Clem 3reapers 2hellions TvP

IntermediateTvPEconomic

Play Style

Imported from Spawning Tool

Strategic Goals

    Counters

    • No specific counters listed.

    Weaknesses

    • No specific weaknesses listed.

    Build Order Steps

    SupplyTimeActionCostNotes
    120:00
    SCV
    SCV
    50
    Minerals
    12s
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    100
    Minerals
    12s
    140:16
    Supply Depot
    Supply Depot
    100
    Minerals
    21s
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    100
    Minerals
    21s
    140:24
    SCV
    SCV
    50
    Minerals
    12s
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    100
    Minerals
    12s
    150:39
    Barracks
    Barracks
    150
    Minerals
    46s
    Produces terran infantry units.
    Barracks
    150
    Minerals
    46s
    160:43
    Refinery
    Refinery
    75
    Minerals
    21s
    Refines vespene gas for collection by SCVs.
    Refinery
    75
    Minerals
    21s
    160:50
    SCV
    SCV
    50
    Minerals
    12s
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    50
    Minerals
    12s
    160:52
    Refinery
    Refinery
    75
    Minerals
    21s
    Refines vespene gas for collection by SCVs.
    Refinery
    75
    Minerals
    21s
    171:02
    SCV
    SCV
    50
    Minerals
    12s
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    100
    Minerals
    12s
    181:18
    Supply Depot
    Supply Depot
    100
    Minerals
    21s
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    100
    Minerals
    21s
    191:27
    Reaper
    Reaper
    50
    Minerals
    50
    Gas
    32s
    Exceptionally fast infantry that uses dual pistols, can jet pack up and down ledges and uses explosives against buildings.
    Reaper,Orbital Command
    200
    Minerals
    50
    Gas
    32s
    201:41
    Factory
    Factory
    150
    Minerals
    100
    Gas
    43s
    Produces terran vehicle units.
    Factory
    150
    Minerals
    100
    Gas
    43s
    201:53
    SCV
    SCV
    50
    Minerals
    12s
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    50
    Minerals
    12s
    222:03
    Barracks
    Barracks
    150
    Minerals
    46s
    Produces terran infantry units.
    Barracks Reactor
    50
    Minerals
    50
    Gas
    36s
    222:05
    SCV
    SCV
    50
    Minerals
    12s
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    50
    Minerals
    12s
    222:17
    Command Center
    Command Center
    400
    Minerals
    71s
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command Center
    400
    Minerals
    71s
    222:20
    SCV
    SCV
    50
    Minerals
    12s
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    50
    Minerals
    12s
    232:26
    Hellion
    Hellion
    100
    Minerals
    21s
    A fast raider with a flamethrower that damages all enemy units in a line.
    Hellion
    100
    Minerals
    21s
    252:37
    Supply Depot
    Supply Depot
    100
    Minerals
    21s
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    100
    Minerals
    21s
    262:38
    Reaper
    Reaper
    50
    Minerals
    50
    Gas
    32s
    Exceptionally fast infantry that uses dual pistols, can jet pack up and down ledges and uses explosives against buildings.
    Reaper x2
    100
    Minerals
    100
    Gas
    32s
    282:47
    Hellion
    Hellion
    100
    Minerals
    21s
    A fast raider with a flamethrower that damages all enemy units in a line.
    Hellion
    100
    Minerals
    21s
    312:55
    Starport
    Starport
    150
    Minerals
    100
    Gas
    36s
    Produces terran air units.
    Starport
    150
    Minerals
    100
    Gas
    36s
    323:10
    Marine
    Marine
    50
    Minerals
    18s
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine
    50
    Minerals
    18s
    323:12
    Factory
    Factory
    150
    Minerals
    100
    Gas
    43s
    Produces terran vehicle units.
    Factory Tech Lab
    50
    Minerals
    25
    Gas
    18s
    343:25
    Marine
    Marine
    50
    Minerals
    18s
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    100
    Minerals
    18s
    363:30
    Cyclone
    Cyclone
    150
    Minerals
    100
    Gas
    32s
    A mobile missile battery that can lock onto targets and fire while moving.
    Cyclone
    150
    Minerals
    100
    Gas
    32s
    403:37
    Medivac
    Medivac
    100
    Minerals
    100
    Gas
    30s
    A dropship that can heal biological units.
    Medivac
    100
    Minerals
    100
    Gas
    30s
    433:45
    Marine
    Marine
    50
    Minerals
    18s
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    100
    Minerals
    18s
    463:50
    Orbital Command
    Orbital Command
    150
    Minerals
    25s
    This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
    Orbital Command
    150
    Minerals
    25s
    443:58
    Barracks
    Barracks
    150
    Minerals
    46s
    Produces terran infantry units.
    Barracks
    150
    Minerals
    46s
    443:59
    Supply Depot
    Supply Depot
    100
    Minerals
    21s
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    100
    Minerals
    21s
    454:04
    Siege Tank
    Siege Tank
    150
    Minerals
    125
    Gas
    32s
    A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
    Siege Tank
    150
    Minerals
    125
    Gas
    32s
    484:11
    Marine
    Marine
    50
    Minerals
    18s
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    100
    Minerals
    18s
    524:17
    Bunker
    Bunker
    100
    Minerals
    29s
    Provides protection for terran infantry.
    Bunker
    100
    Minerals
    29s
    524:19
    Starport
    Starport
    150
    Minerals
    100
    Gas
    36s
    Produces terran air units.
    Starport Tech Lab
    50
    Minerals
    25
    Gas
    18s
    534:25
    Supply Depot
    Supply Depot
    100
    Minerals
    21s
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    100
    Minerals
    21s
    534:30
    Marine
    Marine
    50
    Minerals
    18s
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    100
    Minerals
    18s
    564:36
    Siege Tank
    Siege Tank
    150
    Minerals
    125
    Gas
    32s
    A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
    Siege Tank
    150
    Minerals
    125
    Gas
    32s
    614:47
    Marine
    Marine
    50
    Minerals
    18s
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine
    50
    Minerals
    18s
    664:56
    Refinery
    Refinery
    75
    Minerals
    21s
    Refines vespene gas for collection by SCVs.
    Refinery
    75
    Minerals
    21s
    665:01
    Barracks
    Barracks
    150
    Minerals
    46s
    Produces terran infantry units.
    Barracks
    150
    Minerals
    46s
    705:18
    Raven
    Raven
    100
    Minerals
    200
    Gas
    43s
    A support caster with detection and various utility abilities.
    Raven,Engineering Bay
    225
    Minerals
    200
    Gas
    43s
    755:30
    Refinery
    Refinery
    75
    Minerals
    21s
    Refines vespene gas for collection by SCVs.
    Refinery
    75
    Minerals
    21s
    785:38
    Marauder
    Marauder
    100
    Minerals
    25
    Gas
    21s
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Stimpack,Marauder
    200
    Minerals
    125
    Gas
    121s
    805:56
    Infantry Weapons Level 1
    Infantry Weapons Level 1
    Increases attack damage for terran infantry units.
    Terran Infantry Weapons Level 1
    100
    Minerals
    100
    Gas
    114s
    816:00
    Starport
    Starport
    150
    Minerals
    100
    Gas
    36s
    Produces terran air units.
    Starport Reactor
    50
    Minerals
    50
    Gas
    36s
    816:02
    Marauder
    Marauder
    100
    Minerals
    25
    Gas
    21s
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Marauder,Factory Reactor
    150
    Minerals
    75
    Gas
    36s
    846:09
    Combat Shield
    Combat Shield
    100
    Minerals
    100
    Gas
    79s
    Increases Marine HP from 45 to 55.
    Combat Shield
    100
    Minerals
    100
    Gas
    79s
    866:13
    Marauder
    Marauder
    100
    Minerals
    25
    Gas
    21s
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Marauder
    100
    Minerals
    25
    Gas
    21s
    896:24
    Command Center
    Command Center
    400
    Minerals
    71s
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command Center
    400
    Minerals
    71s
    846:27
    Marauder
    Marauder
    100
    Minerals
    25
    Gas
    21s
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Marauder x2
    200
    Minerals
    50
    Gas
    21s
    856:36
    Medivac
    Medivac
    100
    Minerals
    100
    Gas
    30s
    A dropship that can heal biological units.
    Medivac x2
    200
    Minerals
    200
    Gas
    30s
    946:42
    Widow Mine
    Widow Mine
    75
    Minerals
    25
    Gas
    21s
    A burrowing mine that fires a powerful missile at enemies.
    Widow Mine x2
    150
    Minerals
    50
    Gas
    21s
    996:49
    Marauder
    Marauder
    100
    Minerals
    25
    Gas
    21s
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Marauder x2
    200
    Minerals
    50
    Gas
    21s
    1057:08
    Barracks
    Barracks
    150
    Minerals
    46s
    Produces terran infantry units.
    Barracks x2
    300
    Minerals
    46s
    1057:11
    Marauder
    Marauder
    100
    Minerals
    25
    Gas
    21s
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Marauder
    100
    Minerals
    25
    Gas
    21s
    1087:19
    Viking
    Viking
    150
    Minerals
    75
    Gas
    30s
    A versatile fighter that can transform between an air superiority fighter and a ground assault walker.
    Viking x2
    300
    Minerals
    150
    Gas
    30s
    1127:24
    Marauder
    Marauder
    100
    Minerals
    25
    Gas
    21s
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Marauder
    100
    Minerals
    25
    Gas
    21s
    1127:26
    Concussive Shells
    Concussive Shells
    50
    Minerals
    50
    Gas
    43s
    Marauder attacks slow enemy movement speed.
    Concussive Shells
    50
    Minerals
    50
    Gas
    43s
    1147:33
    Marauder
    Marauder
    100
    Minerals
    25
    Gas
    21s
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Marauder,Widow Mine x2
    250
    Minerals
    75
    Gas
    21s
    1217:51
    Infantry Armor Level 1
    Infantry Armor Level 1
    Increases armor for terran infantry units.
    Terran Infantry Armor Level 1
    100
    Minerals
    100
    Gas
    114s
    1267:58
    Medivac
    Medivac
    100
    Minerals
    100
    Gas
    30s
    A dropship that can heal biological units.
    Medivac x2
    200
    Minerals
    200
    Gas
    30s
    1267:59
    Barracks
    Barracks
    150
    Minerals
    46s
    Produces terran infantry units.
    Barracks Tech Lab
    50
    Minerals
    25
    Gas
    18s
    1268:00
    Barracks
    Barracks
    150
    Minerals
    46s
    Produces terran infantry units.
    Barracks Reactor
    50
    Minerals
    50
    Gas
    36s
    1268:05
    Orbital Command
    Orbital Command
    150
    Minerals
    25s
    This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
    Orbital Command
    150
    Minerals
    25s
    1358:18
    Widow Mine
    Widow Mine
    75
    Minerals
    25
    Gas
    21s
    A burrowing mine that fires a powerful missile at enemies.
    Widow Mine x2
    150
    Minerals
    50
    Gas
    21s
    1478:36
    Viking
    Viking
    150
    Minerals
    75
    Gas
    30s
    A versatile fighter that can transform between an air superiority fighter and a ground assault walker.
    Viking x2
    300
    Minerals
    150
    Gas
    30s
    1608:50
    Widow Mine
    Widow Mine
    75
    Minerals
    25
    Gas
    21s
    A burrowing mine that fires a powerful missile at enemies.
    Widow Mine x2
    150
    Minerals
    50
    Gas
    21s
    1679:02
    Armory
    Armory
    150
    Minerals
    100
    Gas
    46s
    Upgrades mechanical units.
    Armory
    150
    Minerals
    100
    Gas
    46s
    1679:03
    Engineering Bay
    Engineering Bay
    125
    Minerals
    25s
    Upgrades infantry and buildings.
    Engineering Bay
    125
    Minerals
    25s
    1679:08
    Viking
    Viking
    150
    Minerals
    75
    Gas
    30s
    A versatile fighter that can transform between an air superiority fighter and a ground assault walker.
    Viking
    150
    Minerals
    75
    Gas
    30s
    1739:24
    Viking
    Viking
    150
    Minerals
    75
    Gas
    30s
    A versatile fighter that can transform between an air superiority fighter and a ground assault walker.
    Refinery x2,Viking
    300
    Minerals
    75
    Gas
    30s
    1759:28
    Bunker
    Bunker
    100
    Minerals
    29s
    Provides protection for terran infantry.
    Bunker
    100
    Minerals
    29s
    1839:38
    Viking
    Viking
    150
    Minerals
    75
    Gas
    30s
    A versatile fighter that can transform between an air superiority fighter and a ground assault walker.
    Viking
    150
    Minerals
    75
    Gas
    30s
    1839:43
    Widow Mine
    Widow Mine
    75
    Minerals
    25
    Gas
    21s
    A burrowing mine that fires a powerful missile at enemies.
    Widow Mine x2
    150
    Minerals
    50
    Gas
    21s
    1899:48
    Missile Turret
    Missile Turret
    100
    Minerals
    18s
    Anti-air turret that fires two missiles at a time.
    Missile Turret x2
    200
    Minerals
    18s
    1899:54
    Viking
    Viking
    150
    Minerals
    75
    Gas
    30s
    A versatile fighter that can transform between an air superiority fighter and a ground assault walker.
    Viking
    150
    Minerals
    75
    Gas
    30s
    17910:28
    Infantry Weapons Level 2
    Infantry Weapons Level 2
    Increases attack damage for terran infantry units.
    Terran Infantry Armor Level 2,Terran Infantry Weapons Level 2
    18110:37
    Command Center
    Command Center
    400
    Minerals
    71s
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command Center
    400
    Minerals
    71s
    18110:41
    Viking
    Viking
    150
    Minerals
    75
    Gas
    30s
    A versatile fighter that can transform between an air superiority fighter and a ground assault walker.
    Viking x2
    300
    Minerals
    150
    Gas
    30s
    19110:58
    Ghost Academy
    Ghost Academy
    150
    Minerals
    50
    Gas
    29s
    This structure enables ghosts to be produced and provides researches for them. In addition, it stores nuclear missiles for launch.
    Ghost Academy
    150
    Minerals
    50
    Gas
    29s
    19711:12Terran Ship Weapons Level 1
    19911:25
    Missile Turret
    Missile Turret
    100
    Minerals
    18s
    Anti-air turret that fires two missiles at a time.
    Missile Turret x2
    200
    Minerals
    18s
    19911:27
    Ghost
    Ghost
    150
    Minerals
    125
    Gas
    29s
    Stealth specialist with access to several powerful and different abilities than in StarCraft I.
    Ghost
    150
    Minerals
    125
    Gas
    29s
    19811:45
    Barracks
    Barracks
    150
    Minerals
    46s
    Produces terran infantry units.
    Barracks x3
    450
    Minerals
    46s
    19811:46
    Sensor Tower
    Sensor Tower
    125
    Minerals
    100
    Gas
    18s
    Can sense enemy units through the fog of war.
    Sensor Tower
    125
    Minerals
    100
    Gas
    18s
    19811:50
    Medivac
    Medivac
    100
    Minerals
    100
    Gas
    30s
    A dropship that can heal biological units.
    Medivac
    100
    Minerals
    100
    Gas
    30s
    20011:58Personal Cloaking
    20012:04
    Starport
    Starport
    150
    Minerals
    100
    Gas
    36s
    Produces terran air units.
    Starport
    150
    Minerals
    100
    Gas
    36s
    20012:14
    Planetary Fortress
    Planetary Fortress
    150
    Minerals
    150
    Gas
    36s
    This immobile upgrade of the command center grants it weapons to attack enemy ground units and a large boost to armor.
    Planetary Fortress
    150
    Minerals
    150
    Gas
    36s
    19812:26
    Medivac
    Medivac
    100
    Minerals
    100
    Gas
    30s
    A dropship that can heal biological units.
    Medivac x2
    200
    Minerals
    200
    Gas
    30s
    20012:40
    Command Center
    Command Center
    400
    Minerals
    71s
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command Center
    400
    Minerals
    71s
    19712:45
    Medivac
    Medivac
    100
    Minerals
    100
    Gas
    30s
    A dropship that can heal biological units.
    Medivac
    100
    Minerals
    100
    Gas
    30s
    19412:53
    Barracks
    Barracks
    150
    Minerals
    46s
    Produces terran infantry units.
    Barracks Tech Lab x3
    150
    Minerals
    75
    Gas
    18s
    18712:58
    Medivac
    Medivac
    100
    Minerals
    100
    Gas
    30s
    A dropship that can heal biological units.
    Medivac
    100
    Minerals
    100
    Gas
    30s
    18213:13
    Ghost
    Ghost
    150
    Minerals
    125
    Gas
    29s
    Stealth specialist with access to several powerful and different abilities than in StarCraft I.
    Ghost
    150
    Minerals
    125
    Gas
    29s
    18213:15
    Missile Turret
    Missile Turret
    100
    Minerals
    18s
    Anti-air turret that fires two missiles at a time.
    Terran Ship Weapons Level 2,Terran Infantry Armor Level 3,Terran Infantry Weapons Level 3,Missile Turret
    100
    Minerals
    18s
    19313:26
    Refinery
    Refinery
    75
    Minerals
    21s
    Refines vespene gas for collection by SCVs.
    Refinery x2
    150
    Minerals
    21s
    19913:30
    Fusion Core
    Fusion Core
    150
    Minerals
    150
    Gas
    46s
    Formerly known as the anti-matter core[13] and the deep space relay, this structure allows production of battlecruisers and provides researches for them.
    Fusion Core
    150
    Minerals
    150
    Gas
    46s
    19913:54
    Ghost
    Ghost
    150
    Minerals
    125
    Gas
    29s
    Stealth specialist with access to several powerful and different abilities than in StarCraft I.
    Ghost
    150
    Minerals
    125
    Gas
    29s
    19313:58
    Liberator
    Liberator
    150
    Minerals
    150
    Gas
    43s
    An air unit with a powerful anti-ground zone control attack.
    Liberator x2
    300
    Minerals
    300
    Gas
    43s
    19514:12
    Liberator
    Liberator
    150
    Minerals
    150
    Gas
    43s
    An air unit with a powerful anti-ground zone control attack.
    Liberator
    150
    Minerals
    150
    Gas
    43s
    19814:18Advanced Ballistics
    19814:19
    Command Center
    Command Center
    400
    Minerals
    71s
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command Center
    400
    Minerals
    71s
    19714:27
    Liberator
    Liberator
    150
    Minerals
    150
    Gas
    43s
    An air unit with a powerful anti-ground zone control attack.
    Liberator
    150
    Minerals
    150
    Gas
    43s
    19114:31
    Missile Turret
    Missile Turret
    100
    Minerals
    18s
    Anti-air turret that fires two missiles at a time.
    Missile Turret
    100
    Minerals
    18s
    19114:32
    Sensor Tower
    Sensor Tower
    125
    Minerals
    100
    Gas
    18s
    Can sense enemy units through the fog of war.
    Sensor Tower
    125
    Minerals
    100
    Gas
    18s
    19114:37
    Planetary Fortress
    Planetary Fortress
    150
    Minerals
    150
    Gas
    36s
    This immobile upgrade of the command center grants it weapons to attack enemy ground units and a large boost to armor.
    Planetary Fortress
    150
    Minerals
    150
    Gas
    36s
    19314:41
    Liberator
    Liberator
    150
    Minerals
    150
    Gas
    43s
    An air unit with a powerful anti-ground zone control attack.
    Liberator x2
    300
    Minerals
    300
    Gas
    43s
    20014:54
    Starport
    Starport
    150
    Minerals
    100
    Gas
    36s
    Produces terran air units.
    Starport
    150
    Minerals
    100
    Gas
    36s
    19815:16
    Ghost
    Ghost
    150
    Minerals
    125
    Gas
    29s
    Stealth specialist with access to several powerful and different abilities than in StarCraft I.
    Ghost
    150
    Minerals
    125
    Gas
    29s
    19815:18Nuke
    19815:19
    Liberator
    Liberator
    150
    Minerals
    150
    Gas
    43s
    An air unit with a powerful anti-ground zone control attack.
    Liberator
    150
    Minerals
    150
    Gas
    43s
    20015:24
    Command Center
    Command Center
    400
    Minerals
    71s
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command Center
    400
    Minerals
    71s
    19815:30
    Reactor
    Reactor
    50
    Minerals
    50
    Gas
    36s
    Doubles the number of units produced from the building to which it is attached (for instance, adding one to a barracks will enable it to create two marines at the same time).
    Caduceus Reactor
    19815:33
    Orbital Command
    Orbital Command
    150
    Minerals
    25s
    This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
    Orbital Command
    150
    Minerals
    25s
    19715:41
    Refinery
    Refinery
    75
    Minerals
    21s
    Refines vespene gas for collection by SCVs.
    Refinery
    75
    Minerals
    21s
    19715:42
    Liberator
    Liberator
    150
    Minerals
    150
    Gas
    43s
    An air unit with a powerful anti-ground zone control attack.
    Liberator
    150
    Minerals
    150
    Gas
    43s
    19616:13
    Ghost
    Ghost
    150
    Minerals
    125
    Gas
    29s
    Stealth specialist with access to several powerful and different abilities than in StarCraft I.
    Ghost
    150
    Minerals
    125
    Gas
    29s
    19616:16
    Liberator
    Liberator
    150
    Minerals
    150
    Gas
    43s
    An air unit with a powerful anti-ground zone control attack.
    Liberator
    150
    Minerals
    150
    Gas
    43s
    20016:23
    Starport
    Starport
    150
    Minerals
    100
    Gas
    36s
    Produces terran air units.
    Starport Reactor
    50
    Minerals
    50
    Gas
    36s
    20016:29
    Liberator
    Liberator
    150
    Minerals
    150
    Gas
    43s
    An air unit with a powerful anti-ground zone control attack.
    Liberator
    150
    Minerals
    150
    Gas
    43s
    19316:36
    Ghost
    Ghost
    150
    Minerals
    125
    Gas
    29s
    Stealth specialist with access to several powerful and different abilities than in StarCraft I.
    Ghost x2
    300
    Minerals
    250
    Gas
    29s
    18117:00
    Orbital Command
    Orbital Command
    150
    Minerals
    25s
    This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
    Orbital Command
    150
    Minerals
    25s
    19217:14
    Ghost
    Ghost
    150
    Minerals
    125
    Gas
    29s
    Stealth specialist with access to several powerful and different abilities than in StarCraft I.
    Ghost
    150
    Minerals
    125
    Gas
    29s

    Transitions

    Transition macro