Marine/Tank Push

IntermediateTvZTiming Attack

Play Style

Classic Marine/Tank timing push that hits before Zerg can get Hive tech. Focuses on strong positioning with Siege Tanks while Marines provide DPS.

Strategic Goals

  • Get Factory and Starport quickly
  • Build Siege Tanks for defense and push
  • Add Medivacs for healing
  • Execute timing before Ultralisks

Counters

  • Greedy Zerg macro
  • Roach/Ravager timings

Weaknesses

  • Ling/Bane all-ins
  • Nydus attacks

Build Order Steps

SupplyTimeActionNotes
140:17
Supply Depot
Supply Depot
Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
Supply Depot
160:41
Barracks
Barracks
Produces terran infantry units.
Barracks
160:45
Refinery
Refinery
Refines vespene gas for collection by SCVs.
Refinery
191:32
Barracks
Barracks
Produces terran infantry units.
Barracks Reactor
191:30
Orbital Command
Orbital Command
This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
Orbital Command
191:41
Command Center
Command Center
Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
Command Center
201:55
Supply Depot
Supply Depot
Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
Supply Depot
222:10
Factory
Factory
Produces terran vehicle units.
Factory
242:24
Refinery
Refinery
Refines vespene gas for collection by SCVs.
Refinery
272:37
Bunker
Bunker
Provides protection for terran infantry.
Bunker
302:55
Orbital Command
Orbital Command
This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
Orbital Command
313:04
Starport
Starport
Produces terran air units.
Starport
313:07
Factory
Factory
Produces terran vehicle units.
Factory Tech Lab
373:33
Supply Depot
Supply Depot
Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
Supply Depot
373:37
Siege Tank
Siege Tank
A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
Siege Tank
443:51
Liberator
Liberator
An air unit with a powerful anti-ground zone control attack.
Liberator
564:34
Barracks
Barracks
Produces terran infantry units.
Barracks x4
564:42
Factory
Factory
Produces terran vehicle units.
Factory Reactor,Starport Reactor
625:04
Engineering Bay
Engineering Bay
Upgrades infantry and buildings.
Engineering Bay
625:05
Refinery
Refinery
Refines vespene gas for collection by SCVs.
Refinery x2
635:20
Starport
Starport
Produces terran air units.
Starport Reactor
635:21
Factory
Factory
Produces terran vehicle units.
Factory Tech Lab
675:43
Supply Depot
Supply Depot
Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
Supply Depot x2
695:49
Combat Shield
Combat Shield
Increases Marine HP from 45 to 55.
Combat Shield,Concussive Shells
806:00
Siege Tank
Siege Tank
A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
Siege Tank
836:04
Medivac
Medivac
A dropship that can heal biological units.
Medivac x2
896:17
Infantry Weapons Level 1
Infantry Weapons Level 1
Increases attack damage for terran infantry units.
Terran Infantry Weapons Level 1
1247:20Action

Transitions

Add more Factories, get +2 upgrades, expand to third