Terran Cleam vs Zerg Build

IntermediateTvZEconomic

Play Style

Imported from Spawning Tool

Strategic Goals

    Counters

    • No specific counters listed.

    Weaknesses

    • No specific weaknesses listed.

    Build Order Steps

    SupplyTimeActionCostNotes
    120:00
    SCV
    SCV
    50
    Minerals
    12s
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    100
    Minerals
    12s
    140:16
    Supply Depot
    Supply Depot
    100
    Minerals
    21s
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    100
    Minerals
    21s
    140:24
    SCV
    SCV
    50
    Minerals
    12s
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    100
    Minerals
    12s
    150:39
    Barracks
    Barracks
    150
    Minerals
    46s
    Produces terran infantry units.
    Barracks
    150
    Minerals
    46s
    150:42
    Refinery
    Refinery
    75
    Minerals
    21s
    Refines vespene gas for collection by SCVs.
    Refinery
    75
    Minerals
    21s
    160:50
    SCV
    SCV
    50
    Minerals
    12s
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x3
    150
    Minerals
    12s
    191:26
    Reaper
    Reaper
    50
    Minerals
    50
    Gas
    32s
    Exceptionally fast infantry that uses dual pistols, can jet pack up and down ledges and uses explosives against buildings.
    Reaper,Orbital Command
    200
    Minerals
    50
    Gas
    32s
    201:38
    Command Center
    Command Center
    400
    Minerals
    71s
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command Center
    400
    Minerals
    71s
    201:46
    Supply Depot
    Supply Depot
    100
    Minerals
    21s
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    100
    Minerals
    21s
    201:52
    SCV
    SCV
    50
    Minerals
    12s
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    50
    Minerals
    12s
    211:58
    Marine
    Marine
    50
    Minerals
    18s
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine
    50
    Minerals
    18s
    222:04
    SCV
    SCV
    50
    Minerals
    12s
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    50
    Minerals
    12s
    232:10
    Factory
    Factory
    150
    Minerals
    100
    Gas
    43s
    Produces terran vehicle units.
    Factory
    150
    Minerals
    100
    Gas
    43s
    232:16
    SCV
    SCV
    50
    Minerals
    12s
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    50
    Minerals
    12s
    232:19
    Barracks
    Barracks
    150
    Minerals
    46s
    Produces terran infantry units.
    Barracks Reactor
    50
    Minerals
    50
    Gas
    36s
    252:40
    Command Center
    Command Center
    400
    Minerals
    71s
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command Center
    400
    Minerals
    71s
    262:50
    Orbital Command
    Orbital Command
    150
    Minerals
    25s
    This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
    Orbital Command
    150
    Minerals
    25s
    262:57
    Barracks
    Barracks
    150
    Minerals
    46s
    Produces terran infantry units.
    Barracks
    150
    Minerals
    46s
    273:02
    Barracks
    Barracks
    150
    Minerals
    46s
    Produces terran infantry units.
    Barracks Tech Lab
    50
    Minerals
    25
    Gas
    18s
    273:08
    Hellion
    Hellion
    100
    Minerals
    21s
    A fast raider with a flamethrower that damages all enemy units in a line.
    Hellion x2
    200
    Minerals
    21s
    333:21
    Marine
    Marine
    50
    Minerals
    18s
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine
    50
    Minerals
    18s
    333:24Stimpack
    100
    Minerals
    100
    Gas
    121s
    353:29
    Refinery
    Refinery
    75
    Minerals
    21s
    Refines vespene gas for collection by SCVs.
    Refinery
    75
    Minerals
    21s
    373:39
    Marine
    Marine
    50
    Minerals
    18s
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine
    50
    Minerals
    18s
    383:46
    Starport
    Starport
    150
    Minerals
    100
    Gas
    36s
    Produces terran air units.
    Starport
    150
    Minerals
    100
    Gas
    36s
    403:53
    Orbital Command
    Orbital Command
    150
    Minerals
    25s
    This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
    Orbital Command
    150
    Minerals
    25s
    413:56
    Marine
    Marine
    50
    Minerals
    18s
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x3
    150
    Minerals
    18s
    414:02
    Factory
    Factory
    150
    Minerals
    100
    Gas
    43s
    Produces terran vehicle units.
    Factory Reactor
    50
    Minerals
    50
    Gas
    36s
    464:13
    Marine
    Marine
    50
    Minerals
    18s
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x3
    150
    Minerals
    18s
    464:14
    Supply Depot
    Supply Depot
    100
    Minerals
    21s
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    100
    Minerals
    21s
    504:18
    Orbital Command
    Orbital Command
    150
    Minerals
    25s
    This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
    Orbital Command
    150
    Minerals
    25s
    514:24
    Refinery
    Refinery
    75
    Minerals
    21s
    Refines vespene gas for collection by SCVs.
    Refinery
    75
    Minerals
    21s
    534:31
    Marine
    Marine
    50
    Minerals
    18s
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine
    50
    Minerals
    18s
    534:33
    Engineering Bay
    Engineering Bay
    125
    Minerals
    25s
    Upgrades infantry and buildings.
    Engineering Bay x2
    250
    Minerals
    25s
    534:36
    Supply Depot
    Supply Depot
    100
    Minerals
    21s
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    100
    Minerals
    21s
    574:41
    Medivac
    Medivac
    100
    Minerals
    100
    Gas
    30s
    A dropship that can heal biological units.
    Medivac x2
    200
    Minerals
    200
    Gas
    30s
    624:48
    Factory
    Factory
    150
    Minerals
    100
    Gas
    43s
    Produces terran vehicle units.
    Factory Tech Lab
    50
    Minerals
    25
    Gas
    18s

    Transitions

    Transition macro