3 CC 1-1-1 banshees harass (Clem v Solar EWC25 G3)

IntermediateTvxEconomic

Play Style

Imported from Spawning Tool

Strategic Goals

    Counters

    • No specific counters listed.

    Weaknesses

    • No specific weaknesses listed.

    Build Order Steps

    SupplyTimeActionCostNotes
    130:00
    SCV
    SCV
    50
    Minerals
    12s
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    100
    Minerals
    12s
    14-
    Supply Depot
    Supply Depot
    100
    Minerals
    21s
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    100
    Minerals
    21s
    15-
    SCV
    SCV
    50
    Minerals
    12s
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    100
    Minerals
    12s
    160:34
    Barracks
    Barracks
    150
    Minerals
    46s
    Produces terran infantry units.
    Barracks
    150
    Minerals
    46s
    16-
    Refinery
    Refinery
    75
    Minerals
    21s
    Refines vespene gas for collection by SCVs.
    Refinery
    75
    Minerals
    21s
    17-
    SCV
    SCV
    50
    Minerals
    12s
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x3
    150
    Minerals
    12s
    201:27
    Orbital Command
    Orbital Command
    150
    Minerals
    25s
    This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
    Orbital CommandMain Base Orbital
    201:28
    Reaper
    Reaper
    50
    Minerals
    50
    Gas
    32s
    Exceptionally fast infantry that uses dual pistols, can jet pack up and down ledges and uses explosives against buildings.
    Reaper
    50
    Minerals
    50
    Gas
    32s
    201:40
    Command Center
    Command Center
    400
    Minerals
    71s
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command CenterIn natural
    211:47
    Supply Depot
    Supply Depot
    100
    Minerals
    21s
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    100
    Minerals
    21s
    211:57
    SCV
    SCV
    50
    Minerals
    12s
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    50
    Minerals
    12s
    221:59
    Marine
    Marine
    50
    Minerals
    18s
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine
    50
    Minerals
    18s
    232:11
    Factory
    Factory
    150
    Minerals
    100
    Gas
    43s
    Produces terran vehicle units.
    Factory
    150
    Minerals
    100
    Gas
    43s
    23-
    SCV
    SCV
    50
    Minerals
    12s
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    100
    Minerals
    12s
    242:21
    Barracks
    Barracks
    150
    Minerals
    46s
    Produces terran infantry units.
    Barracks Reactor
    50
    Minerals
    50
    Gas
    36s
    25-
    SCV
    SCV
    50
    Minerals
    12s
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    50
    Minerals
    12s
    252:39
    Command Center
    Command Center
    400
    Minerals
    71s
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command CenterIn main base
    26-
    SCV
    SCV
    50
    Minerals
    12s
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    50
    Minerals
    12s
    262:51
    Orbital Command
    Orbital Command
    150
    Minerals
    25s
    This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
    Orbital CommandNatural expansion orbital
    27-
    SCV
    SCV
    50
    Minerals
    12s
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    50
    Minerals
    12s
    272:59
    Starport
    Starport
    150
    Minerals
    100
    Gas
    36s
    Produces terran air units.
    Starport
    150
    Minerals
    100
    Gas
    36s
    28-
    SCV
    SCV
    50
    Minerals
    12s
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    50
    Minerals
    12s
    28-
    Refinery
    Refinery
    75
    Minerals
    21s
    Refines vespene gas for collection by SCVs.
    Refinery
    75
    Minerals
    21s
    30-
    Marine
    Marine
    50
    Minerals
    18s
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    100
    Minerals
    18s
    303:13
    SCV
    SCV
    50
    Minerals
    12s
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2,Factory Tech Labfly at completion : tech lab for starport
    100
    Minerals
    12s
    34-
    Marine
    Marine
    50
    Minerals
    18s
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    100
    Minerals
    18s
    35-
    SCV
    SCV
    50
    Minerals
    12s
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    100
    Minerals
    12s
    383:42
    Banshee
    Banshee
    150
    Minerals
    100
    Gas
    43s
    A tactical strike aircraft that can cloak.
    Banshee
    150
    Minerals
    100
    Gas
    43s
    40-
    SCV
    SCV
    50
    Minerals
    12s
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    100
    Minerals
    12s
    42-
    Marine
    Marine
    50
    Minerals
    18s
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    100
    Minerals
    18s
    44-
    SCV
    SCV
    50
    Minerals
    12s
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    50
    Minerals
    12s
    443:56Cloaking Field
    443:57
    Barracks
    Barracks
    150
    Minerals
    46s
    Produces terran infantry units.
    Barracks2nd one
    44-
    Orbital Command
    Orbital Command
    150
    Minerals
    25s
    This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
    Orbital Command3rd CC
    45-
    SCV
    SCV
    50
    Minerals
    12s
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    50
    Minerals
    12s
    47-
    Marine
    Marine
    50
    Minerals
    18s
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    100
    Minerals
    18s
    474:09
    Supply Depot
    Supply Depot
    100
    Minerals
    21s
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    100
    Minerals
    21s
    474:10
    Factory
    Factory
    150
    Minerals
    100
    Gas
    43s
    Produces terran vehicle units.
    Factory Tech Labfly at completion and land 2nd rack on it.
    48-
    SCV
    SCV
    50
    Minerals
    12s
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    50
    Minerals
    12s
    50-
    Marine
    Marine
    50
    Minerals
    18s
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    100
    Minerals
    18s
    504:22
    Refinery
    Refinery
    75
    Minerals
    21s
    Refines vespene gas for collection by SCVs.
    Refinery
    75
    Minerals
    21s
    50-
    SCV
    SCV
    50
    Minerals
    12s
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCVkeep doing scvs 3 by 3 with all 3 ccs until full saturation, at 59 supply, he flies it to expansion
    52-
    Marine
    Marine
    50
    Minerals
    18s
    The basic terran infantry, able to upgrade hit points with a shield.
    Marinekeep doing marines 2 by 2
    554:30
    Banshee
    Banshee
    150
    Minerals
    100
    Gas
    43s
    A tactical strike aircraft that can cloak.
    Banshee
    150
    Minerals
    100
    Gas
    43s
    594:39
    Supply Depot
    Supply Depot
    100
    Minerals
    21s
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Factory Reactor,Supply DepotThis reactor must be done for an incoming barrack
    50
    Minerals
    50
    Gas
    36s
    624:52
    Engineering Bay
    Engineering Bay
    125
    Minerals
    25s
    Upgrades infantry and buildings.
    Engineering Bay x2
    250
    Minerals
    25s
    644:43Stimpack
    100
    Minerals
    100
    Gas
    121s
    665:06
    Supply Depot
    Supply Depot
    100
    Minerals
    21s
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depotat that points marines are done 3by3
    675:08
    Barracks
    Barracks
    150
    Minerals
    46s
    Produces terran infantry units.
    Barracks3rd rack
    685:12
    Barracks
    Barracks
    150
    Minerals
    46s
    Produces terran infantry units.
    BarracksOne of these three was built on the former reactor left by the factory
    705:15
    Barracks
    Barracks
    150
    Minerals
    46s
    Produces terran infantry units.
    Barracks5th rack
    705:22
    Infantry Weapons Level 1
    Infantry Weapons Level 1
    Increases attack damage for terran infantry units.
    Terran Infantry Armor Level 1,Terran Infantry Weapons Level 1
    200
    Minerals
    200
    Gas
    114s
    705:24
    Starport
    Starport
    150
    Minerals
    100
    Gas
    36s
    Produces terran air units.
    Starport ReactorAfter the banshee cloak search completion, factory lands on techlab and starport makes a reactor for itself.
    75-
    Supply Depot
    Supply Depot
    100
    Minerals
    21s
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    100
    Minerals
    21s
    76-
    Siege Tank
    Siege Tank
    150
    Minerals
    125
    Gas
    32s
    A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
    Siege Tank
    150
    Minerals
    125
    Gas
    32s
    80-
    Supply Depot
    Supply Depot
    100
    Minerals
    21s
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply DepotAt that moment he continuously builds double supplies
    87-
    Barracks
    Barracks
    150
    Minerals
    46s
    Produces terran infantry units.
    Barracks Reactor x2
    100
    Minerals
    100
    Gas
    36s
    88-
    Supply Depot
    Supply Depot
    100
    Minerals
    21s
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depotlost track, keep doing 2 by 2
    88-
    Medivac
    Medivac
    100
    Minerals
    100
    Gas
    30s
    A dropship that can heal biological units.
    Medivac x2
    200
    Minerals
    200
    Gas
    30s
    95-
    Siege Tank
    Siege Tank
    150
    Minerals
    125
    Gas
    32s
    A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
    Siege Tank
    150
    Minerals
    125
    Gas
    32s
    96-
    Supply Depot
    Supply Depot
    100
    Minerals
    21s
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    100
    Minerals
    21s
    986:34
    Combat Shield
    Combat Shield
    100
    Minerals
    100
    Gas
    79s
    Increases Marine HP from 45 to 55.
    Combat Shield
    100
    Minerals
    100
    Gas
    79s
    1217:05
    Armory
    Armory
    150
    Minerals
    100
    Gas
    46s
    Upgrades mechanical units.
    Armory
    150
    Minerals
    100
    Gas
    46s
    1387:29
    Command Center
    Command Center
    400
    Minerals
    71s
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command Center4th CC (in expansion) into planetary foreteress
    153-
    Barracks
    Barracks
    150
    Minerals
    46s
    Produces terran infantry units.
    ActionExchange the factory with a Barracks with Reactor
    1789:05
    Ghost
    Ghost
    150
    Minerals
    125
    Gas
    29s
    Stealth specialist with access to several powerful and different abilities than in StarCraft I.
    Ghost AcademyWill not build any, just unlocking technology
    2009:39
    Command Center
    Command Center
    400
    Minerals
    71s
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command CenterInto orbital mid base (for mules and scv replacement on harass)

    Transitions

    Transition macro