Cure reaper opening
IntermediateTvTTiming Attack
Play Style
Imported from Spawning Tool
Strategic Goals
Counters
- No specific counters listed.
Weaknesses
- No specific weaknesses listed.
Build Order Steps
| Supply | Time | Action | Notes |
|---|---|---|---|
| 6 | 0:00 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 14 | 0:16 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 14 | 0:24 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 15 | 0:39 | ![]() Barracks Produces terran infantry units. | — |
| 16 | 0:43 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 16 | 0:50 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 18 | 1:07 | ![]() Barracks Produces terran infantry units. | — |
| 18 | 1:12 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 18 | 1:14 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 19 | 1:26 | ![]() Reaper Exceptionally fast infantry that uses dual pistols, can jet pack up and down ledges and uses explosives against buildings. | — |
| 19 | 1:29 | ![]() Orbital Command This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | — |
| 20 | 1:38 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 20 | 1:54 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 20 | 1:55 | ![]() Reaper Exceptionally fast infantry that uses dual pistols, can jet pack up and down ledges and uses explosives against buildings. | — |
| 23 | 2:06 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 24 | 2:09 | ![]() Factory Produces terran vehicle units. | — |
| 24 | 2:18 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 25 | 2:24 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 25 | 2:27 | ![]() Reaper Exceptionally fast infantry that uses dual pistols, can jet pack up and down ledges and uses explosives against buildings. | — |
| 29 | 2:53 | ![]() Command Center Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | — |
| 29 | 2:59 | ![]() Reaper Exceptionally fast infantry that uses dual pistols, can jet pack up and down ledges and uses explosives against buildings. | — |
| 29 | 3:05 | ![]() Hellion A fast raider with a flamethrower that damages all enemy units in a line. | — |
| 34 | 3:18 | ![]() Starport Produces terran air units. | — |
| 35 | 3:26 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 35 | 3:32 | ![]() Barracks Produces terran infantry units. | — |
| 36 | 3:35 | ![]() Barracks Produces terran infantry units. | — |
| 36 | 3:48 | ![]() Cyclone A mobile missile battery that can lock onto targets and fire while moving. | — |
| 40 | 3:54 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 40 | 3:55 | ![]() Starport Produces terran air units. | — |
| 42 | 4:07 | ![]() Orbital Command This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | — |
| 42 | 4:08 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 43 | 4:11 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 43 | 4:12 | Stimpack | — |
| 47 | 4:31 | ![]() Siege Tank A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | — |
| 47 | 4:33 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 55 | 4:41 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 55 | 4:46 | ![]() Medivac A dropship that can heal biological units. | — |
| 55 | 4:51 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 62 | 5:06 | ![]() Siege Tank A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | — |
| 70 | 5:22 | ![]() Engineering Bay Upgrades infantry and buildings. | — |
| 70 | 5:25 | ![]() Medivac A dropship that can heal biological units. | — |
| 77 | 5:39 | ![]() Siege Tank A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | — |
| 82 | 5:48 | ![]() Infantry Weapons Level 1 Increases attack damage for terran infantry units. | — |
| 85 | 5:55 | ![]() Combat Shield Increases Marine HP from 45 to 55. | — |
| 86 | 6:05 | ![]() Command Center Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | — |
| 86 | 6:18 | ![]() Barracks Produces terran infantry units. | — |
| 86 | 6:23 | ![]() Siege Tank A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | — |
| 94 | 6:36 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 97 | 6:42 | ![]() Medivac A dropship that can heal biological units. | — |
| 104 | 6:55 | ![]() Barracks Produces terran infantry units. | — |
| 104 | 6:59 | ![]() Armory Upgrades mechanical units. | — |
| 106 | 7:08 | ![]() Siege Tank A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | — |
| 110 | 7:12 | ![]() Barracks Produces terran infantry units. | — |
| 112 | 7:16 | ![]() Medivac A dropship that can heal biological units. | — |
| 119 | 7:34 | ![]() Factory Produces terran vehicle units. | — |
| 119 | 7:37 | ![]() Concussive Shells Marauder attacks slow enemy movement speed. | — |
| 119 | 7:40 | ![]() Orbital Command This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | — |
| 119 | 7:42 | ![]() Barracks Produces terran infantry units. | — |
| 126 | 7:55 | ![]() Siege Tank A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | — |
| 133 | 8:18 | ![]() Factory Produces terran vehicle units. | — |
| 139 | 8:28 | ![]() Command Center Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | — |
Transitions
Transition macro


















