TvTDefensiveMidBuild/SteelWall
IntermediateTvTEconomic
Play Style
Imported from Spawning Tool
Strategic Goals
Counters
- No specific counters listed.
Weaknesses
- No specific weaknesses listed.
Build Order Steps
| Supply | Time | Action | Notes |
|---|---|---|---|
| 14 | 0:17 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 16 | 0:40 | ![]() Barracks Produces terran infantry units. | — |
| 16 | 0:45 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 19 | 1:27 | ![]() Reaper Exceptionally fast infantry that uses dual pistols, can jet pack up and down ledges and uses explosives against buildings. | — |
| 20 | 1:28 | ![]() Orbital Command This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | — |
| 20 | 1:30 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 20 | 1:40 | ![]() Factory Produces terran vehicle units. | — |
| 22 | 2:00 | ![]() Reaper Exceptionally fast infantry that uses dual pistols, can jet pack up and down ledges and uses explosives against buildings. | — |
| 23 | 2:18 | ![]() Command Center Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | — |
| 24 | 2:25 | ![]() Hellion A fast raider with a flamethrower that damages all enemy units in a line. | — |
| 26 | 2:33 | ![]() Barracks Produces terran infantry units. | — |
| 26 | 2:35 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 27 | 2:45 | ![]() Starport Produces terran air units. | — |
| 27 | 2:48 | ![]() Factory Produces terran vehicle units. | — |
| 30 | 3:08 | ![]() Cyclone A mobile missile battery that can lock onto targets and fire while moving. | — |
| 32 | 3:15 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 35 | 3:28 | ![]() Medivac A dropship that can heal biological units. | — |
| 43 | 3:52 | ![]() Siege Tank A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | — |
| 44 | 4:00 | ![]() Starport Produces terran air units. | — |
| 50 | 4:18 | ![]() Raven A support caster with detection and various utility abilities. | — |
| 53 | 4:28 | ![]() Siege Tank A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | — |
| 59 | 4:50 | ![]() Raven A support caster with detection and various utility abilities. | — |
| 61 | 5:00 | ![]() Command Center Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | — |
| 68 | 5:15 | ![]() Siege Tank A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | — |
| 69 | 5:16 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 72 | 5:28 | ![]() Raven A support caster with detection and various utility abilities. | — |
Transitions
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