Clem 3reapers 2hellions TvP

IntermediateTvPEconomic

Play Style

Imported from Spawning Tool

Strategic Goals

    Counters

    • No specific counters listed.

    Weaknesses

    • No specific weaknesses listed.

    Build Order Steps

    SupplyTimeActionNotes
    120:00
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    140:16
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    140:24
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    150:39
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks
    160:43
    Refinery
    Refinery
    Refines vespene gas for collection by SCVs.
    Refinery
    160:50
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    160:52
    Refinery
    Refinery
    Refines vespene gas for collection by SCVs.
    Refinery
    171:02
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    181:18
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    191:27
    Reaper
    Reaper
    Exceptionally fast infantry that uses dual pistols, can jet pack up and down ledges and uses explosives against buildings.
    Reaper,Orbital Command
    201:41
    Factory
    Factory
    Produces terran vehicle units.
    Factory
    201:53
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    222:03
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks Reactor
    222:05
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    222:17
    Command Center
    Command Center
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command Center
    222:20
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    232:26
    Hellion
    Hellion
    A fast raider with a flamethrower that damages all enemy units in a line.
    Hellion
    252:37
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    262:38
    Reaper
    Reaper
    Exceptionally fast infantry that uses dual pistols, can jet pack up and down ledges and uses explosives against buildings.
    Reaper x2
    282:47
    Hellion
    Hellion
    A fast raider with a flamethrower that damages all enemy units in a line.
    Hellion
    312:55
    Starport
    Starport
    Produces terran air units.
    Starport
    323:10
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine
    323:12
    Factory
    Factory
    Produces terran vehicle units.
    Factory Tech Lab
    343:25
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    363:30
    Cyclone
    Cyclone
    A mobile missile battery that can lock onto targets and fire while moving.
    Cyclone
    403:37
    Medivac
    Medivac
    A dropship that can heal biological units.
    Medivac
    433:45
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    463:50
    Orbital Command
    Orbital Command
    This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
    Orbital Command
    443:58
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks
    443:59
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    454:04
    Siege Tank
    Siege Tank
    A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
    Siege Tank
    484:11
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    524:17
    Bunker
    Bunker
    Provides protection for terran infantry.
    Bunker
    524:19
    Starport
    Starport
    Produces terran air units.
    Starport Tech Lab
    534:25
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    534:30
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    564:36
    Siege Tank
    Siege Tank
    A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
    Siege Tank
    614:47
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine
    664:56
    Refinery
    Refinery
    Refines vespene gas for collection by SCVs.
    Refinery
    665:01
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks
    705:18
    Raven
    Raven
    A support caster with detection and various utility abilities.
    Raven,Engineering Bay
    755:30
    Refinery
    Refinery
    Refines vespene gas for collection by SCVs.
    Refinery
    785:38
    Marauder
    Marauder
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Stimpack,Marauder
    805:56
    Infantry Weapons Level 1
    Infantry Weapons Level 1
    Increases attack damage for terran infantry units.
    Terran Infantry Weapons Level 1
    816:00
    Starport
    Starport
    Produces terran air units.
    Starport Reactor
    816:02
    Marauder
    Marauder
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Marauder,Factory Reactor
    846:09
    Combat Shield
    Combat Shield
    Increases Marine HP from 45 to 55.
    Combat Shield
    866:13
    Marauder
    Marauder
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Marauder
    896:24
    Command Center
    Command Center
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command Center
    846:27
    Marauder
    Marauder
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Marauder x2
    856:36
    Medivac
    Medivac
    A dropship that can heal biological units.
    Medivac x2
    946:42
    Widow Mine
    Widow Mine
    A burrowing mine that fires a powerful missile at enemies.
    Widow Mine x2
    996:49
    Marauder
    Marauder
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Marauder x2
    1057:08
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks x2
    1057:11
    Marauder
    Marauder
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Marauder
    1087:19
    Viking
    Viking
    A versatile fighter that can transform between an air superiority fighter and a ground assault walker.
    Viking x2
    1127:24
    Marauder
    Marauder
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Marauder
    1127:26
    Concussive Shells
    Concussive Shells
    Marauder attacks slow enemy movement speed.
    Concussive Shells
    1147:33
    Marauder
    Marauder
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Marauder,Widow Mine x2
    1217:51
    Infantry Armor Level 1
    Infantry Armor Level 1
    Increases armor for terran infantry units.
    Terran Infantry Armor Level 1
    1267:58
    Medivac
    Medivac
    A dropship that can heal biological units.
    Medivac x2
    1267:59
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks Tech Lab
    1268:00
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks Reactor
    1268:05
    Orbital Command
    Orbital Command
    This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
    Orbital Command
    1358:18
    Widow Mine
    Widow Mine
    A burrowing mine that fires a powerful missile at enemies.
    Widow Mine x2
    1478:36
    Viking
    Viking
    A versatile fighter that can transform between an air superiority fighter and a ground assault walker.
    Viking x2
    1608:50
    Widow Mine
    Widow Mine
    A burrowing mine that fires a powerful missile at enemies.
    Widow Mine x2
    1679:02
    Armory
    Armory
    Upgrades mechanical units.
    Armory
    1679:03
    Engineering Bay
    Engineering Bay
    Upgrades infantry and buildings.
    Engineering Bay
    1679:08
    Viking
    Viking
    A versatile fighter that can transform between an air superiority fighter and a ground assault walker.
    Viking
    1739:24
    Viking
    Viking
    A versatile fighter that can transform between an air superiority fighter and a ground assault walker.
    Refinery x2,Viking
    1759:28
    Bunker
    Bunker
    Provides protection for terran infantry.
    Bunker
    1839:38
    Viking
    Viking
    A versatile fighter that can transform between an air superiority fighter and a ground assault walker.
    Viking
    1839:43
    Widow Mine
    Widow Mine
    A burrowing mine that fires a powerful missile at enemies.
    Widow Mine x2
    1899:48
    Missile Turret
    Missile Turret
    Anti-air turret that fires two missiles at a time.
    Missile Turret x2
    1899:54
    Viking
    Viking
    A versatile fighter that can transform between an air superiority fighter and a ground assault walker.
    Viking
    17910:28
    Infantry Weapons Level 2
    Infantry Weapons Level 2
    Increases attack damage for terran infantry units.
    Terran Infantry Armor Level 2,Terran Infantry Weapons Level 2
    18110:37
    Command Center
    Command Center
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command Center
    18110:41
    Viking
    Viking
    A versatile fighter that can transform between an air superiority fighter and a ground assault walker.
    Viking x2
    19110:58
    Ghost Academy
    Ghost Academy
    This structure enables ghosts to be produced and provides researches for them. In addition, it stores nuclear missiles for launch.
    Ghost Academy
    19711:12Terran Ship Weapons Level 1
    19911:25
    Missile Turret
    Missile Turret
    Anti-air turret that fires two missiles at a time.
    Missile Turret x2
    19911:27
    Ghost
    Ghost
    Stealth specialist with access to several powerful and different abilities than in StarCraft I.
    Ghost
    19811:45
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks x3
    19811:46
    Sensor Tower
    Sensor Tower
    Can sense enemy units through the fog of war.
    Sensor Tower
    19811:50
    Medivac
    Medivac
    A dropship that can heal biological units.
    Medivac
    20011:58Personal Cloaking
    20012:04
    Starport
    Starport
    Produces terran air units.
    Starport
    20012:14
    Planetary Fortress
    Planetary Fortress
    This immobile upgrade of the command center grants it weapons to attack enemy ground units and a large boost to armor.
    Planetary Fortress
    19812:26
    Medivac
    Medivac
    A dropship that can heal biological units.
    Medivac x2
    20012:40
    Command Center
    Command Center
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command Center
    19712:45
    Medivac
    Medivac
    A dropship that can heal biological units.
    Medivac
    19412:53
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks Tech Lab x3
    18712:58
    Medivac
    Medivac
    A dropship that can heal biological units.
    Medivac
    18213:13
    Ghost
    Ghost
    Stealth specialist with access to several powerful and different abilities than in StarCraft I.
    Ghost
    18213:15
    Missile Turret
    Missile Turret
    Anti-air turret that fires two missiles at a time.
    Terran Ship Weapons Level 2,Terran Infantry Armor Level 3,Terran Infantry Weapons Level 3,Missile Turret
    19313:26
    Refinery
    Refinery
    Refines vespene gas for collection by SCVs.
    Refinery x2
    19913:30
    Fusion Core
    Fusion Core
    Formerly known as the anti-matter core[13] and the deep space relay, this structure allows production of battlecruisers and provides researches for them.
    Fusion Core
    19913:54
    Ghost
    Ghost
    Stealth specialist with access to several powerful and different abilities than in StarCraft I.
    Ghost
    19313:58
    Liberator
    Liberator
    An air unit with a powerful anti-ground zone control attack.
    Liberator x2
    19514:12
    Liberator
    Liberator
    An air unit with a powerful anti-ground zone control attack.
    Liberator
    19814:18Advanced Ballistics
    19814:19
    Command Center
    Command Center
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command Center
    19714:27
    Liberator
    Liberator
    An air unit with a powerful anti-ground zone control attack.
    Liberator
    19114:31
    Missile Turret
    Missile Turret
    Anti-air turret that fires two missiles at a time.
    Missile Turret
    19114:32
    Sensor Tower
    Sensor Tower
    Can sense enemy units through the fog of war.
    Sensor Tower
    19114:37
    Planetary Fortress
    Planetary Fortress
    This immobile upgrade of the command center grants it weapons to attack enemy ground units and a large boost to armor.
    Planetary Fortress
    19314:41
    Liberator
    Liberator
    An air unit with a powerful anti-ground zone control attack.
    Liberator x2
    20014:54
    Starport
    Starport
    Produces terran air units.
    Starport
    19815:16
    Ghost
    Ghost
    Stealth specialist with access to several powerful and different abilities than in StarCraft I.
    Ghost
    19815:18Nuke
    19815:19
    Liberator
    Liberator
    An air unit with a powerful anti-ground zone control attack.
    Liberator
    20015:24
    Command Center
    Command Center
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command Center
    19815:30
    Reactor
    Reactor
    Doubles the number of units produced from the building to which it is attached (for instance, adding one to a barracks will enable it to create two marines at the same time).
    Caduceus Reactor
    19815:33
    Orbital Command
    Orbital Command
    This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
    Orbital Command
    19715:41
    Refinery
    Refinery
    Refines vespene gas for collection by SCVs.
    Refinery
    19715:42
    Liberator
    Liberator
    An air unit with a powerful anti-ground zone control attack.
    Liberator
    19616:13
    Ghost
    Ghost
    Stealth specialist with access to several powerful and different abilities than in StarCraft I.
    Ghost
    19616:16
    Liberator
    Liberator
    An air unit with a powerful anti-ground zone control attack.
    Liberator
    20016:23
    Starport
    Starport
    Produces terran air units.
    Starport Reactor
    20016:29
    Liberator
    Liberator
    An air unit with a powerful anti-ground zone control attack.
    Liberator
    19316:36
    Ghost
    Ghost
    Stealth specialist with access to several powerful and different abilities than in StarCraft I.
    Ghost x2
    18117:00
    Orbital Command
    Orbital Command
    This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
    Orbital Command
    19217:14
    Ghost
    Ghost
    Stealth specialist with access to several powerful and different abilities than in StarCraft I.
    Ghost

    Transitions

    Transition macro