Terran 1 1 1
IntermediateTvxEconomic
Play Style
Imported from Spawning Tool
Strategic Goals
Counters
- No specific counters listed.
Weaknesses
- No specific weaknesses listed.
Build Order Steps
| Supply | Time | Action | Notes |
|---|---|---|---|
| 14 | - | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 16 | - | ![]() Barracks Produces terran infantry units. | — |
| 16 | - | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 19 | - | ![]() Orbital Command This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | — |
| 19 | - | ![]() Barracks Produces terran infantry units. | — |
| 19 | - | ![]() Command Center Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | — |
| 20 | - | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 22 | - | ![]() Factory Produces terran vehicle units. | — |
| 23 | - | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 24 | - | ![]() Barracks Produces terran infantry units. | — |
| 26 | - | ![]() Factory Produces terran vehicle units. | — |
| 26 | - | ![]() Starport Produces terran air units. | — |
| 37 | - | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 54 | - | ![]() Command Center Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | — |
| 56 | - | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 60 | - | ![]() Starport Produces terran air units. | — |
| 64 | - | ![]() Barracks Produces terran infantry units. | — |
Transitions
Transition macro






