Drift Double Gas Mech (TvT)

IntermediateTvTEconomic
By JimPanzee • Patch 5.0.14

Play Style

Double gas opener into Mech. Focuses on getting Cyclones and Ravens early for defense and map control, transitioning into a strong Mech composition.

Strategic Goals

  • Secure early double gas
  • Get Cyclones for early defense
  • Build Raven for detection and interference
  • Transition to Thors/Tanks

Counters

  • Bio play
  • Marine heavy openers

Weaknesses

  • Early Marauder pressure
  • Doom drops

Build Order Steps

SupplyTimeActionCostNotes
120:00
SCV
SCV
50
Minerals
12s
The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
SCV x2
100
Minerals
12s
140:17
Supply Depot
Supply Depot
100
Minerals
21s
Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
Supply Depot
100
Minerals
21s
140:24
SCV
SCV
50
Minerals
12s
The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
SCV x2
100
Minerals
12s
150:40
Barracks
Barracks
150
Minerals
46s
Produces terran infantry units.
Barracks
150
Minerals
46s
160:45
Refinery
Refinery
75
Minerals
21s
Refines vespene gas for collection by SCVs.
Refinery
75
Minerals
21s
160:51
SCV
SCV
50
Minerals
12s
The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
SCV
50
Minerals
12s
160:53
Refinery
Refinery
75
Minerals
21s
Refines vespene gas for collection by SCVs.
Refinery
75
Minerals
21s
171:03
SCV
SCV
50
Minerals
12s
The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
SCV x2
100
Minerals
12s
191:28
Reaper
Reaper
50
Minerals
50
Gas
32s
Exceptionally fast infantry that uses dual pistols, can jet pack up and down ledges and uses explosives against buildings.
Reaper,Orbital Command
200
Minerals
50
Gas
32s
191:30
Supply Depot
Supply Depot
100
Minerals
21s
Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
Supply Depot
100
Minerals
21s
201:43
Factory
Factory
150
Minerals
100
Gas
43s
Produces terran vehicle units.
Factory
150
Minerals
100
Gas
43s
211:54
SCV
SCV
50
Minerals
12s
The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
SCV
50
Minerals
12s
212:00
Reaper
Reaper
50
Minerals
50
Gas
32s
Exceptionally fast infantry that uses dual pistols, can jet pack up and down ledges and uses explosives against buildings.
Reaper
50
Minerals
50
Gas
32s
222:06
SCV
SCV
50
Minerals
12s
The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
SCV
50
Minerals
12s
232:16
Command Center
Command Center
400
Minerals
71s
Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
Command Center
400
Minerals
71s
232:20
SCV
SCV
50
Minerals
12s
The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
SCV
50
Minerals
12s
242:27
Hellion
Hellion
100
Minerals
21s
A fast raider with a flamethrower that damages all enemy units in a line.
Hellion
100
Minerals
21s
262:32
Barracks
Barracks
150
Minerals
46s
Produces terran infantry units.
Barracks Tech Lab
50
Minerals
25
Gas
18s
262:36
Supply Depot
Supply Depot
100
Minerals
21s
Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
Supply Depot
100
Minerals
21s
272:48
Starport
Starport
150
Minerals
100
Gas
36s
Produces terran air units.
Starport
150
Minerals
100
Gas
36s
293:01
Cyclone
Cyclone
150
Minerals
100
Gas
32s
A mobile missile battery that can lock onto targets and fire while moving.
Cyclone
150
Minerals
100
Gas
32s
323:15
Refinery
Refinery
75
Minerals
21s
Refines vespene gas for collection by SCVs.
Refinery
75
Minerals
21s
333:26
Starport
Starport
150
Minerals
100
Gas
36s
Produces terran air units.
Starport Tech Lab
50
Minerals
25
Gas
18s
343:28
Orbital Command
Orbital Command
150
Minerals
25s
This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
Orbital Command
150
Minerals
25s
343:33
Cyclone
Cyclone
150
Minerals
100
Gas
32s
A mobile missile battery that can lock onto targets and fire while moving.
Cyclone
150
Minerals
100
Gas
32s
383:41
Refinery
Refinery
75
Minerals
21s
Refines vespene gas for collection by SCVs.
Refinery
75
Minerals
21s
423:57
Raven
Raven
100
Minerals
200
Gas
43s
A support caster with detection and various utility abilities.
Raven
100
Minerals
200
Gas
43s
434:05
Siege Tank
Siege Tank
150
Minerals
125
Gas
32s
A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
Siege Tank
150
Minerals
125
Gas
32s
474:16
Supply Depot
Supply Depot
100
Minerals
21s
Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
Supply Depot
100
Minerals
21s
494:29
Command Center
Command Center
400
Minerals
71s
Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
Command Center
400
Minerals
71s
514:35
Barracks
Barracks
150
Minerals
46s
Produces terran infantry units.
Barracks Reactor
50
Minerals
50
Gas
36s
544:39
Supply Depot
Supply Depot
100
Minerals
21s
Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
Supply Depot
100
Minerals
21s
544:43
Raven
Raven
100
Minerals
200
Gas
43s
A support caster with detection and various utility abilities.
Raven
100
Minerals
200
Gas
43s
544:44
Siege Tank
Siege Tank
150
Minerals
125
Gas
32s
A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
Siege Tank
150
Minerals
125
Gas
32s
605:03
Factory
Factory
150
Minerals
100
Gas
43s
Produces terran vehicle units.
Factory x2
300
Minerals
200
Gas
43s
635:22
Barracks
Barracks
150
Minerals
46s
Produces terran infantry units.
Barracks Reactor
50
Minerals
50
Gas
36s
635:23
Engineering Bay
Engineering Bay
125
Minerals
25s
Upgrades infantry and buildings.
Engineering Bay
125
Minerals
25s
655:29
Siege Tank
Siege Tank
150
Minerals
125
Gas
32s
A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
Siege Tank
150
Minerals
125
Gas
32s
655:31
Viking
Viking
150
Minerals
75
Gas
30s
A versatile fighter that can transform between an air superiority fighter and a ground assault walker.
Viking x2
300
Minerals
150
Gas
30s
745:46
Orbital Command
Orbital Command
150
Minerals
25s
This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
Orbital Command
150
Minerals
25s
765:57
Siege Tank
Siege Tank
150
Minerals
125
Gas
32s
A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
Siege Tank x2
300
Minerals
250
Gas
32s
766:02
Viking
Viking
150
Minerals
75
Gas
30s
A versatile fighter that can transform between an air superiority fighter and a ground assault walker.
Viking
150
Minerals
75
Gas
30s
856:08
Orbital Command
Orbital Command
150
Minerals
25s
This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
Orbital Command
150
Minerals
25s
856:11
Viking
Viking
150
Minerals
75
Gas
30s
A versatile fighter that can transform between an air superiority fighter and a ground assault walker.
Viking
150
Minerals
75
Gas
30s
886:19
Hellion
Hellion
100
Minerals
21s
A fast raider with a flamethrower that damages all enemy units in a line.
Hellion
100
Minerals
21s
916:32
Armory
Armory
150
Minerals
100
Gas
46s
Upgrades mechanical units.
Armory x2
300
Minerals
200
Gas
46s
916:35
Hellion
Hellion
100
Minerals
21s
A fast raider with a flamethrower that damages all enemy units in a line.
Hellion x2,Siege Tank
350
Minerals
125
Gas
32s
916:39
Refinery
Refinery
75
Minerals
21s
Refines vespene gas for collection by SCVs.
Refinery x2
150
Minerals
21s
1077:14
Siege Tank
Siege Tank
150
Minerals
125
Gas
32s
A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
Siege Tank x2
300
Minerals
250
Gas
32s
1077:15
Hellion
Hellion
100
Minerals
21s
A fast raider with a flamethrower that damages all enemy units in a line.
Hellion x2,Viking x2
500
Minerals
150
Gas
30s
1217:22Terran Vehicle Weapons Level 1,Terran Vehicle And Ship Armor Level 1
1277:41
Factory
Factory
150
Minerals
100
Gas
43s
Produces terran vehicle units.
Factory x2
300
Minerals
200
Gas
43s
1277:43
Hellion
Hellion
100
Minerals
21s
A fast raider with a flamethrower that damages all enemy units in a line.
Hellion x2
200
Minerals
21s
1357:52
Medivac
Medivac
100
Minerals
100
Gas
30s
A dropship that can heal biological units.
Medivac x2
200
Minerals
200
Gas
30s
1407:59
Command Center
Command Center
400
Minerals
71s
Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
Command Center
400
Minerals
71s
1408:00
Siege Tank
Siege Tank
150
Minerals
125
Gas
32s
A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
Siege Tank x2
300
Minerals
250
Gas
32s
1468:08Infernal Pre-Igniter
1498:20
Missile Turret
Missile Turret
100
Minerals
18s
Anti-air turret that fires two missiles at a time.
Missile Turret x3
300
Minerals
18s
1498:25
Missile Turret
Missile Turret
100
Minerals
18s
Anti-air turret that fires two missiles at a time.
Missile Turret
100
Minerals
18s
1498:27
Hellion
Hellion
100
Minerals
21s
A fast raider with a flamethrower that damages all enemy units in a line.
Hellion x2
200
Minerals
21s
1498:29
Medivac
Medivac
100
Minerals
100
Gas
30s
A dropship that can heal biological units.
Medivac x2
200
Minerals
200
Gas
30s
1498:31
Factory
Factory
150
Minerals
100
Gas
43s
Produces terran vehicle units.
Factory Reactor
50
Minerals
50
Gas
36s
1498:32
Factory
Factory
150
Minerals
100
Gas
43s
Produces terran vehicle units.
Factory Tech Lab
50
Minerals
25
Gas
18s
1708:59
Viking
Viking
150
Minerals
75
Gas
30s
A versatile fighter that can transform between an air superiority fighter and a ground assault walker.
Viking x2
300
Minerals
150
Gas
30s
1729:08
Sensor Tower
Sensor Tower
125
Minerals
100
Gas
18s
Can sense enemy units through the fog of war.
Sensor Tower
125
Minerals
100
Gas
18s
1749:23
Refinery
Refinery
75
Minerals
21s
Refines vespene gas for collection by SCVs.
Refinery x2
150
Minerals
21s
1859:25
Sensor Tower
Sensor Tower
125
Minerals
100
Gas
18s
Can sense enemy units through the fog of war.
Sensor Tower
125
Minerals
100
Gas
18s
1859:27Terran Vehicle Weapons Level 2
1859:31
Command Center
Command Center
400
Minerals
71s
Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
Command Center
400
Minerals
71s
1899:54
Thor
Thor
300
Minerals
200
Gas
43s
A massive walker with powerful ground and air attacks.
Thor
300
Minerals
200
Gas
43s

Transitions

Add more Factories, get Armory upgrades, expand to third