Hellion/Reaper Opener

IntermediateTvZEconomic

Play Style

Aggressive early game harassment using Hellions and Reapers to disrupt Zerg economy while expanding. Transitions into bio or mech based on game state.

Strategic Goals

  • → Harass with Hellions and Reapers
  • → Deny Zerg drone production
  • → Scout Zerg tech choices
  • → Maintain map control

Counters

  • • Greedy Zerg
  • • Fast third hatchery

Weaknesses

  • • Queen defense
  • • Spine Crawlers

Transition Plan

Transition to bio with Stim and upgrades, or continue mech with more Factories

Build Order Steps

SupplyTimeActionCostNotes
14-Supply Depot
100
Minerals
21s
—
16-Barracks
150
Minerals
46s
—
16-Refinery
75
Minerals
21s
—
19-Orbital Command
150
Minerals
25s
—
19-Reaper
50
Minerals
50
Gas
32s
—
20-Command Center (Natural)
400
Minerals
71s
—
21-Factory
150
Minerals
100
Gas
43s
—
22-Refinery
75
Minerals
21s
—
24-Reactor on Barracks—
26-Hellionx4
400
Minerals
21s
—
30-Starport
150
Minerals
100
Gas
36s
—
32-Harass with HellionsTarget drones and deny third base
36-Medivac
100
Minerals
100
Gas
30s
—
40-Barracksx2
300
Minerals
46s
—

Transition Plan

Transition to bio with Stim and upgrades, or continue mech with more Factories