Clem 3reapers 2hellions TvP
IntermediateTvPEconomic
Play Style
Imported from Spawning Tool
Strategic Goals
Counters
- No specific counters listed.
Weaknesses
- No specific weaknesses listed.
Build Order Steps
| Supply | Time | Action | Notes |
|---|---|---|---|
| 12 | 0:00 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 14 | 0:16 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 14 | 0:24 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 15 | 0:39 | ![]() Barracks Produces terran infantry units. | — |
| 16 | 0:43 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 16 | 0:50 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 16 | 0:52 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 17 | 1:02 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 18 | 1:18 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 19 | 1:27 | ![]() Reaper Exceptionally fast infantry that uses dual pistols, can jet pack up and down ledges and uses explosives against buildings. | — |
| 20 | 1:41 | ![]() Factory Produces terran vehicle units. | — |
| 20 | 1:53 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 22 | 2:03 | ![]() Barracks Produces terran infantry units. | — |
| 22 | 2:05 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 22 | 2:17 | ![]() Command Center Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | — |
| 22 | 2:20 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 23 | 2:26 | ![]() Hellion A fast raider with a flamethrower that damages all enemy units in a line. | — |
| 25 | 2:37 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 26 | 2:38 | ![]() Reaper Exceptionally fast infantry that uses dual pistols, can jet pack up and down ledges and uses explosives against buildings. | — |
| 28 | 2:47 | ![]() Hellion A fast raider with a flamethrower that damages all enemy units in a line. | — |
| 31 | 2:55 | ![]() Starport Produces terran air units. | — |
| 32 | 3:10 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 32 | 3:12 | ![]() Factory Produces terran vehicle units. | — |
| 34 | 3:25 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 36 | 3:30 | ![]() Cyclone A mobile missile battery that can lock onto targets and fire while moving. | — |
| 40 | 3:37 | ![]() Medivac A dropship that can heal biological units. | — |
| 43 | 3:45 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 46 | 3:50 | ![]() Orbital Command This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | — |
| 44 | 3:58 | ![]() Barracks Produces terran infantry units. | — |
| 44 | 3:59 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 45 | 4:04 | ![]() Siege Tank A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | — |
| 48 | 4:11 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 52 | 4:17 | ![]() Bunker Provides protection for terran infantry. | — |
| 52 | 4:19 | ![]() Starport Produces terran air units. | — |
| 53 | 4:25 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 53 | 4:30 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 56 | 4:36 | ![]() Siege Tank A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | — |
| 61 | 4:47 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 66 | 4:56 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 66 | 5:01 | ![]() Barracks Produces terran infantry units. | — |
| 70 | 5:18 | ![]() Raven A support caster with detection and various utility abilities. | — |
| 75 | 5:30 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 78 | 5:38 | ![]() Marauder The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | — |
| 80 | 5:56 | ![]() Infantry Weapons Level 1 Increases attack damage for terran infantry units. | — |
| 81 | 6:00 | ![]() Starport Produces terran air units. | — |
| 81 | 6:02 | ![]() Marauder The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | — |
| 84 | 6:09 | ![]() Combat Shield Increases Marine HP from 45 to 55. | — |
| 86 | 6:13 | ![]() Marauder The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | — |
| 89 | 6:24 | ![]() Command Center Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | — |
| 84 | 6:27 | ![]() Marauder The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | — |
| 85 | 6:36 | ![]() Medivac A dropship that can heal biological units. | — |
| 94 | 6:42 | ![]() Widow Mine A burrowing mine that fires a powerful missile at enemies. | — |
| 99 | 6:49 | ![]() Marauder The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | — |
| 105 | 7:08 | ![]() Barracks Produces terran infantry units. | — |
| 105 | 7:11 | ![]() Marauder The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | — |
| 108 | 7:19 | ![]() Viking A versatile fighter that can transform between an air superiority fighter and a ground assault walker. | — |
| 112 | 7:24 | ![]() Marauder The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | — |
| 112 | 7:26 | ![]() Concussive Shells Marauder attacks slow enemy movement speed. | — |
| 114 | 7:33 | ![]() Marauder The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | — |
| 121 | 7:51 | ![]() Infantry Armor Level 1 Increases armor for terran infantry units. | — |
| 126 | 7:58 | ![]() Medivac A dropship that can heal biological units. | — |
| 126 | 7:59 | ![]() Barracks Produces terran infantry units. | — |
| 126 | 8:00 | ![]() Barracks Produces terran infantry units. | — |
| 126 | 8:05 | ![]() Orbital Command This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | — |
| 135 | 8:18 | ![]() Widow Mine A burrowing mine that fires a powerful missile at enemies. | — |
| 147 | 8:36 | ![]() Viking A versatile fighter that can transform between an air superiority fighter and a ground assault walker. | — |
| 160 | 8:50 | ![]() Widow Mine A burrowing mine that fires a powerful missile at enemies. | — |
| 167 | 9:02 | ![]() Armory Upgrades mechanical units. | — |
| 167 | 9:03 | ![]() Engineering Bay Upgrades infantry and buildings. | — |
| 167 | 9:08 | ![]() Viking A versatile fighter that can transform between an air superiority fighter and a ground assault walker. | — |
| 173 | 9:24 | ![]() Viking A versatile fighter that can transform between an air superiority fighter and a ground assault walker. | — |
| 175 | 9:28 | ![]() Bunker Provides protection for terran infantry. | — |
| 183 | 9:38 | ![]() Viking A versatile fighter that can transform between an air superiority fighter and a ground assault walker. | — |
| 183 | 9:43 | ![]() Widow Mine A burrowing mine that fires a powerful missile at enemies. | — |
| 189 | 9:48 | ![]() Missile Turret Anti-air turret that fires two missiles at a time. | — |
| 189 | 9:54 | ![]() Viking A versatile fighter that can transform between an air superiority fighter and a ground assault walker. | — |
| 179 | 10:28 | ![]() Infantry Weapons Level 2 Increases attack damage for terran infantry units. | — |
| 181 | 10:37 | ![]() Command Center Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | — |
| 181 | 10:41 | ![]() Viking A versatile fighter that can transform between an air superiority fighter and a ground assault walker. | — |
| 191 | 10:58 | ![]() Ghost Academy This structure enables ghosts to be produced and provides researches for them. In addition, it stores nuclear missiles for launch. | — |
| 197 | 11:12 | Terran Ship Weapons Level 1 | — |
| 199 | 11:25 | ![]() Missile Turret Anti-air turret that fires two missiles at a time. | — |
| 199 | 11:27 | ![]() Ghost Stealth specialist with access to several powerful and different abilities than in StarCraft I. | — |
| 198 | 11:45 | ![]() Barracks Produces terran infantry units. | — |
| 198 | 11:46 | ![]() Sensor Tower Can sense enemy units through the fog of war. | — |
| 198 | 11:50 | ![]() Medivac A dropship that can heal biological units. | — |
| 200 | 11:58 | Personal Cloaking | — |
| 200 | 12:04 | ![]() Starport Produces terran air units. | — |
| 200 | 12:14 | ![]() Planetary Fortress This immobile upgrade of the command center grants it weapons to attack enemy ground units and a large boost to armor. | — |
| 198 | 12:26 | ![]() Medivac A dropship that can heal biological units. | — |
| 200 | 12:40 | ![]() Command Center Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | — |
| 197 | 12:45 | ![]() Medivac A dropship that can heal biological units. | — |
| 194 | 12:53 | ![]() Barracks Produces terran infantry units. | — |
| 187 | 12:58 | ![]() Medivac A dropship that can heal biological units. | — |
| 182 | 13:13 | ![]() Ghost Stealth specialist with access to several powerful and different abilities than in StarCraft I. | — |
| 182 | 13:15 | ![]() Missile Turret Anti-air turret that fires two missiles at a time. | — |
| 193 | 13:26 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 199 | 13:30 | ![]() Fusion Core Formerly known as the anti-matter core[13] and the deep space relay, this structure allows production of battlecruisers and provides researches for them. | — |
| 199 | 13:54 | ![]() Ghost Stealth specialist with access to several powerful and different abilities than in StarCraft I. | — |
| 193 | 13:58 | ![]() Liberator An air unit with a powerful anti-ground zone control attack. | — |
| 195 | 14:12 | ![]() Liberator An air unit with a powerful anti-ground zone control attack. | — |
| 198 | 14:18 | Advanced Ballistics | — |
| 198 | 14:19 | ![]() Command Center Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | — |
| 197 | 14:27 | ![]() Liberator An air unit with a powerful anti-ground zone control attack. | — |
| 191 | 14:31 | ![]() Missile Turret Anti-air turret that fires two missiles at a time. | — |
| 191 | 14:32 | ![]() Sensor Tower Can sense enemy units through the fog of war. | — |
| 191 | 14:37 | ![]() Planetary Fortress This immobile upgrade of the command center grants it weapons to attack enemy ground units and a large boost to armor. | — |
| 193 | 14:41 | ![]() Liberator An air unit with a powerful anti-ground zone control attack. | — |
| 200 | 14:54 | ![]() Starport Produces terran air units. | — |
| 198 | 15:16 | ![]() Ghost Stealth specialist with access to several powerful and different abilities than in StarCraft I. | — |
| 198 | 15:18 | Nuke | — |
| 198 | 15:19 | ![]() Liberator An air unit with a powerful anti-ground zone control attack. | — |
| 200 | 15:24 | ![]() Command Center Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | — |
| 198 | 15:30 | ![]() Reactor Doubles the number of units produced from the building to which it is attached (for instance, adding one to a barracks will enable it to create two marines at the same time). | — |
| 198 | 15:33 | ![]() Orbital Command This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | — |
| 197 | 15:41 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 197 | 15:42 | ![]() Liberator An air unit with a powerful anti-ground zone control attack. | — |
| 196 | 16:13 | ![]() Ghost Stealth specialist with access to several powerful and different abilities than in StarCraft I. | — |
| 196 | 16:16 | ![]() Liberator An air unit with a powerful anti-ground zone control attack. | — |
| 200 | 16:23 | ![]() Starport Produces terran air units. | — |
| 200 | 16:29 | ![]() Liberator An air unit with a powerful anti-ground zone control attack. | — |
| 193 | 16:36 | ![]() Ghost Stealth specialist with access to several powerful and different abilities than in StarCraft I. | — |
| 181 | 17:00 | ![]() Orbital Command This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | — |
| 192 | 17:14 | ![]() Ghost Stealth specialist with access to several powerful and different abilities than in StarCraft I. | — |
Transitions
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