TerranBasicBeginnerBuild/Heromarine/Bronze to GM
IntermediateTvxEconomic
Play Style
Imported from Spawning Tool
Strategic Goals
Counters
- No specific counters listed.
Weaknesses
- No specific weaknesses listed.
Build Order Steps
| Supply | Time | Action | Notes |
|---|---|---|---|
| 14 | 0:17 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 15 | 0:40 | ![]() Barracks Produces terran infantry units. | — |
| 16 | 0:45 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 19 | 1:27 | ![]() Reaper Exceptionally fast infantry that uses dual pistols, can jet pack up and down ledges and uses explosives against buildings. | — |
| 20 | 1:28 | ![]() Orbital Command This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | — |
| 20 | 1:38 | ![]() Command Center Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | — |
| 20 | 1:47 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 22 | 1:59 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 23 | 2:08 | ![]() Factory Produces terran vehicle units. | — |
| 23 | 2:15 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 24 | 2:20 | ![]() Barracks Produces terran infantry units. | — |
| 26 | 2:50 | ![]() Orbital Command This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | — |
| 27 | 2:54 | ![]() Factory Produces terran vehicle units. | — |
| 27 | 2:56 | ![]() Bunker Provides protection for terran infantry. | — |
| 28 | 2:58 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 33 | 3:12 | ![]() Siege Tank A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | — |
| 36 | 3:16 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 41 | 3:34 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 46 | 3:44 | ![]() Siege Tank A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | — |
| 46 | 3:47 | ![]() Command Center Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | — |
| 46 | 3:51 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 53 | 4:15 | ![]() Barracks Produces terran infantry units. | — |
| 53 | 4:16 | ![]() Siege Tank A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | — |
| 59 | 4:24 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 61 | 4:36 | ![]() Engineering Bay Upgrades infantry and buildings. | — |
| 65 | 4:46 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 65 | 4:48 | ![]() Siege Tank A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | — |
| 70 | 5:00 | ![]() Orbital Command This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | — |
| 71 | 5:05 | ![]() Infantry Weapons Level 1 Increases attack damage for terran infantry units. | — |
| 71 | 5:07 | ![]() Barracks Produces terran infantry units. | — |
Transitions
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