EnUU v GGI - Pylon LE Copy Copy
IntermediateTvPEconomic
Play Style
Imported from Spawning Tool
Strategic Goals
Counters
- No specific counters listed.
Weaknesses
- No specific weaknesses listed.
Build Order Steps
| Supply | Time | Action | Cost | Notes |
|---|---|---|---|---|
| 12 | 0:00 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 100 ![]() | — |
| 14 | 0:16 | ![]() Supply Depot 100 ![]() Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | 100 ![]() | — |
| 14 | 0:25 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 100 ![]() | — |
| 15 | 0:40 | ![]() Barracks 150 ![]() Produces terran infantry units. | 150 ![]() | — |
| 16 | 0:43 | ![]() Refinery 75 ![]() Refines vespene gas for collection by SCVs. | 75 ![]() | — |
| 16 | 0:50 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 150 ![]() | — |
| 19 | 1:27 | ![]() Orbital Command 150 ![]() This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | 150 ![]() | — |
| 19 | 1:28 | ![]() Reaper 50 ![]() ![]() Exceptionally fast infantry that uses dual pistols, can jet pack up and down ledges and uses explosives against buildings. | 50 ![]() ![]() | — |
| 20 | 1:40 | ![]() Command Center 400 ![]() Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | 400 ![]() | — |
| 20 | 1:47 | ![]() Supply Depot 100 ![]() Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | 100 ![]() | — |
| 20 | 1:53 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 100 ![]() | — |
| 23 | 2:10 | ![]() Factory 150 ![]() ![]() Produces terran vehicle units. | 150 ![]() ![]() | — |
| 23 | 2:14 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 50 ![]() | — |
| 23 | 2:21 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 24 | 2:33 | ![]() Barracks 150 ![]() Produces terran infantry units. | 50 ![]() ![]() | — |
| 25 | 2:45 | ![]() Command Center 400 ![]() Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | 400 ![]() | — |
| 26 | 2:55 | ![]() Orbital Command 150 ![]() This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | 150 ![]() | — |
| 26 | 2:58 | ![]() Starport 150 ![]() ![]() Produces terran air units. | 150 ![]() ![]() | — |
| 27 | 3:17 | ![]() Hellion 100 ![]() A fast raider with a flamethrower that damages all enemy units in a line. | 250 ![]() ![]() | — |
| 35 | 3:39 | ![]() Hellion 100 ![]() A fast raider with a flamethrower that damages all enemy units in a line. | 200 ![]() | — |
| 40 | 3:49 | ![]() Refinery 75 ![]() Refines vespene gas for collection by SCVs. | 225 ![]() | — |
| 40 | 3:51 | ![]() Banshee 150 ![]() ![]() A tactical strike aircraft that can cloak. | 150 ![]() ![]() | — |
| 44 | 3:57 | ![]() Orbital Command 150 ![]() This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | 150 ![]() | — |
| 44 | 4:02 | ![]() Hellion 100 ![]() A fast raider with a flamethrower that damages all enemy units in a line. | 200 ![]() | — |
| 51 | 4:22 | ![]() Orbital Command 150 ![]() This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | 150 ![]() | — |
| 51 | 4:24 | ![]() Hellion 100 ![]() A fast raider with a flamethrower that damages all enemy units in a line. | 200 ![]() | — |
| 54 | 4:31 | ![]() Factory 150 ![]() ![]() Produces terran vehicle units. | 300 ![]() ![]() | — |
| 57 | 4:36 | ![]() Banshee 150 ![]() ![]() A tactical strike aircraft that can cloak. | 150 ![]() ![]() | — |
| 61 | 5:00 | ![]() Supply Depot 100 ![]() Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | 200 ![]() | — |
| 61 | 5:03 | Cloaking Field | — | |
| 61 | 5:09 | ![]() Factory 150 ![]() ![]() Produces terran vehicle units. | 300 ![]() ![]() | — |
| 61 | 5:11 | ![]() Hellion 100 ![]() A fast raider with a flamethrower that damages all enemy units in a line. | 200 ![]() | — |
| 68 | 5:19 | ![]() Factory 150 ![]() ![]() Produces terran vehicle units. | 100 ![]() ![]() | — |
| 71 | 5:35 | ![]() Engineering Bay 125 ![]() Upgrades infantry and buildings. | 125 ![]() | — |
| 76 | 5:36 | ![]() Banshee 150 ![]() ![]() A tactical strike aircraft that can cloak. | 150 ![]() ![]() | — |
| 79 | 5:49 | ![]() Armory 150 ![]() ![]() Upgrades mechanical units. | 300 ![]() ![]() | — |
| 81 | 5:50 | ![]() Supply Depot 100 ![]() Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | 100 ![]() | — |
| 81 | 5:52 | Mag-Field Accelerator | — | |
| 81 | 5:53 | Infernal Pre-Igniter | — | |
| 81 | 5:59 | ![]() Factory 150 ![]() ![]() Produces terran vehicle units. | 100 ![]() ![]() | — |
| 85 | 6:15 | ![]() Cyclone 150 ![]() ![]() A mobile missile battery that can lock onto targets and fire while moving. | 300 ![]() ![]() | — |
| 91 | 6:34 | ![]() Cyclone 150 ![]() ![]() A mobile missile battery that can lock onto targets and fire while moving. | 300 ![]() ![]() | — |
| 91 | 6:37 | Terran Vehicle Weapons Level 1 | — | |
| 99 | 6:44 | ![]() Refinery 75 ![]() Refines vespene gas for collection by SCVs. | 75 ![]() | — |
| 99 | 6:56 | ![]() Cyclone 150 ![]() ![]() A mobile missile battery that can lock onto targets and fire while moving. | 375 ![]() ![]() | — |
| 108 | 7:17 | ![]() Cyclone 150 ![]() ![]() A mobile missile battery that can lock onto targets and fire while moving. | 600 ![]() ![]() | — |
| 119 | 7:41 | ![]() Command Center 400 ![]() Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | 400 ![]() | — |
| 122 | 7:46 | Terran Vehicle And Ship Armor Level 1 | — | |
| 134 | 8:00 | ![]() Sensor Tower 125 ![]() ![]() Can sense enemy units through the fog of war. | 125 ![]() ![]() | — |
| 141 | 8:19 | ![]() Raven 100 ![]() ![]() A support caster with detection and various utility abilities. | 100 ![]() ![]() | — |
| 149 | 8:32 | ![]() Sensor Tower 125 ![]() ![]() Can sense enemy units through the fog of war. | 125 ![]() ![]() | — |
| 165 | 8:52 | Neosteel Armor | — | |
| 165 | 8:53 | ![]() Factory 150 ![]() ![]() Produces terran vehicle units. | 300 ![]() ![]() | — |
| 165 | 9:06 | ![]() Refinery 75 ![]() Refines vespene gas for collection by SCVs. | 150 ![]() | — |
| 177 | 9:25 | ![]() Planetary Fortress 150 ![]() ![]() This immobile upgrade of the command center grants it weapons to attack enemy ground units and a large boost to armor. | 150 ![]() ![]() | — |
| 177 | 9:27 | ![]() Sensor Tower 125 ![]() ![]() Can sense enemy units through the fog of war. | 125 ![]() ![]() | — |
| 180 | 9:32 | ![]() Command Center 400 ![]() Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | 400 ![]() | — |
| 180 | 9:38 | ![]() Factory 150 ![]() ![]() Produces terran vehicle units. | 50 ![]() ![]() | — |
| 187 | 9:42 | ![]() Factory 150 ![]() ![]() Produces terran vehicle units. | 50 ![]() ![]() | — |
Transitions
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