TvZ Classic 2-1-1 (GM Certified)
AdvancedTvZTiming Attack
GM Certified
By GM Certified • Patch 5.0.14
Play Style
The classic TvZ 2-1-1: sacrifices good eco for a fast double marine drop. Hit with the double drop at around the 5:10 mark. Keep the pressure on the zerg and macro precisely behind.
Strategic Goals
- → Drop through the front. Deal damage to the zerg and clear creep.
- → Setup your 5-1-1 with upgrades and land your 3rd base.
- → Overwhelm with drops and pushes.
Counters
- • Greedy eco play
- • Muta play
Weaknesses
- • Ling floods
- • Bane busts
Transition Plan
Armory, 2/2, 4th base, extra production.
Build Order Steps
| Supply | Time | Action | Cost | Notes |
|---|---|---|---|---|
| 12 | 0:00 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 100 ![]() | — |
| 14 | 0:16 | ![]() Supply Depot 100 ![]() Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | 100 ![]() | — |
| 14 | 0:24 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 100 ![]() | — |
| 15 | 0:39 | ![]() Barracks 150 ![]() Produces terran infantry units. | 150 ![]() | — |
| 16 | 0:42 | ![]() Refinery 75 ![]() Refines vespene gas for collection by SCVs. | 75 ![]() | — |
| 16 | 0:50 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 150 ![]() | — |
| 19 | 1:26 | ![]() Reaper 50 ![]() ![]() Exceptionally fast infantry that uses dual pistols, can jet pack up and down ledges and uses explosives against buildings. | 200 ![]() ![]() | — |
| 20 | 1:37 | ![]() Command Center 400 ![]() Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | 400 ![]() | — |
| 20 | 1:46 | ![]() Supply Depot 100 ![]() Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | 100 ![]() | — |
| 20 | 1:52 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 21 | 1:59 | ![]() Barracks 150 ![]() Produces terran infantry units. | 50 ![]() ![]() | — |
| 21 | 2:04 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 21 | 2:07 | ![]() Barracks 150 ![]() Produces terran infantry units. | 150 ![]() | — |
| 22 | 2:12 | ![]() Refinery 75 ![]() Refines vespene gas for collection by SCVs. | 75 ![]() | — |
| 22 | 2:17 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 23 | 2:27 | ![]() Factory 150 ![]() ![]() Produces terran vehicle units. | 150 ![]() ![]() | — |
| 23 | 2:29 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 24 | 2:35 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 100 ![]() | — |
| 26 | 2:41 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 27 | 2:51 | ![]() Orbital Command 150 ![]() This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | 150 ![]() | — |
| 27 | 2:53 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 100 ![]() | — |
| 27 | 2:54 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 27 | 2:55 | ![]() Barracks 150 ![]() Produces terran infantry units. | 50 ![]() ![]() | — |
| 30 | 3:06 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 30 | 3:11 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 150 ![]() | — |
| 33 | 3:15 | Stimpack | 100 ![]() ![]() | — |
| 33 | 3:16 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 100 ![]() | — |
| 36 | 3:27 | ![]() Supply Depot 100 ![]() Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | 250 ![]() ![]() | — |
| 36 | 3:29 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 100 ![]() | — |
| 38 | 3:34 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 100 ![]() | — |
| 38 | 3:36 | ![]() Factory 150 ![]() ![]() Produces terran vehicle units. | 50 ![]() ![]() | — |
| 38 | 3:38 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 50 ![]() | — |
| 42 | 3:41 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 100 ![]() | — |
| 43 | 3:50 | ![]() Supply Depot 100 ![]() Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | 100 ![]() | — |
| 43 | 3:52 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 100 ![]() | — |
| 43 | 3:53 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 46 | 3:56 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 100 ![]() | — |
| 48 | 4:05 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 100 ![]() | — |
| 50 | 4:10 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 150 ![]() | — |
| 53 | 4:17 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 53 | 4:18 | ![]() Medivac 100 ![]() ![]() A dropship that can heal biological units. | 200 ![]() ![]() | — |
| 53 | 4:19 | ![]() Supply Depot 100 ![]() Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | 100 ![]() | — |
| 53 | 4:21 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 59 | 4:28 | ![]() Command Center 400 ![]() Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | 400 ![]() | — |
| 59 | 4:30 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 100 ![]() | — |
| 61 | 4:38 | ![]() Factory 150 ![]() ![]() Produces terran vehicle units. | 50 ![]() ![]() | — |
| 61 | 4:39 | ![]() Supply Depot 100 ![]() Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | 100 ![]() | — |
| 61 | 4:44 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 100 ![]() | — |
| 63 | 4:48 | ![]() Engineering Bay 125 ![]() Upgrades infantry and buildings. | 250 ![]() | — |
| 63 | 4:56 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 63 | 4:57 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 275 ![]() | — |
| 63 | 4:58 | ![]() Refinery 75 ![]() Refines vespene gas for collection by SCVs. | 75 ![]() | — |
| 63 | 4:59 | ![]() Combat Shield 100 ![]() ![]() Increases Marine HP from 45 to 55. | 100 ![]() ![]() | — |
| 68 | 5:07 | ![]() Starport 150 ![]() ![]() Produces terran air units. | 50 ![]() ![]() | — |
| 68 | 5:08 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 100 ![]() | — |
| 68 | 5:12 | ![]() Barracks 150 ![]() Produces terran infantry units. | 150 ![]() | — |
| 70 | 5:15 | ![]() Infantry Weapons Level 1 Increases attack damage for terran infantry units. | 200 ![]() ![]() | — |
| 70 | 5:16 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 150 ![]() | — |
| 70 | 5:20 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 100 ![]() | — |
| 75 | 5:30 | ![]() Siege Tank 150 ![]() ![]() A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | 150 ![]() ![]() | — |
| 78 | 5:37 | ![]() Supply Depot 100 ![]() Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | 100 ![]() | — |
| 78 | 5:39 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 250 ![]() | — |
| 78 | 5:40 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 100 ![]() | — |
| 82 | 5:43 | ![]() Barracks 150 ![]() Produces terran infantry units. | 150 ![]() | — |
| 82 | 5:49 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 150 ![]() | — |
| 82 | 5:53 | ![]() Medivac 100 ![]() ![]() A dropship that can heal biological units. | 200 ![]() ![]() | — |
| 82 | 5:55 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 100 ![]() | — |
| 88 | 5:57 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 200 ![]() | — |
| 92 | 6:05 | ![]() Supply Depot 100 ![]() Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | 100 ![]() | — |
| 92 | 6:07 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 250 ![]() | — |
| 92 | 6:10 | ![]() Siege Tank 150 ![]() ![]() A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | 150 ![]() ![]() | — |
| 97 | 6:13 | ![]() Supply Depot 100 ![]() Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | 100 ![]() | — |
| 97 | 6:14 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 100 ![]() | — |
| 98 | 6:21 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 200 ![]() | — |
| 98 | 6:25 | ![]() Supply Depot 100 ![]() Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | 100 ![]() | — |
| 103 | 6:26 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 103 | 6:30 | ![]() Barracks 150 ![]() Produces terran infantry units. | 100 ![]() ![]() | — |
| 103 | 6:32 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 105 | 6:33 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 200 ![]() ![]() | — |
| 105 | 6:36 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 50 ![]() | — |
| 105 | 6:39 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 108 | 6:40 | ![]() Supply Depot 100 ![]() Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | 100 ![]() | — |
| 108 | 6:43 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 200 ![]() | — |
| 108 | 6:45 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 100 ![]() | — |
| 114 | 6:51 | ![]() Siege Tank 150 ![]() ![]() A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | 150 ![]() ![]() | — |
| 114 | 6:54 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 300 ![]() ![]() | — |
| 117 | 6:56 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 150 ![]() | — |
| 117 | 7:00 | ![]() Supply Depot 100 ![]() Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | 200 ![]() | — |
| 125 | 7:02 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 400 ![]() | — |
| 133 | 7:16 | ![]() Command Center 400 ![]() Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | 400 ![]() | — |
| 133 | 7:22 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 250 ![]() | — |
| 133 | 7:25 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 133 | 7:28 | ![]() Widow Mine 75 ![]() ![]() A burrowing mine that fires a powerful missile at enemies. | 75 ![]() ![]() | — |
| 141 | 7:35 | ![]() Refinery 75 ![]() Refines vespene gas for collection by SCVs. | 175 ![]() | — |
| 141 | 7:37 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 150 ![]() | — |
| 141 | 7:38 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 200 ![]() ![]() | — |
| 141 | 7:42 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 50 ![]() | — |
| 146 | 7:45 | ![]() Refinery 75 ![]() Refines vespene gas for collection by SCVs. | 75 ![]() | — |
| 146 | 7:48 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 300 ![]() | — |
| 147 | 7:53 | ![]() Supply Depot 100 ![]() Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | 100 ![]() | — |
| 147 | 7:54 | ![]() Marine 50 ![]() The basic terran infantry, able to upgrade hit points with a shield. | 200 ![]() | — |
| 147 | 7:56 | ![]() Widow Mine 75 ![]() ![]() A burrowing mine that fires a powerful missile at enemies. | 75 ![]() ![]() | — |
| 154 | 8:01 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 50 ![]() | — |
| 157 | 8:06 | ![]() Supply Depot 100 ![]() Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | 100 ![]() | — |
| 157 | 8:10 | ![]() SCV 50 ![]() The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | 100 ![]() | — |
| 165 | 8:17 | ![]() Barracks 150 ![]() Produces terran infantry units. | 450 ![]() | — |
| 167 | 8:22 | ![]() Factory 150 ![]() ![]() Produces terran vehicle units. | 50 ![]() ![]() | — |
Transition Plan
Armory, 2/2, 4th base, extra production.

















