Proxy 2 Barracks

AdvancedTvPAll-in

Play Style

Aggressive proxy 2 Barracks all-in that builds Barracks near opponent base for early Marine pressure. Aims to end game quickly.

Strategic Goals

  • Build proxy Barracks undetected
  • Mass Marines quickly
  • Overwhelm before Stalkers
  • Win before tech units

Counters

  • Greedy Protoss
  • Nexus first

Weaknesses

  • Early scout
  • Stalker defense

Build Order Steps

SupplyTimeActionNotes
14-
Supply Depot
Supply Depot
Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
Supply Depot
15-
Barracks
Barracks
Produces terran infantry units.
Barracks (Proxy)
Build near opponent base
16-
Barracks
Barracks
Produces terran infantry units.
Barracks (Proxy)
16-
Refinery
Refinery
Refines vespene gas for collection by SCVs.
Refinery
19-
Orbital Command
Orbital Command
This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
Orbital Command
20-
Marine
Marine
The basic terran infantry, able to upgrade hit points with a shield.
Marine Production
Constant Marines from both Barracks
24-
Supply Depot
Supply Depot
Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
Supply Depot
26-
Barracks
Barracks
Produces terran infantry units.
Tech Lab on one Barracks
28-
Combat Shield
Combat Shield
Increases Marine HP from 45 to 55.
Combat Shield
32-Attack! Push with all Marines