2-1-1 Standard (TvT)

IntermediateTvTEconomic

Play Style

Standard 2-1-1 opener for TvT that provides flexibility. Gets Tanks for defense while building economy and transitioning to bio or mech based on opponent.

Strategic Goals

  • Safe expansion with Tank defense
  • Scout opponent strategy
  • Maintain map control
  • Transition based on opponent composition

Counters

  • Greedy expansions
  • Air-heavy play

Weaknesses

  • Early Marine pressure
  • Banshee rush

Build Order Steps

SupplyTimeActionNotes
120:00
SCV
SCV
The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
SCV x2
140:17
Supply Depot
Supply Depot
Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
Supply Depot
140:25
SCV
SCV
The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
SCV x2
150:40
Barracks
Barracks
Produces terran infantry units.
Barracks
160:45
Refinery
Refinery
Refines vespene gas for collection by SCVs.
Refinery
160:51
SCV
SCV
The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
SCV x3
191:28
Orbital Command
Orbital Command
This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
Orbital Command
191:29
Reaper
Reaper
Exceptionally fast infantry that uses dual pistols, can jet pack up and down ledges and uses explosives against buildings.
Reaper
201:45
Command Center
Command Center
Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
Command Center
201:53
Supply Depot
Supply Depot
Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
Supply Depot
201:56
SCV
SCV
The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
SCV
212:02
Barracks
Barracks
Produces terran infantry units.
Barracks Reactor
212:08
SCV
SCV
The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
SCV
222:12
Barracks
Barracks
Produces terran infantry units.
Barracks
222:20
SCV
SCV
The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
SCV
232:24
Factory
Factory
Produces terran vehicle units.
Factory
232:31
Refinery
Refinery
Refines vespene gas for collection by SCVs.
Refinery
242:39
Marine
Marine
The basic terran infantry, able to upgrade hit points with a shield.
Marine x2 x2
272:58
Orbital Command
Orbital Command
This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
Orbital Command
293:02
Barracks
Barracks
Produces terran infantry units.
Barracks Tech Lab
303:14
Starport
Starport
Produces terran air units.
Starport
303:15
Marine
Marine
The basic terran infantry, able to upgrade hit points with a shield.
Marine x2
303:16
Factory
Factory
Produces terran vehicle units.
Factory Reactor
333:20
Marine
Marine
The basic terran infantry, able to upgrade hit points with a shield.
Marine
353:33
Marine
Marine
The basic terran infantry, able to upgrade hit points with a shield.
Marine x2,Stimpack
373:38
Marine
Marine
The basic terran infantry, able to upgrade hit points with a shield.
Marine
373:40
Supply Depot
Supply Depot
Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
Supply Depot x2
444:03
Medivac
Medivac
A dropship that can heal biological units.
Medivac x2
524:17
Factory
Factory
Produces terran vehicle units.
Factory Tech Lab
524:23
Supply Depot
Supply Depot
Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
Supply Depot
564:35
Medivac
Medivac
A dropship that can heal biological units.
Medivac
624:58
Siege Tank
Siege Tank
A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
Siege Tank
624:59
Command Center
Command Center
Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
Command Center
645:02
Refinery
Refinery
Refines vespene gas for collection by SCVs.
Refinery x2
695:36
Barracks
Barracks
Produces terran infantry units.
Barracks
695:38
Engineering Bay
Engineering Bay
Upgrades infantry and buildings.
Engineering Bay x2

Transitions

Bio with Medivacs and Tanks, or transition to Mech with more Factories