TradeMarc 3 Rax Pressure (TvP)
IntermediateTvPTiming Attack
By Kinpach • Patch 5.0.14
Play Style
Aggressive 3 Barracks opener with Reapers and Marines. Aims to pressure the Protoss early while setting up for a strong bio mid-game.
Strategic Goals
- → Pressure with Reapers
- → Get 3 Barracks quickly
- → Stim timing attack
- → Punish greedy Protoss
Counters
- • Fast Nexus
- • Stargate openings
Weaknesses
- • Colossus
- • Early Adept pressure
Build Order Steps
| Supply | Time | Action | Notes |
|---|---|---|---|
| 12 | 0:00 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 14 | 0:16 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 14 | 0:24 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 15 | 0:39 | ![]() Barracks Produces terran infantry units. | — |
| 15 | 0:42 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 16 | 0:50 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 19 | 1:26 | ![]() Orbital Command This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | — |
| 19 | 1:45 | ![]() Command Center Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | — |
| 19 | 1:51 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 19 | 1:52 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 20 | 2:02 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 20 | 2:05 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 23 | 2:16 | ![]() Barracks Produces terran infantry units. | — |
| 23 | 2:17 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 23 | 2:20 | ![]() Reaper Exceptionally fast infantry that uses dual pistols, can jet pack up and down ledges and uses explosives against buildings. | — |
| 27 | 2:33 | ![]() Barracks Produces terran infantry units. | — |
| 27 | 2:42 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 28 | 2:52 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 30 | 3:05 | ![]() Orbital Command This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | — |
| 31 | 3:06 | ![]() Barracks Produces terran infantry units. | — |
| 31 | 3:10 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 30 | 3:29 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 30 | 3:32 | Stimpack | — |
| 36 | 3:49 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 36 | 3:53 | ![]() Combat Shield Increases Marine HP from 45 to 55. | — |
| 41 | 4:00 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 46 | 4:21 | ![]() Factory Produces terran vehicle units. | — |
| 48 | 4:29 | ![]() Bunker Provides protection for terran infantry. | — |
| 50 | 4:32 | ![]() Marauder The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | — |
| 56 | 4:41 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 56 | 4:47 | ![]() Engineering Bay Upgrades infantry and buildings. | — |
| 59 | 4:53 | ![]() Marauder The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | — |
| 63 | 5:09 | ![]() Factory Produces terran vehicle units. | — |
| 63 | 5:10 | ![]() Starport Produces terran air units. | — |
| 65 | 5:21 | ![]() Infantry Weapons Level 1 Increases attack damage for terran infantry units. | — |
| 69 | 5:35 | ![]() Marauder The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | — |
| 61 | 5:44 | ![]() Marauder The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | — |
| 64 | 5:51 | ![]() Factory Produces terran vehicle units. | — |
| 64 | 5:53 | ![]() Medivac A dropship that can heal biological units. | — |
| 70 | 5:58 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
Transitions
Add Factory/Starport, get Medivacs, expand to third















