2-1-1 2025 tvt

IntermediateTvTEconomic

Play Style

Imported from Spawning Tool

Strategic Goals

    Counters

    • No specific counters listed.

    Weaknesses

    • No specific weaknesses listed.

    Build Order Steps

    SupplyTimeActionNotes
    120:00
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    140:17
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    140:25
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    150:40
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks
    160:45
    Refinery
    Refinery
    Refines vespene gas for collection by SCVs.
    Refinery
    160:51
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x3
    191:28
    Orbital Command
    Orbital Command
    This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
    Orbital Command
    191:29
    Reaper
    Reaper
    Exceptionally fast infantry that uses dual pistols, can jet pack up and down ledges and uses explosives against buildings.
    Reaper
    201:45
    Command Center
    Command Center
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command Center
    201:53
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    201:56
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    212:02
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks Reactor
    212:08
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    222:12
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks
    222:20
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    232:24
    Factory
    Factory
    Produces terran vehicle units.
    Factory
    232:31
    Refinery
    Refinery
    Refines vespene gas for collection by SCVs.
    Refinery
    242:39
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2 x2
    272:58
    Orbital Command
    Orbital Command
    This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
    Orbital Command
    293:02
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks Tech Lab
    303:14
    Starport
    Starport
    Produces terran air units.
    Starport
    303:15
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    303:16
    Factory
    Factory
    Produces terran vehicle units.
    Factory Reactor
    333:20
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine
    353:33
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2,Stimpack
    373:38
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine
    373:40
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot x2
    444:03
    Medivac
    Medivac
    A dropship that can heal biological units.
    Medivac x2
    524:17
    Factory
    Factory
    Produces terran vehicle units.
    Factory Tech Lab
    524:23
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    564:35
    Medivac
    Medivac
    A dropship that can heal biological units.
    Medivac
    624:58
    Siege Tank
    Siege Tank
    A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
    Siege Tank
    624:59
    Command Center
    Command Center
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command Center
    645:02
    Refinery
    Refinery
    Refines vespene gas for collection by SCVs.
    Refinery x2
    695:36
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks
    695:38
    Engineering Bay
    Engineering Bay
    Upgrades infantry and buildings.
    Engineering Bay x2

    Transitions

    Transition macro