Pig's Basic 1-1-1 MMM Vs Zerg from Bronze to GM

IntermediateTvZTiming Attack

Play Style

Imported from Spawning Tool

Strategic Goals

    Counters

    • No specific counters listed.

    Weaknesses

    • No specific weaknesses listed.

    Build Order Steps

    SupplyTimeActionNotes
    140:17
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    160:41
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks
    160:45
    Refinery
    Refinery
    Refines vespene gas for collection by SCVs.
    Refinery
    191:32
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks Reactor
    191:30
    Orbital Command
    Orbital Command
    This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
    Orbital Command
    191:41
    Command Center
    Command Center
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command Center
    201:55
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    222:10
    Factory
    Factory
    Produces terran vehicle units.
    Factory
    242:24
    Refinery
    Refinery
    Refines vespene gas for collection by SCVs.
    Refinery
    272:37
    Bunker
    Bunker
    Provides protection for terran infantry.
    Bunker
    302:55
    Orbital Command
    Orbital Command
    This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
    Orbital Command
    313:04
    Starport
    Starport
    Produces terran air units.
    Starport
    313:07
    Factory
    Factory
    Produces terran vehicle units.
    Factory Tech Lab
    373:33
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    373:37
    Siege Tank
    Siege Tank
    A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
    Siege Tank
    443:51
    Liberator
    Liberator
    An air unit with a powerful anti-ground zone control attack.
    Liberator
    564:34
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks x4
    564:42
    Factory
    Factory
    Produces terran vehicle units.
    Factory Reactor,Starport Reactor
    625:04
    Engineering Bay
    Engineering Bay
    Upgrades infantry and buildings.
    Engineering Bay
    625:05
    Refinery
    Refinery
    Refines vespene gas for collection by SCVs.
    Refinery x2
    635:20
    Starport
    Starport
    Produces terran air units.
    Starport Reactor
    635:21
    Factory
    Factory
    Produces terran vehicle units.
    Factory Tech Lab
    675:43
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot x2
    695:49
    Combat Shield
    Combat Shield
    Increases Marine HP from 45 to 55.
    Combat Shield,Concussive Shells
    806:00
    Siege Tank
    Siege Tank
    A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
    Siege Tank
    836:04
    Medivac
    Medivac
    A dropship that can heal biological units.
    Medivac x2
    896:17
    Infantry Weapons Level 1
    Infantry Weapons Level 1
    Increases attack damage for terran infantry units.
    Terran Infantry Weapons Level 1
    1247:20Action

    Transitions

    Transition macro