TVZ Hellion and Battlecruiser open. CC spending

IntermediateTvZTiming Attack

Play Style

Imported from Spawning Tool

Strategic Goals

    Counters

    • No specific counters listed.

    Weaknesses

    • No specific weaknesses listed.

    Build Order Steps

    SupplyTimeActionNotes
    120:04
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    130:32
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    130:36
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    Refinery,SCV
    140:59
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks
    141:07
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x3
    171:50
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine
    171:53
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    192:07
    Command Center
    Command Center
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command Center
    192:15
    Bunker
    Bunker
    Provides protection for terran infantry.
    Bunker
    192:16
    Orbital Command
    Orbital Command
    This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
    Orbital Command
    192:17
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Barracks Reactor,Supply Depot
    192:35
    Factory
    Factory
    Produces terran vehicle units.
    Factory
    192:54
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    192:55
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    223:01
    Refinery
    Refinery
    Refines vespene gas for collection by SCVs.
    Refinery
    223:08
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    243:32
    Orbital Command
    Orbital Command
    This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
    Orbital Command
    243:33
    Starport
    Starport
    Produces terran air units.
    Starport
    243:35
    Hellion
    Hellion
    A fast raider with a flamethrower that damages all enemy units in a line.
    Hellion x2
    243:40
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    243:41
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    293:59
    Hellion
    Hellion
    A fast raider with a flamethrower that damages all enemy units in a line.
    Hellion x2
    294:02
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    354:05
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    354:14
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    354:16
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    374:17
    Starport
    Starport
    Produces terran air units.
    Starport Tech Lab
    374:27
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    Fusion Core,SCV
    384:31
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    384:35
    Hellion
    Hellion
    A fast raider with a flamethrower that damages all enemy units in a line.
    Hellion x2
    434:46
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    434:48
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    454:56
    Hellion
    Hellion
    A fast raider with a flamethrower that damages all enemy units in a line.
    Hellion x2
    495:00
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    515:11
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    515:12
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    535:20
    Battlecruiser
    Battlecruiser
    A massive capital ship with heavy armor and powerful weaponry.
    Battlecruiser
    595:25
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    615:34
    Factory
    Factory
    Produces terran vehicle units.
    Factory Tech Lab
    615:37
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    615:41
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    655:49
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    675:56
    Siege Tank
    Siege Tank
    A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
    Siege Tank
    705:58
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    726:04
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    746:15
    Refinery
    Refinery
    Refines vespene gas for collection by SCVs.
    Refinery
    746:16
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    766:19
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot x2
    766:24
    Armory
    Armory
    Upgrades mechanical units.
    Armory
    766:34
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    766:36
    Command Center
    Command Center
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command Center
    766:37
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks x2
    787:06
    Starport
    Starport
    Produces terran air units.
    Starport Reactor
    787:08
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks
    697:29
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    487:46
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    487:48
    Thor
    Thor
    A massive walker with powerful ground and air attacks.
    Thor
    567:52
    Viking
    Viking
    A versatile fighter that can transform between an air superiority fighter and a ground assault walker.
    Viking x2
    567:54
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    567:58
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks Reactor x2
    608:04
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    628:08
    Refinery
    Refinery
    Refines vespene gas for collection by SCVs.
    Refinery
    628:11Terran Vehicle Weapons Level 1
    628:22
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    628:25
    Medivac
    Medivac
    A dropship that can heal biological units.
    Medivac x2
    688:31Stimpack
    688:34
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    688:40
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    728:42
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x3
    728:43
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marauder,Marine
    788:55
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    Viking,SCV
    818:57
    Engineering Bay
    Engineering Bay
    Upgrades infantry and buildings.
    Engineering Bay
    818:58
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    818:59
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    819:00
    Orbital Command
    Orbital Command
    This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
    Orbital Command,Supply Depot
    819:02
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    849:03
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine
    849:04
    Marauder
    Marauder
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Marauder
    849:09
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks
    889:12
    Thor
    Thor
    A massive walker with powerful ground and air attacks.
    Thor
    889:13
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks
    889:15
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    969:26
    Marauder
    Marauder
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Marauder
    969:27
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x5
    969:45
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV,Medivac x2
    969:47
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marauder,Marine
    969:48
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x4
    969:51
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    Terran Infantry Weapons Level 1,SCV
    969:52
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    969:58
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV,Supply Depot
    969:59
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot x2
    9610:03
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    9610:07
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks,Factory
    9610:09
    Marauder
    Marauder
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Barracks,Marauder,Siege Tank
    9610:11
    Combat Shield
    Combat Shield
    Increases Marine HP from 45 to 55.
    Combat Shield
    9610:17
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x3
    9610:19
    Command Center
    Command Center
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command Center
    9610:27
    Engineering Bay
    Engineering Bay
    Upgrades infantry and buildings.
    Engineering Bay
    9610:29
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x3
    9610:30
    Marauder
    Marauder
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Barracks,Marauder
    9610:31
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    9610:37
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks Tech Lab
    9610:41
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x3
    9610:42
    Refinery
    Refinery
    Refines vespene gas for collection by SCVs.
    Refinery
    9610:45
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine
    9610:51
    Marauder
    Marauder
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Marauder
    9610:52
    Refinery
    Refinery
    Refines vespene gas for collection by SCVs.
    Refinery
    9610:53
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    9610:54
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV,Marine x4
    9610:56
    Factory
    Factory
    Produces terran vehicle units.
    Factory Tech Lab
    9611:04
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks Reactor
    9611:05
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    9611:06
    SCV
    SCV
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    9611:07
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks Tech Lab
    9611:10
    Concussive Shells
    Concussive Shells
    Marauder attacks slow enemy movement speed.
    Concussive Shells
    9611:12
    Marauder
    Marauder
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Marauder,Medivac
    9611:13
    Marauder
    Marauder
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Marauder,Barracks Tech Lab
    9611:27
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine
    9611:30
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x5,Medivac
    9611:31
    Marauder
    Marauder
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Marauder x3
    9611:42
    Medivac
    Medivac
    A dropship that can heal biological units.
    Medivac
    9611:47
    Command Center
    Command Center
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command Center
    9611:55
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot x2
    9611:58
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marauder x2,Marine x4,Siege Tank
    9611:59
    Marauder
    Marauder
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Marauder x2
    9612:04
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks Tech Lab
    9612:06
    Infantry Armor Level 1
    Infantry Armor Level 1
    Increases armor for terran infantry units.
    Terran Infantry Armor Level 1
    9612:09
    Infantry Weapons Level 2
    Infantry Weapons Level 2
    Increases attack damage for terran infantry units.
    Terran Infantry Weapons Level 2
    9612:17
    Siege Tank
    Siege Tank
    A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
    Siege Tank
    9612:20
    Marauder
    Marauder
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Marauder x4
    9612:32
    Marauder
    Marauder
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Marauder
    9612:41
    Planetary Fortress
    Planetary Fortress
    This immobile upgrade of the command center grants it weapons to attack enemy ground units and a large boost to armor.
    Planetary Fortress
    9613:16
    Command Center
    Command Center
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command Center
    9613:18
    Command Center
    Command Center
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command Center x2
    9613:29
    Refinery
    Refinery
    Refines vespene gas for collection by SCVs.
    Refinery
    9613:32
    Command Center
    Command Center
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command Center x3
    9613:35
    Command Center
    Command Center
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command Center x2
    9613:36
    Command Center
    Command Center
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command Center,Terran Vehicle And Ship Armor Level 1
    9613:43
    Armory
    Armory
    Upgrades mechanical units.
    Armory x2
    9613:47
    Orbital Command
    Orbital Command
    This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
    Orbital Command
    9614:21
    Refinery
    Refinery
    Refines vespene gas for collection by SCVs.
    Refinery x3
    9615:30
    Orbital Command
    Orbital Command
    This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
    Orbital Command x2
    9615:31
    Orbital Command
    Orbital Command
    This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
    Orbital Command
    9615:39
    Planetary Fortress
    Planetary Fortress
    This immobile upgrade of the command center grants it weapons to attack enemy ground units and a large boost to armor.
    Planetary Fortress
    9615:43
    Orbital Command
    Orbital Command
    This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
    Orbital Command x2
    9616:25
    Orbital Command
    Orbital Command
    This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
    Orbital Command
    9616:26
    Orbital Command
    Orbital Command
    This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
    Orbital Command x2
    9616:42
    Factory
    Factory
    Produces terran vehicle units.
    Factory x2
    9617:01
    Starport
    Starport
    Produces terran air units.
    Starport x2
    9617:09
    Factory
    Factory
    Produces terran vehicle units.
    Factory
    9617:13
    Starport
    Starport
    Produces terran air units.
    Starport
    9618:15
    Factory
    Factory
    Produces terran vehicle units.
    Factory Tech Lab x2
    9619:21
    Thor
    Thor
    A massive walker with powerful ground and air attacks.
    Thor x3
    9619:27
    Liberator
    Liberator
    An air unit with a powerful anti-ground zone control attack.
    Liberator
    9619:32
    Factory
    Factory
    Produces terran vehicle units.
    Factory Tech Lab
    9619:43
    Starport
    Starport
    Produces terran air units.
    Starport Reactor x3
    9620:45
    Command Center
    Command Center
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command Center

    Transitions

    Transition macro