TvP 4 Rax Rush
IntermediateTvPCheese
Play Style
Imported from Spawning Tool
Strategic Goals
Counters
- No specific counters listed.
Weaknesses
- No specific weaknesses listed.
Build Order Steps
| Supply | Time | Action | Notes |
|---|---|---|---|
| 12 | 0:00 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 13 | 0:17 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 13 | 0:19 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 15 | 0:42 | ![]() Barracks Produces terran infantry units. | — |
| 15 | 0:45 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 16 | 0:53 | ![]() Barracks Produces terran infantry units. | — |
| 16 | 1:04 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 17 | 1:11 | ![]() Barracks Produces terran infantry units. | — |
| 17 | 1:21 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 17 | 1:26 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 19 | 1:36 | ![]() Barracks Produces terran infantry units. | — |
| 19 | 1:38 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 20 | 1:55 | ![]() Orbital Command This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | — |
| 20 | 2:01 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 23 | 2:10 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 23 | 2:21 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 24 | 2:27 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 26 | 2:34 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
Transitions
Transition macro




