PiG Protoss B2GM - Diamond League build order
IntermediatePvxEconomic
Play Style
Imported from Spawning Tool
Strategic Goals
Counters
- No specific counters listed.
Weaknesses
- No specific weaknesses listed.
Build Order Steps
| Supply | Time | Action | Cost | Notes |
|---|---|---|---|---|
| 14 | 0:20 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 100 ![]() | — |
| 16 | 0:40 | ![]() Gateway 150 ![]() Warps in the zealot, the stalker, the sentry, the high templar, and the dark templar. | 150 ![]() | — |
| 16 | 0:39 | ![]() Nexus 400 ![]() Produces probes and is the place that all minerals and gas are dropped off at to be processed. Also produces the mothership. | 400 ![]() | — |
| 17 | 0:50 | ![]() Assimilator 75 ![]() Allows probes to harvest vespene gas from geysers. | 75 ![]() | — |
| 20 | 1:27 | ![]() Nexus 400 ![]() Produces probes and is the place that all minerals and gas are dropped off at to be processed. Also produces the mothership. | 400 ![]() | — |
| 21 | 1:38 | ![]() Cybernetics Core 150 ![]() Allows for the warping in of stalkers and sentries. Also allows research of weapon and armor upgrades for air units. | 150 ![]() | — |
| 21 | 1:47 | ![]() Assimilator 75 ![]() Allows probes to harvest vespene gas from geysers. | 75 ![]() | — |
| 22 | 1:55 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 100 ![]() | — |
| 25 | 2:14 | ![]() Adept 100 ![]() ![]() A ranged unit that can project a psionic shade to teleport. | 100 ![]() ![]() | — |
| 26 | 2:16 | ![]() Warp Gate 7s The gateway has the ability to transform into a warp gate, which can warp-in units at any spot within the psionic matrix. | 7s | — |
| 26 | 2:23 | ![]() Robotics Facility 150 ![]() ![]() Warps in the warp prism, observer, colossus, and immortal. | 150 ![]() ![]() | — |
| 29 | 2:34 | ![]() Stalker 125 ![]() ![]() A mobile ranged unit that can blink short distances. | 125 ![]() ![]() | — |
| 31 | 2:41 | Action (Chrono Boost) | — | |
| 36 | 3:01 | ![]() Stalker 125 ![]() ![]() A mobile ranged unit that can blink short distances. | 125 ![]() ![]() | — |
| 39 | 3:12 | ![]() Observer 25 ![]() ![]() A permanently cloaked robotic scout and detector. | 25 ![]() ![]() | — |
| 41 | 3:26 | ![]() Gateway 150 ![]() Warps in the zealot, the stalker, the sentry, the high templar, and the dark templar. | 150 ![]() | — |
| 41 | 3:28 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 100 ![]() | — |
| 43 | 3:44 | ![]() Assimilator 75 ![]() Allows probes to harvest vespene gas from geysers. | 150 ![]() | — |
| 47 | 3:47 | ![]() Immortal 275 ![]() ![]() A heavy assault strider with a barrier that absorbs damage. | 275 ![]() ![]() | — |
| 49 | 4:00 | ![]() Nexus 400 ![]() Produces probes and is the place that all minerals and gas are dropped off at to be processed. Also produces the mothership. | 400 ![]() | — |
| 49 | 4:08 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 200 ![]() | — |
| 54 | 4:34 | ![]() Robotics Bay 150 ![]() ![]() Formerly known as the null circuit,[6][7] this structure enables a robotics facility to produce colossi and contains upgrades for observers and warp prisms. | 150 ![]() ![]() | — |
| 56 | 4:43 | ![]() Robotics Facility 150 ![]() ![]() Warps in the warp prism, observer, colossus, and immortal. | 150 ![]() ![]() | — |
| 59 | 4:49 | ![]() Observer 25 ![]() ![]() A permanently cloaked robotic scout and detector. | 25 ![]() ![]() | — |
| 66 | 5:15 | ![]() Forge 150 ![]() Allows the construction of photon cannons and research of Protoss ground unit upgrades. | 150 ![]() | — |
| 66 | 5:32 | ![]() Colossus 300 ![]() ![]() The large quad-legged vehicle fires lasers in a splash pattern well-suited to destroying swarms of weaker units. This unit can also traverse differences in terrain height due to its long legs, and will appear to step over ledges and other obstacles due to the inverse kinematics system. | 600 ![]() ![]() | — |
| 72 | 5:35 | ![]() Twilight Council 150 ![]() ![]() Contains upgrades for stalkers and zealots. | 150 ![]() ![]() | — |
| 81 | 5:38 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 100 ![]() | — |
| 83 | 5:48 | ![]() Assimilator 75 ![]() Allows probes to harvest vespene gas from geysers. | 150 ![]() | — |
| 90 | 6:13 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 100 ![]() | — |
| 91 | 6:16 | Protoss Ground Weapons Level 1 (Chrono Boost) | 100 ![]() ![]() | — |
| 91 | 6:17 | ![]() Charge 100 ![]() ![]() Zealots gain ability to charge at enemies for increased speed. | 100 ![]() ![]() | — |
| 92 | 6:30 | ![]() Gateway 150 ![]() Warps in the zealot, the stalker, the sentry, the high templar, and the dark templar. | 1050 ![]() | — |
| 92 | 6:38 | ![]() Templar Archives 150 ![]() ![]() Allows the high templar unit to be warped in. | 150 ![]() ![]() | — |
| 96 | 6:41 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 100 ![]() | — |
| 100 | 6:43 | ![]() Disruptor 150 ![]() ![]() Light ground mechanized support unit, armed with energy spikes to wreak havoc against swaths of ground forces. | 300 ![]() ![]() | — |
| 108 | 7:15 | ![]() Immortal 275 ![]() ![]() A heavy assault strider with a barrier that absorbs damage. | 550 ![]() ![]() | — |
| 108 | 7:25 | ![]() Nexus 400 ![]() Produces probes and is the place that all minerals and gas are dropped off at to be processed. Also produces the mothership. | 400 ![]() | — |
| 108 | 7:30 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 100 ![]() | — |
| 116 | 7:52 | ![]() Warp Prism 200 ![]() A transport unit that can deploy a power field for warping in units. | 475 ![]() ![]() | — |
| 116 | 8:07 | ![]() High Templar 50 ![]() ![]() A powerful caster with Psionic Storm. | 300 ![]() ![]() | — |
Transitions
Transition macro





















