EnUU v GGI - Pylon LE Copy Copy
IntermediateTvPEconomic
Play Style
Imported from Spawning Tool
Strategic Goals
Counters
- No specific counters listed.
Weaknesses
- No specific weaknesses listed.
Build Order Steps
| Supply | Time | Action | Notes |
|---|---|---|---|
| 12 | 0:00 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 14 | 0:16 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 14 | 0:25 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 15 | 0:40 | ![]() Barracks Produces terran infantry units. | — |
| 16 | 0:43 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 16 | 0:50 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 19 | 1:27 | ![]() Orbital Command This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | — |
| 19 | 1:28 | ![]() Reaper Exceptionally fast infantry that uses dual pistols, can jet pack up and down ledges and uses explosives against buildings. | — |
| 20 | 1:40 | ![]() Command Center Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | — |
| 20 | 1:47 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 20 | 1:53 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 23 | 2:10 | ![]() Factory Produces terran vehicle units. | — |
| 23 | 2:14 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 23 | 2:21 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 24 | 2:33 | ![]() Barracks Produces terran infantry units. | — |
| 25 | 2:45 | ![]() Command Center Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | — |
| 26 | 2:55 | ![]() Orbital Command This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | — |
| 26 | 2:58 | ![]() Starport Produces terran air units. | — |
| 27 | 3:17 | ![]() Hellion A fast raider with a flamethrower that damages all enemy units in a line. | — |
| 35 | 3:39 | ![]() Hellion A fast raider with a flamethrower that damages all enemy units in a line. | — |
| 40 | 3:49 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 40 | 3:51 | ![]() Banshee A tactical strike aircraft that can cloak. | — |
| 44 | 3:57 | ![]() Orbital Command This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | — |
| 44 | 4:02 | ![]() Hellion A fast raider with a flamethrower that damages all enemy units in a line. | — |
| 51 | 4:22 | ![]() Orbital Command This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | — |
| 51 | 4:24 | ![]() Hellion A fast raider with a flamethrower that damages all enemy units in a line. | — |
| 54 | 4:31 | ![]() Factory Produces terran vehicle units. | — |
| 57 | 4:36 | ![]() Banshee A tactical strike aircraft that can cloak. | — |
| 61 | 5:00 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 61 | 5:03 | Cloaking Field | — |
| 61 | 5:09 | ![]() Factory Produces terran vehicle units. | — |
| 61 | 5:11 | ![]() Hellion A fast raider with a flamethrower that damages all enemy units in a line. | — |
| 68 | 5:19 | ![]() Factory Produces terran vehicle units. | — |
| 71 | 5:35 | ![]() Engineering Bay Upgrades infantry and buildings. | — |
| 76 | 5:36 | ![]() Banshee A tactical strike aircraft that can cloak. | — |
| 79 | 5:49 | ![]() Armory Upgrades mechanical units. | — |
| 81 | 5:50 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 81 | 5:52 | Mag-Field Accelerator | — |
| 81 | 5:53 | Infernal Pre-Igniter | — |
| 81 | 5:59 | ![]() Factory Produces terran vehicle units. | — |
| 85 | 6:15 | ![]() Cyclone A mobile missile battery that can lock onto targets and fire while moving. | — |
| 91 | 6:34 | ![]() Cyclone A mobile missile battery that can lock onto targets and fire while moving. | — |
| 91 | 6:37 | Terran Vehicle Weapons Level 1 | — |
| 99 | 6:44 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 99 | 6:56 | ![]() Cyclone A mobile missile battery that can lock onto targets and fire while moving. | — |
| 108 | 7:17 | ![]() Cyclone A mobile missile battery that can lock onto targets and fire while moving. | — |
| 119 | 7:41 | ![]() Command Center Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | — |
| 122 | 7:46 | Terran Vehicle And Ship Armor Level 1 | — |
| 134 | 8:00 | ![]() Sensor Tower Can sense enemy units through the fog of war. | — |
| 141 | 8:19 | ![]() Raven A support caster with detection and various utility abilities. | — |
| 149 | 8:32 | ![]() Sensor Tower Can sense enemy units through the fog of war. | — |
| 165 | 8:52 | Neosteel Armor | — |
| 165 | 8:53 | ![]() Factory Produces terran vehicle units. | — |
| 165 | 9:06 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 177 | 9:25 | ![]() Planetary Fortress This immobile upgrade of the command center grants it weapons to attack enemy ground units and a large boost to armor. | — |
| 177 | 9:27 | ![]() Sensor Tower Can sense enemy units through the fog of war. | — |
| 180 | 9:32 | ![]() Command Center Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | — |
| 180 | 9:38 | ![]() Factory Produces terran vehicle units. | — |
| 187 | 9:42 | ![]() Factory Produces terran vehicle units. | — |
Transitions
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