Poovan - training Terran vs Zerg
IntermediateTvZTiming Attack
Play Style
Imported from Spawning Tool
Strategic Goals
Counters
- No specific counters listed.
Weaknesses
- No specific weaknesses listed.
Build Order Steps
| Supply | Time | Action | Notes |
|---|---|---|---|
| 12 | 0:01 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 14 | 0:19 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 14 | 0:25 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 16 | 0:43 | ![]() Barracks Produces terran infantry units. | — |
| 16 | 0:48 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 16 | 0:53 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 19 | 1:30 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 19 | 1:31 | ![]() Orbital Command This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | — |
| 20 | 1:44 | ![]() Command Center Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | — |
| 20 | 1:49 | ![]() Barracks Produces terran infantry units. | — |
| 20 | 1:56 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 20 | 1:58 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 22 | 2:27 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 24 | 2:30 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 25 | 2:44 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 27 | 2:54 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 28 | 2:59 | ![]() Orbital Command This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | — |
| 28 | 3:02 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 30 | 3:06 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 30 | 3:12 | ![]() Starport Produces terran air units. | — |
| 31 | 3:14 | ![]() Factory Produces terran vehicle units. | — |
| 31 | 3:18 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 32 | 3:20 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 34 | 3:27 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 34 | 3:29 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 34 | 3:30 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 36 | 3:34 | ![]() Siege Tank A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | — |
| 36 | 3:39 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 40 | 3:44 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 43 | 3:51 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 43 | 3:53 | ![]() Viking A versatile fighter that can transform between an air superiority fighter and a ground assault walker. | — |
| 43 | 3:55 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 47 | 4:05 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 47 | 4:06 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 49 | 4:13 | ![]() Siege Tank A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | — |
| 52 | 4:20 | ![]() Barracks Produces terran infantry units. | — |
| 52 | 4:31 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 54 | 4:32 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 54 | 4:36 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 54 | 4:38 | ![]() Starport Produces terran air units. | — |
| 56 | 4:44 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 58 | 4:48 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 60 | 4:56 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 60 | 4:58 | ![]() Factory Produces terran vehicle units. | — |
| 62 | 5:00 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 62 | 5:08 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 62 | 5:09 | ![]() Starport Produces terran air units. | — |
| 64 | 5:16 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 64 | 5:20 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 65 | 5:26 | ![]() Barracks Produces terran infantry units. | — |
| 65 | 5:27 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 66 | 5:30 | ![]() Siege Tank A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | — |
| 66 | 5:33 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 70 | 5:39 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 70 | 5:42 | ![]() Combat Shield Increases Marine HP from 45 to 55. | — |
| 71 | 5:45 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 72 | 5:50 | ![]() Medivac A dropship that can heal biological units. | — |
| 72 | 5:52 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 78 | 5:59 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 78 | 6:02 | ![]() Siege Tank A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | — |
| 81 | 6:06 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 81 | 6:09 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 82 | 6:13 | ![]() Engineering Bay Upgrades infantry and buildings. | — |
| 82 | 6:16 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 83 | 6:18 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 83 | 6:19 | ![]() Marauder The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | — |
| 83 | 6:22 | ![]() Barracks Produces terran infantry units. | — |
| 83 | 6:23 | ![]() Barracks Produces terran infantry units. | — |
| 86 | 6:28 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 86 | 6:34 | ![]() Siege Tank A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | — |
| 89 | 6:41 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 89 | 7:15 | ![]() Liberator An air unit with a powerful anti-ground zone control attack. | — |
| 89 | 7:16 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 89 | 7:18 | ![]() Siege Tank A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | — |
| 99 | 7:28 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 105 | 7:33 | ![]() Command Center Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | — |
| 105 | 7:36 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 107 | 7:37 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 107 | 7:40 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 107 | 7:42 | ![]() Bunker Provides protection for terran infantry. | — |
| 109 | 7:47 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 109 | 7:49 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 109 | 7:50 | ![]() Infantry Weapons Level 1 Increases attack damage for terran infantry units. | — |
| 109 | 7:51 | ![]() Engineering Bay Upgrades infantry and buildings. | — |
| 111 | 7:52 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 111 | 7:53 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 114 | 7:58 | ![]() Medivac A dropship that can heal biological units. | — |
| 114 | 7:59 | ![]() Siege Tank A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | — |
| 114 | 8:01 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 123 | 8:17 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 124 | 8:28 | ![]() Viking A versatile fighter that can transform between an air superiority fighter and a ground assault walker. | — |
| 128 | 8:37 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 128 | 8:41 | ![]() Siege Tank A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | — |
| 132 | 8:48 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 133 | 8:49 | ![]() Orbital Command This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | — |
| 133 | 8:52 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 133 | 9:11 | ![]() Medivac A dropship that can heal biological units. | — |
| 133 | 9:13 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 133 | 9:15 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 133 | 9:16 | ![]() Marauder The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | — |
| 148 | 9:20 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 148 | 9:25 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 148 | 9:28 | Terran Vehicle Weapons Level 1 | — |
| 149 | 9:45 | ![]() Siege Tank A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | — |
| 152 | 9:49 | ![]() Starport Produces terran air units. | — |
| 152 | 9:51 | ![]() Infantry Armor Level 1 Increases armor for terran infantry units. | — |
| 152 | 9:55 | ![]() Bunker Provides protection for terran infantry. | — |
| 152 | 9:58 | ![]() Armory Upgrades mechanical units. | — |
| 152 | 10:00 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 152 | 10:12 | ![]() Command Center Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | — |
| 152 | 10:17 | ![]() Siege Tank A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | — |
| 155 | 10:32 | ![]() Banshee A tactical strike aircraft that can cloak. | — |
| 158 | 10:37 | ![]() Viking A versatile fighter that can transform between an air superiority fighter and a ground assault walker. | — |
| 158 | 10:40 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 158 | 10:41 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 168 | 10:49 | ![]() Siege Tank A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | — |
| 171 | 10:54 | ![]() Command Center Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | — |
| 171 | 10:55 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 171 | 10:56 | ![]() Marauder The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | — |
| 176 | 10:58 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 176 | 10:59 | Terran Vehicle And Ship Armor Level 1 | — |
| 176 | 11:12 | ![]() Factory Produces terran vehicle units. | — |
| 176 | 11:15 | ![]() Raven A support caster with detection and various utility abilities. | — |
| 178 | 11:19 | ![]() Starport Produces terran air units. | — |
| 178 | 11:20 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 178 | 11:21 | ![]() Siege Tank A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | — |
| 178 | 11:22 | Terran Ship Weapons Level 1 | — |
| 181 | 11:30 | Cloaking Field | — |
| 180 | 11:45 | ![]() Infantry Weapons Level 2 Increases attack damage for terran infantry units. | — |
| 180 | 11:53 | ![]() Siege Tank A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | — |
| 183 | 12:03 | ![]() Viking A versatile fighter that can transform between an air superiority fighter and a ground assault walker. | — |
| 183 | 12:08 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 192 | 12:18 | ![]() Planetary Fortress This immobile upgrade of the command center grants it weapons to attack enemy ground units and a large boost to armor. | — |
| 192 | 12:21 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 192 | 12:25 | ![]() Siege Tank A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | — |
| 195 | 12:34 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 195 | 12:46 | ![]() Banshee A tactical strike aircraft that can cloak. | — |
| 197 | 13:24 | ![]() Viking A versatile fighter that can transform between an air superiority fighter and a ground assault walker. | — |
| 186 | 14:16 | ![]() Siege Tank A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | — |
| 131 | 14:17 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 131 | 14:18 | ![]() Marauder The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | — |
| 107 | 14:28 | ![]() Factory Produces terran vehicle units. | — |
| 107 | 14:29 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 107 | 14:30 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 104 | 14:35 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 106 | 14:39 | ![]() Marauder The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | — |
| 106 | 14:41 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 110 | 14:49 | ![]() Siege Tank A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | — |
| 113 | 14:52 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 113 | 14:53 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 113 | 15:00 | ![]() Marauder The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | — |
| 113 | 15:01 | ![]() Marauder The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | — |
| 113 | 15:02 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 114 | 15:11 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 115 | 15:20 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 115 | 15:21 | ![]() Siege Tank A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | — |
| 121 | 15:22 | ![]() Marauder The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | — |
| 121 | 15:24 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 121 | 15:25 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 121 | 15:27 | ![]() Starport Produces terran air units. | — |
| 130 | 15:28 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 133 | 15:36 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 133 | 15:38 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 133 | 15:41 | ![]() Hellion A fast raider with a flamethrower that damages all enemy units in a line. | — |
| 133 | 15:42 | ![]() Medivac A dropship that can heal biological units. | — |
| 139 | 15:43 | ![]() Marauder The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | — |
| 139 | 15:46 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 152 | 15:53 | ![]() Siege Tank A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | — |
| 152 | 15:56 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 156 | 16:03 | ![]() Hellion A fast raider with a flamethrower that damages all enemy units in a line. | — |
| 156 | 16:04 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 158 | 16:05 | ![]() Marauder The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | — |
| 167 | 16:12 | ![]() Medivac A dropship that can heal biological units. | — |
| 167 | 16:13 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 144 | 16:22 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 144 | 16:24 | ![]() Hellion A fast raider with a flamethrower that damages all enemy units in a line. | — |
| 144 | 16:25 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 142 | 16:26 | ![]() Marauder The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | — |
| 142 | 16:29 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 130 | 16:40 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 130 | 16:44 | ![]() Marauder The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | — |
| 130 | 16:46 | ![]() Hellion A fast raider with a flamethrower that damages all enemy units in a line. | — |
| 125 | 16:47 | ![]() Marauder The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | — |
| 125 | 16:49 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 124 | 16:57 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 129 | 17:05 | ![]() Marauder The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | — |
| 129 | 17:07 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 134 | 17:08 | ![]() Marauder The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | — |
| 134 | 17:12 | ![]() Siege Tank A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | — |
| 134 | 17:15 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 140 | 17:18 | ![]() Siege Tank A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | — |
| 145 | 17:25 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 145 | 17:27 | ![]() Marauder The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | — |
| 145 | 17:29 | Terran Vehicle And Ship Armor Level 2 | — |
| 150 | 17:30 | ![]() Marauder The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | — |
| 150 | 17:31 | ![]() Infantry Armor Level 2 Increases armor for terran infantry units. | — |
| 150 | 17:33 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 155 | 17:37 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 155 | 17:42 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 155 | 17:44 | ![]() Siege Tank A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | — |
| 158 | 17:48 | ![]() Marauder The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | — |
| 158 | 17:50 | ![]() Siege Tank A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | — |
| 158 | 17:51 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 175 | 18:00 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 176 | 18:09 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 176 | 18:12 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 183 | 18:13 | ![]() Marauder The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | — |
| 183 | 18:16 | ![]() Siege Tank A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | — |
| 183 | 18:18 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 188 | 18:23 | ![]() Siege Tank A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | — |
| 188 | 18:26 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 188 | 18:27 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 192 | 18:31 | ![]() Marauder The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | — |
| 192 | 18:33 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 182 | 19:30 | ![]() Siege Tank A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | — |
| 182 | 19:31 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 183 | 19:38 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 190 | 19:44 | Terran Ship Weapons Level 2 | — |
| 191 | 19:47 | ![]() Infantry Weapons Level 3 Increases attack damage for terran infantry units. | — |
| 191 | 19:49 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 193 | 19:55 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 193 | 19:56 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 199 | 20:00 | ![]() Marauder The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | — |
| 199 | 20:03 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 198 | 20:18 | ![]() Marauder The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | — |
| 198 | 20:51 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 169 | 21:14 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 169 | 21:15 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 159 | 21:29 | ![]() Hellion A fast raider with a flamethrower that damages all enemy units in a line. | — |
| 159 | 21:32 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 162 | 21:36 | ![]() Marauder The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | — |
| 166 | 21:50 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 166 | 21:51 | ![]() Hellion A fast raider with a flamethrower that damages all enemy units in a line. | — |
| 174 | 21:57 | ![]() Marauder The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | — |
| 174 | 21:58 | ![]() Marauder The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | — |
| 180 | 22:08 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 183 | 22:12 | ![]() Hellion A fast raider with a flamethrower that damages all enemy units in a line. | — |
| 184 | 22:16 | ![]() Medivac A dropship that can heal biological units. | — |
| 184 | 22:19 | ![]() Marauder The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | — |
| 189 | 22:25 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 193 | 22:33 | ![]() Siege Tank A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | — |
| 193 | 22:34 | ![]() Hellion A fast raider with a flamethrower that damages all enemy units in a line. | — |
| 198 | 22:40 | ![]() Marauder The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | — |
| 200 | 22:59 | ![]() Orbital Command This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | — |
Transitions
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