TvZ 3CC Hellion Banshee (GM Certified)
AdvancedTvZEconomic
GM Certified
By GM Certified • Patch 5.0.14
Play Style
Control de map with hellions and banshees. Grow your economy and infrastructure, dominate trades with tight bio control.
Strategic Goals
- → Contain the zerg creep
- → Harass and scout with hellions and cloak banshees
- → Setup into a smooth bio midgame
- → Out-multitask the zerg and overwhelm with bio play
Counters
- • Roach all-ins
- • Ling floods
Weaknesses
- • Muta play
Transition Plan
Get your extra barracks and e-bays. 2nd Factory and 4th CC by 7 minutes. Don't stop upgrading and transition into 8 barracks to deal with stronger zerg tech: marauders and ghosts if necessary.
Build Order Steps
| Supply | Time | Action | Cost | Notes |
|---|---|---|---|---|
| 12 | 0:00 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 100 ![]() | — |
| 14 | 0:16 | ![]() Supply Depot 100 ![]() Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | 100 ![]() | — |
| 14 | 0:24 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 100 ![]() | — |
| 15 | 0:39 | ![]() Barracks 150 ![]() Produces terran infantry units. | 150 ![]() | — |
| 15 | 0:42 | ![]() Refinery 75 ![]() Refines vespene gas for collection by SCVs. | 75 ![]() | — |
| 16 | 0:50 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 150 ![]() | — |
| 19 | 1:26 | ![]() Reaper 50 ![]() ![]() Exceptionally fast infantry that uses dual pistols, can jet pack up and down ledges and uses explosives against buildings. | 200 ![]() ![]() | — |
| 20 | 1:38 | ![]() Command Center 400 ![]() Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | 400 ![]() | — |
| 20 | 1:47 | ![]() Supply Depot 100 ![]() Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | 100 ![]() | — |
| 20 | 1:52 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 21 | 1:58 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 50 ![]() | — |
| 22 | 2:04 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 23 | 2:09 | ![]() Factory 150 ![]() ![]() Produces terran vehicle units. | 150 ![]() ![]() | — |
| 23 | 2:16 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 23 | 2:21 | ![]() Barracks 150 ![]() Produces terran infantry units. | 50 ![]() ![]() | — |
| 24 | 2:28 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 25 | 2:37 | ![]() Command Center 400 ![]() Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | 400 ![]() | — |
| 25 | 2:40 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 26 | 2:50 | ![]() Orbital Command 150 ![]() This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | 150 ![]() | — |
| 26 | 2:52 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 27 | 2:59 | ![]() Starport 150 ![]() ![]() Produces terran air units. | 150 ![]() ![]() | — |
| 27 | 3:05 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 28 | 3:06 | ![]() Refinery 75 ![]() Refines vespene gas for collection by SCVs. | 75 ![]() | — |
| 28 | 3:10 | ![]() Hellion 100 ![]() A fast raider with a flamethrower that damages all enemy units in a line. | 100 ![]() | — |
| 30 | 3:15 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 100 ![]() | — |
| 30 | 3:18 | ![]() Hellion 100 ![]() A fast raider with a flamethrower that damages all enemy units in a line. | 100 ![]() | — |
| 34 | 3:21 | ![]() Barracks 150 ![]() Produces terran infantry units. | 50 ![]() ![]() | — |
| 34 | 3:28 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 100 ![]() | — |
| 34 | 3:33 | ![]() Hellion 100 ![]() A fast raider with a flamethrower that damages all enemy units in a line. | 200 ![]() | — |
| 38 | 3:40 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 100 ![]() | — |
| 42 | 3:44 | Cloaking Field | — | |
| 42 | 3:47 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 50 ![]() | — |
| 43 | 3:49 | ![]() Orbital Command 150 ![]() This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | 150 ![]() | — |
| 43 | 3:52 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 100 ![]() | — |
| 45 | 3:57 | ![]() Hellion 100 ![]() A fast raider with a flamethrower that damages all enemy units in a line. | 100 ![]() | — |
| 45 | 4:00 | ![]() Banshee 150 ![]() ![]() A tactical strike aircraft that can cloak. | 150 ![]() ![]() | — |
| 50 | 4:04 | ![]() Hellion 100 ![]() A fast raider with a flamethrower that damages all enemy units in a line. | 100 ![]() | — |
| 50 | 4:05 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 100 ![]() | — |
| 50 | 4:08 | ![]() Supply Depot 100 ![]() Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | 100 ![]() | — |
| 54 | 4:12 | ![]() Barracks 150 ![]() Produces terran infantry units. | 50 ![]() ![]() | — |
| 54 | 4:13 | ![]() Orbital Command 150 ![]() This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | 150 ![]() | — |
| 54 | 4:17 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 100 ![]() | — |
| 56 | 4:28 | ![]() Barracks 150 ![]() Produces terran infantry units. | 150 ![]() | — |
| 56 | 4:29 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 56 | 4:30 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 200 ![]() | — |
| 58 | 4:31 | ![]() Supply Depot 100 ![]() Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | 100 ![]() | — |
| 58 | 4:34 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 150 ![]() ![]() | — |
| 58 | 4:35 | ![]() Factory 150 ![]() ![]() Produces terran vehicle units. | 50 ![]() ![]() | — |
| 60 | 4:38 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 150 ![]() | — |
| 62 | 4:45 | ![]() Banshee 150 ![]() ![]() A tactical strike aircraft that can cloak. | 150 ![]() ![]() | — |
| 62 | 4:46 | ![]() Refinery 75 ![]() Refines vespene gas for collection by SCVs. | 150 ![]() | — |
| 62 | 4:50 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 66 | 4:53 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 100 ![]() | — |
| 66 | 4:54 | ![]() Supply Depot 100 ![]() Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | 100 ![]() | — |
| 66 | 4:55 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 69 | 5:01 | ![]() Engineering Bay 125 ![]() Upgrades infantry and buildings. | 250 ![]() | — |
| 69 | 5:02 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 150 ![]() | — |
| 71 | 5:11 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 50 ![]() | — |
| 73 | 5:14 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 73 | 5:15 | ![]() Supply Depot 100 ![]() Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | 100 ![]() | — |
| 73 | 5:16 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 100 ![]() | — |
| 73 | 5:18 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 100 ![]() | — |
| 78 | 5:23 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 100 ![]() | — |
| 78 | 5:27 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 81 | 5:28 | ![]() Infantry Weapons Level 1 Increases attack damage for terran infantry units. | 200 ![]() ![]() | — |
| 81 | 5:30 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 200 ![]() | — |
| 81 | 5:34 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 50 ![]() | — |
| 81 | 5:35 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 85 | 5:39 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 100 ![]() ![]() | — |
| 85 | 5:40 | ![]() Supply Depot 100 ![]() Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | 100 ![]() | — |
| 85 | 5:42 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 87 | 5:44 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 150 ![]() | — |
| 87 | 5:46 | ![]() Siege Tank 150 ![]() ![]() A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | 150 ![]() ![]() | — |
| 93 | 5:50 | ![]() Supply Depot 100 ![]() Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | 100 ![]() | — |
| 93 | 5:51 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 100 ![]() | — |
| 93 | 5:52 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 93 | 5:55 | ![]() Barracks 150 ![]() Produces terran infantry units. | 150 ![]() | — |
| 93 | 5:56 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 97 | 5:59 | ![]() Barracks 150 ![]() Produces terran infantry units. | 150 ![]() | — |
| 97 | 6:03 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 100 ![]() | — |
| 98 | 6:05 | ![]() Supply Depot 100 ![]() Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | 100 ![]() | — |
| 98 | 6:07 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 200 ![]() | — |
| 98 | 6:08 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 104 | 6:14 | ![]() Combat Shield 100 ![]() ![]() Increases Marine HP from 45 to 55. | 100 ![]() ![]() | — |
| 104 | 6:15 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 150 ![]() | — |
| 104 | 6:16 | ![]() Medivac 100 ![]() ![]() A dropship that can heal biological units. | 200 ![]() ![]() | — |
| 104 | 6:17 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 50 ![]() | — |
| 104 | 6:18 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 111 | 6:21 | ![]() Siege Tank 150 ![]() ![]() A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | 250 ![]() ![]() | — |
| 111 | 6:24 | ![]() Armory 150 ![]() ![]() Upgrades mechanical units. | 150 ![]() ![]() | — |
| 114 | 6:26 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 114 | 6:32 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 250 ![]() | — |
| 117 | 6:36 | ![]() Factory 150 ![]() ![]() Produces terran vehicle units. | 150 ![]() ![]() | — |
| 117 | 6:37 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 150 ![]() | — |
| 123 | 6:48 | ![]() Barracks 150 ![]() Produces terran infantry units. | 100 ![]() ![]() | — |
| 123 | 6:51 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 150 ![]() | — |
| 123 | 6:52 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 550 ![]() ![]() | — |
| 123 | 6:53 | ![]() Medivac 100 ![]() ![]() A dropship that can heal biological units. | 100 ![]() ![]() | — |
| 131 | 6:58 | ![]() Supply Depot 100 ![]() Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | 250 ![]() | — |
| 131 | 7:02 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 50 ![]() | — |
| 131 | 7:05 | ![]() Widow Mine 75 ![]() ![]() A burrowing mine that fires a powerful missile at enemies. | 75 ![]() ![]() | — |
| 134 | 7:10 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 150 ![]() | — |
| 134 | 7:13 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 200 ![]() | — |
| 141 | 7:16 | ![]() Supply Depot 100 ![]() Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | 200 ![]() | — |
| 141 | 7:26 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 200 ![]() | — |
| 141 | 7:27 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 100 ![]() ![]() | — |
| 146 | 7:33 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 150 ![]() | — |
| 146 | 7:36 | ![]() Supply Depot 100 ![]() Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | 300 ![]() | — |
| 149 | 7:37 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 150 ![]() | — |
| 149 | 7:38 | Terran Vehicle And Ship Armor Level 1 | — | |
| 149 | 7:39 | ![]() Factory 150 ![]() ![]() Produces terran vehicle units. | 50 ![]() ![]() | — |
| 149 | 7:43 | ![]() Widow Mine 75 ![]() ![]() A burrowing mine that fires a powerful missile at enemies. | 75 ![]() ![]() | — |
| 152 | 7:44 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 250 ![]() | — |
| 154 | 7:54 | ![]() Supply Depot 100 ![]() Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | 100 ![]() | — |
| 154 | 7:55 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 250 ![]() | — |
| 154 | 7:56 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 50 ![]() | — |
| 161 | 8:04 | ![]() Sensor Tower 125 ![]() ![]() Can sense enemy units through the fog of war. | 250 ![]() ![]() | — |
| 161 | 8:14 | ![]() Concussive Shells 50 ![]() ![]() Marauder attacks slow enemy movement speed. | 50 ![]() ![]() | — |
| 161 | 8:15 | ![]() Barracks 150 ![]() Produces terran infantry units. | 300 ![]() | — |
| 161 | 8:17 | ![]() Widow Mine 75 ![]() ![]() A burrowing mine that fires a powerful missile at enemies. | 675 ![]() ![]() | — |
| 167 | 8:22 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 450 ![]() | — |
| 167 | 8:24 | ![]() Medivac 100 ![]() ![]() A dropship that can heal biological units. | 200 ![]() ![]() | — |
| 180 | 8:29 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 150 ![]() | — |
| 183 | 8:38 | ![]() Planetary Fortress 150 ![]() ![]() This immobile upgrade of the command center grants it weapons to attack enemy ground units and a large boost to armor. | 150 ![]() ![]() | — |
| 183 | 8:43 | ![]() Widow Mine 75 ![]() ![]() A burrowing mine that fires a powerful missile at enemies. | 1425 ![]() ![]() | — |
| 189 | 8:50 | ![]() Marauder 100 ![]() ![]() The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | 100 ![]() ![]() | — |
| 189 | 8:51 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 189 | 8:52 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 400 ![]() | — |
| 194 | 9:06 | ![]() Barracks 150 ![]() Produces terran infantry units. | 150 ![]() ![]() | — |
| 194 | 9:09 | ![]() Ghost Academy 150 ![]() ![]() This structure enables ghosts to be produced and provides researches for them. In addition, it stores nuclear missiles for launch. | 150 ![]() ![]() | — |
| 200 | 9:27 | ![]() Command Center 400 ![]() Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | 800 ![]() | — |
| 200 | 9:30 | ![]() Starport 150 ![]() ![]() Produces terran air units. | 150 ![]() ![]() | — |
| 200 | 9:33 | ![]() Starport 150 ![]() ![]() Produces terran air units. | 300 ![]() ![]() | — |
Transition Plan
Get your extra barracks and e-bays. 2nd Factory and 4th CC by 7 minutes. Don't stop upgrading and transition into 8 barracks to deal with stronger zerg tech: marauders and ghosts if necessary.

























