2-1-1 Standard (TvT)

IntermediateTvTEconomic

Play Style

Standard 2-1-1 opener for TvT that provides flexibility. Gets Tanks for defense while building economy and transitioning to bio or mech based on opponent.

Strategic Goals

  • Safe expansion with Tank defense
  • Scout opponent strategy
  • Maintain map control
  • Transition based on opponent composition

Counters

  • Greedy expansions
  • Air-heavy play

Weaknesses

  • Early Marine pressure
  • Banshee rush

Build Order Steps

SupplyTimeActionCostNotes
120:00
SCV
SCV
50
Minerals
12s
The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
SCV x2
100
Minerals
12s
140:17
Supply Depot
Supply Depot
100
Minerals
21s
Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
Supply Depot
100
Minerals
21s
140:25
SCV
SCV
50
Minerals
12s
The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
SCV x2
100
Minerals
12s
150:40
Barracks
Barracks
150
Minerals
46s
Produces terran infantry units.
Barracks
150
Minerals
46s
160:45
Refinery
Refinery
75
Minerals
21s
Refines vespene gas for collection by SCVs.
Refinery
75
Minerals
21s
160:51
SCV
SCV
50
Minerals
12s
The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
SCV x3
150
Minerals
12s
191:28
Orbital Command
Orbital Command
150
Minerals
25s
This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
Orbital Command
150
Minerals
25s
191:29
Reaper
Reaper
50
Minerals
50
Gas
32s
Exceptionally fast infantry that uses dual pistols, can jet pack up and down ledges and uses explosives against buildings.
Reaper
50
Minerals
50
Gas
32s
201:45
Command Center
Command Center
400
Minerals
71s
Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
Command Center
400
Minerals
71s
201:53
Supply Depot
Supply Depot
100
Minerals
21s
Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
Supply Depot
100
Minerals
21s
201:56
SCV
SCV
50
Minerals
12s
The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
SCV
50
Minerals
12s
212:02
Barracks
Barracks
150
Minerals
46s
Produces terran infantry units.
Barracks Reactor
50
Minerals
50
Gas
36s
212:08
SCV
SCV
50
Minerals
12s
The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
SCV
50
Minerals
12s
222:12
Barracks
Barracks
150
Minerals
46s
Produces terran infantry units.
Barracks
150
Minerals
46s
222:20
SCV
SCV
50
Minerals
12s
The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
SCV
50
Minerals
12s
232:24
Factory
Factory
150
Minerals
100
Gas
43s
Produces terran vehicle units.
Factory
150
Minerals
100
Gas
43s
232:31
Refinery
Refinery
75
Minerals
21s
Refines vespene gas for collection by SCVs.
Refinery
75
Minerals
21s
242:39
Marine
Marine
50
Minerals
18s
The basic terran infantry, able to upgrade hit points with a shield.
Marine x2 x2
200
Minerals
18s
272:58
Orbital Command
Orbital Command
150
Minerals
25s
This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
Orbital Command
150
Minerals
25s
293:02
Barracks
Barracks
150
Minerals
46s
Produces terran infantry units.
Barracks Tech Lab
50
Minerals
25
Gas
18s
303:14
Starport
Starport
150
Minerals
100
Gas
36s
Produces terran air units.
Starport
150
Minerals
100
Gas
36s
303:15
Marine
Marine
50
Minerals
18s
The basic terran infantry, able to upgrade hit points with a shield.
Marine x2
100
Minerals
18s
303:16
Factory
Factory
150
Minerals
100
Gas
43s
Produces terran vehicle units.
Factory Reactor
50
Minerals
50
Gas
36s
333:20
Marine
Marine
50
Minerals
18s
The basic terran infantry, able to upgrade hit points with a shield.
Marine
50
Minerals
18s
353:33
Marine
Marine
50
Minerals
18s
The basic terran infantry, able to upgrade hit points with a shield.
Marine x2,Stimpack
200
Minerals
100
Gas
121s
373:38
Marine
Marine
50
Minerals
18s
The basic terran infantry, able to upgrade hit points with a shield.
Marine
50
Minerals
18s
373:40
Supply Depot
Supply Depot
100
Minerals
21s
Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
Supply Depot x2
200
Minerals
21s
444:03
Medivac
Medivac
100
Minerals
100
Gas
30s
A dropship that can heal biological units.
Medivac x2
200
Minerals
200
Gas
30s
524:17
Factory
Factory
150
Minerals
100
Gas
43s
Produces terran vehicle units.
Factory Tech Lab
50
Minerals
25
Gas
18s
524:23
Supply Depot
Supply Depot
100
Minerals
21s
Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
Supply Depot
100
Minerals
21s
564:35
Medivac
Medivac
100
Minerals
100
Gas
30s
A dropship that can heal biological units.
Medivac
100
Minerals
100
Gas
30s
624:58
Siege Tank
Siege Tank
150
Minerals
125
Gas
32s
A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
Siege Tank
150
Minerals
125
Gas
32s
624:59
Command Center
Command Center
400
Minerals
71s
Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
Command Center
400
Minerals
71s
645:02
Refinery
Refinery
75
Minerals
21s
Refines vespene gas for collection by SCVs.
Refinery x2
150
Minerals
21s
695:36
Barracks
Barracks
150
Minerals
46s
Produces terran infantry units.
Barracks
150
Minerals
46s
695:38
Engineering Bay
Engineering Bay
125
Minerals
25s
Upgrades infantry and buildings.
Engineering Bay x2
250
Minerals
25s

Transitions

Bio with Medivacs and Tanks, or transition to Mech with more Factories