2-1-1 Medivac Drop
IntermediateTvPEconomic
Play Style
Imported from Spawning Tool
Strategic Goals
Counters
- No specific counters listed.
Weaknesses
- No specific weaknesses listed.
Build Order Steps
| Supply | Time | Action | Notes |
|---|---|---|---|
| 12 | 0:00 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 14 | 0:25 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 14 | 0:34 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 15 | 0:58 | ![]() Barracks Produces terran infantry units. | — |
| 16 | 1:04 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 16 | 1:12 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 19 | 2:03 | ![]() Orbital Command This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | — |
| 19 | 2:17 | ![]() Command Center Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | — |
| 19 | 2:32 | ![]() Barracks Produces terran infantry units. | — |
| 19 | 2:40 | ![]() Barracks Produces terran infantry units. | — |
| 19 | 2:50 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 19 | 2:57 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 20 | 3:15 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 20 | 3:24 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 20 | 3:26 | ![]() Factory Produces terran vehicle units. | — |
| 21 | 3:34 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 23 | 3:45 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 24 | 3:50 | ![]() Barracks Produces terran infantry units. | — |
| 24 | 4:00 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 28 | 4:12 | Stimpack | — |
| 28 | 4:15 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 29 | 4:29 | ![]() Factory Produces terran vehicle units. | — |
| 30 | 4:42 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 30 | 4:48 | ![]() Orbital Command This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | — |
| 32 | 4:52 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 34 | 5:16 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 36 | 5:36 | ![]() Medivac A dropship that can heal biological units. | — |
| 42 | 5:48 | ![]() Factory Produces terran vehicle units. | — |
| 45 | 5:58 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 47 | 6:15 | ![]() Siege Tank A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | — |
| 57 | 6:55 | ![]() Medivac A dropship that can heal biological units. | — |
| 61 | 7:02 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 61 | 7:06 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 62 | 7:35 | ![]() Siege Tank A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | — |
| 69 | 8:02 | ![]() Command Center Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | — |
| 69 | 8:11 | ![]() Engineering Bay Upgrades infantry and buildings. | — |
| 63 | 8:47 | ![]() Siege Tank A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | — |
| 66 | 8:53 | ![]() Infantry Weapons Level 1 Increases attack damage for terran infantry units. | — |
| 67 | 9:03 | ![]() Barracks Produces terran infantry units. | — |
| 72 | 9:31 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 72 | 9:32 | ![]() Siege Tank A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | — |
| 75 | 9:57 | ![]() Medivac A dropship that can heal biological units. | — |
Transitions
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