HeroMarine Bronze to GM Step 1
IntermediateTvxTiming Attack
Play Style
Imported from Spawning Tool
Strategic Goals
Counters
- No specific counters listed.
Weaknesses
- No specific weaknesses listed.
Build Order Steps
| Supply | Time | Action | Notes |
|---|---|---|---|
| 13 | 0:15 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 16 | 0:41 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 16 | 0:45 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 19 | 1:28 | ![]() Reaper Exceptionally fast infantry that uses dual pistols, can jet pack up and down ledges and uses explosives against buildings. | — |
| 20 | 1:29 | ![]() Orbital Command This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | — |
| 20 | 1:43 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 20 | 1:52 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 21 | 2:02 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 23 | 2:11 | ![]() Factory Produces terran vehicle units. | — |
| 23 | 2:20 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 23 | 2:23 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 25 | 2:51 | ![]() Factory Produces terran vehicle units. | — |
| 25 | 3:00 | ![]() Orbital Command This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | — |
| 25 | 3:01 | ![]() Barracks Produces terran infantry units. | — |
| 26 | 3:02 | ![]() Engineering Bay Upgrades infantry and buildings. | — |
| 27 | 3:03 | ![]() Barracks Produces terran infantry units. | — |
Transitions
Transition macro








