Clem's Mine Drop into Bio Push

AdvancedTvPEconomic
By Clem • Patch 5.0.14
Watch Video Guide

Play Style

Clem's standard mine drop into bio push. This build focuses on early harassment with widow mine drops to disrupt the Protoss economy while transitioning into a strong bio push with upgrades.

Strategic Goals

  • Harass with widow mine drops
  • Delay Protoss tech and expansions
  • Build strong bio army with upgrades
  • Execute timing push before Protoss gets too strong

Counters

  • Fast tech Protoss
  • Greedy expansions

Weaknesses

  • Strong early Stalker defense
  • Disruptor tech

Build Order Steps

SupplyTimeActionNotes
120:00
SCV
SCV
The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
SCV x2
140:17
Supply Depot
Supply Depot
Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
Supply Depot
140:24
SCV
SCV
The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
SCV x2
150:40
Barracks
Barracks
Produces terran infantry units.
Barracks
160:44
Refinery
Refinery
Refines vespene gas for collection by SCVs.
Refinery
160:51
SCV
SCV
The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
SCV x3
191:27
Reaper
Reaper
Exceptionally fast infantry that uses dual pistols, can jet pack up and down ledges and uses explosives against buildings.
Orbital Command,Reaper
201:43
Command Center
Command Center
Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
Command Center
201:52
Supply Depot
Supply Depot
Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
Supply Depot
201:55
SCV
SCV
The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
SCV
201:59
Marine
Marine
The basic terran infantry, able to upgrade hit points with a shield.
Marine
222:07
SCV
SCV
The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
SCV
232:10
Factory
Factory
Produces terran vehicle units.
Factory
232:17
Bunker
Bunker
Provides protection for terran infantry.
Bunker
232:21
SCV
SCV
The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
SCV
242:23
Barracks
Barracks
Produces terran infantry units.
Barracks Reactor
242:29
Refinery
Refinery
Refines vespene gas for collection by SCVs.
Refinery
262:55
Hellion
Hellion
A fast raider with a flamethrower that damages all enemy units in a line.
Hellion
262:56
Orbital Command
Orbital Command
This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
Orbital Command
283:00
Starport
Starport
Produces terran air units.
Starport
283:03
Marine
Marine
The basic terran infantry, able to upgrade hit points with a shield.
Marine
313:18
Widow Mine
Widow Mine
A burrowing mine that fires a powerful missile at enemies.
Widow Mine
333:20
Supply Depot
Supply Depot
Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
Supply Depot
333:25
Marine
Marine
The basic terran infantry, able to upgrade hit points with a shield.
Marine x2
373:38
Medivac
Medivac
A dropship that can heal biological units.
Medivac
373:40
Widow Mine
Widow Mine
A burrowing mine that fires a powerful missile at enemies.
Widow Mine
433:47
Supply Depot
Supply Depot
Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
Supply Depot
453:48
Marine
Marine
The basic terran infantry, able to upgrade hit points with a shield.
Marine x2
473:56
Barracks
Barracks
Produces terran infantry units.
Barracks
494:02
Factory
Factory
Produces terran vehicle units.
Factory Tech Lab
494:06
Marine
Marine
The basic terran infantry, able to upgrade hit points with a shield.
Marine x2
484:11
Starport
Starport
Produces terran air units.
Starport Tech Lab
504:17
Supply Depot
Supply Depot
Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
Supply Depot
504:21
Siege Tank
Siege Tank
A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
Siege Tank
554:26
Marine
Marine
The basic terran infantry, able to upgrade hit points with a shield.
Marine x2
554:28
Refinery
Refinery
Refines vespene gas for collection by SCVs.
Refinery
554:31
Raven
Raven
A support caster with detection and various utility abilities.
Raven
614:41
Bunker
Bunker
Provides protection for terran infantry.
Bunker
624:52
Engineering Bay
Engineering Bay
Upgrades infantry and buildings.
Engineering Bay
624:59
Siege Tank
Siege Tank
A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
Siege Tank
675:10
Barracks
Barracks
Produces terran infantry units.
Barracks
705:19
Marauder
Marauder
The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
Marauder,Stimpack
705:20
Infantry Weapons Level 1
Infantry Weapons Level 1
Increases attack damage for terran infantry units.
Terran Infantry Weapons Level 1
745:29
Refinery
Refinery
Refines vespene gas for collection by SCVs.
Refinery
745:33
Starport
Starport
Produces terran air units.
Starport Reactor
755:40
Factory
Factory
Produces terran vehicle units.
Factory Reactor
815:43
Marauder
Marauder
The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
Marauder
815:59
Command Center
Command Center
Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
Command Center
816:03
Combat Shield
Combat Shield
Increases Marine HP from 45 to 55.
Combat Shield
836:05
Marauder
Marauder
The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
Marauder x2
876:14
Medivac
Medivac
A dropship that can heal biological units.
Medivac x2
956:18
Widow Mine
Widow Mine
A burrowing mine that fires a powerful missile at enemies.
Widow Mine x2
976:33
Marauder
Marauder
The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
Marauder x2
976:39
Barracks
Barracks
Produces terran infantry units.
Barracks x2
1036:43
Widow Mine
Widow Mine
A burrowing mine that fires a powerful missile at enemies.
Widow Mine x2
1076:49
Medivac
Medivac
A dropship that can heal biological units.
Medivac x2
1116:59
Concussive Shells
Concussive Shells
Marauder attacks slow enemy movement speed.
Concussive Shells
1157:02
Marauder
Marauder
The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
Marauder x2
1197:11
Widow Mine
Widow Mine
A burrowing mine that fires a powerful missile at enemies.
Widow Mine x2
1257:17
Infantry Armor Level 1
Infantry Armor Level 1
Increases armor for terran infantry units.
Terran Infantry Armor Level 1
1267:24
Marauder
Marauder
The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
Marauder x2
1247:30
Medivac
Medivac
A dropship that can heal biological units.
Medivac
1247:32
Barracks
Barracks
Produces terran infantry units.
Barracks Tech Lab,Barracks Reactor
1247:37
Orbital Command
Orbital Command
This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
Orbital Command
1247:42
Widow Mine
Widow Mine
A burrowing mine that fires a powerful missile at enemies.
Widow Mine x2
1177:50
Medivac
Medivac
A dropship that can heal biological units.
Medivac
1108:02
Ghost Academy
Ghost Academy
This structure enables ghosts to be produced and provides researches for them. In addition, it stores nuclear missiles for launch.
Ghost Academy
1198:13
Bunker
Bunker
Provides protection for terran infantry.
Bunker
1268:26
Armory
Armory
Upgrades mechanical units.
Armory
1308:30
Engineering Bay
Engineering Bay
Upgrades infantry and buildings.
Engineering Bay
1268:35
Medivac
Medivac
A dropship that can heal biological units.
Medivac x2
1328:46
Refinery
Refinery
Refines vespene gas for collection by SCVs.
Refinery x2
1328:47
Ghost
Ghost
Stealth specialist with access to several powerful and different abilities than in StarCraft I.
Ghost
1378:55
Command Center
Command Center
Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
Command Center
1419:05
Sensor Tower
Sensor Tower
Can sense enemy units through the fog of war.
Sensor Tower
1419:07
Orbital Command
Orbital Command
This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
Orbital Command
1419:09
Barracks
Barracks
Produces terran infantry units.
Barracks x3
1419:15
Ghost
Ghost
Stealth specialist with access to several powerful and different abilities than in StarCraft I.
Ghost x2
1479:22
Orbital Command
Orbital Command
This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
Orbital Command
1469:25
Ghost
Ghost
Stealth specialist with access to several powerful and different abilities than in StarCraft I.
Ghost
1489:52
Medivac
Medivac
A dropship that can heal biological units.
Medivac
13510:26
Refinery
Refinery
Refines vespene gas for collection by SCVs.
Refinery x2
14810:43
Planetary Fortress
Planetary Fortress
This immobile upgrade of the command center grants it weapons to attack enemy ground units and a large boost to armor.
Planetary Fortress
16111:04
Liberator
Liberator
An air unit with a powerful anti-ground zone control attack.
Liberator
16211:28
Command Center
Command Center
Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
Command Center

Transitions

Continue bio production, add more barracks, get +2 upgrades, and expand to fourth base