TVZ Hellion and Battlecruiser open. CC spending
IntermediateTvZTiming Attack
Play Style
Imported from Spawning Tool
Strategic Goals
Counters
- No specific counters listed.
Weaknesses
- No specific weaknesses listed.
Build Order Steps
| Supply | Time | Action | Notes |
|---|---|---|---|
| 12 | 0:04 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 13 | 0:32 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 13 | 0:36 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 14 | 0:59 | ![]() Barracks Produces terran infantry units. | — |
| 14 | 1:07 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 17 | 1:50 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 17 | 1:53 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 19 | 2:07 | ![]() Command Center Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | — |
| 19 | 2:15 | ![]() Bunker Provides protection for terran infantry. | — |
| 19 | 2:16 | ![]() Orbital Command This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | — |
| 19 | 2:17 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 19 | 2:35 | ![]() Factory Produces terran vehicle units. | — |
| 19 | 2:54 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 19 | 2:55 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 22 | 3:01 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 22 | 3:08 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 24 | 3:32 | ![]() Orbital Command This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | — |
| 24 | 3:33 | ![]() Starport Produces terran air units. | — |
| 24 | 3:35 | ![]() Hellion A fast raider with a flamethrower that damages all enemy units in a line. | — |
| 24 | 3:40 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 24 | 3:41 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 29 | 3:59 | ![]() Hellion A fast raider with a flamethrower that damages all enemy units in a line. | — |
| 29 | 4:02 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 35 | 4:05 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 35 | 4:14 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 35 | 4:16 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 37 | 4:17 | ![]() Starport Produces terran air units. | — |
| 37 | 4:27 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 38 | 4:31 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 38 | 4:35 | ![]() Hellion A fast raider with a flamethrower that damages all enemy units in a line. | — |
| 43 | 4:46 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 43 | 4:48 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 45 | 4:56 | ![]() Hellion A fast raider with a flamethrower that damages all enemy units in a line. | — |
| 49 | 5:00 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 51 | 5:11 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 51 | 5:12 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 53 | 5:20 | ![]() Battlecruiser A massive capital ship with heavy armor and powerful weaponry. | — |
| 59 | 5:25 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 61 | 5:34 | ![]() Factory Produces terran vehicle units. | — |
| 61 | 5:37 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 61 | 5:41 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 65 | 5:49 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 67 | 5:56 | ![]() Siege Tank A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | — |
| 70 | 5:58 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 72 | 6:04 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 74 | 6:15 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 74 | 6:16 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 76 | 6:19 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 76 | 6:24 | ![]() Armory Upgrades mechanical units. | — |
| 76 | 6:34 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 76 | 6:36 | ![]() Command Center Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | — |
| 76 | 6:37 | ![]() Barracks Produces terran infantry units. | — |
| 78 | 7:06 | ![]() Starport Produces terran air units. | — |
| 78 | 7:08 | ![]() Barracks Produces terran infantry units. | — |
| 69 | 7:29 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 48 | 7:46 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 48 | 7:48 | ![]() Thor A massive walker with powerful ground and air attacks. | — |
| 56 | 7:52 | ![]() Viking A versatile fighter that can transform between an air superiority fighter and a ground assault walker. | — |
| 56 | 7:54 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 56 | 7:58 | ![]() Barracks Produces terran infantry units. | — |
| 60 | 8:04 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 62 | 8:08 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 62 | 8:11 | Terran Vehicle Weapons Level 1 | — |
| 62 | 8:22 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 62 | 8:25 | ![]() Medivac A dropship that can heal biological units. | — |
| 68 | 8:31 | Stimpack | — |
| 68 | 8:34 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 68 | 8:40 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 72 | 8:42 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 72 | 8:43 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 78 | 8:55 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 81 | 8:57 | ![]() Engineering Bay Upgrades infantry and buildings. | — |
| 81 | 8:58 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 81 | 8:59 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 81 | 9:00 | ![]() Orbital Command This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | — |
| 81 | 9:02 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 84 | 9:03 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 84 | 9:04 | ![]() Marauder The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | — |
| 84 | 9:09 | ![]() Barracks Produces terran infantry units. | — |
| 88 | 9:12 | ![]() Thor A massive walker with powerful ground and air attacks. | — |
| 88 | 9:13 | ![]() Barracks Produces terran infantry units. | — |
| 88 | 9:15 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 96 | 9:26 | ![]() Marauder The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | — |
| 96 | 9:27 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 96 | 9:45 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 96 | 9:47 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 96 | 9:48 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 96 | 9:51 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 96 | 9:52 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 96 | 9:58 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 96 | 9:59 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 96 | 10:03 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 96 | 10:07 | ![]() Barracks Produces terran infantry units. | — |
| 96 | 10:09 | ![]() Marauder The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | — |
| 96 | 10:11 | ![]() Combat Shield Increases Marine HP from 45 to 55. | — |
| 96 | 10:17 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 96 | 10:19 | ![]() Command Center Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | — |
| 96 | 10:27 | ![]() Engineering Bay Upgrades infantry and buildings. | — |
| 96 | 10:29 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 96 | 10:30 | ![]() Marauder The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | — |
| 96 | 10:31 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 96 | 10:37 | ![]() Barracks Produces terran infantry units. | — |
| 96 | 10:41 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 96 | 10:42 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 96 | 10:45 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 96 | 10:51 | ![]() Marauder The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | — |
| 96 | 10:52 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 96 | 10:53 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 96 | 10:54 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 96 | 10:56 | ![]() Factory Produces terran vehicle units. | — |
| 96 | 11:04 | ![]() Barracks Produces terran infantry units. | — |
| 96 | 11:05 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 96 | 11:06 | ![]() SCV The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast". | — |
| 96 | 11:07 | ![]() Barracks Produces terran infantry units. | — |
| 96 | 11:10 | ![]() Concussive Shells Marauder attacks slow enemy movement speed. | — |
| 96 | 11:12 | ![]() Marauder The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | — |
| 96 | 11:13 | ![]() Marauder The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | — |
| 96 | 11:27 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 96 | 11:30 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 96 | 11:31 | ![]() Marauder The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | — |
| 96 | 11:42 | ![]() Medivac A dropship that can heal biological units. | — |
| 96 | 11:47 | ![]() Command Center Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | — |
| 96 | 11:55 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 96 | 11:58 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 96 | 11:59 | ![]() Marauder The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | — |
| 96 | 12:04 | ![]() Barracks Produces terran infantry units. | — |
| 96 | 12:06 | ![]() Infantry Armor Level 1 Increases armor for terran infantry units. | — |
| 96 | 12:09 | ![]() Infantry Weapons Level 2 Increases attack damage for terran infantry units. | — |
| 96 | 12:17 | ![]() Siege Tank A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery. | — |
| 96 | 12:20 | ![]() Marauder The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | — |
| 96 | 12:32 | ![]() Marauder The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units. | — |
| 96 | 12:41 | ![]() Planetary Fortress This immobile upgrade of the command center grants it weapons to attack enemy ground units and a large boost to armor. | — |
| 96 | 13:16 | ![]() Command Center Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | — |
| 96 | 13:18 | ![]() Command Center Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | — |
| 96 | 13:29 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 96 | 13:32 | ![]() Command Center Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | — |
| 96 | 13:35 | ![]() Command Center Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | — |
| 96 | 13:36 | ![]() Command Center Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | — |
| 96 | 13:43 | ![]() Armory Upgrades mechanical units. | — |
| 96 | 13:47 | ![]() Orbital Command This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | — |
| 96 | 14:21 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 96 | 15:30 | ![]() Orbital Command This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | — |
| 96 | 15:31 | ![]() Orbital Command This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | — |
| 96 | 15:39 | ![]() Planetary Fortress This immobile upgrade of the command center grants it weapons to attack enemy ground units and a large boost to armor. | — |
| 96 | 15:43 | ![]() Orbital Command This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | — |
| 96 | 16:25 | ![]() Orbital Command This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | — |
| 96 | 16:26 | ![]() Orbital Command This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | — |
| 96 | 16:42 | ![]() Factory Produces terran vehicle units. | — |
| 96 | 17:01 | ![]() Starport Produces terran air units. | — |
| 96 | 17:09 | ![]() Factory Produces terran vehicle units. | — |
| 96 | 17:13 | ![]() Starport Produces terran air units. | — |
| 96 | 18:15 | ![]() Factory Produces terran vehicle units. | — |
| 96 | 19:21 | ![]() Thor A massive walker with powerful ground and air attacks. | — |
| 96 | 19:27 | ![]() Liberator An air unit with a powerful anti-ground zone control attack. | — |
| 96 | 19:32 | ![]() Factory Produces terran vehicle units. | — |
| 96 | 19:43 | ![]() Starport Produces terran air units. | — |
| 96 | 20:45 | ![]() Command Center Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | — |
Transitions
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