Clem's mine drop into bio push

IntermediateTvPEconomic

Play Style

Imported from Spawning Tool

Strategic Goals

    Counters

    • No specific counters listed.

    Weaknesses

    • No specific weaknesses listed.

    Build Order Steps

    SupplyTimeActionNotes
    120:00
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    140:17
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    140:24
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    150:40
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks
    160:44
    Refinery
    Refinery
    Refines vespene gas for collection by SCVs.
    Refinery
    160:51
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x3
    191:27
    Reaper
    Reaper
    Exceptionally fast infantry that uses dual pistols, can jet pack up and down ledges and uses explosives against buildings.
    Orbital Command,Reaper
    201:43
    Command Center
    Command Center
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command Center
    201:52
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    201:55
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    201:59
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine
    222:07
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    232:10
    Factory
    Factory
    Produces terran vehicle units.
    Factory
    232:17
    Bunker
    Bunker
    Provides protection for terran infantry.
    Bunker
    232:21
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    242:23
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks Reactor
    242:29
    Refinery
    Refinery
    Refines vespene gas for collection by SCVs.
    Refinery
    262:55
    Hellion
    Hellion
    A fast raider with a flamethrower that damages all enemy units in a line.
    Hellion
    262:56
    Orbital Command
    Orbital Command
    This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
    Orbital Command
    283:00
    Starport
    Starport
    Produces terran air units.
    Starport
    283:03
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine
    313:18
    Widow Mine
    Widow Mine
    A burrowing mine that fires a powerful missile at enemies.
    Widow Mine
    333:20
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    333:25
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    373:38
    Medivac
    Medivac
    A dropship that can heal biological units.
    Medivac
    373:40
    Widow Mine
    Widow Mine
    A burrowing mine that fires a powerful missile at enemies.
    Widow Mine
    433:47
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    453:48
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    473:56
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks
    494:02
    Factory
    Factory
    Produces terran vehicle units.
    Factory Tech Lab
    494:06
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    484:11
    Starport
    Starport
    Produces terran air units.
    Starport Tech Lab
    504:17
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    504:21
    Siege Tank
    Siege Tank
    A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
    Siege Tank
    554:26
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    554:28
    Refinery
    Refinery
    Refines vespene gas for collection by SCVs.
    Refinery
    554:31
    Raven
    Raven
    A support caster with detection and various utility abilities.
    Raven
    614:41
    Bunker
    Bunker
    Provides protection for terran infantry.
    Bunker
    624:52
    Engineering Bay
    Engineering Bay
    Upgrades infantry and buildings.
    Engineering Bay
    624:59
    Siege Tank
    Siege Tank
    A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
    Siege Tank
    675:10
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks
    705:19
    Marauder
    Marauder
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Marauder,Stimpack
    705:20
    Infantry Weapons Level 1
    Infantry Weapons Level 1
    Increases attack damage for terran infantry units.
    Terran Infantry Weapons Level 1
    745:29
    Refinery
    Refinery
    Refines vespene gas for collection by SCVs.
    Refinery
    745:33
    Starport
    Starport
    Produces terran air units.
    Starport Reactor
    755:40
    Factory
    Factory
    Produces terran vehicle units.
    Factory Reactor
    815:43
    Marauder
    Marauder
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Marauder
    815:59
    Command Center
    Command Center
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command Center
    816:03
    Combat Shield
    Combat Shield
    Increases Marine HP from 45 to 55.
    Combat Shield
    836:05
    Marauder
    Marauder
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Marauder x2
    876:14
    Medivac
    Medivac
    A dropship that can heal biological units.
    Medivac x2
    956:18
    Widow Mine
    Widow Mine
    A burrowing mine that fires a powerful missile at enemies.
    Widow Mine x2
    976:33
    Marauder
    Marauder
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Marauder x2
    976:39
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks x2
    1036:43
    Widow Mine
    Widow Mine
    A burrowing mine that fires a powerful missile at enemies.
    Widow Mine x2
    1076:49
    Medivac
    Medivac
    A dropship that can heal biological units.
    Medivac x2
    1116:59
    Concussive Shells
    Concussive Shells
    Marauder attacks slow enemy movement speed.
    Concussive Shells
    1157:02
    Marauder
    Marauder
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Marauder x2
    1197:11
    Widow Mine
    Widow Mine
    A burrowing mine that fires a powerful missile at enemies.
    Widow Mine x2
    1257:17
    Infantry Armor Level 1
    Infantry Armor Level 1
    Increases armor for terran infantry units.
    Terran Infantry Armor Level 1
    1267:24
    Marauder
    Marauder
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Marauder x2
    1247:30
    Medivac
    Medivac
    A dropship that can heal biological units.
    Medivac
    1247:32
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks Tech Lab,Barracks Reactor
    1247:37
    Orbital Command
    Orbital Command
    This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
    Orbital Command
    1247:42
    Widow Mine
    Widow Mine
    A burrowing mine that fires a powerful missile at enemies.
    Widow Mine x2
    1177:50
    Medivac
    Medivac
    A dropship that can heal biological units.
    Medivac
    1108:02
    Ghost Academy
    Ghost Academy
    This structure enables ghosts to be produced and provides researches for them. In addition, it stores nuclear missiles for launch.
    Ghost Academy
    1198:13
    Bunker
    Bunker
    Provides protection for terran infantry.
    Bunker
    1268:26
    Armory
    Armory
    Upgrades mechanical units.
    Armory
    1308:30
    Engineering Bay
    Engineering Bay
    Upgrades infantry and buildings.
    Engineering Bay
    1268:35
    Medivac
    Medivac
    A dropship that can heal biological units.
    Medivac x2
    1328:46
    Refinery
    Refinery
    Refines vespene gas for collection by SCVs.
    Refinery x2
    1328:47
    Ghost
    Ghost
    Stealth specialist with access to several powerful and different abilities than in StarCraft I.
    Ghost
    1378:55
    Command Center
    Command Center
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command Center
    1419:05
    Sensor Tower
    Sensor Tower
    Can sense enemy units through the fog of war.
    Sensor Tower
    1419:07
    Orbital Command
    Orbital Command
    This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
    Orbital Command
    1419:09
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks x3
    1419:15
    Ghost
    Ghost
    Stealth specialist with access to several powerful and different abilities than in StarCraft I.
    Ghost x2
    1479:22
    Orbital Command
    Orbital Command
    This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
    Orbital Command
    1469:25
    Ghost
    Ghost
    Stealth specialist with access to several powerful and different abilities than in StarCraft I.
    Ghost
    1489:52
    Medivac
    Medivac
    A dropship that can heal biological units.
    Medivac
    13510:26
    Refinery
    Refinery
    Refines vespene gas for collection by SCVs.
    Refinery x2
    14810:43
    Planetary Fortress
    Planetary Fortress
    This immobile upgrade of the command center grants it weapons to attack enemy ground units and a large boost to armor.
    Planetary Fortress
    16111:04
    Liberator
    Liberator
    An air unit with a powerful anti-ground zone control attack.
    Liberator
    16211:28
    Command Center
    Command Center
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command Center

    Transitions

    Transition macro