PvT - 1 Gate Expand (Blink/Robo/Clossus)
IntermediatePvTEconomic
Play Style
Imported from Spawning Tool
Strategic Goals
Counters
- No specific counters listed.
Weaknesses
- No specific weaknesses listed.
Build Order Steps
| Supply | Time | Action | Cost | Notes |
|---|---|---|---|---|
| 14 | - | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 100 ![]() | — |
| 15 | - | ![]() Gateway 150 ![]() Warps in the zealot, the stalker, the sentry, the high templar, and the dark templar. | 150 ![]() | — |
| 16 | - | ![]() Assimilator 75 ![]() Allows probes to harvest vespene gas from geysers. | 75 ![]() | — |
| 20 | - | ![]() Cybernetics Core 150 ![]() Allows for the warping in of stalkers and sentries. Also allows research of weapon and armor upgrades for air units. | 150 ![]() | — |
| 20 | - | ![]() Nexus 400 ![]() Produces probes and is the place that all minerals and gas are dropped off at to be processed. Also produces the mothership. | 400 ![]() | — |
| 20 | - | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 100 ![]() | — |
| 20 | - | ![]() Adept 100 ![]() ![]() A ranged unit that can project a psionic shade to teleport. | 100 ![]() ![]() | — |
| 21 | - | ![]() Assimilator 75 ![]() Allows probes to harvest vespene gas from geysers. | 75 ![]() | — |
| 24 | - | ![]() Adept 100 ![]() ![]() A ranged unit that can project a psionic shade to teleport. | 100 ![]() ![]() | — |
| 24 | - | ![]() Twilight Council 150 ![]() ![]() Contains upgrades for stalkers and zealots. | 150 ![]() ![]() | — |
| 29 | - | ![]() Stalker 125 ![]() ![]() A mobile ranged unit that can blink short distances. | 125 ![]() ![]() | — |
| 35 | - | ![]() Blink 150 ![]() ![]() Stalkers gain ability to teleport short distances. | 150 ![]() ![]() | — |
| 35 | - | ![]() Gateway 150 ![]() Warps in the zealot, the stalker, the sentry, the high templar, and the dark templar. | 150 ![]() | — |
| 39 | - | ![]() Robotics Facility 150 ![]() ![]() Warps in the warp prism, observer, colossus, and immortal. | 150 ![]() ![]() | — |
| 41 | - | ![]() Gateway 150 ![]() Warps in the zealot, the stalker, the sentry, the high templar, and the dark templar. | 300 ![]() | — |
| 52 | - | ![]() Observer 25 ![]() ![]() A permanently cloaked robotic scout and detector. | 25 ![]() ![]() | — |
| 58 | - | ![]() Warp Prism 200 ![]() A transport unit that can deploy a power field for warping in units. | 200 ![]() | — |
| 70 | - | Action | — | |
| 74 | - | ![]() Observer 25 ![]() ![]() A permanently cloaked robotic scout and detector. | 25 ![]() ![]() | — |
| 75 | - | ![]() Robotics Bay 150 ![]() ![]() Formerly known as the null circuit,[6][7] this structure enables a robotics facility to produce colossi and contains upgrades for observers and warp prisms. | 150 ![]() ![]() | — |
| 90 | - | ![]() Nexus 400 ![]() Produces probes and is the place that all minerals and gas are dropped off at to be processed. Also produces the mothership. | 400 ![]() | — |
| 92 | - | Action | — |
Transitions
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