PiG B2GM Opener (PvX)

BeginnerPvxEconomic
By Ziex • Patch 5.0.14

Play Style

Safe and reliable opener from PiG's Bronze to GM series. Works against any race and focuses on solid macro fundamentals.

Strategic Goals

  • Safe expansion
  • Constant probe production
  • Early Robo for observation
  • Transition to Colossus

Counters

  • Passive play

Weaknesses

  • Fast air switch
  • Heavy aggression

Build Order Steps

SupplyTimeActionCostNotes
14-
Pylon
Pylon
100
Minerals
18s
The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures.
Pylon
100
Minerals
18s
16-
Gateway
Gateway
150
Minerals
46s
Warps in the zealot, the stalker, the sentry, the high templar, and the dark templar.
Gateway
150
Minerals
46s
17-
Assimilator
Assimilator
75
Minerals
21s
Allows probes to harvest vespene gas from geysers.
Assimilator
75
Minerals
21s
20-
Nexus
Nexus
400
Minerals
71s
Produces probes and is the place that all minerals and gas are dropped off at to be processed. Also produces the mothership.
Nexus (Natural)
400
Minerals
71s
21-
Cybernetics Core
Cybernetics Core
150
Minerals
36s
Allows for the warping in of stalkers and sentries. Also allows research of weapon and armor upgrades for air units.
Cybernetics Core
150
Minerals
36s
21-
Assimilator
Assimilator
75
Minerals
21s
Allows probes to harvest vespene gas from geysers.
Assimilator
75
Minerals
21s
22-
Pylon
Pylon
100
Minerals
18s
The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures.
Pylon
100
Minerals
18s
25-
Adept
Adept
100
Minerals
25
Gas
30s
A ranged unit that can project a psionic shade to teleport.
Adept
100
Minerals
25
Gas
30s
26-
Warpgate Research
Warpgate Research
Allows Gateways to transform into Warp Gates for instant unit production.
Warpgate Research
26-
Robotics Facility
Robotics Facility
150
Minerals
100
Gas
46s
Warps in the warp prism, observer, colossus, and immortal.
Robotics Facility
150
Minerals
100
Gas
46s
29-
Stalker
Stalker
125
Minerals
50
Gas
30s
A mobile ranged unit that can blink short distances.
Stalker x2
250
Minerals
100
Gas
30s
39-
Observer
Observer
25
Minerals
75
Gas
21s
A permanently cloaked robotic scout and detector.
Observer
25
Minerals
75
Gas
21s
43-
Assimilator
Assimilator
75
Minerals
21s
Allows probes to harvest vespene gas from geysers.
Assimilator x2
150
Minerals
21s
49-
Nexus
Nexus
400
Minerals
71s
Produces probes and is the place that all minerals and gas are dropped off at to be processed. Also produces the mothership.
Nexus (Third)
400
Minerals
71s
54-
Robotics Bay
Robotics Bay
150
Minerals
150
Gas
46s
Formerly known as the null circuit,[6][7] this structure enables a robotics facility to produce colossi and contains upgrades for observers and warp prisms.
Robotics Bay
150
Minerals
150
Gas
46s
66-
Colossus
Colossus
300
Minerals
200
Gas
54s
The large quad-legged vehicle fires lasers in a splash pattern well-suited to destroying swarms of weaker units. This unit can also traverse differences in terrain height due to its long legs, and will appear to step over ledges and other obstacles due to the inverse kinematics system.
Colossus x2
600
Minerals
400
Gas
54s

Transitions

Add Gateways, get upgrades, max out on Stalker/Colossus