Clem's mine drop into bio push

IntermediateTvPEconomic

Play Style

Imported from Spawning Tool

Strategic Goals

    Counters

    • No specific counters listed.

    Weaknesses

    • No specific weaknesses listed.

    Build Order Steps

    SupplyTimeActionCostNotes
    120:00
    SCV
    SCV
    50
    Minerals
    12s
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    100
    Minerals
    12s
    140:17
    Supply Depot
    Supply Depot
    100
    Minerals
    21s
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    100
    Minerals
    21s
    140:24
    SCV
    SCV
    50
    Minerals
    12s
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    100
    Minerals
    12s
    150:40
    Barracks
    Barracks
    150
    Minerals
    46s
    Produces terran infantry units.
    Barracks
    150
    Minerals
    46s
    160:44
    Refinery
    Refinery
    75
    Minerals
    21s
    Refines vespene gas for collection by SCVs.
    Refinery
    75
    Minerals
    21s
    160:51
    SCV
    SCV
    50
    Minerals
    12s
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x3
    150
    Minerals
    12s
    191:27
    Reaper
    Reaper
    50
    Minerals
    50
    Gas
    32s
    Exceptionally fast infantry that uses dual pistols, can jet pack up and down ledges and uses explosives against buildings.
    Orbital Command,Reaper
    200
    Minerals
    50
    Gas
    32s
    201:43
    Command Center
    Command Center
    400
    Minerals
    71s
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command Center
    400
    Minerals
    71s
    201:52
    Supply Depot
    Supply Depot
    100
    Minerals
    21s
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    100
    Minerals
    21s
    201:55
    SCV
    SCV
    50
    Minerals
    12s
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    50
    Minerals
    12s
    201:59
    Marine
    Marine
    50
    Minerals
    18s
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine
    50
    Minerals
    18s
    222:07
    SCV
    SCV
    50
    Minerals
    12s
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    50
    Minerals
    12s
    232:10
    Factory
    Factory
    150
    Minerals
    100
    Gas
    43s
    Produces terran vehicle units.
    Factory
    150
    Minerals
    100
    Gas
    43s
    232:17
    Bunker
    Bunker
    100
    Minerals
    29s
    Provides protection for terran infantry.
    Bunker
    100
    Minerals
    29s
    232:21
    SCV
    SCV
    50
    Minerals
    12s
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    50
    Minerals
    12s
    242:23
    Barracks
    Barracks
    150
    Minerals
    46s
    Produces terran infantry units.
    Barracks Reactor
    50
    Minerals
    50
    Gas
    36s
    242:29
    Refinery
    Refinery
    75
    Minerals
    21s
    Refines vespene gas for collection by SCVs.
    Refinery
    75
    Minerals
    21s
    262:55
    Hellion
    Hellion
    100
    Minerals
    21s
    A fast raider with a flamethrower that damages all enemy units in a line.
    Hellion
    100
    Minerals
    21s
    262:56
    Orbital Command
    Orbital Command
    150
    Minerals
    25s
    This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
    Orbital Command
    150
    Minerals
    25s
    283:00
    Starport
    Starport
    150
    Minerals
    100
    Gas
    36s
    Produces terran air units.
    Starport
    150
    Minerals
    100
    Gas
    36s
    283:03
    Marine
    Marine
    50
    Minerals
    18s
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine
    50
    Minerals
    18s
    313:18
    Widow Mine
    Widow Mine
    75
    Minerals
    25
    Gas
    21s
    A burrowing mine that fires a powerful missile at enemies.
    Widow Mine
    75
    Minerals
    25
    Gas
    21s
    333:20
    Supply Depot
    Supply Depot
    100
    Minerals
    21s
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    100
    Minerals
    21s
    333:25
    Marine
    Marine
    50
    Minerals
    18s
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    100
    Minerals
    18s
    373:38
    Medivac
    Medivac
    100
    Minerals
    100
    Gas
    30s
    A dropship that can heal biological units.
    Medivac
    100
    Minerals
    100
    Gas
    30s
    373:40
    Widow Mine
    Widow Mine
    75
    Minerals
    25
    Gas
    21s
    A burrowing mine that fires a powerful missile at enemies.
    Widow Mine
    75
    Minerals
    25
    Gas
    21s
    433:47
    Supply Depot
    Supply Depot
    100
    Minerals
    21s
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    100
    Minerals
    21s
    453:48
    Marine
    Marine
    50
    Minerals
    18s
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    100
    Minerals
    18s
    473:56
    Barracks
    Barracks
    150
    Minerals
    46s
    Produces terran infantry units.
    Barracks
    150
    Minerals
    46s
    494:02
    Factory
    Factory
    150
    Minerals
    100
    Gas
    43s
    Produces terran vehicle units.
    Factory Tech Lab
    50
    Minerals
    25
    Gas
    18s
    494:06
    Marine
    Marine
    50
    Minerals
    18s
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    100
    Minerals
    18s
    484:11
    Starport
    Starport
    150
    Minerals
    100
    Gas
    36s
    Produces terran air units.
    Starport Tech Lab
    50
    Minerals
    25
    Gas
    18s
    504:17
    Supply Depot
    Supply Depot
    100
    Minerals
    21s
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    100
    Minerals
    21s
    504:21
    Siege Tank
    Siege Tank
    150
    Minerals
    125
    Gas
    32s
    A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
    Siege Tank
    150
    Minerals
    125
    Gas
    32s
    554:26
    Marine
    Marine
    50
    Minerals
    18s
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    100
    Minerals
    18s
    554:28
    Refinery
    Refinery
    75
    Minerals
    21s
    Refines vespene gas for collection by SCVs.
    Refinery
    75
    Minerals
    21s
    554:31
    Raven
    Raven
    100
    Minerals
    200
    Gas
    43s
    A support caster with detection and various utility abilities.
    Raven
    100
    Minerals
    200
    Gas
    43s
    614:41
    Bunker
    Bunker
    100
    Minerals
    29s
    Provides protection for terran infantry.
    Bunker
    100
    Minerals
    29s
    624:52
    Engineering Bay
    Engineering Bay
    125
    Minerals
    25s
    Upgrades infantry and buildings.
    Engineering Bay
    125
    Minerals
    25s
    624:59
    Siege Tank
    Siege Tank
    150
    Minerals
    125
    Gas
    32s
    A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
    Siege Tank
    150
    Minerals
    125
    Gas
    32s
    675:10
    Barracks
    Barracks
    150
    Minerals
    46s
    Produces terran infantry units.
    Barracks
    150
    Minerals
    46s
    705:19
    Marauder
    Marauder
    100
    Minerals
    25
    Gas
    21s
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Marauder,Stimpack
    200
    Minerals
    125
    Gas
    121s
    705:20
    Infantry Weapons Level 1
    Infantry Weapons Level 1
    Increases attack damage for terran infantry units.
    Terran Infantry Weapons Level 1
    100
    Minerals
    100
    Gas
    114s
    745:29
    Refinery
    Refinery
    75
    Minerals
    21s
    Refines vespene gas for collection by SCVs.
    Refinery
    75
    Minerals
    21s
    745:33
    Starport
    Starport
    150
    Minerals
    100
    Gas
    36s
    Produces terran air units.
    Starport Reactor
    50
    Minerals
    50
    Gas
    36s
    755:40
    Factory
    Factory
    150
    Minerals
    100
    Gas
    43s
    Produces terran vehicle units.
    Factory Reactor
    50
    Minerals
    50
    Gas
    36s
    815:43
    Marauder
    Marauder
    100
    Minerals
    25
    Gas
    21s
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Marauder
    100
    Minerals
    25
    Gas
    21s
    815:59
    Command Center
    Command Center
    400
    Minerals
    71s
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command Center
    400
    Minerals
    71s
    816:03
    Combat Shield
    Combat Shield
    100
    Minerals
    100
    Gas
    79s
    Increases Marine HP from 45 to 55.
    Combat Shield
    100
    Minerals
    100
    Gas
    79s
    836:05
    Marauder
    Marauder
    100
    Minerals
    25
    Gas
    21s
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Marauder x2
    200
    Minerals
    50
    Gas
    21s
    876:14
    Medivac
    Medivac
    100
    Minerals
    100
    Gas
    30s
    A dropship that can heal biological units.
    Medivac x2
    200
    Minerals
    200
    Gas
    30s
    956:18
    Widow Mine
    Widow Mine
    75
    Minerals
    25
    Gas
    21s
    A burrowing mine that fires a powerful missile at enemies.
    Widow Mine x2
    150
    Minerals
    50
    Gas
    21s
    976:33
    Marauder
    Marauder
    100
    Minerals
    25
    Gas
    21s
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Marauder x2
    200
    Minerals
    50
    Gas
    21s
    976:39
    Barracks
    Barracks
    150
    Minerals
    46s
    Produces terran infantry units.
    Barracks x2
    300
    Minerals
    46s
    1036:43
    Widow Mine
    Widow Mine
    75
    Minerals
    25
    Gas
    21s
    A burrowing mine that fires a powerful missile at enemies.
    Widow Mine x2
    150
    Minerals
    50
    Gas
    21s
    1076:49
    Medivac
    Medivac
    100
    Minerals
    100
    Gas
    30s
    A dropship that can heal biological units.
    Medivac x2
    200
    Minerals
    200
    Gas
    30s
    1116:59
    Concussive Shells
    Concussive Shells
    50
    Minerals
    50
    Gas
    43s
    Marauder attacks slow enemy movement speed.
    Concussive Shells
    50
    Minerals
    50
    Gas
    43s
    1157:02
    Marauder
    Marauder
    100
    Minerals
    25
    Gas
    21s
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Marauder x2
    200
    Minerals
    50
    Gas
    21s
    1197:11
    Widow Mine
    Widow Mine
    75
    Minerals
    25
    Gas
    21s
    A burrowing mine that fires a powerful missile at enemies.
    Widow Mine x2
    150
    Minerals
    50
    Gas
    21s
    1257:17
    Infantry Armor Level 1
    Infantry Armor Level 1
    Increases armor for terran infantry units.
    Terran Infantry Armor Level 1
    100
    Minerals
    100
    Gas
    114s
    1267:24
    Marauder
    Marauder
    100
    Minerals
    25
    Gas
    21s
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Marauder x2
    200
    Minerals
    50
    Gas
    21s
    1247:30
    Medivac
    Medivac
    100
    Minerals
    100
    Gas
    30s
    A dropship that can heal biological units.
    Medivac
    100
    Minerals
    100
    Gas
    30s
    1247:32
    Barracks
    Barracks
    150
    Minerals
    46s
    Produces terran infantry units.
    Barracks Tech Lab,Barracks Reactor
    100
    Minerals
    75
    Gas
    36s
    1247:37
    Orbital Command
    Orbital Command
    150
    Minerals
    25s
    This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
    Orbital Command
    150
    Minerals
    25s
    1247:42
    Widow Mine
    Widow Mine
    75
    Minerals
    25
    Gas
    21s
    A burrowing mine that fires a powerful missile at enemies.
    Widow Mine x2
    150
    Minerals
    50
    Gas
    21s
    1177:50
    Medivac
    Medivac
    100
    Minerals
    100
    Gas
    30s
    A dropship that can heal biological units.
    Medivac
    100
    Minerals
    100
    Gas
    30s
    1108:02
    Ghost Academy
    Ghost Academy
    150
    Minerals
    50
    Gas
    29s
    This structure enables ghosts to be produced and provides researches for them. In addition, it stores nuclear missiles for launch.
    Ghost Academy
    150
    Minerals
    50
    Gas
    29s
    1198:13
    Bunker
    Bunker
    100
    Minerals
    29s
    Provides protection for terran infantry.
    Bunker
    100
    Minerals
    29s
    1268:26
    Armory
    Armory
    150
    Minerals
    100
    Gas
    46s
    Upgrades mechanical units.
    Armory
    150
    Minerals
    100
    Gas
    46s
    1308:30
    Engineering Bay
    Engineering Bay
    125
    Minerals
    25s
    Upgrades infantry and buildings.
    Engineering Bay
    125
    Minerals
    25s
    1268:35
    Medivac
    Medivac
    100
    Minerals
    100
    Gas
    30s
    A dropship that can heal biological units.
    Medivac x2
    200
    Minerals
    200
    Gas
    30s
    1328:46
    Refinery
    Refinery
    75
    Minerals
    21s
    Refines vespene gas for collection by SCVs.
    Refinery x2
    150
    Minerals
    21s
    1328:47
    Ghost
    Ghost
    150
    Minerals
    125
    Gas
    29s
    Stealth specialist with access to several powerful and different abilities than in StarCraft I.
    Ghost
    150
    Minerals
    125
    Gas
    29s
    1378:55
    Command Center
    Command Center
    400
    Minerals
    71s
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command Center
    400
    Minerals
    71s
    1419:05
    Sensor Tower
    Sensor Tower
    125
    Minerals
    100
    Gas
    18s
    Can sense enemy units through the fog of war.
    Sensor Tower
    125
    Minerals
    100
    Gas
    18s
    1419:07
    Orbital Command
    Orbital Command
    150
    Minerals
    25s
    This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
    Orbital Command
    150
    Minerals
    25s
    1419:09
    Barracks
    Barracks
    150
    Minerals
    46s
    Produces terran infantry units.
    Barracks x3
    450
    Minerals
    46s
    1419:15
    Ghost
    Ghost
    150
    Minerals
    125
    Gas
    29s
    Stealth specialist with access to several powerful and different abilities than in StarCraft I.
    Ghost x2
    300
    Minerals
    250
    Gas
    29s
    1479:22
    Orbital Command
    Orbital Command
    150
    Minerals
    25s
    This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
    Orbital Command
    150
    Minerals
    25s
    1469:25
    Ghost
    Ghost
    150
    Minerals
    125
    Gas
    29s
    Stealth specialist with access to several powerful and different abilities than in StarCraft I.
    Ghost
    150
    Minerals
    125
    Gas
    29s
    1489:52
    Medivac
    Medivac
    100
    Minerals
    100
    Gas
    30s
    A dropship that can heal biological units.
    Medivac
    100
    Minerals
    100
    Gas
    30s
    13510:26
    Refinery
    Refinery
    75
    Minerals
    21s
    Refines vespene gas for collection by SCVs.
    Refinery x2
    150
    Minerals
    21s
    14810:43
    Planetary Fortress
    Planetary Fortress
    150
    Minerals
    150
    Gas
    36s
    This immobile upgrade of the command center grants it weapons to attack enemy ground units and a large boost to armor.
    Planetary Fortress
    150
    Minerals
    150
    Gas
    36s
    16111:04
    Liberator
    Liberator
    150
    Minerals
    150
    Gas
    43s
    An air unit with a powerful anti-ground zone control attack.
    Liberator
    150
    Minerals
    150
    Gas
    43s
    16211:28
    Command Center
    Command Center
    400
    Minerals
    71s
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command Center
    400
    Minerals
    71s

    Transitions

    Transition macro