Millea's (Neinet's) 3Rax TvZ - 10000 Feet LE
IntermediateTvZTiming Attack
Play Style
Imported from Spawning Tool
Strategic Goals
Counters
- No specific counters listed.
Weaknesses
- No specific weaknesses listed.
Build Order Steps
| Supply | Time | Action | Notes |
|---|---|---|---|
| 12 | 0:00 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 14 | 0:17 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 14 | 0:24 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 15 | 0:39 | ![]() Barracks Produces terran infantry units. | — |
| 16 | 0:43 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 16 | 0:51 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 19 | 1:26 | ![]() Reaper Exceptionally fast infantry that uses dual pistols, can jet pack up and down ledges and uses explosives against buildings. | — |
| 19 | 1:27 | ![]() Orbital Command This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | — |
| 20 | 1:39 | ![]() Command Center Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | — |
| 20 | 1:48 | ![]() Engineering Bay Upgrades infantry and buildings. | — |
| 20 | 1:52 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 21 | 1:58 | ![]() Barracks Produces terran infantry units. | — |
| 21 | 2:02 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 21 | 2:04 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 22 | 2:14 | ![]() Barracks Produces terran infantry units. | — |
| 22 | 2:16 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 23 | 2:25 | ![]() Barracks Produces terran infantry units. | — |
| 23 | 2:29 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 24 | 2:34 | ![]() Infantry Weapons Level 1 Increases attack damage for terran infantry units. | — |
| 24 | 2:36 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 25 | 2:41 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 27 | 2:51 | ![]() Orbital Command This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | — |
| 27 | 2:54 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 27 | 2:57 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 30 | 3:01 | ![]() Barracks Produces terran infantry units. | — |
| 30 | 3:06 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 31 | 3:13 | ![]() Barracks Produces terran infantry units. | — |
| 31 | 3:16 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 31 | 3:19 | Stimpack | — |
| 33 | 3:20 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 36 | 3:28 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 36 | 3:30 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 36 | 3:31 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 36 | 3:32 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 39 | 3:38 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 41 | 3:42 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 41 | 3:45 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 44 | 3:50 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 44 | 3:51 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 44 | 3:54 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 46 | 3:56 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 46 | 3:57 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 46 | 3:58 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 50 | 4:06 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 50 | 4:08 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 52 | 4:10 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 52 | 4:13 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 52 | 4:15 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 52 | 4:16 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 55 | 4:18 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 55 | 4:22 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 58 | 4:28 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 58 | 4:30 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 60 | 4:31 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 60 | 4:32 | ![]() Factory Produces terran vehicle units. | — |
| 60 | 4:34 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 60 | 4:36 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 64 | 4:45 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 64 | 4:46 | ![]() Command Center Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | — |
| 64 | 4:48 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 64 | 4:49 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 68 | 4:54 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 68 | 4:56 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 68 | 4:59 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 70 | 5:05 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 70 | 5:15 | ![]() Starport Produces terran air units. | — |
| 70 | 5:16 | ![]() Factory Produces terran vehicle units. | — |
| 70 | 5:20 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 76 | 5:22 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 76 | 5:25 | ![]() Concussive Shells Marauder attacks slow enemy movement speed. | — |
| 76 | 5:32 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 76 | 5:35 | ![]() Armory Upgrades mechanical units. | — |
| 78 | 5:36 | ![]() Engineering Bay Upgrades infantry and buildings. | — |
| 78 | 5:43 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 78 | 5:44 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 78 | 5:47 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 82 | 5:55 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 84 | 5:58 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 84 | 5:59 | ![]() Medivac A dropship that can heal biological units. | — |
| 84 | 6:00 | ![]() Factory Produces terran vehicle units. | — |
| 84 | 6:01 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 84 | 6:02 | ![]() Orbital Command This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | — |
| 92 | 6:07 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 94 | 6:16 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 94 | 6:18 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 94 | 6:19 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 94 | 6:20 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 98 | 6:26 | Terran Vehicle Weapons Level 1 | — |
| 98 | 6:29 | ![]() Medivac A dropship that can heal biological units. | — |
| 100 | 6:36 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 100 | 6:37 | ![]() Orbital Command This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | — |
| 100 | 6:38 | ![]() Medivac A dropship that can heal biological units. | — |
| 100 | 6:39 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 108 | 6:52 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 110 | 6:55 | ![]() Marauder The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | — |
| 110 | 6:57 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 110 | 6:58 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 116 | 7:04 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 118 | 7:12 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 118 | 7:15 | ![]() Medivac A dropship that can heal biological units. | — |
| 121 | 7:16 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 121 | 7:20 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 121 | 7:21 | ![]() Marauder The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | — |
| 131 | 7:24 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 131 | 7:26 | ![]() Barracks Produces terran infantry units. | — |
| 132 | 7:40 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 132 | 7:42 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 133 | 7:59 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 133 | 8:01 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 133 | 8:02 | ![]() Marauder The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | — |
| 133 | 8:05 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
Transitions
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