PvP 4-6 stalker expand/pressure

IntermediatePvPTiming Attack

Play Style

Imported from Spawning Tool

Strategic Goals

    Counters

    • No specific counters listed.

    Weaknesses

    • No specific weaknesses listed.

    Build Order Steps

    SupplyTimeActionCostNotes
    14-
    Pylon
    Pylon
    100
    Minerals
    18s
    The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures.
    Pylon
    100
    Minerals
    18s
    16-
    Gateway
    Gateway
    150
    Minerals
    46s
    Warps in the zealot, the stalker, the sentry, the high templar, and the dark templar.
    Gateway
    150
    Minerals
    46s
    17-
    Assimilator
    Assimilator
    75
    Minerals
    21s
    Allows probes to harvest vespene gas from geysers.
    Assimilator x2
    150
    Minerals
    21s
    19-
    Gateway
    Gateway
    150
    Minerals
    46s
    Warps in the zealot, the stalker, the sentry, the high templar, and the dark templar.
    Gateway
    150
    Minerals
    46s
    20-
    Cybernetics Core
    Cybernetics Core
    150
    Minerals
    36s
    Allows for the warping in of stalkers and sentries. Also allows research of weapon and armor upgrades for air units.
    Cybernetics Core
    150
    Minerals
    36s
    21-
    Pylon
    Pylon
    100
    Minerals
    18s
    The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures.
    Pylon
    100
    Minerals
    18s
    23-
    Stalker
    Stalker
    125
    Minerals
    50
    Gas
    30s
    A mobile ranged unit that can blink short distances.
    Stalker x2 (Chrono Boost)
    250
    Minerals
    100
    Gas
    30s
    23-
    Warp Gate
    Warp Gate
    7s
    The gateway has the ability to transform into a warp gate, which can warp-in units at any spot within the psionic matrix.
    Warp Gate
    7s
    27-
    Stalker
    Stalker
    125
    Minerals
    50
    Gas
    30s
    A mobile ranged unit that can blink short distances.
    Stalker
    125
    Minerals
    50
    Gas
    30s
    27-
    Pylon
    Pylon
    100
    Minerals
    18s
    The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures.
    Pylon
    100
    Minerals
    18s
    31-
    Gateway
    Gateway
    150
    Minerals
    46s
    Warps in the zealot, the stalker, the sentry, the high templar, and the dark templar.
    Gateway
    150
    Minerals
    46s

    Transitions

    Transition macro