EnUU v GGI - Pylon LE Copy Copy

IntermediateTvPEconomic

Play Style

Imported from Spawning Tool

Strategic Goals

    Counters

    • No specific counters listed.

    Weaknesses

    • No specific weaknesses listed.

    Build Order Steps

    SupplyTimeActionNotes
    120:00
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    140:16
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    140:25
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    150:40
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks
    160:43
    Refinery
    Refinery
    Refines vespene gas for collection by SCVs.
    Refinery
    160:50
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x3
    191:27
    Orbital Command
    Orbital Command
    This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
    Orbital Command
    191:28
    Reaper
    Reaper
    Exceptionally fast infantry that uses dual pistols, can jet pack up and down ledges and uses explosives against buildings.
    Reaper
    201:40
    Command Center
    Command Center
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command Center
    201:47
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    201:53
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    232:10
    Factory
    Factory
    Produces terran vehicle units.
    Factory
    232:14
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine
    232:21
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    242:33
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks Reactor
    252:45
    Command Center
    Command Center
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command Center
    262:55
    Orbital Command
    Orbital Command
    This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
    Orbital Command
    262:58
    Starport
    Starport
    Produces terran air units.
    Starport
    273:17
    Hellion
    Hellion
    A fast raider with a flamethrower that damages all enemy units in a line.
    Barracks Tech Lab,Hellion x2
    353:39
    Hellion
    Hellion
    A fast raider with a flamethrower that damages all enemy units in a line.
    Hellion x2
    403:49
    Refinery
    Refinery
    Refines vespene gas for collection by SCVs.
    Refinery x3
    403:51
    Banshee
    Banshee
    A tactical strike aircraft that can cloak.
    Banshee
    443:57
    Orbital Command
    Orbital Command
    This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
    Orbital Command
    444:02
    Hellion
    Hellion
    A fast raider with a flamethrower that damages all enemy units in a line.
    Hellion x2
    514:22
    Orbital Command
    Orbital Command
    This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
    Orbital Command
    514:24
    Hellion
    Hellion
    A fast raider with a flamethrower that damages all enemy units in a line.
    Hellion x2
    544:31
    Factory
    Factory
    Produces terran vehicle units.
    Factory x2
    574:36
    Banshee
    Banshee
    A tactical strike aircraft that can cloak.
    Banshee
    615:00
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot x2
    615:03Cloaking Field
    615:09
    Factory
    Factory
    Produces terran vehicle units.
    Factory x2
    615:11
    Hellion
    Hellion
    A fast raider with a flamethrower that damages all enemy units in a line.
    Hellion x2
    685:19
    Factory
    Factory
    Produces terran vehicle units.
    Factory Tech Lab x2
    715:35
    Engineering Bay
    Engineering Bay
    Upgrades infantry and buildings.
    Engineering Bay
    765:36
    Banshee
    Banshee
    A tactical strike aircraft that can cloak.
    Banshee
    795:49
    Armory
    Armory
    Upgrades mechanical units.
    Armory x2
    815:50
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    815:52Mag-Field Accelerator
    815:53Infernal Pre-Igniter
    815:59
    Factory
    Factory
    Produces terran vehicle units.
    Factory Tech Lab x2
    856:15
    Cyclone
    Cyclone
    A mobile missile battery that can lock onto targets and fire while moving.
    Cyclone x2
    916:34
    Cyclone
    Cyclone
    A mobile missile battery that can lock onto targets and fire while moving.
    Cyclone x2
    916:37Terran Vehicle Weapons Level 1
    996:44
    Refinery
    Refinery
    Refines vespene gas for collection by SCVs.
    Refinery
    996:56
    Cyclone
    Cyclone
    A mobile missile battery that can lock onto targets and fire while moving.
    Refinery,Cyclone x2
    1087:17
    Cyclone
    Cyclone
    A mobile missile battery that can lock onto targets and fire while moving.
    Cyclone x2 x2
    1197:41
    Command Center
    Command Center
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command Center
    1227:46Terran Vehicle And Ship Armor Level 1
    1348:00
    Sensor Tower
    Sensor Tower
    Can sense enemy units through the fog of war.
    Sensor Tower
    1418:19
    Raven
    Raven
    A support caster with detection and various utility abilities.
    Raven
    1498:32
    Sensor Tower
    Sensor Tower
    Can sense enemy units through the fog of war.
    Sensor Tower
    1658:52Neosteel Armor
    1658:53
    Factory
    Factory
    Produces terran vehicle units.
    Factory x2
    1659:06
    Refinery
    Refinery
    Refines vespene gas for collection by SCVs.
    Refinery x2
    1779:25
    Planetary Fortress
    Planetary Fortress
    This immobile upgrade of the command center grants it weapons to attack enemy ground units and a large boost to armor.
    Planetary Fortress
    1779:27
    Sensor Tower
    Sensor Tower
    Can sense enemy units through the fog of war.
    Sensor Tower
    1809:32
    Command Center
    Command Center
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command Center
    1809:38
    Factory
    Factory
    Produces terran vehicle units.
    Factory Reactor
    1879:42
    Factory
    Factory
    Produces terran vehicle units.
    Factory Tech Lab

    Transitions

    Transition macro