Cure reaper opening

IntermediateTvTTiming Attack

Play Style

Imported from Spawning Tool

Strategic Goals

    Counters

    • No specific counters listed.

    Weaknesses

    • No specific weaknesses listed.

    Build Order Steps

    SupplyTimeActionNotes
    60:00
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    140:16
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    140:24
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    150:39
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks
    160:43
    Refinery
    Refinery
    Refines vespene gas for collection by SCVs.
    Refinery
    160:50
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    181:07
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks
    181:12
    Refinery
    Refinery
    Refines vespene gas for collection by SCVs.
    Refinery
    181:14
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    191:26
    Reaper
    Reaper
    Exceptionally fast infantry that uses dual pistols, can jet pack up and down ledges and uses explosives against buildings.
    Reaper
    191:29
    Orbital Command
    Orbital Command
    This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
    Orbital Command
    201:38
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    201:54
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    201:55
    Reaper
    Reaper
    Exceptionally fast infantry that uses dual pistols, can jet pack up and down ledges and uses explosives against buildings.
    Reaper x2
    232:06
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    242:09
    Factory
    Factory
    Produces terran vehicle units.
    Factory
    242:18
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    252:24
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    252:27
    Reaper
    Reaper
    Exceptionally fast infantry that uses dual pistols, can jet pack up and down ledges and uses explosives against buildings.
    Reaper x2
    292:53
    Command Center
    Command Center
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command Center
    292:59
    Reaper
    Reaper
    Exceptionally fast infantry that uses dual pistols, can jet pack up and down ledges and uses explosives against buildings.
    Reaper x2
    293:05
    Hellion
    Hellion
    A fast raider with a flamethrower that damages all enemy units in a line.
    Hellion
    343:18
    Starport
    Starport
    Produces terran air units.
    Starport
    353:26
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot,Factory Tech Lab
    353:32
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks Reactor
    363:35
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks Tech Lab
    363:48
    Cyclone
    Cyclone
    A mobile missile battery that can lock onto targets and fire while moving.
    Cyclone
    403:54
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine
    403:55
    Starport
    Starport
    Produces terran air units.
    Starport Reactor
    424:07
    Orbital Command
    Orbital Command
    This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
    Orbital Command
    424:08
    Refinery
    Refinery
    Refines vespene gas for collection by SCVs.
    Refinery
    434:11
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x3
    434:12Stimpack
    474:31
    Siege Tank
    Siege Tank
    A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
    Siege Tank
    474:33
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x3
    554:41
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    554:46
    Medivac
    Medivac
    A dropship that can heal biological units.
    Medivac
    554:51
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x3
    625:06
    Siege Tank
    Siege Tank
    A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
    Siege Tank
    705:22
    Engineering Bay
    Engineering Bay
    Upgrades infantry and buildings.
    Engineering Bay
    705:25
    Medivac
    Medivac
    A dropship that can heal biological units.
    Medivac
    775:39
    Siege Tank
    Siege Tank
    A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
    Siege Tank
    825:48
    Infantry Weapons Level 1
    Infantry Weapons Level 1
    Increases attack damage for terran infantry units.
    Terran Infantry Weapons Level 1
    855:55
    Combat Shield
    Combat Shield
    Increases Marine HP from 45 to 55.
    Combat Shield
    866:05
    Command Center
    Command Center
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command Center
    866:18
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks
    866:23
    Siege Tank
    Siege Tank
    A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
    Siege Tank,Medivac
    946:36
    Refinery
    Refinery
    Refines vespene gas for collection by SCVs.
    Refinery
    976:42
    Medivac
    Medivac
    A dropship that can heal biological units.
    Medivac
    1046:55
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks x2
    1046:59
    Armory
    Armory
    Upgrades mechanical units.
    Armory
    1067:08
    Siege Tank
    Siege Tank
    A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
    Siege Tank
    1107:12
    Barracks
    Barracks
    Produces terran infantry units.
    Engineering Bay,Barracks Reactor
    1127:16
    Medivac
    Medivac
    A dropship that can heal biological units.
    Medivac
    1197:34
    Factory
    Factory
    Produces terran vehicle units.
    Factory
    1197:37
    Concussive Shells
    Concussive Shells
    Marauder attacks slow enemy movement speed.
    Concussive Shells
    1197:40
    Orbital Command
    Orbital Command
    This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
    Orbital Command
    1197:42
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks Reactor x2
    1267:55
    Siege Tank
    Siege Tank
    A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
    Siege Tank
    1338:18
    Factory
    Factory
    Produces terran vehicle units.
    Factory Tech Lab
    1398:28
    Command Center
    Command Center
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command Center

    Transitions

    Transition macro