TerranBasicBeginnerBuild/Heromarine/Bronze to GM

IntermediateTvxEconomic

Play Style

Imported from Spawning Tool

Strategic Goals

    Counters

    • No specific counters listed.

    Weaknesses

    • No specific weaknesses listed.

    Build Order Steps

    SupplyTimeActionCostNotes
    140:17
    Supply Depot
    Supply Depot
    100
    Minerals
    21s
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    100
    Minerals
    21s
    150:40
    Barracks
    Barracks
    150
    Minerals
    46s
    Produces terran infantry units.
    Barracks
    150
    Minerals
    46s
    160:45
    Refinery
    Refinery
    75
    Minerals
    21s
    Refines vespene gas for collection by SCVs.
    Refinery
    75
    Minerals
    21s
    191:27
    Reaper
    Reaper
    50
    Minerals
    50
    Gas
    32s
    Exceptionally fast infantry that uses dual pistols, can jet pack up and down ledges and uses explosives against buildings.
    Reaper
    50
    Minerals
    50
    Gas
    32s
    201:28
    Orbital Command
    Orbital Command
    150
    Minerals
    25s
    This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
    Orbital Command
    150
    Minerals
    25s
    201:38
    Command Center
    Command Center
    400
    Minerals
    71s
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command Center
    400
    Minerals
    71s
    201:47
    Supply Depot
    Supply Depot
    100
    Minerals
    21s
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    100
    Minerals
    21s
    221:59
    Marine
    Marine
    50
    Minerals
    18s
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine
    50
    Minerals
    18s
    232:08
    Factory
    Factory
    150
    Minerals
    100
    Gas
    43s
    Produces terran vehicle units.
    Factory
    150
    Minerals
    100
    Gas
    43s
    232:15
    Refinery
    Refinery
    75
    Minerals
    21s
    Refines vespene gas for collection by SCVs.
    Refinery
    75
    Minerals
    21s
    242:20
    Barracks
    Barracks
    150
    Minerals
    46s
    Produces terran infantry units.
    Barracks Reactor
    50
    Minerals
    50
    Gas
    36s
    262:50
    Orbital Command
    Orbital Command
    150
    Minerals
    25s
    This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
    Orbital Command
    150
    Minerals
    25s
    272:54
    Factory
    Factory
    150
    Minerals
    100
    Gas
    43s
    Produces terran vehicle units.
    Factory Tech Lab
    50
    Minerals
    25
    Gas
    18s
    272:56
    Bunker
    Bunker
    100
    Minerals
    29s
    Provides protection for terran infantry.
    Bunker
    100
    Minerals
    29s
    282:58
    Marine
    Marine
    50
    Minerals
    18s
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    100
    Minerals
    18s
    333:12
    Siege Tank
    Siege Tank
    150
    Minerals
    125
    Gas
    32s
    A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
    Siege Tank
    150
    Minerals
    125
    Gas
    32s
    363:16
    Marine
    Marine
    50
    Minerals
    18s
    The basic terran infantry, able to upgrade hit points with a shield.
    Supply Depot,Marine x2
    200
    Minerals
    21s
    413:34
    Marine
    Marine
    50
    Minerals
    18s
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    100
    Minerals
    18s
    463:44
    Siege Tank
    Siege Tank
    150
    Minerals
    125
    Gas
    32s
    A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
    Siege Tank
    150
    Minerals
    125
    Gas
    32s
    463:47
    Command Center
    Command Center
    400
    Minerals
    71s
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command Center
    400
    Minerals
    71s
    463:51
    Supply Depot
    Supply Depot
    100
    Minerals
    21s
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    100
    Minerals
    21s
    534:15
    Barracks
    Barracks
    150
    Minerals
    46s
    Produces terran infantry units.
    Barracks x2
    300
    Minerals
    46s
    534:16
    Siege Tank
    Siege Tank
    150
    Minerals
    125
    Gas
    32s
    A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
    Siege Tank
    150
    Minerals
    125
    Gas
    32s
    594:24
    Supply Depot
    Supply Depot
    100
    Minerals
    21s
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    100
    Minerals
    21s
    614:36
    Engineering Bay
    Engineering Bay
    125
    Minerals
    25s
    Upgrades infantry and buildings.
    Engineering Bay x2
    250
    Minerals
    25s
    654:46
    Supply Depot
    Supply Depot
    100
    Minerals
    21s
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    100
    Minerals
    21s
    654:48
    Siege Tank
    Siege Tank
    150
    Minerals
    125
    Gas
    32s
    A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
    Siege Tank
    150
    Minerals
    125
    Gas
    32s
    705:00
    Orbital Command
    Orbital Command
    150
    Minerals
    25s
    This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
    Orbital Command
    150
    Minerals
    25s
    715:05
    Infantry Weapons Level 1
    Infantry Weapons Level 1
    Increases attack damage for terran infantry units.
    Terran Infantry Weapons Level 1,Terran Infantry Armor Level 1
    200
    Minerals
    200
    Gas
    114s
    715:07
    Barracks
    Barracks
    150
    Minerals
    46s
    Produces terran infantry units.
    Barracks Tech Lab x2
    100
    Minerals
    50
    Gas
    18s

    Transitions

    Transition macro