TvZ 3CC 2-1-1 (GM Certified)
Play Style
Macro oriented TvZ 2-1-1 build. Solidy a good economy and infrastructure setup to play a bio midgame. Look to clear creep with the first double drop and deal damage if the queens are out of position. Conserve your units and push with 4 medivacs and 2 tanks at around the 7 minute mark.
Strategic Goals
- → Expand economy while constantly scouting the zerg with the
- → Clear creep with the double drop
- → Tank anchored push at 8 minutes
- → Out-multitask the zerg and overwhelm with bio play
Counters
- • Mutalisk play
- • Greedy eco play
Weaknesses
- • Unscouted roach attacks
- • Unscouted ling floods
Transition Plan
Get to a 5-1-1 setup with double engi-bays researching. Don't be late on your 2/2 and keep dropping the zerg if he doesn't have good anti-air. 2nd Factory and 4th base at around 7 minutes. Go into 8 barracks to deal with higher zerg tech: marauders and ghosts if necessary.
Build Order Steps
| Supply | Time | Action | Cost | Notes |
|---|---|---|---|---|
| 12 | 0:00 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 100 ![]() | — |
| 14 | 0:16 | ![]() Supply Depot 100 ![]() Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | 100 ![]() | — |
| 14 | 0:24 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 100 ![]() | — |
| 15 | 0:39 | ![]() Barracks 150 ![]() Produces terran infantry units. | 150 ![]() | — |
| 15 | 0:42 | ![]() Refinery 75 ![]() Refines vespene gas for collection by SCVs. | 75 ![]() | — |
| 16 | 0:50 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 150 ![]() | — |
| 19 | 1:25 | ![]() Reaper 50 ![]() ![]() Exceptionally fast infantry that uses dual pistols, can jet pack up and down ledges and uses explosives against buildings. | 50 ![]() ![]() | — |
| 19 | 1:26 | ![]() Orbital Command 150 ![]() This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | 150 ![]() | — |
| 20 | 1:38 | ![]() Command Center 400 ![]() Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | 400 ![]() | — |
| 20 | 1:47 | ![]() Supply Depot 100 ![]() Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | 100 ![]() | — |
| 20 | 1:52 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 21 | 1:57 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 50 ![]() | — |
| 22 | 2:04 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 23 | 2:11 | ![]() Factory 150 ![]() ![]() Produces terran vehicle units. | 150 ![]() ![]() | — |
| 23 | 2:16 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 23 | 2:19 | ![]() Barracks 150 ![]() Produces terran infantry units. | 50 ![]() ![]() | — |
| 24 | 2:28 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 25 | 2:37 | ![]() Command Center 400 ![]() Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | 400 ![]() | — |
| 25 | 2:40 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 26 | 2:50 | ![]() Orbital Command 150 ![]() This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | 150 ![]() | — |
| 26 | 2:55 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 27 | 2:58 | ![]() Barracks 150 ![]() Produces terran infantry units. | 150 ![]() | — |
| 27 | 3:07 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 27 | 3:09 | ![]() Hellion 100 ![]() A fast raider with a flamethrower that damages all enemy units in a line. | 200 ![]() | — |
| 32 | 3:13 | ![]() Barracks 150 ![]() Produces terran infantry units. | 50 ![]() ![]() | — |
| 32 | 3:17 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 32 | 3:19 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 125 ![]() | — |
| 34 | 3:29 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 100 ![]() | — |
| 34 | 3:32 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 50 ![]() | — |
| 34 | 3:33 | Stimpack | 100 ![]() ![]() | — |
| 37 | 3:41 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 100 ![]() | — |
| 39 | 3:49 | ![]() Orbital Command 150 ![]() This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | 150 ![]() | — |
| 39 | 3:50 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 200 ![]() ![]() | — |
| 39 | 3:53 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 39 | 3:54 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 100 ![]() ![]() | — |
| 39 | 3:55 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 50 ![]() | — |
| 43 | 3:57 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 100 ![]() | — |
| 44 | 4:08 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 50 ![]() | — |
| 44 | 4:09 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 47 | 4:12 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 100 ![]() | — |
| 47 | 4:13 | ![]() Supply Depot 100 ![]() Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | 100 ![]() | — |
| 47 | 4:16 | ![]() Orbital Command 150 ![]() This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | 150 ![]() | — |
| 49 | 4:18 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 100 ![]() | — |
| 51 | 4:26 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 50 ![]() | — |
| 51 | 4:27 | ![]() Barracks 150 ![]() Produces terran infantry units. | 150 ![]() | — |
| 51 | 4:29 | ![]() Refinery 75 ![]() Refines vespene gas for collection by SCVs. | 75 ![]() | — |
| 51 | 4:30 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 225 ![]() | — |
| 55 | 4:33 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 55 | 4:35 | ![]() Supply Depot 100 ![]() Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | 100 ![]() | — |
| 56 | 4:42 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 250 ![]() ![]() | — |
| 56 | 4:44 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 50 ![]() | — |
| 56 | 4:45 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 100 ![]() | — |
| 64 | 4:48 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 100 ![]() | — |
| 66 | 4:54 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 100 ![]() ![]() | — |
| 66 | 4:58 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 300 ![]() | — |
| 66 | 4:59 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 69 | 5:01 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 50 ![]() | — |
| 69 | 5:02 | ![]() Supply Depot 100 ![]() Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | 100 ![]() | — |
| 69 | 5:06 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 150 ![]() | — |
| 73 | 5:10 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 100 ![]() | — |
| 73 | 5:12 | ![]() Combat Shield 100 ![]() ![]() Increases Marine HP from 45 to 55. | 100 ![]() ![]() | — |
| 75 | 5:18 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 76 | 5:21 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 100 ![]() ![]() | — |
| 76 | 5:23 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 200 ![]() | — |
| 76 | 5:24 | ![]() Supply Depot 100 ![]() Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | 100 ![]() | — |
| 76 | 5:26 | ![]() Infantry Armor Level 1 Increases armor for terran infantry units. | 100 ![]() ![]() | — |
| 76 | 5:28 | ![]() Infantry Weapons Level 1 Increases attack damage for terran infantry units. | 100 ![]() ![]() | — |
| 81 | 5:31 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 200 ![]() ![]() | — |
| 85 | 5:35 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 85 | 5:36 | ![]() Supply Depot 100 ![]() Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | 100 ![]() | — |
| 85 | 5:45 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 100 ![]() | — |
| 85 | 5:46 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 200 ![]() | — |
| 85 | 5:47 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 91 | 5:50 | ![]() Supply Depot 100 ![]() Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | 100 ![]() | — |
| 91 | 5:51 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 100 ![]() | — |
| 91 | 5:56 | ![]() Barracks 150 ![]() Produces terran infantry units. | 300 ![]() | — |
| 93 | 5:58 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 93 | 6:01 | ![]() Supply Depot 100 ![]() Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | 100 ![]() | — |
| 93 | 6:02 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 100 ![]() | — |
| 96 | 6:05 | ![]() Siege Tank 150 ![]() ![]() A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | 150 ![]() ![]() | — |
| 96 | 6:10 | ![]() Medivac 100 ![]() ![]() A dropship that can heal biological units. | 100 ![]() ![]() | — |
| 101 | 6:11 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 300 ![]() ![]() | — |
| 101 | 6:12 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 50 ![]() | — |
| 101 | 6:15 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 100 ![]() | — |
| 108 | 6:19 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 50 ![]() | — |
| 108 | 6:23 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 100 ![]() | — |
| 108 | 6:25 | ![]() Supply Depot 100 ![]() Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | 100 ![]() | — |
| 111 | 6:26 | ![]() Armory 150 ![]() ![]() Upgrades mechanical units. | 150 ![]() ![]() | — |
| 111 | 6:29 | ![]() Supply Depot 100 ![]() Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | 100 ![]() | — |
| 111 | 6:31 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 150 ![]() | — |
| 114 | 6:34 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 100 ![]() | — |
| 114 | 6:36 | ![]() Supply Depot 100 ![]() Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | 100 ![]() | — |
| 114 | 6:37 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 50 ![]() | — |
| 117 | 6:45 | ![]() Refinery 75 ![]() Refines vespene gas for collection by SCVs. | 275 ![]() ![]() | — |
| 117 | 6:46 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 175 ![]() ![]() | — |
| 120 | 6:48 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 100 ![]() | — |
| 120 | 6:52 | ![]() Supply Depot 100 ![]() Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | 100 ![]() | — |
| 122 | 7:00 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 150 ![]() | — |
| 125 | 7:05 | ![]() Medivac 100 ![]() ![]() A dropship that can heal biological units. | 200 ![]() ![]() | — |
| 125 | 7:08 | ![]() Widow Mine 75 ![]() ![]() A burrowing mine that fires a powerful missile at enemies. | 75 ![]() ![]() | — |
| 131 | 7:12 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 900 ![]() | — |
| 133 | 7:16 | ![]() Supply Depot 100 ![]() Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | 100 ![]() | — |
| 133 | 7:18 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 250 ![]() | — |
| 138 | 7:23 | ![]() Infantry Armor Level 2 Increases armor for terran infantry units. | — | |
| 138 | 7:25 | ![]() Infantry Weapons Level 2 Increases attack damage for terran infantry units. | — | |
| 138 | 7:26 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 150 ![]() | — |
| 138 | 7:29 | Drilling Claws | — | |
| 139 | 7:30 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 150 ![]() | — |
| 139 | 7:31 | ![]() Factory 150 ![]() ![]() Produces terran vehicle units. | 50 ![]() ![]() | — |
| 139 | 7:33 | ![]() Widow Mine 75 ![]() ![]() A burrowing mine that fires a powerful missile at enemies. | 75 ![]() ![]() | — |
| 139 | 7:35 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 150 ![]() | — |
| 147 | 7:38 | ![]() Refinery 75 ![]() Refines vespene gas for collection by SCVs. | 75 ![]() | — |
| 147 | 7:41 | Terran Vehicle And Ship Armor Level 1 | — | |
| 147 | 7:44 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 150 ![]() | — |
| 147 | 7:46 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 100 ![]() | — |
| 150 | 7:53 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 150 ![]() | — |
| 150 | 7:54 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 200 ![]() | — |
| 150 | 7:56 | ![]() Sensor Tower 125 ![]() ![]() Can sense enemy units through the fog of war. | 125 ![]() ![]() | — |
| 150 | 7:58 | ![]() Widow Mine 75 ![]() ![]() A burrowing mine that fires a powerful missile at enemies. | 75 ![]() ![]() | — |
| 161 | 7:59 | ![]() Concussive Shells 50 ![]() ![]() Marauder attacks slow enemy movement speed. | 50 ![]() ![]() | — |
| 161 | 8:01 | ![]() Medivac 100 ![]() ![]() A dropship that can heal biological units. | 200 ![]() ![]() | — |
| 161 | 8:03 | ![]() Sensor Tower 125 ![]() ![]() Can sense enemy units through the fog of war. | 125 ![]() ![]() | — |
| 165 | 8:07 | ![]() Supply Depot 100 ![]() Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | 200 ![]() | — |
| 165 | 8:11 | ![]() Widow Mine 75 ![]() ![]() A burrowing mine that fires a powerful missile at enemies. | 150 ![]() ![]() | — |
| 172 | 8:16 | ![]() Supply Depot 100 ![]() Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | 200 ![]() | — |
| 167 | 8:22 | ![]() Marauder 100 ![]() ![]() The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | 100 ![]() ![]() | — |
| 167 | 8:23 | ![]() Barracks 150 ![]() Produces terran infantry units. | 450 ![]() | — |
| 169 | 8:28 | ![]() Widow Mine 75 ![]() ![]() A burrowing mine that fires a powerful missile at enemies. | 75 ![]() ![]() | — |
| 169 | 8:34 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 150 ![]() | — |
| 174 | 8:37 | ![]() Medivac 100 ![]() ![]() A dropship that can heal biological units. | 200 ![]() ![]() | — |
| 178 | 8:43 | ![]() Marauder 100 ![]() ![]() The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | 100 ![]() ![]() | — |
| 180 | 8:50 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 150 ![]() | — |
| 180 | 8:55 | ![]() Command Center 400 ![]() Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | 400 ![]() | — |
| 187 | 8:56 | ![]() Planetary Fortress 150 ![]() ![]() This immobile upgrade of the command center grants it weapons to attack enemy ground units and a large boost to armor. | 150 ![]() ![]() | — |
| 187 | 9:02 | ![]() Ghost Academy 150 ![]() ![]() This structure enables ghosts to be produced and provides researches for them. In addition, it stores nuclear missiles for launch. | 150 ![]() ![]() | — |
| 184 | 9:03 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 100 ![]() | — |
| 184 | 9:05 | ![]() Marauder 100 ![]() ![]() The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | 100 ![]() ![]() | — |
| 184 | 9:09 | ![]() Command Center 400 ![]() Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | 400 ![]() | — |
| 188 | 9:11 | ![]() Barracks 150 ![]() Produces terran infantry units. | 150 ![]() ![]() | — |
| 188 | 9:17 | ![]() Command Center 400 ![]() Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | 400 ![]() | — |
| 185 | 9:24 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 275 ![]() ![]() | — |
| 185 | 9:26 | ![]() Marauder 100 ![]() ![]() The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | 400 ![]() ![]() | — |
| 185 | 9:37 | ![]() Refinery 75 ![]() Refines vespene gas for collection by SCVs. | 250 ![]() | — |
| 191 | 9:40 | ![]() Missile Turret 100 ![]() Anti-air turret that fires two missiles at a time. | 100 ![]() | — |
| 193 | 9:45 | ![]() Widow Mine 75 ![]() ![]() A burrowing mine that fires a powerful missile at enemies. | 75 ![]() ![]() | — |
| 193 | 9:52 | ![]() Command Center 400 ![]() Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | 800 ![]() | — |
| 193 | 10:08 | ![]() Starport 150 ![]() ![]() Produces terran air units. | 300 ![]() ![]() | — |
Transition Plan
Get to a 5-1-1 setup with double engi-bays researching. Don't be late on your 2/2 and keep dropping the zerg if he doesn't have good anti-air. 2nd Factory and 4th base at around 7 minutes. Go into 8 barracks to deal with higher zerg tech: marauders and ghosts if necessary.



























