Drift Double Gas Mech (TvT)

IntermediateTvTEconomic
By JimPanzee • Patch 5.0.14

Play Style

Double gas opener into Mech. Focuses on getting Cyclones and Ravens early for defense and map control, transitioning into a strong Mech composition.

Strategic Goals

  • Secure early double gas
  • Get Cyclones for early defense
  • Build Raven for detection and interference
  • Transition to Thors/Tanks

Counters

  • Bio play
  • Marine heavy openers

Weaknesses

  • Early Marauder pressure
  • Doom drops

Build Order Steps

SupplyTimeActionNotes
120:00
SCV
SCV
The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
SCV x2
140:17
Supply Depot
Supply Depot
Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
Supply Depot
140:24
SCV
SCV
The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
SCV x2
150:40
Barracks
Barracks
Produces terran infantry units.
Barracks
160:45
Refinery
Refinery
Refines vespene gas for collection by SCVs.
Refinery
160:51
SCV
SCV
The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
SCV
160:53
Refinery
Refinery
Refines vespene gas for collection by SCVs.
Refinery
171:03
SCV
SCV
The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
SCV x2
191:28
Reaper
Reaper
Exceptionally fast infantry that uses dual pistols, can jet pack up and down ledges and uses explosives against buildings.
Reaper,Orbital Command
191:30
Supply Depot
Supply Depot
Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
Supply Depot
201:43
Factory
Factory
Produces terran vehicle units.
Factory
211:54
SCV
SCV
The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
SCV
212:00
Reaper
Reaper
Exceptionally fast infantry that uses dual pistols, can jet pack up and down ledges and uses explosives against buildings.
Reaper
222:06
SCV
SCV
The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
SCV
232:16
Command Center
Command Center
Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
Command Center
232:20
SCV
SCV
The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
SCV
242:27
Hellion
Hellion
A fast raider with a flamethrower that damages all enemy units in a line.
Hellion
262:32
Barracks
Barracks
Produces terran infantry units.
Barracks Tech Lab
262:36
Supply Depot
Supply Depot
Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
Supply Depot
272:48
Starport
Starport
Produces terran air units.
Starport
293:01
Cyclone
Cyclone
A mobile missile battery that can lock onto targets and fire while moving.
Cyclone
323:15
Refinery
Refinery
Refines vespene gas for collection by SCVs.
Refinery
333:26
Starport
Starport
Produces terran air units.
Starport Tech Lab
343:28
Orbital Command
Orbital Command
This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
Orbital Command
343:33
Cyclone
Cyclone
A mobile missile battery that can lock onto targets and fire while moving.
Cyclone
383:41
Refinery
Refinery
Refines vespene gas for collection by SCVs.
Refinery
423:57
Raven
Raven
A support caster with detection and various utility abilities.
Raven
434:05
Siege Tank
Siege Tank
A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
Siege Tank
474:16
Supply Depot
Supply Depot
Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
Supply Depot
494:29
Command Center
Command Center
Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
Command Center
514:35
Barracks
Barracks
Produces terran infantry units.
Barracks Reactor
544:39
Supply Depot
Supply Depot
Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
Supply Depot
544:43
Raven
Raven
A support caster with detection and various utility abilities.
Raven
544:44
Siege Tank
Siege Tank
A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
Siege Tank
605:03
Factory
Factory
Produces terran vehicle units.
Factory x2
635:22
Barracks
Barracks
Produces terran infantry units.
Barracks Reactor
635:23
Engineering Bay
Engineering Bay
Upgrades infantry and buildings.
Engineering Bay
655:29
Siege Tank
Siege Tank
A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
Siege Tank
655:31
Viking
Viking
A versatile fighter that can transform between an air superiority fighter and a ground assault walker.
Viking x2
745:46
Orbital Command
Orbital Command
This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
Orbital Command
765:57
Siege Tank
Siege Tank
A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
Siege Tank x2
766:02
Viking
Viking
A versatile fighter that can transform between an air superiority fighter and a ground assault walker.
Viking
856:08
Orbital Command
Orbital Command
This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
Orbital Command
856:11
Viking
Viking
A versatile fighter that can transform between an air superiority fighter and a ground assault walker.
Viking
886:19
Hellion
Hellion
A fast raider with a flamethrower that damages all enemy units in a line.
Hellion
916:32
Armory
Armory
Upgrades mechanical units.
Armory x2
916:35
Hellion
Hellion
A fast raider with a flamethrower that damages all enemy units in a line.
Hellion x2,Siege Tank
916:39
Refinery
Refinery
Refines vespene gas for collection by SCVs.
Refinery x2
1077:14
Siege Tank
Siege Tank
A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
Siege Tank x2
1077:15
Hellion
Hellion
A fast raider with a flamethrower that damages all enemy units in a line.
Hellion x2,Viking x2
1217:22Terran Vehicle Weapons Level 1,Terran Vehicle And Ship Armor Level 1
1277:41
Factory
Factory
Produces terran vehicle units.
Factory x2
1277:43
Hellion
Hellion
A fast raider with a flamethrower that damages all enemy units in a line.
Hellion x2
1357:52
Medivac
Medivac
A dropship that can heal biological units.
Medivac x2
1407:59
Command Center
Command Center
Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
Command Center
1408:00
Siege Tank
Siege Tank
A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
Siege Tank x2
1468:08Infernal Pre-Igniter
1498:20
Missile Turret
Missile Turret
Anti-air turret that fires two missiles at a time.
Missile Turret x3
1498:25
Missile Turret
Missile Turret
Anti-air turret that fires two missiles at a time.
Missile Turret
1498:27
Hellion
Hellion
A fast raider with a flamethrower that damages all enemy units in a line.
Hellion x2
1498:29
Medivac
Medivac
A dropship that can heal biological units.
Medivac x2
1498:31
Factory
Factory
Produces terran vehicle units.
Factory Reactor
1498:32
Factory
Factory
Produces terran vehicle units.
Factory Tech Lab
1708:59
Viking
Viking
A versatile fighter that can transform between an air superiority fighter and a ground assault walker.
Viking x2
1729:08
Sensor Tower
Sensor Tower
Can sense enemy units through the fog of war.
Sensor Tower
1749:23
Refinery
Refinery
Refines vespene gas for collection by SCVs.
Refinery x2
1859:25
Sensor Tower
Sensor Tower
Can sense enemy units through the fog of war.
Sensor Tower
1859:27Terran Vehicle Weapons Level 2
1859:31
Command Center
Command Center
Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
Command Center
1899:54
Thor
Thor
A massive walker with powerful ground and air attacks.
Thor

Transitions

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