Clem's mine drop into bio push
IntermediateTvPEconomic
Play Style
Imported from Spawning Tool
Strategic Goals
Counters
- No specific counters listed.
Weaknesses
- No specific weaknesses listed.
Build Order Steps
| Supply | Time | Action | Notes |
|---|---|---|---|
| 12 | 0:00 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 14 | 0:17 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 14 | 0:24 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 15 | 0:40 | ![]() Barracks Produces terran infantry units. | — |
| 16 | 0:44 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 16 | 0:51 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 19 | 1:27 | ![]() Reaper Exceptionally fast infantry that uses dual pistols, can jet pack up and down ledges and uses explosives against buildings. | — |
| 20 | 1:43 | ![]() Command Center Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | — |
| 20 | 1:52 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 20 | 1:55 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 20 | 1:59 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 22 | 2:07 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 23 | 2:10 | ![]() Factory Produces terran vehicle units. | — |
| 23 | 2:17 | ![]() Bunker Provides protection for terran infantry. | — |
| 23 | 2:21 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 24 | 2:23 | ![]() Barracks Produces terran infantry units. | — |
| 24 | 2:29 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 26 | 2:55 | ![]() Hellion A fast raider with a flamethrower that damages all enemy units in a line. | — |
| 26 | 2:56 | ![]() Orbital Command This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | — |
| 28 | 3:00 | ![]() Starport Produces terran air units. | — |
| 28 | 3:03 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 31 | 3:18 | ![]() Widow Mine A burrowing mine that fires a powerful missile at enemies. | — |
| 33 | 3:20 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 33 | 3:25 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 37 | 3:38 | ![]() Medivac A dropship that can heal biological units. | — |
| 37 | 3:40 | ![]() Widow Mine A burrowing mine that fires a powerful missile at enemies. | — |
| 43 | 3:47 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 45 | 3:48 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 47 | 3:56 | ![]() Barracks Produces terran infantry units. | — |
| 49 | 4:02 | ![]() Factory Produces terran vehicle units. | — |
| 49 | 4:06 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 48 | 4:11 | ![]() Starport Produces terran air units. | — |
| 50 | 4:17 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 50 | 4:21 | ![]() Siege Tank A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | — |
| 55 | 4:26 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 55 | 4:28 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 55 | 4:31 | ![]() Raven A support caster with detection and various utility abilities. | — |
| 61 | 4:41 | ![]() Bunker Provides protection for terran infantry. | — |
| 62 | 4:52 | ![]() Engineering Bay Upgrades infantry and buildings. | — |
| 62 | 4:59 | ![]() Siege Tank A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | — |
| 67 | 5:10 | ![]() Barracks Produces terran infantry units. | — |
| 70 | 5:19 | ![]() Marauder The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | — |
| 70 | 5:20 | ![]() Infantry Weapons Level 1 Increases attack damage for terran infantry units. | — |
| 74 | 5:29 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 74 | 5:33 | ![]() Starport Produces terran air units. | — |
| 75 | 5:40 | ![]() Factory Produces terran vehicle units. | — |
| 81 | 5:43 | ![]() Marauder The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | — |
| 81 | 5:59 | ![]() Command Center Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | — |
| 81 | 6:03 | ![]() Combat Shield Increases Marine HP from 45 to 55. | — |
| 83 | 6:05 | ![]() Marauder The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | — |
| 87 | 6:14 | ![]() Medivac A dropship that can heal biological units. | — |
| 95 | 6:18 | ![]() Widow Mine A burrowing mine that fires a powerful missile at enemies. | — |
| 97 | 6:33 | ![]() Marauder The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | — |
| 97 | 6:39 | ![]() Barracks Produces terran infantry units. | — |
| 103 | 6:43 | ![]() Widow Mine A burrowing mine that fires a powerful missile at enemies. | — |
| 107 | 6:49 | ![]() Medivac A dropship that can heal biological units. | — |
| 111 | 6:59 | ![]() Concussive Shells Marauder attacks slow enemy movement speed. | — |
| 115 | 7:02 | ![]() Marauder The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | — |
| 119 | 7:11 | ![]() Widow Mine A burrowing mine that fires a powerful missile at enemies. | — |
| 125 | 7:17 | ![]() Infantry Armor Level 1 Increases armor for terran infantry units. | — |
| 126 | 7:24 | ![]() Marauder The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | — |
| 124 | 7:30 | ![]() Medivac A dropship that can heal biological units. | — |
| 124 | 7:32 | ![]() Barracks Produces terran infantry units. | — |
| 124 | 7:37 | ![]() Orbital Command This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | — |
| 124 | 7:42 | ![]() Widow Mine A burrowing mine that fires a powerful missile at enemies. | — |
| 117 | 7:50 | ![]() Medivac A dropship that can heal biological units. | — |
| 110 | 8:02 | ![]() Ghost Academy This structure enables ghosts to be produced and provides researches for them. In addition, it stores nuclear missiles for launch. | — |
| 119 | 8:13 | ![]() Bunker Provides protection for terran infantry. | — |
| 126 | 8:26 | ![]() Armory Upgrades mechanical units. | — |
| 130 | 8:30 | ![]() Engineering Bay Upgrades infantry and buildings. | — |
| 126 | 8:35 | ![]() Medivac A dropship that can heal biological units. | — |
| 132 | 8:46 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 132 | 8:47 | ![]() Ghost Stealth specialist with access to several powerful and different abilities than in StarCraft I. | — |
| 137 | 8:55 | ![]() Command Center Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | — |
| 141 | 9:05 | ![]() Sensor Tower Can sense enemy units through the fog of war. | — |
| 141 | 9:07 | ![]() Orbital Command This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | — |
| 141 | 9:09 | ![]() Barracks Produces terran infantry units. | — |
| 141 | 9:15 | ![]() Ghost Stealth specialist with access to several powerful and different abilities than in StarCraft I. | — |
| 147 | 9:22 | ![]() Orbital Command This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | — |
| 146 | 9:25 | ![]() Ghost Stealth specialist with access to several powerful and different abilities than in StarCraft I. | — |
| 148 | 9:52 | ![]() Medivac A dropship that can heal biological units. | — |
| 135 | 10:26 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 148 | 10:43 | ![]() Planetary Fortress This immobile upgrade of the command center grants it weapons to attack enemy ground units and a large boost to armor. | — |
| 161 | 11:04 | ![]() Liberator An air unit with a powerful anti-ground zone control attack. | — |
| 162 | 11:28 | ![]() Command Center Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | — |
Transitions
Transition macro



























