TvTDefensiveMidBuild/SteelWall
IntermediateTvTEconomic
Play Style
Imported from Spawning Tool
Strategic Goals
Counters
- No specific counters listed.
Weaknesses
- No specific weaknesses listed.
Build Order Steps
| Supply | Time | Action | Cost | Notes |
|---|---|---|---|---|
| 14 | 0:17 | ![]() Supply Depot 100 ![]() Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | 100 ![]() | — |
| 16 | 0:40 | ![]() Barracks 150 ![]() Produces terran infantry units. | 150 ![]() | — |
| 16 | 0:45 | ![]() Refinery 75 ![]() Refines vespene gas for collection by SCVs. | 150 ![]() | — |
| 19 | 1:27 | ![]() Reaper 50 ![]() ![]() Exceptionally fast infantry that uses dual pistols, can jet pack up and down ledges and uses explosives against buildings. | 50 ![]() ![]() | — |
| 20 | 1:28 | ![]() Orbital Command 150 ![]() This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | 150 ![]() | — |
| 20 | 1:30 | ![]() Supply Depot 100 ![]() Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | 100 ![]() | — |
| 20 | 1:40 | ![]() Factory 150 ![]() ![]() Produces terran vehicle units. | 150 ![]() ![]() | — |
| 22 | 2:00 | ![]() Reaper 50 ![]() ![]() Exceptionally fast infantry that uses dual pistols, can jet pack up and down ledges and uses explosives against buildings. | 50 ![]() ![]() | — |
| 23 | 2:18 | ![]() Command Center 400 ![]() Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | 400 ![]() | — |
| 24 | 2:25 | ![]() Hellion 100 ![]() A fast raider with a flamethrower that damages all enemy units in a line. | 100 ![]() | — |
| 26 | 2:33 | ![]() Barracks 150 ![]() Produces terran infantry units. | 50 ![]() ![]() | — |
| 26 | 2:35 | ![]() Supply Depot 100 ![]() Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | 100 ![]() | — |
| 27 | 2:45 | ![]() Starport 150 ![]() ![]() Produces terran air units. | 150 ![]() ![]() | — |
| 27 | 2:48 | ![]() Factory 150 ![]() ![]() Produces terran vehicle units. | 50 ![]() ![]() | — |
| 30 | 3:08 | ![]() Cyclone 150 ![]() ![]() A mobile missile battery that can lock onto targets and fire while moving. | 150 ![]() ![]() | — |
| 32 | 3:15 | ![]() Refinery 75 ![]() Refines vespene gas for collection by SCVs. | 75 ![]() | — |
| 35 | 3:28 | ![]() Medivac 100 ![]() ![]() A dropship that can heal biological units. | 100 ![]() ![]() | — |
| 43 | 3:52 | ![]() Siege Tank 150 ![]() ![]() A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | 150 ![]() ![]() | — |
| 44 | 4:00 | ![]() Starport 150 ![]() ![]() Produces terran air units. | 50 ![]() ![]() | — |
| 50 | 4:18 | ![]() Raven 100 ![]() ![]() A support caster with detection and various utility abilities. | 100 ![]() ![]() | — |
| 53 | 4:28 | ![]() Siege Tank 150 ![]() ![]() A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | 150 ![]() ![]() | — |
| 59 | 4:50 | ![]() Raven 100 ![]() ![]() A support caster with detection and various utility abilities. | 100 ![]() ![]() | — |
| 61 | 5:00 | ![]() Command Center 400 ![]() Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | 400 ![]() | — |
| 68 | 5:15 | ![]() Siege Tank 150 ![]() ![]() A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | 150 ![]() ![]() | — |
| 69 | 5:16 | ![]() Refinery 75 ![]() Refines vespene gas for collection by SCVs. | 75 ![]() | — |
| 72 | 5:28 | ![]() Raven 100 ![]() ![]() A support caster with detection and various utility abilities. | 100 ![]() ![]() | — |
Transitions
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