Reaper FE 1-1-1 (TvX)

BeginnerTvxEconomic
By dcblessi • Patch 5.0.14

Play Style

Standard Reaper Fast Expand opener that works in all matchups. Sets up a strong economy and transitions into a 1-1-1 setup for flexibility.

Strategic Goals

  • Fast expansion
  • Reaper for scouting
  • Flexible 1-1-1 transition
  • Safe against most openers

Counters

  • Standard play

Weaknesses

  • Cheese
  • All-ins if unscouted

Build Order Steps

SupplyTimeActionCostNotes
14-
Supply Depot
Supply Depot
100
Minerals
21s
Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
Supply Depot
100
Minerals
21s
15-
Barracks
Barracks
150
Minerals
46s
Produces terran infantry units.
Barracks
150
Minerals
46s
16-
Refinery
Refinery
75
Minerals
21s
Refines vespene gas for collection by SCVs.
Refinery
75
Minerals
21s
19-
Orbital Command
Orbital Command
150
Minerals
25s
This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
Orbital Command
150
Minerals
25s
19-
Reaper
Reaper
50
Minerals
50
Gas
32s
Exceptionally fast infantry that uses dual pistols, can jet pack up and down ledges and uses explosives against buildings.
Reaper
50
Minerals
50
Gas
32s
20-
Command Center
Command Center
400
Minerals
71s
Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
Command Center (Natural)
400
Minerals
71s
20-
Refinery
Refinery
75
Minerals
21s
Refines vespene gas for collection by SCVs.
Refinery
75
Minerals
21s
21-
Barracks
Barracks
150
Minerals
46s
Produces terran infantry units.
Reactor on Barracks
21-
Supply Depot
Supply Depot
100
Minerals
21s
Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
Supply Depot
100
Minerals
21s
22-
Factory
Factory
150
Minerals
100
Gas
43s
Produces terran vehicle units.
Factory
150
Minerals
100
Gas
43s
24-
Marine
Marine
50
Minerals
18s
The basic terran infantry, able to upgrade hit points with a shield.
Marine x2
100
Minerals
18s
27-
Orbital Command
Orbital Command
150
Minerals
25s
This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
Orbital Command (Natural)
150
Minerals
25s
30-
Starport
Starport
150
Minerals
100
Gas
36s
Produces terran air units.
Starport
150
Minerals
100
Gas
36s
30-
Factory
Factory
150
Minerals
100
Gas
43s
Produces terran vehicle units.
Tech Lab (Factory)
50
Minerals
25
Gas
18s

Transitions

Bio, Mech, or Air based on scouting