ShowTime vs HeroMarine EWC Online Qualifier Game 1

IntermediatePvTEconomic

Play Style

Imported from Spawning Tool

Strategic Goals

    Counters

    • No specific counters listed.

    Weaknesses

    • No specific weaknesses listed.

    Build Order Steps

    SupplyTimeActionCostNotes
    140:18
    Pylon
    Pylon
    100
    Minerals
    18s
    The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures.
    Pylon
    100
    Minerals
    18s
    150:30
    Assimilator
    Assimilator
    75
    Minerals
    21s
    Allows probes to harvest vespene gas from geysers.
    Assimilator
    75
    Minerals
    21s
    160:42
    Gateway
    Gateway
    150
    Minerals
    46s
    Warps in the zealot, the stalker, the sentry, the high templar, and the dark templar.
    Gateway
    150
    Minerals
    46s
    201:22
    Nexus
    Nexus
    400
    Minerals
    71s
    Produces probes and is the place that all minerals and gas are dropped off at to be processed. Also produces the mothership.
    Nexus
    400
    Minerals
    71s
    201:31
    Cybernetics Core
    Cybernetics Core
    150
    Minerals
    36s
    Allows for the warping in of stalkers and sentries. Also allows research of weapon and armor upgrades for air units.
    Cybernetics Core
    150
    Minerals
    36s
    211:40
    Assimilator
    Assimilator
    75
    Minerals
    21s
    Allows probes to harvest vespene gas from geysers.
    Assimilator
    75
    Minerals
    21s
    221:50
    Pylon
    Pylon
    100
    Minerals
    18s
    The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures.
    Pylon
    100
    Minerals
    18s
    252:07
    Stalker
    Stalker
    125
    Minerals
    50
    Gas
    30s
    A mobile ranged unit that can blink short distances.
    Stalker (Chrono Boost)
    125
    Minerals
    50
    Gas
    30s
    252:06
    Warp Gate
    Warp Gate
    7s
    The gateway has the ability to transform into a warp gate, which can warp-in units at any spot within the psionic matrix.
    Warp Gate
    7s
    292:26
    Sentry
    Sentry
    50
    Minerals
    100
    Gas
    26s
    A robotic support unit with force fields and guardian shield.
    Sentry
    50
    Minerals
    100
    Gas
    26s
    302:32
    Twilight Council
    Twilight Council
    150
    Minerals
    100
    Gas
    36s
    Contains upgrades for stalkers and zealots.
    Twilight Council
    150
    Minerals
    100
    Gas
    36s
    352:48
    Stalker
    Stalker
    125
    Minerals
    50
    Gas
    30s
    A mobile ranged unit that can blink short distances.
    Stalker
    125
    Minerals
    50
    Gas
    30s
    352:55
    Gateway
    Gateway
    150
    Minerals
    46s
    Warps in the zealot, the stalker, the sentry, the high templar, and the dark templar.
    Gateway x2
    300
    Minerals
    46s
    373:09
    Blink
    Blink
    150
    Minerals
    150
    Gas
    121s
    Stalkers gain ability to teleport short distances.
    Blink (Chrono Boost)
    150
    Minerals
    150
    Gas
    121s
    393:22
    Pylon
    Pylon
    100
    Minerals
    18s
    The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures.
    Pylon
    100
    Minerals
    18s
    423:34
    Shield Battery
    Shield Battery
    100
    Minerals
    29s
    Recharges the shields of protoss units and defensive structures.
    Shield Battery
    100
    Minerals
    29s
    453:56
    Pylon
    Pylon
    100
    Minerals
    18s
    The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures.
    Pylon
    100
    Minerals
    18s
    514:08
    Nexus
    Nexus
    400
    Minerals
    71s
    Produces probes and is the place that all minerals and gas are dropped off at to be processed. Also produces the mothership.
    Nexus
    400
    Minerals
    71s
    524:18
    Robotics Facility
    Robotics Facility
    150
    Minerals
    100
    Gas
    46s
    Warps in the warp prism, observer, colossus, and immortal.
    Robotics Facility
    150
    Minerals
    100
    Gas
    46s
    534:28
    Assimilator
    Assimilator
    75
    Minerals
    21s
    Allows probes to harvest vespene gas from geysers.
    Assimilator
    75
    Minerals
    21s
    554:30
    Stalker
    Stalker
    125
    Minerals
    50
    Gas
    30s
    A mobile ranged unit that can blink short distances.
    Stalker x3
    375
    Minerals
    150
    Gas
    30s
    594:38
    Pylon
    Pylon
    100
    Minerals
    18s
    The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures.
    Pylon
    100
    Minerals
    18s
    604:42
    Charge
    Charge
    100
    Minerals
    100
    Gas
    100s
    Zealots gain ability to charge at enemies for increased speed.
    Charge
    100
    Minerals
    100
    Gas
    100s
    604:47
    Pylon
    Pylon
    100
    Minerals
    18s
    The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures.
    Pylon
    100
    Minerals
    18s
    635:01
    Forge
    Forge
    150
    Minerals
    32s
    Allows the construction of photon cannons and research of Protoss ground unit upgrades.
    Forge
    150
    Minerals
    32s
    635:03
    Gateway
    Gateway
    150
    Minerals
    46s
    Warps in the zealot, the stalker, the sentry, the high templar, and the dark templar.
    Gateway
    150
    Minerals
    46s
    665:10
    Stalker
    Stalker
    125
    Minerals
    50
    Gas
    30s
    A mobile ranged unit that can blink short distances.
    Stalker
    125
    Minerals
    50
    Gas
    30s
    675:11
    Observer
    Observer
    25
    Minerals
    75
    Gas
    21s
    A permanently cloaked robotic scout and detector.
    Observer
    25
    Minerals
    75
    Gas
    21s
    745:22
    Stalker
    Stalker
    125
    Minerals
    50
    Gas
    30s
    A mobile ranged unit that can blink short distances.
    Stalker x2
    250
    Minerals
    100
    Gas
    30s
    775:29
    Observer
    Observer
    25
    Minerals
    75
    Gas
    21s
    A permanently cloaked robotic scout and detector.
    Observer
    25
    Minerals
    75
    Gas
    21s
    785:38
    Gateway
    Gateway
    150
    Minerals
    46s
    Warps in the zealot, the stalker, the sentry, the high templar, and the dark templar.
    Gateway
    150
    Minerals
    46s
    815:42Protoss Ground Weapons Level 1
    100
    Minerals
    100
    Gas
    114s
    825:48
    Pylon
    Pylon
    100
    Minerals
    18s
    The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures.
    Pylon
    100
    Minerals
    18s
    835:52
    Gateway
    Gateway
    150
    Minerals
    46s
    Warps in the zealot, the stalker, the sentry, the high templar, and the dark templar.
    Gateway x3
    450
    Minerals
    46s
    866:02
    Assimilator
    Assimilator
    75
    Minerals
    21s
    Allows probes to harvest vespene gas from geysers.
    Robotics Bay,Assimilator
    225
    Minerals
    150
    Gas
    46s
    866:09
    Shield Battery
    Shield Battery
    100
    Minerals
    29s
    Recharges the shields of protoss units and defensive structures.
    Shield Battery
    100
    Minerals
    29s
    866:12
    Pylon
    Pylon
    100
    Minerals
    18s
    The protoss supply building; it produces a radius of energy that is a requisite for the placement of most other protoss structures.
    Pylon x2
    200
    Minerals
    18s
    926:14
    Zealot
    Zealot
    100
    Minerals
    27s
    The basic Protoss warrior. Durable and deals heavy damage.
    Zealot x4
    400
    Minerals
    27s

    Transitions

    Transition macro