Poovan - training Terran vs Zerg

IntermediateTvZTiming Attack

Play Style

Imported from Spawning Tool

Strategic Goals

    Counters

    • No specific counters listed.

    Weaknesses

    • No specific weaknesses listed.

    Build Order Steps

    SupplyTimeActionNotes
    120:01
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    140:19
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    140:25
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    160:43
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks
    160:48
    Refinery
    Refinery
    Refines vespene gas for collection by SCVs.
    Refinery
    160:53
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x3
    191:30
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine
    191:31
    Orbital Command
    Orbital Command
    This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
    Orbital Command
    201:44
    Command Center
    Command Center
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command Center
    201:49
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks Reactor
    201:56
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    201:58
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    222:27
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Factory,Refinery,Marine x2
    242:30
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    252:44
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    272:54
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    282:59
    Orbital Command
    Orbital Command
    This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
    Orbital Command
    283:02
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    303:06
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    303:12
    Starport
    Starport
    Produces terran air units.
    Starport
    313:14
    Factory
    Factory
    Produces terran vehicle units.
    Factory Tech Lab
    313:18
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    323:20
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    343:27
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    343:29
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    343:30
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    363:34
    Siege Tank
    Siege Tank
    A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
    Siege Tank
    363:39
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    403:44
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    433:51
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    433:53
    Viking
    Viking
    A versatile fighter that can transform between an air superiority fighter and a ground assault walker.
    Viking
    433:55
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    474:05
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Barracks,Supply Depot
    474:06
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    494:13
    Siege Tank
    Siege Tank
    A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
    Siege Tank
    524:20
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks
    524:31
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    544:32
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    544:36
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    544:38
    Starport
    Starport
    Produces terran air units.
    Starport Tech Lab
    564:44
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    584:48
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    604:56
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    604:58
    Factory
    Factory
    Produces terran vehicle units.
    Factory Tech Lab
    625:00
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    625:08
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    Refinery,Stimpack,SCV x2
    625:09
    Starport
    Starport
    Produces terran air units.
    Starport Reactor
    645:16
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    645:20
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    655:26
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks x2
    655:27
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    665:30
    Siege Tank
    Siege Tank
    A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
    Siege Tank
    665:33
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    705:39
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV,Supply Depot
    705:42
    Combat Shield
    Combat Shield
    Increases Marine HP from 45 to 55.
    Combat Shield
    715:45
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine
    725:50
    Medivac
    Medivac
    A dropship that can heal biological units.
    Medivac x2
    725:52
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    785:59
    Refinery
    Refinery
    Refines vespene gas for collection by SCVs.
    Refinery
    786:02
    Siege Tank
    Siege Tank
    A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
    Siege Tank
    816:06
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    816:09
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    826:13
    Engineering Bay
    Engineering Bay
    Upgrades infantry and buildings.
    Engineering Bay
    826:16
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    836:18
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine
    836:19
    Marauder
    Marauder
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Marauder,Supply Depot
    836:22
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks Reactor
    836:23
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks Tech Lab
    866:28
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    866:34
    Siege Tank
    Siege Tank
    A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
    Siege Tank
    896:41
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot x2
    897:15
    Liberator
    Liberator
    An air unit with a powerful anti-ground zone control attack.
    Liberator x2
    897:16
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    897:18
    Siege Tank
    Siege Tank
    A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
    Siege Tank
    997:28
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marauder x2,Marine x2
    1057:33
    Command Center
    Command Center
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command Center
    1057:36
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    1077:37
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    1077:40
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    1077:42
    Bunker
    Bunker
    Provides protection for terran infantry.
    Bunker
    1097:47
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    1097:49
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    1097:50
    Infantry Weapons Level 1
    Infantry Weapons Level 1
    Increases attack damage for terran infantry units.
    Terran Infantry Weapons Level 1
    1097:51
    Engineering Bay
    Engineering Bay
    Upgrades infantry and buildings.
    Engineering Bay
    1117:52
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine
    1117:53
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    1147:58
    Medivac
    Medivac
    A dropship that can heal biological units.
    Medivac x2
    1147:59
    Siege Tank
    Siege Tank
    A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
    Siege Tank
    1148:01
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    1238:17
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    1248:28
    Viking
    Viking
    A versatile fighter that can transform between an air superiority fighter and a ground assault walker.
    Armory,Viking x2
    1288:37
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    1288:41
    Siege Tank
    Siege Tank
    A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
    Siege Tank
    1328:48
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    Starport,SCV
    1338:49
    Orbital Command
    Orbital Command
    This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
    Orbital Command
    1338:52
    Refinery
    Refinery
    Refines vespene gas for collection by SCVs.
    Refinery,Missile Turret
    1339:11
    Medivac
    Medivac
    A dropship that can heal biological units.
    Medivac x2
    1339:13
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    Siege Tank,SCV x2
    1339:15
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marauder,Marine x2
    1339:16
    Marauder
    Marauder
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Marauder
    1489:20
    Refinery
    Refinery
    Refines vespene gas for collection by SCVs.
    Refinery
    1489:25
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    1489:28Terran Vehicle Weapons Level 1
    1499:45
    Siege Tank
    Siege Tank
    A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
    Siege Tank
    1529:49
    Starport
    Starport
    Produces terran air units.
    Starport Tech Lab
    1529:51
    Infantry Armor Level 1
    Infantry Armor Level 1
    Increases armor for terran infantry units.
    Terran Infantry Armor Level 1
    1529:55
    Bunker
    Bunker
    Provides protection for terran infantry.
    Bunker
    1529:58
    Armory
    Armory
    Upgrades mechanical units.
    Armory
    15210:00
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot x2
    15210:12
    Command Center
    Command Center
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command Center
    15210:17
    Siege Tank
    Siege Tank
    A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
    Siege Tank
    15510:32
    Banshee
    Banshee
    A tactical strike aircraft that can cloak.
    Banshee
    15810:37
    Viking
    Viking
    A versatile fighter that can transform between an air superiority fighter and a ground assault walker.
    Viking x2
    15810:40
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marauder,Marine x2
    15810:41
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    16810:49
    Siege Tank
    Siege Tank
    A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
    Siege Tank
    17110:54
    Command Center
    Command Center
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command Center
    17110:55
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine
    17110:56
    Marauder
    Marauder
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Marauder x2
    17610:58
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    17610:59Terran Vehicle And Ship Armor Level 1
    17611:12
    Factory
    Factory
    Produces terran vehicle units.
    Factory
    17611:15
    Raven
    Raven
    A support caster with detection and various utility abilities.
    Raven
    17811:19
    Starport
    Starport
    Produces terran air units.
    Starport
    17811:20
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    17811:21
    Siege Tank
    Siege Tank
    A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
    Siege Tank
    17811:22Terran Ship Weapons Level 1
    18111:30Cloaking Field
    18011:45
    Infantry Weapons Level 2
    Infantry Weapons Level 2
    Increases attack damage for terran infantry units.
    Terran Infantry Weapons Level 2
    18011:53
    Siege Tank
    Siege Tank
    A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
    Siege Tank
    18312:03
    Viking
    Viking
    A versatile fighter that can transform between an air superiority fighter and a ground assault walker.
    Viking x2,Banshee
    18312:08
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marauder,Marine x2
    19212:18
    Planetary Fortress
    Planetary Fortress
    This immobile upgrade of the command center grants it weapons to attack enemy ground units and a large boost to armor.
    Planetary Fortress
    19212:21
    Refinery
    Refinery
    Refines vespene gas for collection by SCVs.
    Refinery
    19212:25
    Siege Tank
    Siege Tank
    A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
    Siege Tank
    19512:34
    Refinery
    Refinery
    Refines vespene gas for collection by SCVs.
    Refinery
    19512:46
    Banshee
    Banshee
    A tactical strike aircraft that can cloak.
    Banshee
    19713:24
    Viking
    Viking
    A versatile fighter that can transform between an air superiority fighter and a ground assault walker.
    Viking
    18614:16
    Siege Tank
    Siege Tank
    A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
    Siege Tank
    13114:17
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x4
    13114:18
    Marauder
    Marauder
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Marauder x3
    10714:28
    Factory
    Factory
    Produces terran vehicle units.
    Factory Tech Lab
    10714:29
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    10714:30
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    10414:35
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x4
    10614:39
    Marauder
    Marauder
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Marauder x3
    10614:41
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    11014:49
    Siege Tank
    Siege Tank
    A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
    Siege Tank
    11314:52
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine
    11314:53
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    11315:00
    Marauder
    Marauder
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Marauder x2
    11315:01
    Marauder
    Marauder
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Marauder
    11315:02
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    11415:11
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    11515:20
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine,Hellion
    11515:21
    Siege Tank
    Siege Tank
    A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
    Siege Tank
    12115:22
    Marauder
    Marauder
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Marauder x3
    12115:24
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    12115:25
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    12115:27
    Starport
    Starport
    Produces terran air units.
    Starport Reactor
    13015:28
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x3
    13315:36
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    13315:38
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine
    13315:41
    Hellion
    Hellion
    A fast raider with a flamethrower that damages all enemy units in a line.
    Hellion
    13315:42
    Medivac
    Medivac
    A dropship that can heal biological units.
    Medivac x2
    13915:43
    Marauder
    Marauder
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Marauder x3,Medivac
    13915:46
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x3
    15215:53
    Siege Tank
    Siege Tank
    A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
    Siege Tank
    15215:56
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine
    15616:03
    Hellion
    Hellion
    A fast raider with a flamethrower that damages all enemy units in a line.
    Hellion
    15616:04
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marauder,Marine x3
    15816:05
    Marauder
    Marauder
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Marauder x2
    16716:12
    Medivac
    Medivac
    A dropship that can heal biological units.
    Medivac
    16716:13
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine
    14416:22
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x3
    14416:24
    Hellion
    Hellion
    A fast raider with a flamethrower that damages all enemy units in a line.
    Hellion
    14416:25
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Siege Tank,Marine
    14216:26
    Marauder
    Marauder
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Marauder
    14216:29
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x3
    13016:40
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    13016:44
    Marauder
    Marauder
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Marauder
    13016:46
    Hellion
    Hellion
    A fast raider with a flamethrower that damages all enemy units in a line.
    Hellion
    12516:47
    Marauder
    Marauder
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Marauder x2
    12516:49
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine
    12416:57
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x3,Hellion
    12917:05
    Marauder
    Marauder
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Marauder
    12917:07
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine
    13417:08
    Marauder
    Marauder
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Marauder x2
    13417:12
    Siege Tank
    Siege Tank
    A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
    Siege Tank
    13417:15
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x3
    14017:18
    Siege Tank
    Siege Tank
    A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
    Siege Tank
    14517:25
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine
    14517:27
    Marauder
    Marauder
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Marauder
    14517:29Terran Vehicle And Ship Armor Level 2
    15017:30
    Marauder
    Marauder
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Marauder x2
    15017:31
    Infantry Armor Level 2
    Infantry Armor Level 2
    Increases armor for terran infantry units.
    Terran Infantry Armor Level 2
    15017:33
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Terran Vehicle Weapons Level 2,Marine x3
    15517:37
    Refinery
    Refinery
    Refines vespene gas for collection by SCVs.
    Refinery
    15517:42
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine
    15517:44
    Siege Tank
    Siege Tank
    A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
    Siege Tank,Viking x2
    15817:48
    Marauder
    Marauder
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Marauder
    15817:50
    Siege Tank
    Siege Tank
    A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
    Siege Tank
    15817:51
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marauder x2,Marine x3
    17518:00
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    17618:09
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marauder,Marine x2
    17618:12
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine
    18318:13
    Marauder
    Marauder
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Marauder
    18318:16
    Siege Tank
    Siege Tank
    A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
    Siege Tank
    18318:18
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine
    18818:23
    Siege Tank
    Siege Tank
    A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
    Siege Tank
    18818:26
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    18818:27
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine
    19218:31
    Marauder
    Marauder
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Marauder x2
    19218:33
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    18219:30
    Siege Tank
    Siege Tank
    A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
    Siege Tank x2
    18219:31
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    18319:38
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marauder x2,Marine x3
    19019:44Terran Ship Weapons Level 2
    19119:47
    Infantry Weapons Level 3
    Infantry Weapons Level 3
    Increases attack damage for terran infantry units.
    Terran Infantry Weapons Level 3
    19119:49
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    19319:55
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine
    19319:56
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marauder,Command Center,Marine
    19920:00
    Marauder
    Marauder
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Marauder
    19920:03
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine
    19820:18
    Marauder
    Marauder
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Marauder x2
    19820:51
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    16921:14
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x3
    16921:15
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marauder x3,Marine
    15921:29
    Hellion
    Hellion
    A fast raider with a flamethrower that damages all enemy units in a line.
    Hellion x2
    15921:32
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x4
    16221:36
    Marauder
    Marauder
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Marauder x3
    16621:50
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x4
    16621:51
    Hellion
    Hellion
    A fast raider with a flamethrower that damages all enemy units in a line.
    Hellion x2
    17421:57
    Marauder
    Marauder
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Marauder
    17421:58
    Marauder
    Marauder
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Marauder x2
    18022:08
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x4
    18322:12
    Hellion
    Hellion
    A fast raider with a flamethrower that damages all enemy units in a line.
    Hellion x2
    18422:16
    Medivac
    Medivac
    A dropship that can heal biological units.
    Medivac x3
    18422:19
    Marauder
    Marauder
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Marauder x3
    18922:25
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2 x2
    19322:33
    Siege Tank
    Siege Tank
    A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
    Siege Tank
    19322:34
    Hellion
    Hellion
    A fast raider with a flamethrower that damages all enemy units in a line.
    Hellion
    19822:40
    Marauder
    Marauder
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Marauder
    20022:59
    Orbital Command
    Orbital Command
    This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
    Orbital Command

    Transitions

    Transition macro