PvZ Benchmark
BeginnerPvZEconomic
Play Style
Standard macro-oriented PvZ build that focuses on solid fundamentals. Safe gateway expand into Stargate for Oracle harassment and map control.
Strategic Goals
- → Expand safely
- → Get Oracle for harassment
- → Build strong gateway army
- → Take third base quickly
Counters
- • Roach timings
- • Greedy Zerg
Weaknesses
- • 12 Pool all-ins
- • Nydus attacks
Build Order Steps
| Supply | Time | Action | Cost | Notes |
|---|---|---|---|---|
| 12 | 0:00 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 100 ![]() | — |
| 14 | 0:17 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 100 ![]() | — |
| 14 | 0:24 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 50 ![]() | — |
| 15 | 0:32 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 50 ![]() | — |
| 15 | 0:38 | ![]() Gateway 150 ![]() Warps in the zealot, the stalker, the sentry, the high templar, and the dark templar. | 150 ![]() | — |
| 15 | 0:40 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 50 ![]() | — |
| 16 | 0:46 | ![]() Assimilator 75 ![]() Allows probes to harvest vespene gas from geysers. | 75 ![]() | — |
| 17 | 0:51 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 150 ![]() | — |
| 20 | 1:23 | ![]() Nexus 400 ![]() Produces probes and is the place that all minerals and gas are dropped off at to be processed. Also produces the mothership. | 400 ![]() | — |
| 20 | 1:33 | ![]() Cybernetics Core 150 ![]() Allows for the warping in of stalkers and sentries. Also allows research of weapon and armor upgrades for air units. | 150 ![]() | — |
| 20 | 1:40 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 50 ![]() | — |
| 20 | 1:44 | ![]() Assimilator 75 ![]() Allows probes to harvest vespene gas from geysers. | 75 ![]() | — |
| 21 | 1:52 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 50 ![]() | — |
| 22 | 1:54 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 100 ![]() | — |
| 22 | 2:02 | ![]() Adept 100 ![]() ![]() A ranged unit that can project a psionic shade to teleport. | 100 ![]() ![]() | — |
| 22 | 2:04 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 100 ![]() | — |
| 25 | 2:17 | ![]() Stargate 150 ![]() ![]() Warps in the phoenix, void ray and carrier. | 150 ![]() ![]() | — |
| 26 | 2:23 | ![]() Adept 100 ![]() ![]() A ranged unit that can project a psionic shade to teleport. | 100 ![]() ![]() | — |
| 26 | 2:26 | ![]() Warp Gate 7s The gateway has the ability to transform into a warp gate, which can warp-in units at any spot within the psionic matrix. | 7s | — |
| 26 | 2:28 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 100 ![]() | — |
| 30 | 2:39 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 200 ![]() | — |
| 32 | 2:53 | ![]() Adept 100 ![]() ![]() A ranged unit that can project a psionic shade to teleport. | 100 ![]() ![]() | — |
| 32 | 2:55 | ![]() Oracle 150 ![]() ![]() A light, psionic, support and harassment ship. Can grant vision and harass light units and workers with its pulsar beam. | 150 ![]() ![]() | — |
| 36 | 3:01 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 200 ![]() | — |
| 41 | 3:17 | ![]() Gateway 150 ![]() Warps in the zealot, the stalker, the sentry, the high templar, and the dark templar. | 150 ![]() | — |
| 43 | 3:20 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 100 ![]() | — |
| 43 | 3:25 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 100 ![]() | — |
| 44 | 3:30 | ![]() Oracle 150 ![]() ![]() A light, psionic, support and harassment ship. Can grant vision and harass light units and workers with its pulsar beam. | 150 ![]() ![]() | — |
| 45 | 3:37 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 100 ![]() | — |
| 46 | 3:49 | ![]() Nexus 400 ![]() Produces probes and is the place that all minerals and gas are dropped off at to be processed. Also produces the mothership. | 400 ![]() | — |
| 46 | 3:50 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 100 ![]() | — |
| 48 | 4:01 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 100 ![]() | — |
| 48 | 4:02 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 100 ![]() | — |
| 49 | 4:06 | ![]() Twilight Council 150 ![]() ![]() Contains upgrades for stalkers and zealots. | 150 ![]() ![]() | — |
| 49 | 4:08 | ![]() Forge 150 ![]() Allows the construction of photon cannons and research of Protoss ground unit upgrades. | 150 ![]() | — |
| 50 | 4:14 | ![]() Adept 100 ![]() ![]() A ranged unit that can project a psionic shade to teleport. | 100 ![]() ![]() | — |
| 49 | 4:21 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 100 ![]() | — |
| 51 | 4:31 | ![]() Nexus 400 ![]() Produces probes and is the place that all minerals and gas are dropped off at to be processed. Also produces the mothership. | 400 ![]() | — |
| 51 | 4:32 | ![]() Adept 100 ![]() ![]() A ranged unit that can project a psionic shade to teleport. | 100 ![]() ![]() | — |
| 51 | 4:33 | ![]() Shield Battery 100 ![]() Recharges the shields of protoss units and defensive structures. | 100 ![]() | — |
| 53 | 4:38 | ![]() Gateway 150 ![]() Warps in the zealot, the stalker, the sentry, the high templar, and the dark templar. | 300 ![]() | — |
| 53 | 4:39 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 100 ![]() | — |
| 53 | 4:41 | ![]() Assimilator 75 ![]() Allows probes to harvest vespene gas from geysers. | 150 ![]() | — |
| 55 | 4:47 | ![]() Blink 150 ![]() ![]() Stalkers gain ability to teleport short distances. | 150 ![]() ![]() | — |
| 55 | 4:51 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 100 ![]() | — |
| 57 | 4:57 | Protoss Ground Weapons Level 1 | 100 ![]() ![]() | — |
| 57 | 5:00 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 100 ![]() | — |
| 57 | 5:05 | ![]() Gateway 150 ![]() Warps in the zealot, the stalker, the sentry, the high templar, and the dark templar. | 300 ![]() | — |
| 59 | 5:08 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 100 ![]() | — |
| 61 | 5:17 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 50 ![]() | — |
| 62 | 5:24 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 200 ![]() | — |
| 62 | 5:29 | ![]() Gateway 150 ![]() Warps in the zealot, the stalker, the sentry, the high templar, and the dark templar. | 300 ![]() | — |
| 62 | 5:32 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 100 ![]() | — |
| 62 | 5:39 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 150 ![]() | — |
| 64 | 5:47 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 100 ![]() | — |
| 64 | 5:48 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 100 ![]() | — |
| 65 | 5:54 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 150 ![]() | — |
| 65 | 5:56 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 100 ![]() | — |
| 68 | 5:57 | ![]() Stalker 125 ![]() ![]() A mobile ranged unit that can blink short distances. | 250 ![]() ![]() | — |
| 74 | 6:05 | ![]() Stalker 125 ![]() ![]() A mobile ranged unit that can blink short distances. | 375 ![]() ![]() | — |
| 74 | 6:09 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 150 ![]() | — |
| 74 | 6:11 | ![]() Assimilator 75 ![]() Allows probes to harvest vespene gas from geysers. | 150 ![]() | — |
| 83 | 6:25 | ![]() Stalker 125 ![]() ![]() A mobile ranged unit that can blink short distances. | 500 ![]() ![]() | — |
| 91 | 6:30 | ![]() Templar Archives 150 ![]() ![]() Allows the high templar unit to be warped in. | 150 ![]() ![]() | — |
| 91 | 6:34 | ![]() Shield Battery 100 ![]() Recharges the shields of protoss units and defensive structures. | 100 ![]() | — |
| 91 | 6:35 | ![]() Stalker 125 ![]() ![]() A mobile ranged unit that can blink short distances. | 250 ![]() ![]() | — |
| 91 | 6:39 | ![]() Charge 100 ![]() ![]() Zealots gain ability to charge at enemies for increased speed. | 100 ![]() ![]() | — |
| 95 | 6:44 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 200 ![]() | — |
| 95 | 6:46 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 150 ![]() | — |
| 98 | 6:49 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 100 ![]() | — |
| 98 | 6:56 | Psionic Storm | 200 ![]() ![]() | — |
| 98 | 6:58 | Protoss Ground Weapons Level 2 | 150 ![]() ![]() | — |
| 98 | 7:07 | ![]() High Templar 50 ![]() ![]() A powerful caster with Psionic Storm. | 100 ![]() ![]() | — |
| 102 | 7:12 | ![]() Zealot 100 ![]() The basic Protoss warrior. Durable and deals heavy damage. | 600 ![]() | — |
| 102 | 7:14 | ![]() Archon 9s A massive psionic entity formed by merging two Templars. | 9s | — |
| 108 | 7:17 | ![]() High Templar 50 ![]() ![]() A powerful caster with Psionic Storm. | 50 ![]() ![]() | — |
| 110 | 7:24 | ![]() Zealot 100 ![]() The basic Protoss warrior. Durable and deals heavy damage. | 200 ![]() | — |
| 110 | 7:28 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 150 ![]() | — |
| 110 | 7:29 | ![]() Robotics Facility 150 ![]() ![]() Warps in the warp prism, observer, colossus, and immortal. | 150 ![]() ![]() | — |
| 117 | 7:32 | ![]() Stalker 125 ![]() ![]() A mobile ranged unit that can blink short distances. | 125 ![]() ![]() | — |
| 117 | 7:34 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 100 ![]() | — |
| 117 | 7:36 | ![]() High Templar 50 ![]() ![]() A powerful caster with Psionic Storm. | 50 ![]() ![]() | — |
| 121 | 7:45 | ![]() Zealot 100 ![]() The basic Protoss warrior. Durable and deals heavy damage. | 500 ![]() | — |
| 131 | 7:52 | ![]() Nexus 400 ![]() Produces probes and is the place that all minerals and gas are dropped off at to be processed. Also produces the mothership. | 400 ![]() | — |
| 131 | 7:59 | ![]() Photon Cannon 150 ![]() A defensive structure with a ranged attack effective against ground and air units. | 300 ![]() | — |
| 131 | 8:11 | ![]() High Templar 50 ![]() ![]() A powerful caster with Psionic Storm. | 150 ![]() ![]() | — |
| 137 | 8:13 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 150 ![]() | — |
| 137 | 8:15 | ![]() Photon Cannon 150 ![]() A defensive structure with a ranged attack effective against ground and air units. | 300 ![]() | — |
| 140 | 8:20 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 100 ![]() | — |
| 140 | 8:25 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 50 ![]() | — |
| 141 | 8:30 | ![]() High Templar 50 ![]() ![]() A powerful caster with Psionic Storm. | 100 ![]() ![]() | — |
| 141 | 8:33 | ![]() Zealot 100 ![]() The basic Protoss warrior. Durable and deals heavy damage. | 200 ![]() | — |
| 149 | 8:41 | ![]() Zealot 100 ![]() The basic Protoss warrior. Durable and deals heavy damage. | 300 ![]() | — |
| 149 | 8:47 | ![]() Robotics Facility 150 ![]() ![]() Warps in the warp prism, observer, colossus, and immortal. | 150 ![]() ![]() | — |
| 155 | 8:49 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 200 ![]() | — |
| 155 | 8:50 | ![]() Robotics Bay 150 ![]() ![]() Formerly known as the null circuit,[6][7] this structure enables a robotics facility to produce colossi and contains upgrades for observers and warp prisms. | 150 ![]() ![]() | — |
| 155 | 8:51 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 100 ![]() | — |
| 157 | 9:04 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 475 ![]() ![]() | — |
| 157 | 9:06 | ![]() High Templar 50 ![]() ![]() A powerful caster with Psionic Storm. | 100 ![]() ![]() | — |
| 157 | 9:09 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 100 ![]() | — |
| 169 | 9:11 | ![]() Photon Cannon 150 ![]() A defensive structure with a ranged attack effective against ground and air units. | 300 ![]() | — |
| 169 | 9:12 | ![]() Assimilator 75 ![]() Allows probes to harvest vespene gas from geysers. | 150 ![]() | — |
| 169 | 9:16 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 100 ![]() | — |
| 171 | 9:26 | ![]() Zealot 100 ![]() The basic Protoss warrior. Durable and deals heavy damage. | 700 ![]() | — |
| 184 | 9:35 | ![]() Colossus 300 ![]() ![]() The large quad-legged vehicle fires lasers in a splash pattern well-suited to destroying swarms of weaker units. This unit can also traverse differences in terrain height due to its long legs, and will appear to step over ledges and other obstacles due to the inverse kinematics system. | 600 ![]() ![]() | — |
| 184 | 9:51 | ![]() High Templar 50 ![]() ![]() A powerful caster with Psionic Storm. | 150 ![]() ![]() | — |
| 194 | 9:53 | ![]() Archon 9s A massive psionic entity formed by merging two Templars. | 9s | — |
| 194 | 9:57 | ![]() Photon Cannon 150 ![]() A defensive structure with a ranged attack effective against ground and air units. | 450 ![]() | — |
| 194 | 10:01 | ![]() Shield Battery 100 ![]() Recharges the shields of protoss units and defensive structures. | 100 ![]() | — |
| 194 | 10:03 | ![]() Zealot 100 ![]() The basic Protoss warrior. Durable and deals heavy damage. | 100 ![]() | — |
| 194 | 10:07 | Protoss Ground Weapons Level 3 | — | |
| 186 | 10:15 | Extended Thermal Lance | — | |
| 186 | 10:17 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 200 ![]() | — |
| 167 | 10:25 | ![]() Zealot 100 ![]() The basic Protoss warrior. Durable and deals heavy damage. | 1000 ![]() | — |
| 163 | 10:49 | ![]() Zealot 100 ![]() The basic Protoss warrior. Durable and deals heavy damage. | 1600 ![]() ![]() | — |
| 165 | 10:57 | ![]() Archon 9s A massive psionic entity formed by merging two Templars. | 9s | — |
| 165 | 11:03 | ![]() Probe 50 ![]() The worker unit for the Protoss. It warps in buildings. | 225 ![]() | — |
| 174 | 11:11 | ![]() High Templar 50 ![]() ![]() A powerful caster with Psionic Storm. | 250 ![]() ![]() | — |
| 174 | 11:13 | ![]() Zealot 100 ![]() The basic Protoss warrior. Durable and deals heavy damage. | 500 ![]() | — |
| 190 | 11:36 | Fleet Beacon 300 ![]() ![]() Allows the carrier and the mothership to be warped in. | 300 ![]() ![]() | — |
| 190 | 11:38 | ![]() Stargate 150 ![]() ![]() Warps in the phoenix, void ray and carrier. | 150 ![]() ![]() | — |
| 190 | 11:39 | ![]() Nexus 400 ![]() Produces probes and is the place that all minerals and gas are dropped off at to be processed. Also produces the mothership. | 400 ![]() | — |
| 190 | 11:40 | ![]() Pylon 100 ![]() The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures. | 100 ![]() | — |
| 190 | 11:46 | ![]() Zealot 100 ![]() The basic Protoss warrior. Durable and deals heavy damage. | 600 ![]() | — |
| 198 | 12:08 | ![]() Immortal 275 ![]() ![]() A heavy assault strider with a barrier that absorbs damage. | 550 ![]() ![]() | — |
| 196 | 12:23 | ![]() Stargate 150 ![]() ![]() Warps in the phoenix, void ray and carrier. | 150 ![]() ![]() | — |
| 196 | 12:25 | ![]() Archon 9s A massive psionic entity formed by merging two Templars. | 9s | — |
| 168 | 12:37 | ![]() Carrier 350 ![]() ![]() A powerful air unit. Carriers do not have their own attacks but create interceptors to fight for them. | 700 ![]() ![]() | — |
| 164 | 12:47 | ![]() Immortal 275 ![]() ![]() A heavy assault strider with a barrier that absorbs damage. | 550 ![]() ![]() | — |
| 184 | 12:51 | Protoss Air Weapons Level 1 | — | |
| 184 | 12:59 | ![]() High Templar 50 ![]() ![]() A powerful caster with Psionic Storm. | 50 ![]() ![]() | — |
| 184 | 14:18 | Protoss Ground Armor Level 1 | — | |
| 178 | 14:28 | ![]() Photon Cannon 150 ![]() A defensive structure with a ranged attack effective against ground and air units. | 150 ![]() | — |
| 178 | 14:31 | ![]() High Templar 50 ![]() ![]() A powerful caster with Psionic Storm. | 50 ![]() ![]() | — |
| 198 | 14:51 | Protoss Air Weapons Level 2 | — | |
| 198 | 15:06 | ![]() Archon 9s A massive psionic entity formed by merging two Templars. | 9s | — |
| 190 | 15:11 | ![]() Zealot 100 ![]() The basic Protoss warrior. Durable and deals heavy damage. | 100 ![]() | — |
| 200 | 15:46 | ![]() Photon Cannon 150 ![]() A defensive structure with a ranged attack effective against ground and air units. | 150 ![]() | — |
| 184 | 15:57 | ![]() Nexus 400 ![]() Produces probes and is the place that all minerals and gas are dropped off at to be processed. Also produces the mothership. | 400 ![]() | — |
| 184 | 15:59 | ![]() High Templar 50 ![]() ![]() A powerful caster with Psionic Storm. | 50 ![]() ![]() | — |
| 200 | 16:04 | ![]() Archon 9s A massive psionic entity formed by merging two Templars. | 9s | — |
| 198 | 16:17 | Protoss Ground Armor Level 2 | — | |
| 194 | 16:23 | ![]() Observer 25 ![]() ![]() A permanently cloaked robotic scout and detector. | 25 ![]() ![]() | — |
| 195 | 16:42 | ![]() Carrier 350 ![]() ![]() A powerful air unit. Carriers do not have their own attacks but create interceptors to fight for them. | 700 ![]() ![]() | — |
| 171 | 16:49 | ![]() Carrier 350 ![]() ![]() A powerful air unit. Carriers do not have their own attacks but create interceptors to fight for them. | 350 ![]() ![]() | — |
Transitions
Add Robotics for Immortals/Disruptors, or more Stargates for air




























