TvZ 3cc into BC Mech
IntermediateTvZEconomic
Play Style
Imported from Spawning Tool
Strategic Goals
Counters
- No specific counters listed.
Weaknesses
- No specific weaknesses listed.
Build Order Steps
| Supply | Time | Action | Notes |
|---|---|---|---|
| 12 | 0:00 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 14 | 0:17 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 14 | 0:24 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 15 | 0:40 | ![]() Barracks Produces terran infantry units. | — |
| 15 | 0:42 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 16 | 0:50 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 19 | 1:26 | ![]() Reaper Exceptionally fast infantry that uses dual pistols, can jet pack up and down ledges and uses explosives against buildings. | — |
| 19 | 1:27 | ![]() Orbital Command This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | — |
| 20 | 1:37 | ![]() Command Center Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | — |
| 20 | 1:52 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 20 | 1:53 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 21 | 1:58 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 22 | 2:02 | ![]() Factory Produces terran vehicle units. | — |
| 22 | 2:04 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 23 | 2:20 | ![]() Barracks Produces terran infantry units. | — |
| 25 | 2:36 | ![]() Command Center Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | — |
| 26 | 2:49 | ![]() Orbital Command This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | — |
| 26 | 2:57 | ![]() Starport Produces terran air units. | — |
| 27 | 3:03 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 28 | 3:09 | ![]() Hellion A fast raider with a flamethrower that damages all enemy units in a line. | — |
| 34 | 3:26 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 33 | 3:30 | ![]() Hellion A fast raider with a flamethrower that damages all enemy units in a line. | — |
| 38 | 3:42 | ![]() Fusion Core Formerly known as the anti-matter core[13] and the deep space relay, this structure allows production of battlecruisers and provides researches for them. | — |
| 38 | 3:47 | ![]() Hellion A fast raider with a flamethrower that damages all enemy units in a line. | — |
| 41 | 3:54 | ![]() Orbital Command This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | — |
| 44 | 3:59 | ![]() Starport Produces terran air units. | — |
| 45 | 4:09 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 47 | 4:11 | ![]() Hellion A fast raider with a flamethrower that damages all enemy units in a line. | — |
| 53 | 4:27 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 53 | 4:32 | ![]() Orbital Command This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | — |
| 53 | 4:34 | ![]() Battlecruiser A massive capital ship with heavy armor and powerful weaponry. | — |
| 61 | 4:46 | Weapon Refit | — |
| 61 | 4:50 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 61 | 4:51 | ![]() Hellion A fast raider with a flamethrower that damages all enemy units in a line. | — |
| 66 | 4:59 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 69 | 5:12 | ![]() Factory Produces terran vehicle units. | — |
| 73 | 5:25 | ![]() Hellion A fast raider with a flamethrower that damages all enemy units in a line. | — |
| 80 | 5:40 | ![]() Battlecruiser A massive capital ship with heavy armor and powerful weaponry. | — |
| 93 | 6:06 | ![]() Factory Produces terran vehicle units. | — |
| 98 | 6:21 | ![]() Armory Upgrades mechanical units. | — |
| 91 | 6:49 | ![]() Battlecruiser A massive capital ship with heavy armor and powerful weaponry. | — |
| 97 | 6:55 | ![]() Engineering Bay Upgrades infantry and buildings. | — |
| 97 | 6:58 | ![]() Siege Tank A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | — |
| 106 | 7:08 | Terran Vehicle Weapons Level 1 | — |
| 106 | 7:10 | ![]() Widow Mine A burrowing mine that fires a powerful missile at enemies. | — |
| 108 | 7:22 | ![]() Command Center Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | — |
| 108 | 7:28 | ![]() Factory Produces terran vehicle units. | — |
| 108 | 7:30 | ![]() Siege Tank A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | — |
| 108 | 7:34 | ![]() Widow Mine A burrowing mine that fires a powerful missile at enemies. | — |
| 118 | 7:39 | ![]() Missile Turret Anti-air turret that fires two missiles at a time. | — |
| 118 | 7:47 | Mag-Field Accelerator,Infernal Pre-Igniter | — |
| 118 | 7:49 | ![]() Missile Turret Anti-air turret that fires two missiles at a time. | — |
| 118 | 7:55 | ![]() Battlecruiser A massive capital ship with heavy armor and powerful weaponry. | — |
| 124 | 8:00 | ![]() Widow Mine A burrowing mine that fires a powerful missile at enemies. | — |
| 124 | 8:03 | ![]() Siege Tank A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | — |
| 134 | 8:14 | ![]() Factory Produces terran vehicle units. | — |
| 134 | 8:19 | ![]() Command Center Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | — |
| 134 | 8:23 | ![]() Sensor Tower Can sense enemy units through the fog of war. | — |
| 138 | 8:34 | ![]() Factory Produces terran vehicle units. | — |
| 138 | 8:39 | ![]() Siege Tank A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | — |
| 141 | 8:53 | ![]() Cyclone A mobile missile battery that can lock onto targets and fire while moving. | — |
| 141 | 8:54 | ![]() Siege Tank A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | — |
| 151 | 9:00 | ![]() Missile Turret Anti-air turret that fires two missiles at a time. | — |
| 153 | 9:08 | ![]() Planetary Fortress This immobile upgrade of the command center grants it weapons to attack enemy ground units and a large boost to armor. | — |
| 156 | 9:21 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 161 | 9:29 | ![]() Factory Produces terran vehicle units. | — |
| 165 | 9:33 | ![]() Factory Produces terran vehicle units. | — |
| 165 | 9:34 | ![]() Cyclone A mobile missile battery that can lock onto targets and fire while moving. | — |
| 168 | 9:48 | ![]() Cyclone A mobile missile battery that can lock onto targets and fire while moving. | — |
| 178 | 9:58 | ![]() Starport Produces terran air units. | — |
Transitions
Transition macro




















