Hellion/Reaper Opener

IntermediateTvZEconomic

Play Style

Aggressive early game harassment using Hellions and Reapers to disrupt Zerg economy while expanding. Transitions into bio or mech based on game state.

Strategic Goals

  • Harass with Hellions and Reapers
  • Deny Zerg drone production
  • Scout Zerg tech choices
  • Maintain map control

Counters

  • Greedy Zerg
  • Fast third hatchery

Weaknesses

  • Queen defense
  • Spine Crawlers

Build Order Steps

SupplyTimeActionCostNotes
14-
Supply Depot
Supply Depot
100
Minerals
21s
Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
Supply Depot
100
Minerals
21s
16-
Barracks
Barracks
150
Minerals
46s
Produces terran infantry units.
Barracks
150
Minerals
46s
16-
Refinery
Refinery
75
Minerals
21s
Refines vespene gas for collection by SCVs.
Refinery
75
Minerals
21s
19-
Orbital Command
Orbital Command
150
Minerals
25s
This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
Orbital Command
150
Minerals
25s
19-
Reaper
Reaper
50
Minerals
50
Gas
32s
Exceptionally fast infantry that uses dual pistols, can jet pack up and down ledges and uses explosives against buildings.
Reaper
50
Minerals
50
Gas
32s
20-
Command Center
Command Center
400
Minerals
71s
Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
Command Center (Natural)
400
Minerals
71s
21-
Factory
Factory
150
Minerals
100
Gas
43s
Produces terran vehicle units.
Factory
150
Minerals
100
Gas
43s
22-
Refinery
Refinery
75
Minerals
21s
Refines vespene gas for collection by SCVs.
Refinery
75
Minerals
21s
24-
Barracks
Barracks
150
Minerals
46s
Produces terran infantry units.
Reactor on Barracks
26-
Hellion
Hellion
100
Minerals
21s
A fast raider with a flamethrower that damages all enemy units in a line.
Hellion x2 x2
400
Minerals
21s
30-
Starport
Starport
150
Minerals
100
Gas
36s
Produces terran air units.
Starport
150
Minerals
100
Gas
36s
32-
Hellion
Hellion
100
Minerals
21s
A fast raider with a flamethrower that damages all enemy units in a line.
Harass with Hellions
Target drones and deny third base
36-
Medivac
Medivac
100
Minerals
100
Gas
30s
A dropship that can heal biological units.
Medivac
100
Minerals
100
Gas
30s
40-
Barracks
Barracks
150
Minerals
46s
Produces terran infantry units.
Barracks x2
300
Minerals
46s

Transitions

Transition to bio with Stim and upgrades, or continue mech with more Factories