Kakashi (Phoenix Collossus Build Order) Copy
IntermediatePvTEconomic
Play Style
Imported from Spawning Tool
Strategic Goals
Counters
- No specific counters listed.
Weaknesses
- No specific weaknesses listed.
Build Order Steps
| Supply | Time | Action | Cost | Notes |
|---|---|---|---|---|
| 12 | 0:00 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 100 ![]() | — |
| 14 | 0:17 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 100 ![]() | — |
| 14 | 0:24 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 100 ![]() | — |
| 15 | 0:37 | ![]() Gateway 150 ![]() Warps in the zealot, the stalker, the sentry, the high templar, and the dark templar. | 150 ![]() | — |
| 15 | 0:40 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 50 ![]() | — |
| 16 | 0:47 | ![]() Assimilator 75 ![]() Allows probes to harvest vespene gas from geysers. | 75 ![]() | — |
| 17 | 0:51 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 150 ![]() | — |
| 20 | 1:23 | ![]() Cybernetics Core 150 ![]() Allows for the warping in of stalkers and sentries. Also allows research of weapon and armor upgrades for air units. | 150 ![]() | — |
| 20 | 1:34 | ![]() Nexus 400 ![]() Produces probes and is the place that all minerals and gas are dropped off at to be processed. Also produces the mothership. | 400 ![]() | — |
| 20 | 1:37 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 50 ![]() | — |
| 21 | 1:44 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 100 ![]() | — |
| 21 | 1:49 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 50 ![]() | — |
| 21 | 1:52 | ![]() Assimilator 75 ![]() Allows probes to harvest vespene gas from geysers. | 75 ![]() | — |
| 21 | 1:53 | ![]() Adept 100 ![]() ![]() A ranged unit that can project a psionic shade to teleport. | 200 ![]() ![]() | — |
| 26 | 2:29 | ![]() Stargate 150 ![]() ![]() Warps in the phoenix, void ray and carrier. | 150 ![]() ![]() | — |
| 32 | 2:54 | ![]() Stalker 125 ![]() ![]() A mobile ranged unit that can blink short distances. | 125 ![]() ![]() | — |
| 32 | 2:57 | ![]() Warp Gate 7s The gateway has the ability to transform into a warp gate, which can warp-in units at any spot within the psionic matrix. | 7s | — |
| 36 | 3:04 | ![]() Phoenix 150 ![]() ![]() An aerial fighter with an anti-gravity ability that lifts ground units into the air. | 150 ![]() ![]() | — |
| 42 | 3:22 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 100 ![]() | — |
| 43 | 3:27 | ![]() Phoenix 150 ![]() ![]() An aerial fighter with an anti-gravity ability that lifts ground units into the air. | 150 ![]() ![]() | — |
| 46 | 3:37 | ![]() Assimilator 75 ![]() Allows probes to harvest vespene gas from geysers. | 150 ![]() | — |
| 48 | 3:52 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 100 ![]() | — |
| 49 | 3:57 | ![]() Phoenix 150 ![]() ![]() An aerial fighter with an anti-gravity ability that lifts ground units into the air. | 150 ![]() ![]() | — |
| 52 | 4:06 | ![]() Robotics Facility 150 ![]() ![]() Warps in the warp prism, observer, colossus, and immortal. | 150 ![]() ![]() | — |
| 54 | 4:19 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 100 ![]() | — |
| 54 | 4:22 | ![]() Phoenix 150 ![]() ![]() An aerial fighter with an anti-gravity ability that lifts ground units into the air. | 150 ![]() ![]() | — |
| 59 | 4:33 | ![]() Shield Battery 100 ![]() Recharges the shields of protoss units and defensive structures. | 100 ![]() | — |
| 59 | 4:34 | ![]() Nexus 400 ![]() Produces probes and is the place that all minerals and gas are dropped off at to be processed. Also produces the mothership. | 400 ![]() | — |
| 60 | 4:47 | ![]() Phoenix 150 ![]() ![]() An aerial fighter with an anti-gravity ability that lifts ground units into the air. | 150 ![]() ![]() | — |
| 62 | 4:53 | ![]() Observer 25 ![]() ![]() A permanently cloaked robotic scout and detector. | 25 ![]() ![]() | — |
| 62 | 4:55 | ![]() Robotics Bay 150 ![]() ![]() Formerly known as the null circuit,[6][7] this structure enables a robotics facility to produce colossi and contains upgrades for observers and warp prisms. | 150 ![]() ![]() | — |
| 62 | 4:59 | ![]() Gateway 150 ![]() Warps in the zealot, the stalker, the sentry, the high templar, and the dark templar. | 150 ![]() | — |
| 63 | 5:04 | ![]() Observer 25 ![]() ![]() A permanently cloaked robotic scout and detector. | 25 ![]() ![]() | — |
| 66 | 5:21 | ![]() Forge 150 ![]() Allows the construction of photon cannons and research of Protoss ground unit upgrades. | 300 ![]() ![]() | — |
| 68 | 5:27 | ![]() Observer 25 ![]() ![]() A permanently cloaked robotic scout and detector. | 25 ![]() ![]() | — |
| 71 | 5:36 | ![]() Colossus 300 ![]() ![]() The large quad-legged vehicle fires lasers in a splash pattern well-suited to destroying swarms of weaker units. This unit can also traverse differences in terrain height due to its long legs, and will appear to step over ledges and other obstacles due to the inverse kinematics system. | 400 ![]() ![]() | — |
| 71 | 5:42 | Extended Thermal Lance | — | |
| 81 | 6:01 | ![]() Assimilator 75 ![]() Allows probes to harvest vespene gas from geysers. | 75 ![]() | — |
| 82 | 6:08 | ![]() Charge 100 ![]() ![]() Zealots gain ability to charge at enemies for increased speed. | 100 ![]() ![]() | — |
| 84 | 6:15 | ![]() Gateway 150 ![]() Warps in the zealot, the stalker, the sentry, the high templar, and the dark templar. | 450 ![]() | — |
| 84 | 6:19 | ![]() Colossus 300 ![]() ![]() The large quad-legged vehicle fires lasers in a splash pattern well-suited to destroying swarms of weaker units. This unit can also traverse differences in terrain height due to its long legs, and will appear to step over ledges and other obstacles due to the inverse kinematics system. | 300 ![]() ![]() | — |
| 84 | 6:20 | ![]() Gateway 150 ![]() Warps in the zealot, the stalker, the sentry, the high templar, and the dark templar. | 150 ![]() | — |
| 94 | 6:48 | ![]() Nexus 400 ![]() Produces probes and is the place that all minerals and gas are dropped off at to be processed. Also produces the mothership. | 400 ![]() | — |
| 94 | 6:54 | ![]() Zealot 100 ![]() The basic Protoss warrior. Durable and deals heavy damage. | 200 ![]() | — |
| 99 | 7:02 | ![]() Colossus 300 ![]() ![]() The large quad-legged vehicle fires lasers in a splash pattern well-suited to destroying swarms of weaker units. This unit can also traverse differences in terrain height due to its long legs, and will appear to step over ledges and other obstacles due to the inverse kinematics system. | 300 ![]() ![]() | — |
| 99 | 7:14 | ![]() Observer 25 ![]() ![]() A permanently cloaked robotic scout and detector. | 25 ![]() ![]() | — |
| 108 | 7:16 | ![]() Robotics Facility 150 ![]() ![]() Warps in the warp prism, observer, colossus, and immortal. | 150 ![]() ![]() | — |
| 108 | 7:18 | ![]() Assimilator 75 ![]() Allows probes to harvest vespene gas from geysers. | 75 ![]() | — |
| 108 | 7:23 | ![]() Zealot 100 ![]() The basic Protoss warrior. Durable and deals heavy damage. | 600 ![]() | — |
| 108 | 7:26 | Protoss Ground Weapons Level 2 | 150 ![]() ![]() | — |
| 108 | 7:29 | ![]() Templar Archives 150 ![]() ![]() Allows the high templar unit to be warped in. | 150 ![]() ![]() | — |
| 119 | 7:48 | ![]() Warp Prism 200 ![]() A transport unit that can deploy a power field for warping in units. | 200 ![]() | — |
| 119 | 8:02 | ![]() Zealot 100 ![]() The basic Protoss warrior. Durable and deals heavy damage. | 200 ![]() | — |
| 134 | 8:33 | ![]() Photon Cannon 150 ![]() A defensive structure with a ranged attack effective against ground and air units. | 150 ![]() | — |
| 134 | 8:34 | ![]() Gateway 150 ![]() Warps in the zealot, the stalker, the sentry, the high templar, and the dark templar. | 600 ![]() | — |
| 148 | 8:58 | ![]() Disruptor 150 ![]() ![]() Light ground mechanized support unit, armed with energy spikes to wreak havoc against swaths of ground forces. | 300 ![]() ![]() | — |
| 148 | 9:02 | ![]() High Templar 50 ![]() ![]() A powerful caster with Psionic Storm. | 200 ![]() ![]() | — |
| 164 | 9:07 | ![]() Archon 9s A massive psionic entity formed by merging two Templars. | 9s | — |
| 159 | 9:24 | ![]() Disruptor 150 ![]() ![]() Light ground mechanized support unit, armed with energy spikes to wreak havoc against swaths of ground forces. | 300 ![]() ![]() | — |
| 170 | 9:53 | ![]() High Templar 50 ![]() ![]() A powerful caster with Psionic Storm. | 300 ![]() ![]() | — |
| 170 | 9:58 | ![]() Archon 9s A massive psionic entity formed by merging two Templars. | 9s | — |
Transitions
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