Clem's Mine Drop into Bio Push

AdvancedTvPEconomic
By Clem • Patch 5.0.14
Watch Video Guide

Play Style

Clem's standard mine drop into bio push. This build focuses on early harassment with widow mine drops to disrupt the Protoss economy while transitioning into a strong bio push with upgrades.

Strategic Goals

  • Harass with widow mine drops
  • Delay Protoss tech and expansions
  • Build strong bio army with upgrades
  • Execute timing push before Protoss gets too strong

Counters

  • Fast tech Protoss
  • Greedy expansions

Weaknesses

  • Strong early Stalker defense
  • Disruptor tech

Build Order Steps

SupplyTimeActionCostNotes
120:00
SCV
SCV
50
Minerals
12s
The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
SCV x2
100
Minerals
12s
140:17
Supply Depot
Supply Depot
100
Minerals
21s
Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
Supply Depot
100
Minerals
21s
140:24
SCV
SCV
50
Minerals
12s
The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
SCV x2
100
Minerals
12s
150:40
Barracks
Barracks
150
Minerals
46s
Produces terran infantry units.
Barracks
150
Minerals
46s
160:44
Refinery
Refinery
75
Minerals
21s
Refines vespene gas for collection by SCVs.
Refinery
75
Minerals
21s
160:51
SCV
SCV
50
Minerals
12s
The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
SCV x3
150
Minerals
12s
191:27
Reaper
Reaper
50
Minerals
50
Gas
32s
Exceptionally fast infantry that uses dual pistols, can jet pack up and down ledges and uses explosives against buildings.
Orbital Command,Reaper
200
Minerals
50
Gas
32s
201:43
Command Center
Command Center
400
Minerals
71s
Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
Command Center
400
Minerals
71s
201:52
Supply Depot
Supply Depot
100
Minerals
21s
Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
Supply Depot
100
Minerals
21s
201:55
SCV
SCV
50
Minerals
12s
The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
SCV
50
Minerals
12s
201:59
Marine
Marine
50
Minerals
18s
The basic terran infantry, able to upgrade hit points with a shield.
Marine
50
Minerals
18s
222:07
SCV
SCV
50
Minerals
12s
The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
SCV
50
Minerals
12s
232:10
Factory
Factory
150
Minerals
100
Gas
43s
Produces terran vehicle units.
Factory
150
Minerals
100
Gas
43s
232:17
Bunker
Bunker
100
Minerals
29s
Provides protection for terran infantry.
Bunker
100
Minerals
29s
232:21
SCV
SCV
50
Minerals
12s
The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
SCV
50
Minerals
12s
242:23
Barracks
Barracks
150
Minerals
46s
Produces terran infantry units.
Barracks Reactor
50
Minerals
50
Gas
36s
242:29
Refinery
Refinery
75
Minerals
21s
Refines vespene gas for collection by SCVs.
Refinery
75
Minerals
21s
262:55
Hellion
Hellion
100
Minerals
21s
A fast raider with a flamethrower that damages all enemy units in a line.
Hellion
100
Minerals
21s
262:56
Orbital Command
Orbital Command
150
Minerals
25s
This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
Orbital Command
150
Minerals
25s
283:00
Starport
Starport
150
Minerals
100
Gas
36s
Produces terran air units.
Starport
150
Minerals
100
Gas
36s
283:03
Marine
Marine
50
Minerals
18s
The basic terran infantry, able to upgrade hit points with a shield.
Marine
50
Minerals
18s
313:18
Widow Mine
Widow Mine
75
Minerals
25
Gas
21s
A burrowing mine that fires a powerful missile at enemies.
Widow Mine
75
Minerals
25
Gas
21s
333:20
Supply Depot
Supply Depot
100
Minerals
21s
Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
Supply Depot
100
Minerals
21s
333:25
Marine
Marine
50
Minerals
18s
The basic terran infantry, able to upgrade hit points with a shield.
Marine x2
100
Minerals
18s
373:38
Medivac
Medivac
100
Minerals
100
Gas
30s
A dropship that can heal biological units.
Medivac
100
Minerals
100
Gas
30s
373:40
Widow Mine
Widow Mine
75
Minerals
25
Gas
21s
A burrowing mine that fires a powerful missile at enemies.
Widow Mine
75
Minerals
25
Gas
21s
433:47
Supply Depot
Supply Depot
100
Minerals
21s
Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
Supply Depot
100
Minerals
21s
453:48
Marine
Marine
50
Minerals
18s
The basic terran infantry, able to upgrade hit points with a shield.
Marine x2
100
Minerals
18s
473:56
Barracks
Barracks
150
Minerals
46s
Produces terran infantry units.
Barracks
150
Minerals
46s
494:02
Factory
Factory
150
Minerals
100
Gas
43s
Produces terran vehicle units.
Factory Tech Lab
50
Minerals
25
Gas
18s
494:06
Marine
Marine
50
Minerals
18s
The basic terran infantry, able to upgrade hit points with a shield.
Marine x2
100
Minerals
18s
484:11
Starport
Starport
150
Minerals
100
Gas
36s
Produces terran air units.
Starport Tech Lab
50
Minerals
25
Gas
18s
504:17
Supply Depot
Supply Depot
100
Minerals
21s
Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
Supply Depot
100
Minerals
21s
504:21
Siege Tank
Siege Tank
150
Minerals
125
Gas
32s
A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
Siege Tank
150
Minerals
125
Gas
32s
554:26
Marine
Marine
50
Minerals
18s
The basic terran infantry, able to upgrade hit points with a shield.
Marine x2
100
Minerals
18s
554:28
Refinery
Refinery
75
Minerals
21s
Refines vespene gas for collection by SCVs.
Refinery
75
Minerals
21s
554:31
Raven
Raven
100
Minerals
200
Gas
43s
A support caster with detection and various utility abilities.
Raven
100
Minerals
200
Gas
43s
614:41
Bunker
Bunker
100
Minerals
29s
Provides protection for terran infantry.
Bunker
100
Minerals
29s
624:52
Engineering Bay
Engineering Bay
125
Minerals
25s
Upgrades infantry and buildings.
Engineering Bay
125
Minerals
25s
624:59
Siege Tank
Siege Tank
150
Minerals
125
Gas
32s
A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
Siege Tank
150
Minerals
125
Gas
32s
675:10
Barracks
Barracks
150
Minerals
46s
Produces terran infantry units.
Barracks
150
Minerals
46s
705:19
Marauder
Marauder
100
Minerals
25
Gas
21s
The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
Marauder,Stimpack
200
Minerals
125
Gas
121s
705:20
Infantry Weapons Level 1
Infantry Weapons Level 1
Increases attack damage for terran infantry units.
Terran Infantry Weapons Level 1
100
Minerals
100
Gas
114s
745:29
Refinery
Refinery
75
Minerals
21s
Refines vespene gas for collection by SCVs.
Refinery
75
Minerals
21s
745:33
Starport
Starport
150
Minerals
100
Gas
36s
Produces terran air units.
Starport Reactor
50
Minerals
50
Gas
36s
755:40
Factory
Factory
150
Minerals
100
Gas
43s
Produces terran vehicle units.
Factory Reactor
50
Minerals
50
Gas
36s
815:43
Marauder
Marauder
100
Minerals
25
Gas
21s
The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
Marauder
100
Minerals
25
Gas
21s
815:59
Command Center
Command Center
400
Minerals
71s
Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
Command Center
400
Minerals
71s
816:03
Combat Shield
Combat Shield
100
Minerals
100
Gas
79s
Increases Marine HP from 45 to 55.
Combat Shield
100
Minerals
100
Gas
79s
836:05
Marauder
Marauder
100
Minerals
25
Gas
21s
The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
Marauder x2
200
Minerals
50
Gas
21s
876:14
Medivac
Medivac
100
Minerals
100
Gas
30s
A dropship that can heal biological units.
Medivac x2
200
Minerals
200
Gas
30s
956:18
Widow Mine
Widow Mine
75
Minerals
25
Gas
21s
A burrowing mine that fires a powerful missile at enemies.
Widow Mine x2
150
Minerals
50
Gas
21s
976:33
Marauder
Marauder
100
Minerals
25
Gas
21s
The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
Marauder x2
200
Minerals
50
Gas
21s
976:39
Barracks
Barracks
150
Minerals
46s
Produces terran infantry units.
Barracks x2
300
Minerals
46s
1036:43
Widow Mine
Widow Mine
75
Minerals
25
Gas
21s
A burrowing mine that fires a powerful missile at enemies.
Widow Mine x2
150
Minerals
50
Gas
21s
1076:49
Medivac
Medivac
100
Minerals
100
Gas
30s
A dropship that can heal biological units.
Medivac x2
200
Minerals
200
Gas
30s
1116:59
Concussive Shells
Concussive Shells
50
Minerals
50
Gas
43s
Marauder attacks slow enemy movement speed.
Concussive Shells
50
Minerals
50
Gas
43s
1157:02
Marauder
Marauder
100
Minerals
25
Gas
21s
The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
Marauder x2
200
Minerals
50
Gas
21s
1197:11
Widow Mine
Widow Mine
75
Minerals
25
Gas
21s
A burrowing mine that fires a powerful missile at enemies.
Widow Mine x2
150
Minerals
50
Gas
21s
1257:17
Infantry Armor Level 1
Infantry Armor Level 1
Increases armor for terran infantry units.
Terran Infantry Armor Level 1
100
Minerals
100
Gas
114s
1267:24
Marauder
Marauder
100
Minerals
25
Gas
21s
The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
Marauder x2
200
Minerals
50
Gas
21s
1247:30
Medivac
Medivac
100
Minerals
100
Gas
30s
A dropship that can heal biological units.
Medivac
100
Minerals
100
Gas
30s
1247:32
Barracks
Barracks
150
Minerals
46s
Produces terran infantry units.
Barracks Tech Lab,Barracks Reactor
100
Minerals
75
Gas
36s
1247:37
Orbital Command
Orbital Command
150
Minerals
25s
This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
Orbital Command
150
Minerals
25s
1247:42
Widow Mine
Widow Mine
75
Minerals
25
Gas
21s
A burrowing mine that fires a powerful missile at enemies.
Widow Mine x2
150
Minerals
50
Gas
21s
1177:50
Medivac
Medivac
100
Minerals
100
Gas
30s
A dropship that can heal biological units.
Medivac
100
Minerals
100
Gas
30s
1108:02
Ghost Academy
Ghost Academy
150
Minerals
50
Gas
29s
This structure enables ghosts to be produced and provides researches for them. In addition, it stores nuclear missiles for launch.
Ghost Academy
150
Minerals
50
Gas
29s
1198:13
Bunker
Bunker
100
Minerals
29s
Provides protection for terran infantry.
Bunker
100
Minerals
29s
1268:26
Armory
Armory
150
Minerals
100
Gas
46s
Upgrades mechanical units.
Armory
150
Minerals
100
Gas
46s
1308:30
Engineering Bay
Engineering Bay
125
Minerals
25s
Upgrades infantry and buildings.
Engineering Bay
125
Minerals
25s
1268:35
Medivac
Medivac
100
Minerals
100
Gas
30s
A dropship that can heal biological units.
Medivac x2
200
Minerals
200
Gas
30s
1328:46
Refinery
Refinery
75
Minerals
21s
Refines vespene gas for collection by SCVs.
Refinery x2
150
Minerals
21s
1328:47
Ghost
Ghost
150
Minerals
125
Gas
29s
Stealth specialist with access to several powerful and different abilities than in StarCraft I.
Ghost
150
Minerals
125
Gas
29s
1378:55
Command Center
Command Center
400
Minerals
71s
Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
Command Center
400
Minerals
71s
1419:05
Sensor Tower
Sensor Tower
125
Minerals
100
Gas
18s
Can sense enemy units through the fog of war.
Sensor Tower
125
Minerals
100
Gas
18s
1419:07
Orbital Command
Orbital Command
150
Minerals
25s
This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
Orbital Command
150
Minerals
25s
1419:09
Barracks
Barracks
150
Minerals
46s
Produces terran infantry units.
Barracks x3
450
Minerals
46s
1419:15
Ghost
Ghost
150
Minerals
125
Gas
29s
Stealth specialist with access to several powerful and different abilities than in StarCraft I.
Ghost x2
300
Minerals
250
Gas
29s
1479:22
Orbital Command
Orbital Command
150
Minerals
25s
This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
Orbital Command
150
Minerals
25s
1469:25
Ghost
Ghost
150
Minerals
125
Gas
29s
Stealth specialist with access to several powerful and different abilities than in StarCraft I.
Ghost
150
Minerals
125
Gas
29s
1489:52
Medivac
Medivac
100
Minerals
100
Gas
30s
A dropship that can heal biological units.
Medivac
100
Minerals
100
Gas
30s
13510:26
Refinery
Refinery
75
Minerals
21s
Refines vespene gas for collection by SCVs.
Refinery x2
150
Minerals
21s
14810:43
Planetary Fortress
Planetary Fortress
150
Minerals
150
Gas
36s
This immobile upgrade of the command center grants it weapons to attack enemy ground units and a large boost to armor.
Planetary Fortress
150
Minerals
150
Gas
36s
16111:04
Liberator
Liberator
150
Minerals
150
Gas
43s
An air unit with a powerful anti-ground zone control attack.
Liberator
150
Minerals
150
Gas
43s
16211:28
Command Center
Command Center
400
Minerals
71s
Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
Command Center
400
Minerals
71s

Transitions

Continue bio production, add more barracks, get +2 upgrades, and expand to fourth base