Drift Double Gas Mech (TvT)
IntermediateTvTEconomic
By JimPanzee • Patch 5.0.14
Play Style
Double gas opener into Mech. Focuses on getting Cyclones and Ravens early for defense and map control, transitioning into a strong Mech composition.
Strategic Goals
- → Secure early double gas
- → Get Cyclones for early defense
- → Build Raven for detection and interference
- → Transition to Thors/Tanks
Counters
- • Bio play
- • Marine heavy openers
Weaknesses
- • Early Marauder pressure
- • Doom drops
Build Order Steps
| Supply | Time | Action | Notes |
|---|---|---|---|
| 12 | 0:00 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 14 | 0:17 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 14 | 0:24 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 15 | 0:40 | ![]() Barracks Produces terran infantry units. | — |
| 16 | 0:45 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 16 | 0:51 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 16 | 0:53 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 17 | 1:03 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 19 | 1:28 | ![]() Reaper Exceptionally fast infantry that uses dual pistols, can jet pack up and down ledges and uses explosives against buildings. | — |
| 19 | 1:30 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 20 | 1:43 | ![]() Factory Produces terran vehicle units. | — |
| 21 | 1:54 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 21 | 2:00 | ![]() Reaper Exceptionally fast infantry that uses dual pistols, can jet pack up and down ledges and uses explosives against buildings. | — |
| 22 | 2:06 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 23 | 2:16 | ![]() Command Center Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | — |
| 23 | 2:20 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 24 | 2:27 | ![]() Hellion A fast raider with a flamethrower that damages all enemy units in a line. | — |
| 26 | 2:32 | ![]() Barracks Produces terran infantry units. | — |
| 26 | 2:36 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 27 | 2:48 | ![]() Starport Produces terran air units. | — |
| 29 | 3:01 | ![]() Cyclone A mobile missile battery that can lock onto targets and fire while moving. | — |
| 32 | 3:15 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 33 | 3:26 | ![]() Starport Produces terran air units. | — |
| 34 | 3:28 | ![]() Orbital Command This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | — |
| 34 | 3:33 | ![]() Cyclone A mobile missile battery that can lock onto targets and fire while moving. | — |
| 38 | 3:41 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 42 | 3:57 | ![]() Raven A support caster with detection and various utility abilities. | — |
| 43 | 4:05 | ![]() Siege Tank A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | — |
| 47 | 4:16 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 49 | 4:29 | ![]() Command Center Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | — |
| 51 | 4:35 | ![]() Barracks Produces terran infantry units. | — |
| 54 | 4:39 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 54 | 4:43 | ![]() Raven A support caster with detection and various utility abilities. | — |
| 54 | 4:44 | ![]() Siege Tank A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | — |
| 60 | 5:03 | ![]() Factory Produces terran vehicle units. | — |
| 63 | 5:22 | ![]() Barracks Produces terran infantry units. | — |
| 63 | 5:23 | ![]() Engineering Bay Upgrades infantry and buildings. | — |
| 65 | 5:29 | ![]() Siege Tank A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | — |
| 65 | 5:31 | ![]() Viking A versatile fighter that can transform between an air superiority fighter and a ground assault walker. | — |
| 74 | 5:46 | ![]() Orbital Command This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | — |
| 76 | 5:57 | ![]() Siege Tank A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | — |
| 76 | 6:02 | ![]() Viking A versatile fighter that can transform between an air superiority fighter and a ground assault walker. | — |
| 85 | 6:08 | ![]() Orbital Command This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | — |
| 85 | 6:11 | ![]() Viking A versatile fighter that can transform between an air superiority fighter and a ground assault walker. | — |
| 88 | 6:19 | ![]() Hellion A fast raider with a flamethrower that damages all enemy units in a line. | — |
| 91 | 6:32 | ![]() Armory Upgrades mechanical units. | — |
| 91 | 6:35 | ![]() Hellion A fast raider with a flamethrower that damages all enemy units in a line. | — |
| 91 | 6:39 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 107 | 7:14 | ![]() Siege Tank A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | — |
| 107 | 7:15 | ![]() Hellion A fast raider with a flamethrower that damages all enemy units in a line. | — |
| 121 | 7:22 | Terran Vehicle Weapons Level 1,Terran Vehicle And Ship Armor Level 1 | — |
| 127 | 7:41 | ![]() Factory Produces terran vehicle units. | — |
| 127 | 7:43 | ![]() Hellion A fast raider with a flamethrower that damages all enemy units in a line. | — |
| 135 | 7:52 | ![]() Medivac A dropship that can heal biological units. | — |
| 140 | 7:59 | ![]() Command Center Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | — |
| 140 | 8:00 | ![]() Siege Tank A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | — |
| 146 | 8:08 | Infernal Pre-Igniter | — |
| 149 | 8:20 | ![]() Missile Turret Anti-air turret that fires two missiles at a time. | — |
| 149 | 8:25 | ![]() Missile Turret Anti-air turret that fires two missiles at a time. | — |
| 149 | 8:27 | ![]() Hellion A fast raider with a flamethrower that damages all enemy units in a line. | — |
| 149 | 8:29 | ![]() Medivac A dropship that can heal biological units. | — |
| 149 | 8:31 | ![]() Factory Produces terran vehicle units. | — |
| 149 | 8:32 | ![]() Factory Produces terran vehicle units. | — |
| 170 | 8:59 | ![]() Viking A versatile fighter that can transform between an air superiority fighter and a ground assault walker. | — |
| 172 | 9:08 | ![]() Sensor Tower Can sense enemy units through the fog of war. | — |
| 174 | 9:23 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 185 | 9:25 | ![]() Sensor Tower Can sense enemy units through the fog of war. | — |
| 185 | 9:27 | Terran Vehicle Weapons Level 2 | — |
| 185 | 9:31 | ![]() Command Center Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | — |
| 189 | 9:54 | ![]() Thor A massive walker with powerful ground and air attacks. | — |
Transitions
Add more Factories, get Armory upgrades, expand to third



















