TvP 1-1-1 WM Drop (GM Certified)
AdvancedTvPEconomic
GM Certified
By GM Certified • Patch 5.0.14
Play Style
The most standard modern TvP build order. This build focusses on giving you early scouting and harassment oppotunities. Allowing you to disrupt the protoss earlygame and power up to a respectable bio composition.
Strategic Goals
- → Scout and harass the protoss
- → Power up to a 3-1-1 setup with +1
- → 46 workers by 5:20
- → Transition smoothly into a TvP midgame
Counters
- No specific counters listed.
Weaknesses
- • 3 or 4 gate Blink Stalker push
- • Stargate phoenix
Transition Plan
After getting your 3rd CC around the 6 minute mark, without cutting production, add 2 more barracks and answer the protoss composition with the apropriate tech path (ghosts vs storm) (2/2 vs mass-gate or colossus).
Build Order Steps
| Supply | Time | Action | Cost | Notes |
|---|---|---|---|---|
| 12 | 0:00 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 100 ![]() | — |
| 14 | 0:16 | ![]() Supply Depot 100 ![]() Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | 100 ![]() | — |
| 14 | 0:24 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 100 ![]() | — |
| 15 | 0:39 | ![]() Barracks 150 ![]() Produces terran infantry units. | 150 ![]() | — |
| 15 | 0:42 | ![]() Refinery 75 ![]() Refines vespene gas for collection by SCVs. | 75 ![]() | — |
| 16 | 0:50 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 150 ![]() | — |
| 19 | 1:26 | ![]() Reaper 50 ![]() ![]() Exceptionally fast infantry that uses dual pistols, can jet pack up and down ledges and uses explosives against buildings. | 200 ![]() ![]() | — |
| 20 | 1:38 | ![]() Command Center 400 ![]() Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | 400 ![]() | — |
| 20 | 1:46 | ![]() Supply Depot 100 ![]() Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | 100 ![]() | — |
| 20 | 1:52 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 21 | 1:57 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 50 ![]() | — |
| 22 | 2:04 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 22 | 2:07 | ![]() Factory 150 ![]() ![]() Produces terran vehicle units. | 150 ![]() ![]() | — |
| 23 | 2:13 | ![]() Bunker 100 ![]() Provides protection for terran infantry. | 100 ![]() | — |
| 23 | 2:16 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 23 | 2:20 | ![]() Barracks 150 ![]() Produces terran infantry units. | 50 ![]() ![]() | — |
| 24 | 2:28 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 25 | 2:30 | ![]() Refinery 75 ![]() Refines vespene gas for collection by SCVs. | 75 ![]() | — |
| 25 | 2:40 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 26 | 2:50 | ![]() Orbital Command 150 ![]() This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | 150 ![]() | — |
| 26 | 2:52 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 150 ![]() | — |
| 26 | 2:56 | ![]() Starport 150 ![]() ![]() Produces terran air units. | 150 ![]() ![]() | — |
| 29 | 2:59 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 100 ![]() | — |
| 29 | 3:05 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 32 | 3:13 | ![]() Widow Mine 75 ![]() ![]() A burrowing mine that fires a powerful missile at enemies. | 75 ![]() ![]() | — |
| 32 | 3:17 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 100 ![]() | — |
| 32 | 3:18 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 100 ![]() | — |
| 38 | 3:21 | ![]() Supply Depot 100 ![]() Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | 100 ![]() | — |
| 38 | 3:29 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 100 ![]() | — |
| 38 | 3:32 | ![]() Medivac 100 ![]() ![]() A dropship that can heal biological units. | 100 ![]() ![]() | — |
| 42 | 3:34 | ![]() Widow Mine 75 ![]() ![]() A burrowing mine that fires a powerful missile at enemies. | 75 ![]() ![]() | — |
| 42 | 3:41 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 100 ![]() | — |
| 45 | 3:43 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 100 ![]() | — |
| 45 | 3:45 | ![]() Supply Depot 100 ![]() Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | 100 ![]() | — |
| 48 | 3:53 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 100 ![]() | — |
| 50 | 3:55 | ![]() Barracks 150 ![]() Produces terran infantry units. | 150 ![]() | — |
| 50 | 3:57 | ![]() Factory 150 ![]() ![]() Produces terran vehicle units. | 50 ![]() ![]() | — |
| 50 | 4:02 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 100 ![]() | — |
| 52 | 4:03 | ![]() Starport 150 ![]() ![]() Produces terran air units. | 50 ![]() ![]() | — |
| 52 | 4:05 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 100 ![]() | — |
| 52 | 4:08 | ![]() Supply Depot 100 ![]() Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | 100 ![]() | — |
| 57 | 4:17 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 400 ![]() ![]() | — |
| 59 | 4:25 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 250 ![]() ![]() | — |
| 59 | 4:27 | ![]() Refinery 75 ![]() Refines vespene gas for collection by SCVs. | 75 ![]() | — |
| 59 | 4:29 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 50 ![]() | — |
| 59 | 4:30 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 100 ![]() | — |
| 65 | 4:31 | ![]() Engineering Bay 125 ![]() Upgrades infantry and buildings. | 125 ![]() | — |
| 65 | 4:42 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 200 ![]() | — |
| 65 | 4:43 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 65 | 4:44 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 100 ![]() | — |
| 68 | 4:48 | ![]() Supply Depot 100 ![]() Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | 100 ![]() | — |
| 68 | 4:51 | ![]() Siege Tank 150 ![]() ![]() A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | 150 ![]() ![]() | — |
| 72 | 4:54 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 100 ![]() | — |
| 72 | 4:58 | ![]() Refinery 75 ![]() Refines vespene gas for collection by SCVs. | 75 ![]() | — |
| 74 | 5:03 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 50 ![]() | — |
| 74 | 5:04 | ![]() Infantry Weapons Level 1 Increases attack damage for terran infantry units. | 100 ![]() ![]() | — |
| 74 | 5:06 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 76 | 5:07 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 100 ![]() | — |
| 76 | 5:08 | ![]() Supply Depot 100 ![]() Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | 100 ![]() | — |
| 76 | 5:10 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 50 ![]() | — |
| 76 | 5:11 | ![]() Supply Depot 100 ![]() Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | 100 ![]() | — |
| 79 | 5:14 | Stimpack | 100 ![]() ![]() | — |
| 79 | 5:18 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 100 ![]() | — |
| 81 | 5:23 | ![]() Marauder 100 ![]() ![]() The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | 150 ![]() ![]() | — |
| 83 | 5:29 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 100 ![]() | — |
| 85 | 5:36 | ![]() Factory 150 ![]() ![]() Produces terran vehicle units. | 50 ![]() ![]() | — |
| 85 | 5:37 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 85 | 5:39 | ![]() Marauder 100 ![]() ![]() The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | 100 ![]() ![]() | — |
| 85 | 5:40 | ![]() Supply Depot 100 ![]() Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | 100 ![]() | — |
| 88 | 5:44 | ![]() Marauder 100 ![]() ![]() The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | 100 ![]() ![]() | — |
| 88 | 5:45 | ![]() Combat Shield 100 ![]() ![]() Increases Marine HP from 45 to 55. | 100 ![]() ![]() | — |
| 88 | 5:47 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 100 ![]() | — |
| 92 | 5:51 | ![]() Supply Depot 100 ![]() Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | 100 ![]() | — |
| 92 | 5:52 | ![]() Command Center 400 ![]() Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | 400 ![]() | — |
| 92 | 6:00 | ![]() Marauder 100 ![]() ![]() The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | 100 ![]() ![]() | — |
| 92 | 6:02 | ![]() Medivac 100 ![]() ![]() A dropship that can heal biological units. | 200 ![]() ![]() | — |
| 98 | 6:06 | ![]() Marauder 100 ![]() ![]() The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | 200 ![]() ![]() | — |
| 98 | 6:08 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 100 ![]() | — |
| 102 | 6:19 | ![]() Barracks 150 ![]() Produces terran infantry units. | 300 ![]() | — |
| 102 | 6:22 | ![]() Marauder 100 ![]() ![]() The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | 200 ![]() ![]() | — |
| 102 | 6:24 | ![]() Widow Mine 75 ![]() ![]() A burrowing mine that fires a powerful missile at enemies. | 75 ![]() ![]() | — |
| 106 | 6:27 | ![]() Marauder 100 ![]() ![]() The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | 175 ![]() ![]() | — |
| 106 | 6:28 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 100 ![]() | — |
| 112 | 6:35 | ![]() Medivac 100 ![]() ![]() A dropship that can heal biological units. | 200 ![]() ![]() | — |
| 112 | 6:37 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 100 ![]() | — |
| 118 | 6:46 | ![]() Marauder 100 ![]() ![]() The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | 200 ![]() ![]() | — |
| 120 | 6:48 | ![]() Marauder 100 ![]() ![]() The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | 100 ![]() ![]() | — |
| 120 | 6:52 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 250 ![]() ![]() | — |
| 120 | 6:53 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 50 ![]() | — |
| 128 | 6:56 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 100 ![]() | — |
| 128 | 7:01 | ![]() Infantry Armor Level 1 Increases armor for terran infantry units. | 100 ![]() ![]() | — |
| 130 | 7:04 | ![]() Concussive Shells 50 ![]() ![]() Marauder attacks slow enemy movement speed. | 50 ![]() ![]() | — |
| 130 | 7:08 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 131 | 7:09 | ![]() Viking 150 ![]() ![]() A versatile fighter that can transform between an air superiority fighter and a ground assault walker. | 300 ![]() ![]() | — |
| 131 | 7:11 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 131 | 7:14 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 100 ![]() | — |
| 131 | 7:15 | ![]() Barracks 150 ![]() Produces terran infantry units. | 50 ![]() ![]() | — |
| 138 | 7:16 | ![]() Barracks 150 ![]() Produces terran infantry units. | 50 ![]() ![]() | — |
| 138 | 7:20 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 139 | 7:23 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 150 ![]() ![]() | — |
| 139 | 7:24 | ![]() Marauder 100 ![]() ![]() The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | 100 ![]() ![]() | — |
| 144 | 7:31 | ![]() Orbital Command 150 ![]() This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | 150 ![]() | — |
| 144 | 7:33 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 144 | 7:34 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 100 ![]() | — |
| 144 | 7:35 | ![]() Supply Depot 100 ![]() Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | 100 ![]() | — |
| 144 | 7:36 | ![]() Marauder 100 ![]() ![]() The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | 100 ![]() ![]() | — |
| 149 | 7:39 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 149 | 7:42 | ![]() Viking 150 ![]() ![]() A versatile fighter that can transform between an air superiority fighter and a ground assault walker. | 300 ![]() ![]() | — |
| 154 | 7:45 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 154 | 7:46 | ![]() Marauder 100 ![]() ![]() The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | 100 ![]() ![]() | — |
| 154 | 7:48 | ![]() Supply Depot 100 ![]() Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | 200 ![]() | — |
| 157 | 7:57 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 150 ![]() | — |
| 160 | 8:00 | ![]() Supply Depot 100 ![]() Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | 100 ![]() | — |
| 160 | 8:01 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 300 ![]() ![]() | — |
| 165 | 8:07 | ![]() Armory 150 ![]() ![]() Upgrades mechanical units. | 150 ![]() ![]() | — |
| 165 | 8:09 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 400 ![]() | — |
| 165 | 8:11 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 171 | 8:15 | ![]() Bunker 100 ![]() Provides protection for terran infantry. | 100 ![]() | — |
| 171 | 8:17 | ![]() Viking 150 ![]() ![]() A versatile fighter that can transform between an air superiority fighter and a ground assault walker. | 300 ![]() ![]() | — |
| 171 | 8:19 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 176 | 8:20 | ![]() Engineering Bay 125 ![]() Upgrades infantry and buildings. | 125 ![]() | — |
| 176 | 8:21 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 176 | 8:25 | ![]() Supply Depot 100 ![]() Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | 100 ![]() | — |
| 181 | 8:27 | ![]() Marauder 100 ![]() ![]() The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | 300 ![]() ![]() | — |
| 181 | 8:33 | ![]() Refinery 75 ![]() Refines vespene gas for collection by SCVs. | 150 ![]() | — |
| 187 | 8:41 | ![]() Widow Mine 75 ![]() ![]() A burrowing mine that fires a powerful missile at enemies. | 150 ![]() ![]() | — |
| 187 | 8:51 | ![]() Command Center 400 ![]() Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | 400 ![]() | — |
| 187 | 8:54 | ![]() Marauder 100 ![]() ![]() The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | 300 ![]() ![]() | — |
| 193 | 9:05 | ![]() Medivac 100 ![]() ![]() A dropship that can heal biological units. | 200 ![]() ![]() | — |
| 197 | 9:10 | ![]() Barracks 150 ![]() Produces terran infantry units. | 450 ![]() | — |
| 197 | 9:15 | ![]() Starport 150 ![]() ![]() Produces terran air units. | 150 ![]() ![]() | — |
| 197 | 9:22 | ![]() Ghost Academy 150 ![]() ![]() This structure enables ghosts to be produced and provides researches for them. In addition, it stores nuclear missiles for launch. | 150 ![]() ![]() | — |
| 197 | 9:23 | ![]() Missile Turret 100 ![]() Anti-air turret that fires two missiles at a time. | 300 ![]() | — |
| 197 | 9:32 | ![]() Supply Depot 100 ![]() Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | 100 ![]() | — |
Transition Plan
After getting your 3rd CC around the 6 minute mark, without cutting production, add 2 more barracks and answer the protoss composition with the apropriate tech path (ghosts vs storm) (2/2 vs mass-gate or colossus).

























