Marine/Tank Push
IntermediateTvZTiming Attack
Play Style
Classic Marine/Tank timing push that hits before Zerg can get Hive tech. Focuses on strong positioning with Siege Tanks while Marines provide DPS.
Strategic Goals
- → Get Factory and Starport quickly
- → Build Siege Tanks for defense and push
- → Add Medivacs for healing
- → Execute timing before Ultralisks
Counters
- • Greedy Zerg macro
- • Roach/Ravager timings
Weaknesses
- • Ling/Bane all-ins
- • Nydus attacks
Build Order Steps
| Supply | Time | Action | Notes |
|---|---|---|---|
| 14 | 0:17 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 16 | 0:41 | ![]() Barracks Produces terran infantry units. | — |
| 16 | 0:45 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 19 | 1:32 | ![]() Barracks Produces terran infantry units. | — |
| 19 | 1:30 | ![]() Orbital Command This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | — |
| 19 | 1:41 | ![]() Command Center Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | — |
| 20 | 1:55 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 22 | 2:10 | ![]() Factory Produces terran vehicle units. | — |
| 24 | 2:24 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 27 | 2:37 | ![]() Bunker Provides protection for terran infantry. | — |
| 30 | 2:55 | ![]() Orbital Command This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | — |
| 31 | 3:04 | ![]() Starport Produces terran air units. | — |
| 31 | 3:07 | ![]() Factory Produces terran vehicle units. | — |
| 37 | 3:33 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 37 | 3:37 | ![]() Siege Tank A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | — |
| 44 | 3:51 | ![]() Liberator An air unit with a powerful anti-ground zone control attack. | — |
| 56 | 4:34 | ![]() Barracks Produces terran infantry units. | — |
| 56 | 4:42 | ![]() Factory Produces terran vehicle units. | — |
| 62 | 5:04 | ![]() Engineering Bay Upgrades infantry and buildings. | — |
| 62 | 5:05 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 63 | 5:20 | ![]() Starport Produces terran air units. | — |
| 63 | 5:21 | ![]() Factory Produces terran vehicle units. | — |
| 67 | 5:43 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 69 | 5:49 | ![]() Combat Shield Increases Marine HP from 45 to 55. | — |
| 80 | 6:00 | ![]() Siege Tank A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | — |
| 83 | 6:04 | ![]() Medivac A dropship that can heal biological units. | — |
| 89 | 6:17 | ![]() Infantry Weapons Level 1 Increases attack damage for terran infantry units. | — |
| 124 | 7:20 | Action | — |
Transitions
Add more Factories, get +2 upgrades, expand to third













