Battlecruiser Rush

AdvancedTvTTiming Attack

Play Style

Fast tech to Battlecruisers with minimal defense. Aims to get first BC before opponent can respond with Vikings or Cyclones.

Strategic Goals

  • Fast Fusion Core
  • Get first Battlecruiser quickly
  • Yamato Cannon key targets
  • Deny opponent economy

Counters

  • Greedy mech
  • Slow Viking production

Weaknesses

  • Early Viking rush
  • Cyclone pressure

Build Order Steps

SupplyTimeActionCostNotes
14-
Supply Depot
Supply Depot
100
Minerals
21s
Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
Supply Depot
100
Minerals
21s
16-
Barracks
Barracks
150
Minerals
46s
Produces terran infantry units.
Barracks
150
Minerals
46s
16-
Refinery
Refinery
75
Minerals
21s
Refines vespene gas for collection by SCVs.
Refinery
75
Minerals
21s
19-
Orbital Command
Orbital Command
150
Minerals
25s
This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
Orbital Command
150
Minerals
25s
19-
Reaper
Reaper
50
Minerals
50
Gas
32s
Exceptionally fast infantry that uses dual pistols, can jet pack up and down ledges and uses explosives against buildings.
Reaper
50
Minerals
50
Gas
32s
20-
Factory
Factory
150
Minerals
100
Gas
43s
Produces terran vehicle units.
Factory
150
Minerals
100
Gas
43s
22-
Refinery
Refinery
75
Minerals
21s
Refines vespene gas for collection by SCVs.
Refinery
75
Minerals
21s
24-
Starport
Starport
150
Minerals
100
Gas
36s
Produces terran air units.
Starport
150
Minerals
100
Gas
36s
26-
Siege Tank
Siege Tank
150
Minerals
125
Gas
32s
A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
Siege Tank
150
Minerals
125
Gas
32s
28-
Fusion Core
Fusion Core
150
Minerals
150
Gas
46s
Formerly known as the anti-matter core[13] and the deep space relay, this structure allows production of battlecruisers and provides researches for them.
Fusion Core
150
Minerals
150
Gas
46s
30-
Command Center
Command Center
400
Minerals
71s
Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
Command Center (Natural)
400
Minerals
71s
36-
Battlecruiser
Battlecruiser
400
Minerals
300
Gas
64s
A massive capital ship with heavy armor and powerful weaponry.
Battlecruiser
400
Minerals
300
Gas
64s
40-Attack with BC Yamato Cannon Tanks and key units

Transitions

Add more Starports for BC production or transition to standard play