hits before Terran can mass Vikings.
Strategic Goals
- → Get Robotics Bay quickly
- → Build 2-3 Colossus
- → Attack with gateway support
- → Win before Viking mass
Counters
- • Bio timings
- • Greedy Terran
Weaknesses
- • Viking production
- • Liberators
Build Order Steps
| Supply | Time | Action | Cost | Notes |
|---|---|---|---|---|
| 14 | - | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 100 ![]() | — |
| 16 | - | ![]() Gateway 150 ![]() Warps in the zealot, the stalker, the sentry, the high templar, and the dark templar. | 150 ![]() | — |
| 17 | - | ![]() Assimilator 75 ![]() Allows probes to harvest vespene gas from geysers. | 75 ![]() | — |
| 20 | - | ![]() Nexus 400 ![]() Produces probes and is the place that all minerals and gas are dropped off at to be processed. Also produces the mothership. | 400 ![]() | — |
| 20 | - | ![]() Cybernetics Core 150 ![]() Allows for the warping in of stalkers and sentries. Also allows research of weapon and armor upgrades for air units. | 150 ![]() | — |
| 22 | - | ![]() Stalker 125 ![]() ![]() A mobile ranged unit that can blink short distances. | 125 ![]() ![]() | — |
| 23 | - | ![]() Warpgate Research Allows Gateways to transform into Warp Gates for instant unit production. | — | |
| 24 | - | ![]() Assimilator 75 ![]() Allows probes to harvest vespene gas from geysers. | 75 ![]() | — |
| 26 | - | ![]() Robotics Facility 150 ![]() ![]() Warps in the warp prism, observer, colossus, and immortal. | 150 ![]() ![]() | — |
| 27 | - | ![]() Gateway 150 ![]() Warps in the zealot, the stalker, the sentry, the high templar, and the dark templar. | 300 ![]() | — |
| 30 | - | ![]() Immortal 275 ![]() ![]() A heavy assault strider with a barrier that absorbs damage. | 275 ![]() ![]() | — |
| 32 | - | ![]() Robotics Bay 150 ![]() ![]() Formerly known as the null circuit,[6][7] this structure enables a robotics facility to produce colossi and contains upgrades for observers and warp prisms. | 150 ![]() ![]() | — |
| 36 | - | ![]() Colossus 300 ![]() ![]() The large quad-legged vehicle fires lasers in a splash pattern well-suited to destroying swarms of weaker units. This unit can also traverse differences in terrain height due to its long legs, and will appear to step over ledges and other obstacles due to the inverse kinematics system. | 300 ![]() ![]() | — |
| 40 | - | ![]() Gateway 150 ![]() Warps in the zealot, the stalker, the sentry, the high templar, and the dark templar. | 300 ![]() | — |
| 44 | - | ![]() Colossus 300 ![]() ![]() The large quad-legged vehicle fires lasers in a splash pattern well-suited to destroying swarms of weaker units. This unit can also traverse differences in terrain height due to its long legs, and will appear to step over ledges and other obstacles due to the inverse kinematics system. | 600 ![]() ![]() | — |
| 50 | - | Attack! | Push with 2-3 Colossus and gateway army |
Transitions
Add more Robotics or transition to Templar tech












