2-1-1 Standard (TvT)
IntermediateTvTEconomic
Play Style
Standard 2-1-1 opener for TvT that provides flexibility. Gets Tanks for defense while building economy and transitioning to bio or mech based on opponent.
Strategic Goals
- → Safe expansion with Tank defense
- → Scout opponent strategy
- → Maintain map control
- → Transition based on opponent composition
Counters
- • Greedy expansions
- • Air-heavy play
Weaknesses
- • Early Marine pressure
- • Banshee rush
Build Order Steps
| Supply | Time | Action | Notes |
|---|---|---|---|
| 12 | 0:00 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 14 | 0:17 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 14 | 0:25 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 15 | 0:40 | ![]() Barracks Produces terran infantry units. | — |
| 16 | 0:45 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 16 | 0:51 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 19 | 1:28 | ![]() Orbital Command This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | — |
| 19 | 1:29 | ![]() Reaper Exceptionally fast infantry that uses dual pistols, can jet pack up and down ledges and uses explosives against buildings. | — |
| 20 | 1:45 | ![]() Command Center Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | — |
| 20 | 1:53 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 20 | 1:56 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 21 | 2:02 | ![]() Barracks Produces terran infantry units. | — |
| 21 | 2:08 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 22 | 2:12 | ![]() Barracks Produces terran infantry units. | — |
| 22 | 2:20 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 23 | 2:24 | ![]() Factory Produces terran vehicle units. | — |
| 23 | 2:31 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 24 | 2:39 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 27 | 2:58 | ![]() Orbital Command This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | — |
| 29 | 3:02 | ![]() Barracks Produces terran infantry units. | — |
| 30 | 3:14 | ![]() Starport Produces terran air units. | — |
| 30 | 3:15 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 30 | 3:16 | ![]() Factory Produces terran vehicle units. | — |
| 33 | 3:20 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 35 | 3:33 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 37 | 3:38 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 37 | 3:40 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 44 | 4:03 | ![]() Medivac A dropship that can heal biological units. | — |
| 52 | 4:17 | ![]() Factory Produces terran vehicle units. | — |
| 52 | 4:23 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 56 | 4:35 | ![]() Medivac A dropship that can heal biological units. | — |
| 62 | 4:58 | ![]() Siege Tank A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | — |
| 62 | 4:59 | ![]() Command Center Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | — |
| 64 | 5:02 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 69 | 5:36 | ![]() Barracks Produces terran infantry units. | — |
| 69 | 5:38 | ![]() Engineering Bay Upgrades infantry and buildings. | — |
Transitions
Bio with Medivacs and Tanks, or transition to Mech with more Factories












