PiG B2GM Opener (PvX)
BeginnerPvxEconomic
By Ziex • Patch 5.0.14
Play Style
Safe and reliable opener from PiG's Bronze to GM series. Works against any race and focuses on solid macro fundamentals.
Strategic Goals
- → Safe expansion
- → Constant probe production
- → Early Robo for observation
- → Transition to Colossus
Counters
- • Passive play
Weaknesses
- • Fast air switch
- • Heavy aggression
Build Order Steps
| Supply | Time | Action | Cost | Notes |
|---|---|---|---|---|
| 14 | - | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 100 ![]() | — |
| 16 | - | ![]() Gateway 150 ![]() Warps in the zealot, the stalker, the sentry, the high templar, and the dark templar. | 150 ![]() | — |
| 17 | - | ![]() Assimilator 75 ![]() Allows probes to harvest vespene gas from geysers. | 75 ![]() | — |
| 20 | - | ![]() Nexus 400 ![]() Produces probes and is the place that all minerals and gas are dropped off at to be processed. Also produces the mothership. | 400 ![]() | — |
| 21 | - | ![]() Cybernetics Core 150 ![]() Allows for the warping in of stalkers and sentries. Also allows research of weapon and armor upgrades for air units. | 150 ![]() | — |
| 21 | - | ![]() Assimilator 75 ![]() Allows probes to harvest vespene gas from geysers. | 75 ![]() | — |
| 22 | - | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 100 ![]() | — |
| 25 | - | ![]() Adept 100 ![]() ![]() A ranged unit that can project a psionic shade to teleport. | 100 ![]() ![]() | — |
| 26 | - | ![]() Warpgate Research Allows Gateways to transform into Warp Gates for instant unit production. | — | |
| 26 | - | ![]() Robotics Facility 150 ![]() ![]() Warps in the warp prism, observer, colossus, and immortal. | 150 ![]() ![]() | — |
| 29 | - | ![]() Stalker 125 ![]() ![]() A mobile ranged unit that can blink short distances. | 250 ![]() ![]() | — |
| 39 | - | ![]() Observer 25 ![]() ![]() A permanently cloaked robotic scout and detector. | 25 ![]() ![]() | — |
| 43 | - | ![]() Assimilator 75 ![]() Allows probes to harvest vespene gas from geysers. | 150 ![]() | — |
| 49 | - | ![]() Nexus 400 ![]() Produces probes and is the place that all minerals and gas are dropped off at to be processed. Also produces the mothership. | 400 ![]() | — |
| 54 | - | ![]() Robotics Bay 150 ![]() ![]() Formerly known as the null circuit,[6][7] this structure enables a robotics facility to produce colossi and contains upgrades for observers and warp prisms. | 150 ![]() ![]() | — |
| 66 | - | ![]() Colossus 300 ![]() ![]() The large quad-legged vehicle fires lasers in a splash pattern well-suited to destroying swarms of weaker units. This unit can also traverse differences in terrain height due to its long legs, and will appear to step over ledges and other obstacles due to the inverse kinematics system. | 600 ![]() ![]() | — |
Transitions
Add Gateways, get upgrades, max out on Stalker/Colossus













