TradeMarc 3 Rax Pressure (TvP)

IntermediateTvPTiming Attack
By Kinpach • Patch 5.0.14

Play Style

Aggressive 3 Barracks opener with Reapers and Marines. Aims to pressure the Protoss early while setting up for a strong bio mid-game.

Strategic Goals

  • Pressure with Reapers
  • Get 3 Barracks quickly
  • Stim timing attack
  • Punish greedy Protoss

Counters

  • Fast Nexus
  • Stargate openings

Weaknesses

  • Colossus
  • Early Adept pressure

Build Order Steps

SupplyTimeActionNotes
120:00
SCV
SCV
The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
SCV x2
140:16
Supply Depot
Supply Depot
Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
Supply Depot
140:24
SCV
SCV
The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
SCV x2
150:39
Barracks
Barracks
Produces terran infantry units.
Barracks
150:42
Refinery
Refinery
Refines vespene gas for collection by SCVs.
Refinery
160:50
SCV
SCV
The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
SCV x3
191:26
Orbital Command
Orbital Command
This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
Orbital Command,Barracks Reactor
191:45
Command Center
Command Center
Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
Command Center
191:51
Supply Depot
Supply Depot
Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
Supply Depot
191:52
SCV
SCV
The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
SCV
202:02
Marine
Marine
The basic terran infantry, able to upgrade hit points with a shield.
Marine x2
202:05
SCV
SCV
The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
SCV
232:16
Barracks
Barracks
Produces terran infantry units.
Barracks
232:17
SCV
SCV
The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
SCV
232:20
Reaper
Reaper
Exceptionally fast infantry that uses dual pistols, can jet pack up and down ledges and uses explosives against buildings.
Reaper x2
272:33
Barracks
Barracks
Produces terran infantry units.
Barracks
272:42
Refinery
Refinery
Refines vespene gas for collection by SCVs.
Refinery
282:52
Marine
Marine
The basic terran infantry, able to upgrade hit points with a shield.
Marine x2
303:05
Orbital Command
Orbital Command
This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
Orbital Command
313:06
Barracks
Barracks
Produces terran infantry units.
Barracks Tech Lab
313:10
Marine
Marine
The basic terran infantry, able to upgrade hit points with a shield.
Marine x2
303:29
Marine
Marine
The basic terran infantry, able to upgrade hit points with a shield.
Barracks Tech Lab,Marine x3
303:32Stimpack
363:49
Marine
Marine
The basic terran infantry, able to upgrade hit points with a shield.
Marine
363:53
Combat Shield
Combat Shield
Increases Marine HP from 45 to 55.
Combat Shield
414:00
Supply Depot
Supply Depot
Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
Supply Depot x2
464:21
Factory
Factory
Produces terran vehicle units.
Factory
484:29
Bunker
Bunker
Provides protection for terran infantry.
Bunker
504:32
Marauder
Marauder
The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
Marauder x2
564:41
Supply Depot
Supply Depot
Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
Supply Depot
564:47
Engineering Bay
Engineering Bay
Upgrades infantry and buildings.
Engineering Bay
594:53
Marauder
Marauder
The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
Marauder
635:09
Factory
Factory
Produces terran vehicle units.
Factory Reactor
635:10
Starport
Starport
Produces terran air units.
Starport
655:21
Infantry Weapons Level 1
Infantry Weapons Level 1
Increases attack damage for terran infantry units.
Terran Infantry Weapons Level 1
695:35
Marauder
Marauder
The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
Concussive Shells,Marauder
615:44
Marauder
Marauder
The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
Marauder
645:51
Factory
Factory
Produces terran vehicle units.
Factory Tech Lab
645:53
Medivac
Medivac
A dropship that can heal biological units.
Medivac x2
705:58
Refinery
Refinery
Refines vespene gas for collection by SCVs.
Refinery x2

Transitions

Add Factory/Starport, get Medivacs, expand to third