Harstem PvT Build Order 2025
IntermediatePvTEconomic
By Harstem • Patch 5.0.14
Play Style
Imported from Spawning Tool
Strategic Goals
Counters
- No specific counters listed.
Weaknesses
- No specific weaknesses listed.
Transition Plan
Transition macro
Build Order Steps
| Supply | Time | Action | Cost | Notes |
|---|---|---|---|---|
| 12 | 0:00 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 100 ![]() | — |
| 14 | 0:16 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 100 ![]() | — |
| 14 | 0:24 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 100 ![]() | — |
| 15 | 0:36 | ![]() Gateway 150 ![]() Warps in the zealot, the stalker, the sentry, the high templar, and the dark templar. | 150 ![]() | — |
| 15 | 0:41 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 50 ![]() | — |
| 16 | 0:46 | ![]() Assimilator 75 ![]() Allows probes to harvest vespene gas from geysers. | 75 ![]() | — |
| 17 | 0:51 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 150 ![]() | — |
| 20 | 1:21 | ![]() Nexus 400 ![]() Produces probes and is the place that all minerals and gas are dropped off at to be processed. Also produces the mothership. | 400 ![]() | — |
| 20 | 1:30 | ![]() Cybernetics Core 150 ![]() Allows for the warping in of stalkers and sentries. Also allows research of weapon and armor upgrades for air units. | 150 ![]() | — |
| 20 | 1:33 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 50 ![]() | — |
| 20 | 1:38 | ![]() Assimilator 75 ![]() Allows probes to harvest vespene gas from geysers. | 75 ![]() | — |
| 21 | 1:45 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 50 ![]() | — |
| 22 | 1:48 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 100 ![]() | — |
| 22 | 1:54 | ![]() Stalker 125 ![]() ![]() A mobile ranged unit that can blink short distances. | 125 ![]() ![]() | — |
| 23 | 2:07 | ![]() Warp Gate 7s The gateway has the ability to transform into a warp gate, which can warp-in units at any spot within the psionic matrix. | 7s | — |
| 25 | 2:10 | ![]() Shield Battery 100 ![]() Recharges the shields of protoss units and defensive structures. | 100 ![]() | — |
| 27 | 2:23 | ![]() Sentry 50 ![]() ![]() A robotic support unit with force fields and guardian shield. | 50 ![]() ![]() | — |
| 31 | 2:41 | ![]() Twilight Council 150 ![]() ![]() Contains upgrades for stalkers and zealots. | 150 ![]() ![]() | — |
| 32 | 2:49 | ![]() Stalker 125 ![]() ![]() A mobile ranged unit that can blink short distances. | 125 ![]() ![]() | — |
| 37 | 2:59 | ![]() Gateway 150 ![]() Warps in the zealot, the stalker, the sentry, the high templar, and the dark templar. | 300 ![]() | — |
| 39 | 3:18 | ![]() Charge 100 ![]() ![]() Zealots gain ability to charge at enemies for increased speed. | 100 ![]() ![]() | — |
| 40 | 3:25 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 100 ![]() | — |
| 44 | 3:42 | ![]() Nexus 400 ![]() Produces probes and is the place that all minerals and gas are dropped off at to be processed. Also produces the mothership. | 400 ![]() | — |
| 45 | 3:55 | ![]() Stalker 125 ![]() ![]() A mobile ranged unit that can blink short distances. | 250 ![]() ![]() | — |
| 50 | 3:57 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 100 ![]() | — |
| 51 | 4:06 | ![]() Phoenix 150 ![]() ![]() An aerial fighter with an anti-gravity ability that lifts ground units into the air. | 150 ![]() ![]() | — |
| 51 | 4:08 | ![]() Stalker 125 ![]() ![]() A mobile ranged unit that can blink short distances. | 125 ![]() ![]() | — |
| 54 | 4:16 | ![]() Robotics Facility 150 ![]() ![]() Warps in the warp prism, observer, colossus, and immortal. | 150 ![]() ![]() | — |
| 55 | 4:17 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 100 ![]() | — |
| 55 | 4:21 | ![]() Zealot 100 ![]() The basic Protoss warrior. Durable and deals heavy damage. | 100 ![]() | — |
| 58 | 4:24 | ![]() Assimilator 75 ![]() Allows probes to harvest vespene gas from geysers. | 75 ![]() | — |
| 58 | 4:25 | ![]() Stalker 125 ![]() ![]() A mobile ranged unit that can blink short distances. | 250 ![]() ![]() | — |
| 62 | 4:43 | ![]() Zealot 100 ![]() The basic Protoss warrior. Durable and deals heavy damage. | 300 ![]() | — |
| 73 | 5:03 | ![]() Templar Archives 150 ![]() ![]() Allows the high templar unit to be warped in. | 150 ![]() ![]() | — |
| 78 | 5:08 | ![]() Zealot 100 ![]() The basic Protoss warrior. Durable and deals heavy damage. | 200 ![]() | — |
| 87 | 5:21 | Psionic Storm | 200 ![]() ![]() | — |
| 87 | 5:24 | ![]() Assimilator 75 ![]() Allows probes to harvest vespene gas from geysers. | 75 ![]() | — |
| 87 | 5:27 | ![]() Gateway 150 ![]() Warps in the zealot, the stalker, the sentry, the high templar, and the dark templar. | 750 ![]() | — |
| 88 | 5:46 | ![]() High Templar 50 ![]() ![]() A powerful caster with Psionic Storm. | 200 ![]() ![]() | — |
| 90 | 5:51 | ![]() Warp Prism 200 ![]() A transport unit that can deploy a power field for warping in units. | 200 ![]() | — |
| 92 | 5:57 | ![]() Zealot 100 ![]() The basic Protoss warrior. Durable and deals heavy damage. | 100 ![]() | — |
| 92 | 6:00 | ![]() High Templar 50 ![]() ![]() A powerful caster with Psionic Storm. | 50 ![]() ![]() | — |
| 96 | 6:05 | ![]() Forge 150 ![]() Allows the construction of photon cannons and research of Protoss ground unit upgrades. | 150 ![]() | — |
| 96 | 6:15 | ![]() Nexus 400 ![]() Produces probes and is the place that all minerals and gas are dropped off at to be processed. Also produces the mothership. | 400 ![]() | — |
| 96 | 6:17 | ![]() High Templar 50 ![]() ![]() A powerful caster with Psionic Storm. | 50 ![]() ![]() | — |
| 98 | 6:19 | ![]() Immortal 275 ![]() ![]() A heavy assault strider with a barrier that absorbs damage. | 275 ![]() ![]() | — |
| 98 | 6:22 | ![]() Zealot 100 ![]() The basic Protoss warrior. Durable and deals heavy damage. | 200 ![]() | — |
| 103 | 6:26 | Protoss Ground Weapons Level 1 | 100 ![]() ![]() | — |
| 103 | 6:32 | ![]() Zealot 100 ![]() The basic Protoss warrior. Durable and deals heavy damage. | 100 ![]() | — |
| 128 | 7:01 | ![]() High Templar 50 ![]() ![]() A powerful caster with Psionic Storm. | 375 ![]() ![]() | — |
| 131 | 7:06 | ![]() Archon 9s A massive psionic entity formed by merging two Templars. | 9s | — |
| 158 | 7:41 | ![]() Immortal 275 ![]() ![]() A heavy assault strider with a barrier that absorbs damage. | 275 ![]() ![]() | — |
| 158 | 7:42 | ![]() High Templar 50 ![]() ![]() A powerful caster with Psionic Storm. | 100 ![]() ![]() | — |
| 166 | 7:46 | ![]() Archon 9s A massive psionic entity formed by merging two Templars. | 9s | — |
Transition Plan
Transition macro






















