3 CC 1-1-1 banshees harass (Clem v Solar EWC25 G3)
IntermediateTvxEconomic
Play Style
Imported from Spawning Tool
Strategic Goals
Counters
- No specific counters listed.
Weaknesses
- No specific weaknesses listed.
Build Order Steps
| Supply | Time | Action | Notes |
|---|---|---|---|
| 13 | 0:00 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 14 | - | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 15 | - | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 16 | 0:34 | ![]() Barracks Produces terran infantry units. | — |
| 16 | - | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 17 | - | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 20 | 1:27 | ![]() Orbital Command This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | — |
| 20 | 1:28 | ![]() Reaper Exceptionally fast infantry that uses dual pistols, can jet pack up and down ledges and uses explosives against buildings. | — |
| 20 | 1:40 | ![]() Command Center Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | — |
| 21 | 1:47 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 21 | 1:57 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 22 | 1:59 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 23 | 2:11 | ![]() Factory Produces terran vehicle units. | — |
| 23 | - | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 24 | 2:21 | ![]() Barracks Produces terran infantry units. | — |
| 25 | - | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 25 | 2:39 | ![]() Command Center Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | — |
| 26 | - | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 26 | 2:51 | ![]() Orbital Command This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | — |
| 27 | - | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 27 | 2:59 | ![]() Starport Produces terran air units. | — |
| 28 | - | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 28 | - | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 30 | - | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 30 | 3:13 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 34 | - | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 35 | - | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 38 | 3:42 | ![]() Banshee A tactical strike aircraft that can cloak. | — |
| 40 | - | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 42 | - | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 44 | - | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 44 | 3:56 | Cloaking Field | — |
| 44 | 3:57 | ![]() Barracks Produces terran infantry units. | — |
| 44 | - | ![]() Orbital Command This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | — |
| 45 | - | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 47 | - | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 47 | 4:09 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 47 | 4:10 | ![]() Factory Produces terran vehicle units. | — |
| 48 | - | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 50 | - | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 50 | 4:22 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 50 | - | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 52 | - | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 55 | 4:30 | ![]() Banshee A tactical strike aircraft that can cloak. | — |
| 59 | 4:39 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 62 | 4:52 | ![]() Engineering Bay Upgrades infantry and buildings. | — |
| 64 | 4:43 | Stimpack | — |
| 66 | 5:06 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 67 | 5:08 | ![]() Barracks Produces terran infantry units. | — |
| 68 | 5:12 | ![]() Barracks Produces terran infantry units. | — |
| 70 | 5:15 | ![]() Barracks Produces terran infantry units. | — |
| 70 | 5:22 | ![]() Infantry Weapons Level 1 Increases attack damage for terran infantry units. | — |
| 70 | 5:24 | ![]() Starport Produces terran air units. | — |
| 75 | - | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 76 | - | ![]() Siege Tank A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | — |
| 80 | - | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 87 | - | ![]() Barracks Produces terran infantry units. | — |
| 88 | - | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 88 | - | ![]() Medivac A dropship that can heal biological units. | — |
| 95 | - | ![]() Siege Tank A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | — |
| 96 | - | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 98 | 6:34 | ![]() Combat Shield Increases Marine HP from 45 to 55. | — |
| 121 | 7:05 | ![]() Armory Upgrades mechanical units. | — |
| 138 | 7:29 | ![]() Command Center Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | — |
| 153 | - | ![]() Barracks Produces terran infantry units. | — |
| 178 | 9:05 | ![]() Ghost Stealth specialist with access to several powerful and different abilities than in StarCraft I. | — |
| 200 | 9:39 | ![]() Command Center Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | — |
Transitions
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