PiG Protoss Build

IntermediatePvxAll-in

Play Style

Imported from Spawning Tool

Strategic Goals

    Counters

    • No specific counters listed.

    Weaknesses

    • No specific weaknesses listed.

    Build Order Steps

    SupplyTimeActionCostNotes
    14-
    Pylon
    Pylon
    100
    Minerals
    18s
    The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures.
    Pylon
    100
    Minerals
    18s
    16-
    Gateway
    Gateway
    150
    Minerals
    46s
    Warps in the zealot, the stalker, the sentry, the high templar, and the dark templar.
    Gateway
    150
    Minerals
    46s
    17-
    Assimilator
    Assimilator
    75
    Minerals
    21s
    Allows probes to harvest vespene gas from geysers.
    Assimilator
    75
    Minerals
    21s
    20-
    Nexus
    Nexus
    400
    Minerals
    71s
    Produces probes and is the place that all minerals and gas are dropped off at to be processed. Also produces the mothership.
    Nexus
    400
    Minerals
    71s
    20-
    Cybernetics Core
    Cybernetics Core
    150
    Minerals
    36s
    Allows for the warping in of stalkers and sentries. Also allows research of weapon and armor upgrades for air units.
    Cybernetics Core
    150
    Minerals
    36s
    21-
    Assimilator
    Assimilator
    75
    Minerals
    21s
    Allows probes to harvest vespene gas from geysers.
    Assimilator
    75
    Minerals
    21s
    22-
    Pylon
    Pylon
    100
    Minerals
    18s
    The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures.
    Pylon
    100
    Minerals
    18s
    22-
    Stalker
    Stalker
    125
    Minerals
    50
    Gas
    30s
    A mobile ranged unit that can blink short distances.
    Stalker
    125
    Minerals
    50
    Gas
    30s
    22-
    Robotics Facility
    Robotics Facility
    150
    Minerals
    100
    Gas
    46s
    Warps in the warp prism, observer, colossus, and immortal.
    Robotics Facility
    150
    Minerals
    100
    Gas
    46s
    22-
    Observer
    Observer
    25
    Minerals
    75
    Gas
    21s
    A permanently cloaked robotic scout and detector.
    Observer
    25
    Minerals
    75
    Gas
    21s
    22-
    Immortal
    Immortal
    275
    Minerals
    100
    Gas
    39s
    A heavy assault strider with a barrier that absorbs damage.
    Immortal
    275
    Minerals
    100
    Gas
    39s
    33-
    Gateway
    Gateway
    150
    Minerals
    46s
    Warps in the zealot, the stalker, the sentry, the high templar, and the dark templar.
    Gateway x2
    300
    Minerals
    46s
    33-
    Pylon
    Pylon
    100
    Minerals
    18s
    The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures.
    Pylon
    100
    Minerals
    18s
    33-
    Probe
    Probe
    50
    Minerals
    12s
    The worker unit for the Protoss. It warps in buildings.
    Probe
    50
    Minerals
    12s
    50-
    Robotics Facility
    Robotics Facility
    150
    Minerals
    100
    Gas
    46s
    Warps in the warp prism, observer, colossus, and immortal.
    Robotics Facility
    150
    Minerals
    100
    Gas
    46s
    50-
    Robotics Bay
    Robotics Bay
    150
    Minerals
    150
    Gas
    46s
    Formerly known as the null circuit,[6][7] this structure enables a robotics facility to produce colossi and contains upgrades for observers and warp prisms.
    Robotics Bay
    150
    Minerals
    150
    Gas
    46s
    50-
    Colossus
    Colossus
    300
    Minerals
    200
    Gas
    54s
    The large quad-legged vehicle fires lasers in a splash pattern well-suited to destroying swarms of weaker units. This unit can also traverse differences in terrain height due to its long legs, and will appear to step over ledges and other obstacles due to the inverse kinematics system.
    Colossus x2
    600
    Minerals
    400
    Gas
    54s
    50-
    Twilight Council
    Twilight Council
    150
    Minerals
    100
    Gas
    36s
    Contains upgrades for stalkers and zealots.
    Twilight Council
    150
    Minerals
    100
    Gas
    36s
    50-
    Forge
    Forge
    150
    Minerals
    32s
    Allows the construction of photon cannons and research of Protoss ground unit upgrades.
    Forge
    150
    Minerals
    32s
    50-
    Gateway
    Gateway
    150
    Minerals
    46s
    Warps in the zealot, the stalker, the sentry, the high templar, and the dark templar.
    Gateway x5
    750
    Minerals
    46s
    50-
    Templar Archives
    Templar Archives
    150
    Minerals
    200
    Gas
    36s
    Allows the high templar unit to be warped in.
    Templar Archives
    150
    Minerals
    200
    Gas
    36s
    50-
    Warp Prism
    Warp Prism
    200
    Minerals
    36s
    A transport unit that can deploy a power field for warping in units.
    Warp Prism
    200
    Minerals
    36s
    50-
    Archon
    Archon
    9s
    A massive psionic entity formed by merging two Templars.
    Archon x3
    9s

    Transitions

    Transition macro