Marine/Tank Push

IntermediateTvZTiming Attack

Play Style

Classic Marine/Tank timing push that hits before Zerg can get Hive tech. Focuses on strong positioning with Siege Tanks while Marines provide DPS.

Strategic Goals

  • Get Factory and Starport quickly
  • Build Siege Tanks for defense and push
  • Add Medivacs for healing
  • Execute timing before Ultralisks

Counters

  • Greedy Zerg macro
  • Roach/Ravager timings

Weaknesses

  • Ling/Bane all-ins
  • Nydus attacks

Build Order Steps

SupplyTimeActionCostNotes
140:17
Supply Depot
Supply Depot
100
Minerals
21s
Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
Supply Depot
100
Minerals
21s
160:41
Barracks
Barracks
150
Minerals
46s
Produces terran infantry units.
Barracks
150
Minerals
46s
160:45
Refinery
Refinery
75
Minerals
21s
Refines vespene gas for collection by SCVs.
Refinery
75
Minerals
21s
191:32
Barracks
Barracks
150
Minerals
46s
Produces terran infantry units.
Barracks Reactor
50
Minerals
50
Gas
36s
191:30
Orbital Command
Orbital Command
150
Minerals
25s
This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
Orbital Command
150
Minerals
25s
191:41
Command Center
Command Center
400
Minerals
71s
Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
Command Center
400
Minerals
71s
201:55
Supply Depot
Supply Depot
100
Minerals
21s
Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
Supply Depot
100
Minerals
21s
222:10
Factory
Factory
150
Minerals
100
Gas
43s
Produces terran vehicle units.
Factory
150
Minerals
100
Gas
43s
242:24
Refinery
Refinery
75
Minerals
21s
Refines vespene gas for collection by SCVs.
Refinery
75
Minerals
21s
272:37
Bunker
Bunker
100
Minerals
29s
Provides protection for terran infantry.
Bunker
100
Minerals
29s
302:55
Orbital Command
Orbital Command
150
Minerals
25s
This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
Orbital Command
150
Minerals
25s
313:04
Starport
Starport
150
Minerals
100
Gas
36s
Produces terran air units.
Starport
150
Minerals
100
Gas
36s
313:07
Factory
Factory
150
Minerals
100
Gas
43s
Produces terran vehicle units.
Factory Tech Lab
50
Minerals
25
Gas
18s
373:33
Supply Depot
Supply Depot
100
Minerals
21s
Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
Supply Depot
100
Minerals
21s
373:37
Siege Tank
Siege Tank
150
Minerals
125
Gas
32s
A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
Siege Tank
150
Minerals
125
Gas
32s
443:51
Liberator
Liberator
150
Minerals
150
Gas
43s
An air unit with a powerful anti-ground zone control attack.
Liberator
150
Minerals
150
Gas
43s
564:34
Barracks
Barracks
150
Minerals
46s
Produces terran infantry units.
Barracks x4
600
Minerals
46s
564:42
Factory
Factory
150
Minerals
100
Gas
43s
Produces terran vehicle units.
Factory Reactor,Starport Reactor
100
Minerals
100
Gas
36s
625:04
Engineering Bay
Engineering Bay
125
Minerals
25s
Upgrades infantry and buildings.
Engineering Bay
125
Minerals
25s
625:05
Refinery
Refinery
75
Minerals
21s
Refines vespene gas for collection by SCVs.
Refinery x2
150
Minerals
21s
635:20
Starport
Starport
150
Minerals
100
Gas
36s
Produces terran air units.
Starport Reactor
50
Minerals
50
Gas
36s
635:21
Factory
Factory
150
Minerals
100
Gas
43s
Produces terran vehicle units.
Factory Tech Lab
50
Minerals
25
Gas
18s
675:43
Supply Depot
Supply Depot
100
Minerals
21s
Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
Supply Depot x2
200
Minerals
21s
695:49
Combat Shield
Combat Shield
100
Minerals
100
Gas
79s
Increases Marine HP from 45 to 55.
Combat Shield,Concussive Shells
150
Minerals
150
Gas
79s
806:00
Siege Tank
Siege Tank
150
Minerals
125
Gas
32s
A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
Siege Tank
150
Minerals
125
Gas
32s
836:04
Medivac
Medivac
100
Minerals
100
Gas
30s
A dropship that can heal biological units.
Medivac x2
200
Minerals
200
Gas
30s
896:17
Infantry Weapons Level 1
Infantry Weapons Level 1
Increases attack damage for terran infantry units.
Terran Infantry Weapons Level 1
100
Minerals
100
Gas
114s
1247:20Action

Transitions

Add more Factories, get +2 upgrades, expand to third