Clem 3reapers 2hellions TvP
IntermediateTvPEconomic
Play Style
Imported from Spawning Tool
Strategic Goals
Counters
- No specific counters listed.
Weaknesses
- No specific weaknesses listed.
Build Order Steps
| Supply | Time | Action | Cost | Notes |
|---|---|---|---|---|
| 12 | 0:00 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 100 ![]() | — |
| 14 | 0:16 | ![]() Supply Depot 100 ![]() Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | 100 ![]() | — |
| 14 | 0:24 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 100 ![]() | — |
| 15 | 0:39 | ![]() Barracks 150 ![]() Produces terran infantry units. | 150 ![]() | — |
| 16 | 0:43 | ![]() Refinery 75 ![]() Refines vespene gas for collection by SCVs. | 75 ![]() | — |
| 16 | 0:50 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 16 | 0:52 | ![]() Refinery 75 ![]() Refines vespene gas for collection by SCVs. | 75 ![]() | — |
| 17 | 1:02 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 100 ![]() | — |
| 18 | 1:18 | ![]() Supply Depot 100 ![]() Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | 100 ![]() | — |
| 19 | 1:27 | ![]() Reaper 50 ![]() ![]() Exceptionally fast infantry that uses dual pistols, can jet pack up and down ledges and uses explosives against buildings. | 200 ![]() ![]() | — |
| 20 | 1:41 | ![]() Factory 150 ![]() ![]() Produces terran vehicle units. | 150 ![]() ![]() | — |
| 20 | 1:53 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 22 | 2:03 | ![]() Barracks 150 ![]() Produces terran infantry units. | 50 ![]() ![]() | — |
| 22 | 2:05 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 22 | 2:17 | ![]() Command Center 400 ![]() Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | 400 ![]() | — |
| 22 | 2:20 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 23 | 2:26 | ![]() Hellion 100 ![]() A fast raider with a flamethrower that damages all enemy units in a line. | 100 ![]() | — |
| 25 | 2:37 | ![]() Supply Depot 100 ![]() Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | 100 ![]() | — |
| 26 | 2:38 | ![]() Reaper 50 ![]() ![]() Exceptionally fast infantry that uses dual pistols, can jet pack up and down ledges and uses explosives against buildings. | 100 ![]() ![]() | — |
| 28 | 2:47 | ![]() Hellion 100 ![]() A fast raider with a flamethrower that damages all enemy units in a line. | 100 ![]() | — |
| 31 | 2:55 | ![]() Starport 150 ![]() ![]() Produces terran air units. | 150 ![]() ![]() | — |
| 32 | 3:10 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 50 ![]() | — |
| 32 | 3:12 | ![]() Factory 150 ![]() ![]() Produces terran vehicle units. | 50 ![]() ![]() | — |
| 34 | 3:25 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 100 ![]() | — |
| 36 | 3:30 | ![]() Cyclone 150 ![]() ![]() A mobile missile battery that can lock onto targets and fire while moving. | 150 ![]() ![]() | — |
| 40 | 3:37 | ![]() Medivac 100 ![]() ![]() A dropship that can heal biological units. | 100 ![]() ![]() | — |
| 43 | 3:45 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 100 ![]() | — |
| 46 | 3:50 | ![]() Orbital Command 150 ![]() This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | 150 ![]() | — |
| 44 | 3:58 | ![]() Barracks 150 ![]() Produces terran infantry units. | 150 ![]() | — |
| 44 | 3:59 | ![]() Supply Depot 100 ![]() Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | 100 ![]() | — |
| 45 | 4:04 | ![]() Siege Tank 150 ![]() ![]() A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | 150 ![]() ![]() | — |
| 48 | 4:11 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 100 ![]() | — |
| 52 | 4:17 | ![]() Bunker 100 ![]() Provides protection for terran infantry. | 100 ![]() | — |
| 52 | 4:19 | ![]() Starport 150 ![]() ![]() Produces terran air units. | 50 ![]() ![]() | — |
| 53 | 4:25 | ![]() Supply Depot 100 ![]() Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | 100 ![]() | — |
| 53 | 4:30 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 100 ![]() | — |
| 56 | 4:36 | ![]() Siege Tank 150 ![]() ![]() A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | 150 ![]() ![]() | — |
| 61 | 4:47 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 50 ![]() | — |
| 66 | 4:56 | ![]() Refinery 75 ![]() Refines vespene gas for collection by SCVs. | 75 ![]() | — |
| 66 | 5:01 | ![]() Barracks 150 ![]() Produces terran infantry units. | 150 ![]() | — |
| 70 | 5:18 | ![]() Raven 100 ![]() ![]() A support caster with detection and various utility abilities. | 225 ![]() ![]() | — |
| 75 | 5:30 | ![]() Refinery 75 ![]() Refines vespene gas for collection by SCVs. | 75 ![]() | — |
| 78 | 5:38 | ![]() Marauder 100 ![]() ![]() The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | 200 ![]() ![]() | — |
| 80 | 5:56 | ![]() Infantry Weapons Level 1 Increases attack damage for terran infantry units. | 100 ![]() ![]() | — |
| 81 | 6:00 | ![]() Starport 150 ![]() ![]() Produces terran air units. | 50 ![]() ![]() | — |
| 81 | 6:02 | ![]() Marauder 100 ![]() ![]() The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | 150 ![]() ![]() | — |
| 84 | 6:09 | ![]() Combat Shield 100 ![]() ![]() Increases Marine HP from 45 to 55. | 100 ![]() ![]() | — |
| 86 | 6:13 | ![]() Marauder 100 ![]() ![]() The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | 100 ![]() ![]() | — |
| 89 | 6:24 | ![]() Command Center 400 ![]() Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | 400 ![]() | — |
| 84 | 6:27 | ![]() Marauder 100 ![]() ![]() The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | 200 ![]() ![]() | — |
| 85 | 6:36 | ![]() Medivac 100 ![]() ![]() A dropship that can heal biological units. | 200 ![]() ![]() | — |
| 94 | 6:42 | ![]() Widow Mine 75 ![]() ![]() A burrowing mine that fires a powerful missile at enemies. | 150 ![]() ![]() | — |
| 99 | 6:49 | ![]() Marauder 100 ![]() ![]() The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | 200 ![]() ![]() | — |
| 105 | 7:08 | ![]() Barracks 150 ![]() Produces terran infantry units. | 300 ![]() | — |
| 105 | 7:11 | ![]() Marauder 100 ![]() ![]() The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | 100 ![]() ![]() | — |
| 108 | 7:19 | ![]() Viking 150 ![]() ![]() A versatile fighter that can transform between an air superiority fighter and a ground assault walker. | 300 ![]() ![]() | — |
| 112 | 7:24 | ![]() Marauder 100 ![]() ![]() The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | 100 ![]() ![]() | — |
| 112 | 7:26 | ![]() Concussive Shells 50 ![]() ![]() Marauder attacks slow enemy movement speed. | 50 ![]() ![]() | — |
| 114 | 7:33 | ![]() Marauder 100 ![]() ![]() The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | 250 ![]() ![]() | — |
| 121 | 7:51 | ![]() Infantry Armor Level 1 Increases armor for terran infantry units. | 100 ![]() ![]() | — |
| 126 | 7:58 | ![]() Medivac 100 ![]() ![]() A dropship that can heal biological units. | 200 ![]() ![]() | — |
| 126 | 7:59 | ![]() Barracks 150 ![]() Produces terran infantry units. | 50 ![]() ![]() | — |
| 126 | 8:00 | ![]() Barracks 150 ![]() Produces terran infantry units. | 50 ![]() ![]() | — |
| 126 | 8:05 | ![]() Orbital Command 150 ![]() This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | 150 ![]() | — |
| 135 | 8:18 | ![]() Widow Mine 75 ![]() ![]() A burrowing mine that fires a powerful missile at enemies. | 150 ![]() ![]() | — |
| 147 | 8:36 | ![]() Viking 150 ![]() ![]() A versatile fighter that can transform between an air superiority fighter and a ground assault walker. | 300 ![]() ![]() | — |
| 160 | 8:50 | ![]() Widow Mine 75 ![]() ![]() A burrowing mine that fires a powerful missile at enemies. | 150 ![]() ![]() | — |
| 167 | 9:02 | ![]() Armory 150 ![]() ![]() Upgrades mechanical units. | 150 ![]() ![]() | — |
| 167 | 9:03 | ![]() Engineering Bay 125 ![]() Upgrades infantry and buildings. | 125 ![]() | — |
| 167 | 9:08 | ![]() Viking 150 ![]() ![]() A versatile fighter that can transform between an air superiority fighter and a ground assault walker. | 150 ![]() ![]() | — |
| 173 | 9:24 | ![]() Viking 150 ![]() ![]() A versatile fighter that can transform between an air superiority fighter and a ground assault walker. | 300 ![]() ![]() | — |
| 175 | 9:28 | ![]() Bunker 100 ![]() Provides protection for terran infantry. | 100 ![]() | — |
| 183 | 9:38 | ![]() Viking 150 ![]() ![]() A versatile fighter that can transform between an air superiority fighter and a ground assault walker. | 150 ![]() ![]() | — |
| 183 | 9:43 | ![]() Widow Mine 75 ![]() ![]() A burrowing mine that fires a powerful missile at enemies. | 150 ![]() ![]() | — |
| 189 | 9:48 | ![]() Missile Turret 100 ![]() Anti-air turret that fires two missiles at a time. | 200 ![]() | — |
| 189 | 9:54 | ![]() Viking 150 ![]() ![]() A versatile fighter that can transform between an air superiority fighter and a ground assault walker. | 150 ![]() ![]() | — |
| 179 | 10:28 | ![]() Infantry Weapons Level 2 Increases attack damage for terran infantry units. | — | |
| 181 | 10:37 | ![]() Command Center 400 ![]() Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | 400 ![]() | — |
| 181 | 10:41 | ![]() Viking 150 ![]() ![]() A versatile fighter that can transform between an air superiority fighter and a ground assault walker. | 300 ![]() ![]() | — |
| 191 | 10:58 | ![]() Ghost Academy 150 ![]() ![]() This structure enables ghosts to be produced and provides researches for them. In addition, it stores nuclear missiles for launch. | 150 ![]() ![]() | — |
| 197 | 11:12 | Terran Ship Weapons Level 1 | — | |
| 199 | 11:25 | ![]() Missile Turret 100 ![]() Anti-air turret that fires two missiles at a time. | 200 ![]() | — |
| 199 | 11:27 | ![]() Ghost 150 ![]() ![]() Stealth specialist with access to several powerful and different abilities than in StarCraft I. | 150 ![]() ![]() | — |
| 198 | 11:45 | ![]() Barracks 150 ![]() Produces terran infantry units. | 450 ![]() | — |
| 198 | 11:46 | ![]() Sensor Tower 125 ![]() ![]() Can sense enemy units through the fog of war. | 125 ![]() ![]() | — |
| 198 | 11:50 | ![]() Medivac 100 ![]() ![]() A dropship that can heal biological units. | 100 ![]() ![]() | — |
| 200 | 11:58 | Personal Cloaking | — | |
| 200 | 12:04 | ![]() Starport 150 ![]() ![]() Produces terran air units. | 150 ![]() ![]() | — |
| 200 | 12:14 | ![]() Planetary Fortress 150 ![]() ![]() This immobile upgrade of the command center grants it weapons to attack enemy ground units and a large boost to armor. | 150 ![]() ![]() | — |
| 198 | 12:26 | ![]() Medivac 100 ![]() ![]() A dropship that can heal biological units. | 200 ![]() ![]() | — |
| 200 | 12:40 | ![]() Command Center 400 ![]() Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | 400 ![]() | — |
| 197 | 12:45 | ![]() Medivac 100 ![]() ![]() A dropship that can heal biological units. | 100 ![]() ![]() | — |
| 194 | 12:53 | ![]() Barracks 150 ![]() Produces terran infantry units. | 150 ![]() ![]() | — |
| 187 | 12:58 | ![]() Medivac 100 ![]() ![]() A dropship that can heal biological units. | 100 ![]() ![]() | — |
| 182 | 13:13 | ![]() Ghost 150 ![]() ![]() Stealth specialist with access to several powerful and different abilities than in StarCraft I. | 150 ![]() ![]() | — |
| 182 | 13:15 | ![]() Missile Turret 100 ![]() Anti-air turret that fires two missiles at a time. | 100 ![]() | — |
| 193 | 13:26 | ![]() Refinery 75 ![]() Refines vespene gas for collection by SCVs. | 150 ![]() | — |
| 199 | 13:30 | ![]() Fusion Core 150 ![]() ![]() Formerly known as the anti-matter core[13] and the deep space relay, this structure allows production of battlecruisers and provides researches for them. | 150 ![]() ![]() | — |
| 199 | 13:54 | ![]() Ghost 150 ![]() ![]() Stealth specialist with access to several powerful and different abilities than in StarCraft I. | 150 ![]() ![]() | — |
| 193 | 13:58 | ![]() Liberator 150 ![]() ![]() An air unit with a powerful anti-ground zone control attack. | 300 ![]() ![]() | — |
| 195 | 14:12 | ![]() Liberator 150 ![]() ![]() An air unit with a powerful anti-ground zone control attack. | 150 ![]() ![]() | — |
| 198 | 14:18 | Advanced Ballistics | — | |
| 198 | 14:19 | ![]() Command Center 400 ![]() Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | 400 ![]() | — |
| 197 | 14:27 | ![]() Liberator 150 ![]() ![]() An air unit with a powerful anti-ground zone control attack. | 150 ![]() ![]() | — |
| 191 | 14:31 | ![]() Missile Turret 100 ![]() Anti-air turret that fires two missiles at a time. | 100 ![]() | — |
| 191 | 14:32 | ![]() Sensor Tower 125 ![]() ![]() Can sense enemy units through the fog of war. | 125 ![]() ![]() | — |
| 191 | 14:37 | ![]() Planetary Fortress 150 ![]() ![]() This immobile upgrade of the command center grants it weapons to attack enemy ground units and a large boost to armor. | 150 ![]() ![]() | — |
| 193 | 14:41 | ![]() Liberator 150 ![]() ![]() An air unit with a powerful anti-ground zone control attack. | 300 ![]() ![]() | — |
| 200 | 14:54 | ![]() Starport 150 ![]() ![]() Produces terran air units. | 150 ![]() ![]() | — |
| 198 | 15:16 | ![]() Ghost 150 ![]() ![]() Stealth specialist with access to several powerful and different abilities than in StarCraft I. | 150 ![]() ![]() | — |
| 198 | 15:18 | Nuke | — | |
| 198 | 15:19 | ![]() Liberator 150 ![]() ![]() An air unit with a powerful anti-ground zone control attack. | 150 ![]() ![]() | — |
| 200 | 15:24 | ![]() Command Center 400 ![]() Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | 400 ![]() | — |
| 198 | 15:30 | ![]() Reactor 50 ![]() ![]() Doubles the number of units produced from the building to which it is attached (for instance, adding one to a barracks will enable it to create two marines at the same time). | — | |
| 198 | 15:33 | ![]() Orbital Command 150 ![]() This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | 150 ![]() | — |
| 197 | 15:41 | ![]() Refinery 75 ![]() Refines vespene gas for collection by SCVs. | 75 ![]() | — |
| 197 | 15:42 | ![]() Liberator 150 ![]() ![]() An air unit with a powerful anti-ground zone control attack. | 150 ![]() ![]() | — |
| 196 | 16:13 | ![]() Ghost 150 ![]() ![]() Stealth specialist with access to several powerful and different abilities than in StarCraft I. | 150 ![]() ![]() | — |
| 196 | 16:16 | ![]() Liberator 150 ![]() ![]() An air unit with a powerful anti-ground zone control attack. | 150 ![]() ![]() | — |
| 200 | 16:23 | ![]() Starport 150 ![]() ![]() Produces terran air units. | 50 ![]() ![]() | — |
| 200 | 16:29 | ![]() Liberator 150 ![]() ![]() An air unit with a powerful anti-ground zone control attack. | 150 ![]() ![]() | — |
| 193 | 16:36 | ![]() Ghost 150 ![]() ![]() Stealth specialist with access to several powerful and different abilities than in StarCraft I. | 300 ![]() ![]() | — |
| 181 | 17:00 | ![]() Orbital Command 150 ![]() This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | 150 ![]() | — |
| 192 | 17:14 | ![]() Ghost 150 ![]() ![]() Stealth specialist with access to several powerful and different abilities than in StarCraft I. | 150 ![]() ![]() | — |
Transitions
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