TvP 4 Rax Rush

IntermediateTvPCheese

Play Style

Imported from Spawning Tool

Strategic Goals

    Counters

    • No specific counters listed.

    Weaknesses

    • No specific weaknesses listed.

    Build Order Steps

    SupplyTimeActionNotes
    120:00
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    130:17
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    130:19
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    150:42
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks
    150:45
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    160:53
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks
    161:04
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    171:11
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks
    171:21
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    171:26
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    191:36
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks
    191:38
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    201:55
    Orbital Command
    Orbital Command
    This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
    Orbital Command
    202:01
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x3
    232:10
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot x2
    232:21
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    242:27
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine
    262:34
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2

    Transitions

    Transition macro