3 CC 1-1-1 banshees harass (Clem v Solar EWC25 G3)

IntermediateTvxEconomic

Play Style

Imported from Spawning Tool

Strategic Goals

    Counters

    • No specific counters listed.

    Weaknesses

    • No specific weaknesses listed.

    Build Order Steps

    SupplyTimeActionNotes
    130:00
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    14-
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    15-
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    160:34
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks
    16-
    Refinery
    Refinery
    Refines vespene gas for collection by SCVs.
    Refinery
    17-
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x3
    201:27
    Orbital Command
    Orbital Command
    This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
    Orbital CommandMain Base Orbital
    201:28
    Reaper
    Reaper
    Exceptionally fast infantry that uses dual pistols, can jet pack up and down ledges and uses explosives against buildings.
    Reaper
    201:40
    Command Center
    Command Center
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command CenterIn natural
    211:47
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    211:57
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    221:59
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine
    232:11
    Factory
    Factory
    Produces terran vehicle units.
    Factory
    23-
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    242:21
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks Reactor
    25-
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    252:39
    Command Center
    Command Center
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command CenterIn main base
    26-
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    262:51
    Orbital Command
    Orbital Command
    This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
    Orbital CommandNatural expansion orbital
    27-
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    272:59
    Starport
    Starport
    Produces terran air units.
    Starport
    28-
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    28-
    Refinery
    Refinery
    Refines vespene gas for collection by SCVs.
    Refinery
    30-
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    303:13
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2,Factory Tech Labfly at completion : tech lab for starport
    34-
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    35-
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    383:42
    Banshee
    Banshee
    A tactical strike aircraft that can cloak.
    Banshee
    40-
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    42-
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    44-
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    443:56Cloaking Field
    443:57
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks2nd one
    44-
    Orbital Command
    Orbital Command
    This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
    Orbital Command3rd CC
    45-
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    47-
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    474:09
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    474:10
    Factory
    Factory
    Produces terran vehicle units.
    Factory Tech Labfly at completion and land 2nd rack on it.
    48-
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    50-
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    504:22
    Refinery
    Refinery
    Refines vespene gas for collection by SCVs.
    Refinery
    50-
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCVkeep doing scvs 3 by 3 with all 3 ccs until full saturation, at 59 supply, he flies it to expansion
    52-
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marinekeep doing marines 2 by 2
    554:30
    Banshee
    Banshee
    A tactical strike aircraft that can cloak.
    Banshee
    594:39
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Factory Reactor,Supply DepotThis reactor must be done for an incoming barrack
    624:52
    Engineering Bay
    Engineering Bay
    Upgrades infantry and buildings.
    Engineering Bay x2
    644:43Stimpack
    665:06
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depotat that points marines are done 3by3
    675:08
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks3rd rack
    685:12
    Barracks
    Barracks
    Produces terran infantry units.
    BarracksOne of these three was built on the former reactor left by the factory
    705:15
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks5th rack
    705:22
    Infantry Weapons Level 1
    Infantry Weapons Level 1
    Increases attack damage for terran infantry units.
    Terran Infantry Armor Level 1,Terran Infantry Weapons Level 1
    705:24
    Starport
    Starport
    Produces terran air units.
    Starport ReactorAfter the banshee cloak search completion, factory lands on techlab and starport makes a reactor for itself.
    75-
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    76-
    Siege Tank
    Siege Tank
    A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
    Siege Tank
    80-
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply DepotAt that moment he continuously builds double supplies
    87-
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks Reactor x2
    88-
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depotlost track, keep doing 2 by 2
    88-
    Medivac
    Medivac
    A dropship that can heal biological units.
    Medivac x2
    95-
    Siege Tank
    Siege Tank
    A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
    Siege Tank
    96-
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    986:34
    Combat Shield
    Combat Shield
    Increases Marine HP from 45 to 55.
    Combat Shield
    1217:05
    Armory
    Armory
    Upgrades mechanical units.
    Armory
    1387:29
    Command Center
    Command Center
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command Center4th CC (in expansion) into planetary foreteress
    153-
    Barracks
    Barracks
    Produces terran infantry units.
    ActionExchange the factory with a Barracks with Reactor
    1789:05
    Ghost
    Ghost
    Stealth specialist with access to several powerful and different abilities than in StarCraft I.
    Ghost AcademyWill not build any, just unlocking technology
    2009:39
    Command Center
    Command Center
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command CenterInto orbital mid base (for mules and scv replacement on harass)

    Transitions

    Transition macro