2-1-1 Medivac Drop

IntermediateTvPEconomic

Play Style

Imported from Spawning Tool

Strategic Goals

    Counters

    • No specific counters listed.

    Weaknesses

    • No specific weaknesses listed.

    Build Order Steps

    SupplyTimeActionNotes
    120:00
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    140:25
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    140:34
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    150:58
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks
    161:04
    Refinery
    Refinery
    Refines vespene gas for collection by SCVs.
    Refinery
    161:12
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x3
    192:03
    Orbital Command
    Orbital Command
    This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
    Orbital Command
    192:17
    Command Center
    Command Center
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command Center
    192:32
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks
    192:40
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks Reactor
    192:50
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    192:57
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    203:15
    Refinery
    Refinery
    Refines vespene gas for collection by SCVs.
    Refinery
    203:24
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    203:26
    Factory
    Factory
    Produces terran vehicle units.
    Factory
    213:34
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    233:45
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    243:50
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks Tech Lab
    244:00
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    284:12Stimpack
    284:15
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    294:29
    Factory
    Factory
    Produces terran vehicle units.
    Starport,Factory Reactor
    304:42
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    304:48
    Orbital Command
    Orbital Command
    This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
    Orbital Command
    324:52
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine
    345:16
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine,Supply Depot
    365:36
    Medivac
    Medivac
    A dropship that can heal biological units.
    Medivac x2
    425:48
    Factory
    Factory
    Produces terran vehicle units.
    Factory Tech Lab
    455:58
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    476:15
    Siege Tank
    Siege Tank
    A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
    Siege Tank
    576:55
    Medivac
    Medivac
    A dropship that can heal biological units.
    Medivac
    617:02
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    617:06
    Refinery
    Refinery
    Refines vespene gas for collection by SCVs.
    Refinery
    627:35
    Siege Tank
    Siege Tank
    A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
    Siege Tank
    698:02
    Command Center
    Command Center
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command Center
    698:11
    Engineering Bay
    Engineering Bay
    Upgrades infantry and buildings.
    Engineering Bay
    638:47
    Siege Tank
    Siege Tank
    A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
    Siege Tank
    668:53
    Infantry Weapons Level 1
    Infantry Weapons Level 1
    Increases attack damage for terran infantry units.
    Terran Infantry Weapons Level 1
    679:03
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks x3
    729:31
    Refinery
    Refinery
    Refines vespene gas for collection by SCVs.
    Refinery
    729:32
    Siege Tank
    Siege Tank
    A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
    Siege Tank
    759:57
    Medivac
    Medivac
    A dropship that can heal biological units.
    Medivac

    Transitions

    Transition macro