TradeMarc 3 Rax Pressure (TvP)

IntermediateTvPTiming Attack
By Kinpach • Patch 5.0.14

Play Style

Aggressive 3 Barracks opener with Reapers and Marines. Aims to pressure the Protoss early while setting up for a strong bio mid-game.

Strategic Goals

  • Pressure with Reapers
  • Get 3 Barracks quickly
  • Stim timing attack
  • Punish greedy Protoss

Counters

  • Fast Nexus
  • Stargate openings

Weaknesses

  • Colossus
  • Early Adept pressure

Build Order Steps

SupplyTimeActionCostNotes
120:00
SCV
SCV
50
Minerals
12s
The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
SCV x2
100
Minerals
12s
140:16
Supply Depot
Supply Depot
100
Minerals
21s
Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
Supply Depot
100
Minerals
21s
140:24
SCV
SCV
50
Minerals
12s
The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
SCV x2
100
Minerals
12s
150:39
Barracks
Barracks
150
Minerals
46s
Produces terran infantry units.
Barracks
150
Minerals
46s
150:42
Refinery
Refinery
75
Minerals
21s
Refines vespene gas for collection by SCVs.
Refinery
75
Minerals
21s
160:50
SCV
SCV
50
Minerals
12s
The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
SCV x3
150
Minerals
12s
191:26
Orbital Command
Orbital Command
150
Minerals
25s
This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
Orbital Command,Barracks Reactor
200
Minerals
50
Gas
36s
191:45
Command Center
Command Center
400
Minerals
71s
Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
Command Center
400
Minerals
71s
191:51
Supply Depot
Supply Depot
100
Minerals
21s
Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
Supply Depot
100
Minerals
21s
191:52
SCV
SCV
50
Minerals
12s
The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
SCV
50
Minerals
12s
202:02
Marine
Marine
50
Minerals
18s
The basic terran infantry, able to upgrade hit points with a shield.
Marine x2
100
Minerals
18s
202:05
SCV
SCV
50
Minerals
12s
The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
SCV
50
Minerals
12s
232:16
Barracks
Barracks
150
Minerals
46s
Produces terran infantry units.
Barracks
150
Minerals
46s
232:17
SCV
SCV
50
Minerals
12s
The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
SCV
50
Minerals
12s
232:20
Reaper
Reaper
50
Minerals
50
Gas
32s
Exceptionally fast infantry that uses dual pistols, can jet pack up and down ledges and uses explosives against buildings.
Reaper x2
100
Minerals
100
Gas
32s
272:33
Barracks
Barracks
150
Minerals
46s
Produces terran infantry units.
Barracks
150
Minerals
46s
272:42
Refinery
Refinery
75
Minerals
21s
Refines vespene gas for collection by SCVs.
Refinery
75
Minerals
21s
282:52
Marine
Marine
50
Minerals
18s
The basic terran infantry, able to upgrade hit points with a shield.
Marine x2
100
Minerals
18s
303:05
Orbital Command
Orbital Command
150
Minerals
25s
This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
Orbital Command
150
Minerals
25s
313:06
Barracks
Barracks
150
Minerals
46s
Produces terran infantry units.
Barracks Tech Lab
50
Minerals
25
Gas
18s
313:10
Marine
Marine
50
Minerals
18s
The basic terran infantry, able to upgrade hit points with a shield.
Marine x2
100
Minerals
18s
303:29
Marine
Marine
50
Minerals
18s
The basic terran infantry, able to upgrade hit points with a shield.
Barracks Tech Lab,Marine x3
200
Minerals
25
Gas
18s
303:32Stimpack
100
Minerals
100
Gas
121s
363:49
Marine
Marine
50
Minerals
18s
The basic terran infantry, able to upgrade hit points with a shield.
Marine
50
Minerals
18s
363:53
Combat Shield
Combat Shield
100
Minerals
100
Gas
79s
Increases Marine HP from 45 to 55.
Combat Shield
100
Minerals
100
Gas
79s
414:00
Supply Depot
Supply Depot
100
Minerals
21s
Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
Supply Depot x2
200
Minerals
21s
464:21
Factory
Factory
150
Minerals
100
Gas
43s
Produces terran vehicle units.
Factory
150
Minerals
100
Gas
43s
484:29
Bunker
Bunker
100
Minerals
29s
Provides protection for terran infantry.
Bunker
100
Minerals
29s
504:32
Marauder
Marauder
100
Minerals
25
Gas
21s
The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
Marauder x2
200
Minerals
50
Gas
21s
564:41
Supply Depot
Supply Depot
100
Minerals
21s
Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
Supply Depot
100
Minerals
21s
564:47
Engineering Bay
Engineering Bay
125
Minerals
25s
Upgrades infantry and buildings.
Engineering Bay
125
Minerals
25s
594:53
Marauder
Marauder
100
Minerals
25
Gas
21s
The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
Marauder
100
Minerals
25
Gas
21s
635:09
Factory
Factory
150
Minerals
100
Gas
43s
Produces terran vehicle units.
Factory Reactor
50
Minerals
50
Gas
36s
635:10
Starport
Starport
150
Minerals
100
Gas
36s
Produces terran air units.
Starport
150
Minerals
100
Gas
36s
655:21
Infantry Weapons Level 1
Infantry Weapons Level 1
Increases attack damage for terran infantry units.
Terran Infantry Weapons Level 1
100
Minerals
100
Gas
114s
695:35
Marauder
Marauder
100
Minerals
25
Gas
21s
The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
Concussive Shells,Marauder
150
Minerals
75
Gas
43s
615:44
Marauder
Marauder
100
Minerals
25
Gas
21s
The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
Marauder
100
Minerals
25
Gas
21s
645:51
Factory
Factory
150
Minerals
100
Gas
43s
Produces terran vehicle units.
Factory Tech Lab
50
Minerals
25
Gas
18s
645:53
Medivac
Medivac
100
Minerals
100
Gas
30s
A dropship that can heal biological units.
Medivac x2
200
Minerals
200
Gas
30s
705:58
Refinery
Refinery
75
Minerals
21s
Refines vespene gas for collection by SCVs.
Refinery x2
150
Minerals
21s

Transitions

Add Factory/Starport, get Medivacs, expand to third