TVZ Hellion and Battlecruiser open. CC spending

IntermediateTvZTiming Attack

Play Style

Imported from Spawning Tool

Strategic Goals

    Counters

    • No specific counters listed.

    Weaknesses

    • No specific weaknesses listed.

    Build Order Steps

    SupplyTimeActionCostNotes
    120:04
    SCV
    SCV
    50
    Minerals
    12s
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    50
    Minerals
    12s
    130:32
    Supply Depot
    Supply Depot
    100
    Minerals
    21s
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    100
    Minerals
    21s
    130:36
    SCV
    SCV
    50
    Minerals
    12s
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    Refinery,SCV
    125
    Minerals
    21s
    140:59
    Barracks
    Barracks
    150
    Minerals
    46s
    Produces terran infantry units.
    Barracks
    150
    Minerals
    46s
    141:07
    SCV
    SCV
    50
    Minerals
    12s
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x3
    150
    Minerals
    12s
    171:50
    Marine
    Marine
    50
    Minerals
    18s
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine
    50
    Minerals
    18s
    171:53
    SCV
    SCV
    50
    Minerals
    12s
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    50
    Minerals
    12s
    192:07
    Command Center
    Command Center
    400
    Minerals
    71s
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command Center
    400
    Minerals
    71s
    192:15
    Bunker
    Bunker
    100
    Minerals
    29s
    Provides protection for terran infantry.
    Bunker
    100
    Minerals
    29s
    192:16
    Orbital Command
    Orbital Command
    150
    Minerals
    25s
    This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
    Orbital Command
    150
    Minerals
    25s
    192:17
    Supply Depot
    Supply Depot
    100
    Minerals
    21s
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Barracks Reactor,Supply Depot
    150
    Minerals
    50
    Gas
    36s
    192:35
    Factory
    Factory
    150
    Minerals
    100
    Gas
    43s
    Produces terran vehicle units.
    Factory
    150
    Minerals
    100
    Gas
    43s
    192:54
    Marine
    Marine
    50
    Minerals
    18s
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    100
    Minerals
    18s
    192:55
    SCV
    SCV
    50
    Minerals
    12s
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    50
    Minerals
    12s
    223:01
    Refinery
    Refinery
    75
    Minerals
    21s
    Refines vespene gas for collection by SCVs.
    Refinery
    75
    Minerals
    21s
    223:08
    SCV
    SCV
    50
    Minerals
    12s
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    100
    Minerals
    12s
    243:32
    Orbital Command
    Orbital Command
    150
    Minerals
    25s
    This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
    Orbital Command
    150
    Minerals
    25s
    243:33
    Starport
    Starport
    150
    Minerals
    100
    Gas
    36s
    Produces terran air units.
    Starport
    150
    Minerals
    100
    Gas
    36s
    243:35
    Hellion
    Hellion
    100
    Minerals
    21s
    A fast raider with a flamethrower that damages all enemy units in a line.
    Hellion x2
    200
    Minerals
    21s
    243:40
    Supply Depot
    Supply Depot
    100
    Minerals
    21s
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    100
    Minerals
    21s
    243:41
    SCV
    SCV
    50
    Minerals
    12s
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    50
    Minerals
    12s
    293:59
    Hellion
    Hellion
    100
    Minerals
    21s
    A fast raider with a flamethrower that damages all enemy units in a line.
    Hellion x2
    200
    Minerals
    21s
    294:02
    SCV
    SCV
    50
    Minerals
    12s
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    100
    Minerals
    12s
    354:05
    Supply Depot
    Supply Depot
    100
    Minerals
    21s
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    100
    Minerals
    21s
    354:14
    SCV
    SCV
    50
    Minerals
    12s
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    100
    Minerals
    12s
    354:16
    Supply Depot
    Supply Depot
    100
    Minerals
    21s
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    100
    Minerals
    21s
    374:17
    Starport
    Starport
    150
    Minerals
    100
    Gas
    36s
    Produces terran air units.
    Starport Tech Lab
    50
    Minerals
    25
    Gas
    18s
    374:27
    SCV
    SCV
    50
    Minerals
    12s
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    Fusion Core,SCV
    200
    Minerals
    150
    Gas
    46s
    384:31
    SCV
    SCV
    50
    Minerals
    12s
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    50
    Minerals
    12s
    384:35
    Hellion
    Hellion
    100
    Minerals
    21s
    A fast raider with a flamethrower that damages all enemy units in a line.
    Hellion x2
    200
    Minerals
    21s
    434:46
    SCV
    SCV
    50
    Minerals
    12s
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    100
    Minerals
    12s
    434:48
    Supply Depot
    Supply Depot
    100
    Minerals
    21s
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    100
    Minerals
    21s
    454:56
    Hellion
    Hellion
    100
    Minerals
    21s
    A fast raider with a flamethrower that damages all enemy units in a line.
    Hellion x2
    200
    Minerals
    21s
    495:00
    SCV
    SCV
    50
    Minerals
    12s
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    100
    Minerals
    12s
    515:11
    Supply Depot
    Supply Depot
    100
    Minerals
    21s
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    100
    Minerals
    21s
    515:12
    SCV
    SCV
    50
    Minerals
    12s
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    100
    Minerals
    12s
    535:20
    Battlecruiser
    Battlecruiser
    400
    Minerals
    300
    Gas
    64s
    A massive capital ship with heavy armor and powerful weaponry.
    Battlecruiser
    400
    Minerals
    300
    Gas
    64s
    595:25
    SCV
    SCV
    50
    Minerals
    12s
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    100
    Minerals
    12s
    615:34
    Factory
    Factory
    150
    Minerals
    100
    Gas
    43s
    Produces terran vehicle units.
    Factory Tech Lab
    50
    Minerals
    25
    Gas
    18s
    615:37
    SCV
    SCV
    50
    Minerals
    12s
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    100
    Minerals
    12s
    615:41
    Marine
    Marine
    50
    Minerals
    18s
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    100
    Minerals
    18s
    655:49
    SCV
    SCV
    50
    Minerals
    12s
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    100
    Minerals
    12s
    675:56
    Siege Tank
    Siege Tank
    150
    Minerals
    125
    Gas
    32s
    A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
    Siege Tank
    150
    Minerals
    125
    Gas
    32s
    705:58
    Marine
    Marine
    50
    Minerals
    18s
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    100
    Minerals
    18s
    726:04
    SCV
    SCV
    50
    Minerals
    12s
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    100
    Minerals
    12s
    746:15
    Refinery
    Refinery
    75
    Minerals
    21s
    Refines vespene gas for collection by SCVs.
    Refinery
    75
    Minerals
    21s
    746:16
    Marine
    Marine
    50
    Minerals
    18s
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    100
    Minerals
    18s
    766:19
    Supply Depot
    Supply Depot
    100
    Minerals
    21s
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot x2
    200
    Minerals
    21s
    766:24
    Armory
    Armory
    150
    Minerals
    100
    Gas
    46s
    Upgrades mechanical units.
    Armory
    150
    Minerals
    100
    Gas
    46s
    766:34
    Marine
    Marine
    50
    Minerals
    18s
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    100
    Minerals
    18s
    766:36
    Command Center
    Command Center
    400
    Minerals
    71s
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command Center
    400
    Minerals
    71s
    766:37
    Barracks
    Barracks
    150
    Minerals
    46s
    Produces terran infantry units.
    Barracks x2
    300
    Minerals
    46s
    787:06
    Starport
    Starport
    150
    Minerals
    100
    Gas
    36s
    Produces terran air units.
    Starport Reactor
    50
    Minerals
    50
    Gas
    36s
    787:08
    Barracks
    Barracks
    150
    Minerals
    46s
    Produces terran infantry units.
    Barracks
    150
    Minerals
    46s
    697:29
    Marine
    Marine
    50
    Minerals
    18s
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    100
    Minerals
    18s
    487:46
    Marine
    Marine
    50
    Minerals
    18s
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    100
    Minerals
    18s
    487:48
    Thor
    Thor
    300
    Minerals
    200
    Gas
    43s
    A massive walker with powerful ground and air attacks.
    Thor
    300
    Minerals
    200
    Gas
    43s
    567:52
    Viking
    Viking
    150
    Minerals
    75
    Gas
    30s
    A versatile fighter that can transform between an air superiority fighter and a ground assault walker.
    Viking x2
    300
    Minerals
    150
    Gas
    30s
    567:54
    SCV
    SCV
    50
    Minerals
    12s
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    100
    Minerals
    12s
    567:58
    Barracks
    Barracks
    150
    Minerals
    46s
    Produces terran infantry units.
    Barracks Reactor x2
    100
    Minerals
    100
    Gas
    36s
    608:04
    Marine
    Marine
    50
    Minerals
    18s
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    100
    Minerals
    18s
    628:08
    Refinery
    Refinery
    75
    Minerals
    21s
    Refines vespene gas for collection by SCVs.
    Refinery
    75
    Minerals
    21s
    628:11Terran Vehicle Weapons Level 1
    628:22
    Marine
    Marine
    50
    Minerals
    18s
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    100
    Minerals
    18s
    628:25
    Medivac
    Medivac
    100
    Minerals
    100
    Gas
    30s
    A dropship that can heal biological units.
    Medivac x2
    200
    Minerals
    200
    Gas
    30s
    688:31Stimpack
    100
    Minerals
    100
    Gas
    121s
    688:34
    SCV
    SCV
    50
    Minerals
    12s
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    100
    Minerals
    12s
    688:40
    Marine
    Marine
    50
    Minerals
    18s
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    100
    Minerals
    18s
    728:42
    Marine
    Marine
    50
    Minerals
    18s
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x3
    150
    Minerals
    18s
    728:43
    Marine
    Marine
    50
    Minerals
    18s
    The basic terran infantry, able to upgrade hit points with a shield.
    Marauder,Marine
    150
    Minerals
    25
    Gas
    21s
    788:55
    SCV
    SCV
    50
    Minerals
    12s
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    Viking,SCV
    200
    Minerals
    75
    Gas
    30s
    818:57
    Engineering Bay
    Engineering Bay
    125
    Minerals
    25s
    Upgrades infantry and buildings.
    Engineering Bay
    125
    Minerals
    25s
    818:58
    Marine
    Marine
    50
    Minerals
    18s
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    100
    Minerals
    18s
    818:59
    Supply Depot
    Supply Depot
    100
    Minerals
    21s
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    100
    Minerals
    21s
    819:00
    Orbital Command
    Orbital Command
    150
    Minerals
    25s
    This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
    Orbital Command,Supply Depot
    250
    Minerals
    25s
    819:02
    Marine
    Marine
    50
    Minerals
    18s
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    100
    Minerals
    18s
    849:03
    Marine
    Marine
    50
    Minerals
    18s
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine
    50
    Minerals
    18s
    849:04
    Marauder
    Marauder
    100
    Minerals
    25
    Gas
    21s
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Marauder
    100
    Minerals
    25
    Gas
    21s
    849:09
    Barracks
    Barracks
    150
    Minerals
    46s
    Produces terran infantry units.
    Barracks
    150
    Minerals
    46s
    889:12
    Thor
    Thor
    300
    Minerals
    200
    Gas
    43s
    A massive walker with powerful ground and air attacks.
    Thor
    300
    Minerals
    200
    Gas
    43s
    889:13
    Barracks
    Barracks
    150
    Minerals
    46s
    Produces terran infantry units.
    Barracks
    150
    Minerals
    46s
    889:15
    SCV
    SCV
    50
    Minerals
    12s
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    100
    Minerals
    12s
    969:26
    Marauder
    Marauder
    100
    Minerals
    25
    Gas
    21s
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Marauder
    100
    Minerals
    25
    Gas
    21s
    969:27
    SCV
    SCV
    50
    Minerals
    12s
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x5
    250
    Minerals
    12s
    969:45
    SCV
    SCV
    50
    Minerals
    12s
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV,Medivac x2
    250
    Minerals
    200
    Gas
    30s
    969:47
    Marine
    Marine
    50
    Minerals
    18s
    The basic terran infantry, able to upgrade hit points with a shield.
    Marauder,Marine
    150
    Minerals
    25
    Gas
    21s
    969:48
    Marine
    Marine
    50
    Minerals
    18s
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x4
    200
    Minerals
    18s
    969:51
    SCV
    SCV
    50
    Minerals
    12s
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    Terran Infantry Weapons Level 1,SCV
    150
    Minerals
    100
    Gas
    114s
    969:52
    SCV
    SCV
    50
    Minerals
    12s
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    50
    Minerals
    12s
    969:58
    SCV
    SCV
    50
    Minerals
    12s
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV,Supply Depot
    150
    Minerals
    21s
    969:59
    Supply Depot
    Supply Depot
    100
    Minerals
    21s
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot x2
    200
    Minerals
    21s
    9610:03
    SCV
    SCV
    50
    Minerals
    12s
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    50
    Minerals
    12s
    9610:07
    Barracks
    Barracks
    150
    Minerals
    46s
    Produces terran infantry units.
    Barracks,Factory
    300
    Minerals
    100
    Gas
    46s
    9610:09
    Marauder
    Marauder
    100
    Minerals
    25
    Gas
    21s
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Barracks,Marauder,Siege Tank
    400
    Minerals
    150
    Gas
    46s
    9610:11
    Combat Shield
    Combat Shield
    100
    Minerals
    100
    Gas
    79s
    Increases Marine HP from 45 to 55.
    Combat Shield
    100
    Minerals
    100
    Gas
    79s
    9610:17
    SCV
    SCV
    50
    Minerals
    12s
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x3
    150
    Minerals
    12s
    9610:19
    Command Center
    Command Center
    400
    Minerals
    71s
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command Center
    400
    Minerals
    71s
    9610:27
    Engineering Bay
    Engineering Bay
    125
    Minerals
    25s
    Upgrades infantry and buildings.
    Engineering Bay
    125
    Minerals
    25s
    9610:29
    SCV
    SCV
    50
    Minerals
    12s
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x3
    150
    Minerals
    12s
    9610:30
    Marauder
    Marauder
    100
    Minerals
    25
    Gas
    21s
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Barracks,Marauder
    250
    Minerals
    25
    Gas
    46s
    9610:31
    Marine
    Marine
    50
    Minerals
    18s
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    100
    Minerals
    18s
    9610:37
    Barracks
    Barracks
    150
    Minerals
    46s
    Produces terran infantry units.
    Barracks Tech Lab
    50
    Minerals
    25
    Gas
    18s
    9610:41
    SCV
    SCV
    50
    Minerals
    12s
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x3
    150
    Minerals
    12s
    9610:42
    Refinery
    Refinery
    75
    Minerals
    21s
    Refines vespene gas for collection by SCVs.
    Refinery
    75
    Minerals
    21s
    9610:45
    Marine
    Marine
    50
    Minerals
    18s
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine
    50
    Minerals
    18s
    9610:51
    Marauder
    Marauder
    100
    Minerals
    25
    Gas
    21s
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Marauder
    100
    Minerals
    25
    Gas
    21s
    9610:52
    Refinery
    Refinery
    75
    Minerals
    21s
    Refines vespene gas for collection by SCVs.
    Refinery
    75
    Minerals
    21s
    9610:53
    SCV
    SCV
    50
    Minerals
    12s
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    100
    Minerals
    12s
    9610:54
    SCV
    SCV
    50
    Minerals
    12s
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV,Marine x4
    250
    Minerals
    18s
    9610:56
    Factory
    Factory
    150
    Minerals
    100
    Gas
    43s
    Produces terran vehicle units.
    Factory Tech Lab
    50
    Minerals
    25
    Gas
    18s
    9611:04
    Barracks
    Barracks
    150
    Minerals
    46s
    Produces terran infantry units.
    Barracks Reactor
    50
    Minerals
    50
    Gas
    36s
    9611:05
    SCV
    SCV
    50
    Minerals
    12s
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV x2
    100
    Minerals
    12s
    9611:06
    SCV
    SCV
    50
    Minerals
    12s
    The builder and resource gatherer of the terran race. Its Repair ability can be set to "autocast".
    SCV
    50
    Minerals
    12s
    9611:07
    Barracks
    Barracks
    150
    Minerals
    46s
    Produces terran infantry units.
    Barracks Tech Lab
    50
    Minerals
    25
    Gas
    18s
    9611:10
    Concussive Shells
    Concussive Shells
    50
    Minerals
    50
    Gas
    43s
    Marauder attacks slow enemy movement speed.
    Concussive Shells
    50
    Minerals
    50
    Gas
    43s
    9611:12
    Marauder
    Marauder
    100
    Minerals
    25
    Gas
    21s
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Marauder,Medivac
    200
    Minerals
    125
    Gas
    30s
    9611:13
    Marauder
    Marauder
    100
    Minerals
    25
    Gas
    21s
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Marauder,Barracks Tech Lab
    150
    Minerals
    50
    Gas
    21s
    9611:27
    Marine
    Marine
    50
    Minerals
    18s
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine
    50
    Minerals
    18s
    9611:30
    Marine
    Marine
    50
    Minerals
    18s
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x5,Medivac
    350
    Minerals
    100
    Gas
    30s
    9611:31
    Marauder
    Marauder
    100
    Minerals
    25
    Gas
    21s
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Marauder x3
    300
    Minerals
    75
    Gas
    21s
    9611:42
    Medivac
    Medivac
    100
    Minerals
    100
    Gas
    30s
    A dropship that can heal biological units.
    Medivac
    100
    Minerals
    100
    Gas
    30s
    9611:47
    Command Center
    Command Center
    400
    Minerals
    71s
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command Center
    400
    Minerals
    71s
    9611:55
    Supply Depot
    Supply Depot
    100
    Minerals
    21s
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot x2
    200
    Minerals
    21s
    9611:58
    Marine
    Marine
    50
    Minerals
    18s
    The basic terran infantry, able to upgrade hit points with a shield.
    Marauder x2,Marine x4,Siege Tank
    550
    Minerals
    175
    Gas
    32s
    9611:59
    Marauder
    Marauder
    100
    Minerals
    25
    Gas
    21s
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Marauder x2
    200
    Minerals
    50
    Gas
    21s
    9612:04
    Barracks
    Barracks
    150
    Minerals
    46s
    Produces terran infantry units.
    Barracks Tech Lab
    50
    Minerals
    25
    Gas
    18s
    9612:06
    Infantry Armor Level 1
    Infantry Armor Level 1
    Increases armor for terran infantry units.
    Terran Infantry Armor Level 1
    100
    Minerals
    100
    Gas
    114s
    9612:09
    Infantry Weapons Level 2
    Infantry Weapons Level 2
    Increases attack damage for terran infantry units.
    Terran Infantry Weapons Level 2
    9612:17
    Siege Tank
    Siege Tank
    150
    Minerals
    125
    Gas
    32s
    A powerful tank that can switch between mobile Tank Mode and stationary Siege Mode for long-range artillery.
    Siege Tank
    150
    Minerals
    125
    Gas
    32s
    9612:20
    Marauder
    Marauder
    100
    Minerals
    25
    Gas
    21s
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Marauder x4
    400
    Minerals
    100
    Gas
    21s
    9612:32
    Marauder
    Marauder
    100
    Minerals
    25
    Gas
    21s
    The replacement for the firebat.[10] Its attack slows enemy units and deals high damage against armored units.
    Marauder
    100
    Minerals
    25
    Gas
    21s
    9612:41
    Planetary Fortress
    Planetary Fortress
    150
    Minerals
    150
    Gas
    36s
    This immobile upgrade of the command center grants it weapons to attack enemy ground units and a large boost to armor.
    Planetary Fortress
    150
    Minerals
    150
    Gas
    36s
    9613:16
    Command Center
    Command Center
    400
    Minerals
    71s
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command Center
    400
    Minerals
    71s
    9613:18
    Command Center
    Command Center
    400
    Minerals
    71s
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command Center x2
    800
    Minerals
    71s
    9613:29
    Refinery
    Refinery
    75
    Minerals
    21s
    Refines vespene gas for collection by SCVs.
    Refinery
    75
    Minerals
    21s
    9613:32
    Command Center
    Command Center
    400
    Minerals
    71s
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command Center x3
    1200
    Minerals
    71s
    9613:35
    Command Center
    Command Center
    400
    Minerals
    71s
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command Center x2
    800
    Minerals
    71s
    9613:36
    Command Center
    Command Center
    400
    Minerals
    71s
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command Center,Terran Vehicle And Ship Armor Level 1
    400
    Minerals
    71s
    9613:43
    Armory
    Armory
    150
    Minerals
    100
    Gas
    46s
    Upgrades mechanical units.
    Armory x2
    300
    Minerals
    200
    Gas
    46s
    9613:47
    Orbital Command
    Orbital Command
    150
    Minerals
    25s
    This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
    Orbital Command
    150
    Minerals
    25s
    9614:21
    Refinery
    Refinery
    75
    Minerals
    21s
    Refines vespene gas for collection by SCVs.
    Refinery x3
    225
    Minerals
    21s
    9615:30
    Orbital Command
    Orbital Command
    150
    Minerals
    25s
    This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
    Orbital Command x2
    300
    Minerals
    25s
    9615:31
    Orbital Command
    Orbital Command
    150
    Minerals
    25s
    This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
    Orbital Command
    150
    Minerals
    25s
    9615:39
    Planetary Fortress
    Planetary Fortress
    150
    Minerals
    150
    Gas
    36s
    This immobile upgrade of the command center grants it weapons to attack enemy ground units and a large boost to armor.
    Planetary Fortress
    150
    Minerals
    150
    Gas
    36s
    9615:43
    Orbital Command
    Orbital Command
    150
    Minerals
    25s
    This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
    Orbital Command x2
    300
    Minerals
    25s
    9616:25
    Orbital Command
    Orbital Command
    150
    Minerals
    25s
    This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
    Orbital Command
    150
    Minerals
    25s
    9616:26
    Orbital Command
    Orbital Command
    150
    Minerals
    25s
    This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
    Orbital Command x2
    300
    Minerals
    25s
    9616:42
    Factory
    Factory
    150
    Minerals
    100
    Gas
    43s
    Produces terran vehicle units.
    Factory x2
    300
    Minerals
    200
    Gas
    43s
    9617:01
    Starport
    Starport
    150
    Minerals
    100
    Gas
    36s
    Produces terran air units.
    Starport x2
    300
    Minerals
    200
    Gas
    36s
    9617:09
    Factory
    Factory
    150
    Minerals
    100
    Gas
    43s
    Produces terran vehicle units.
    Factory
    150
    Minerals
    100
    Gas
    43s
    9617:13
    Starport
    Starport
    150
    Minerals
    100
    Gas
    36s
    Produces terran air units.
    Starport
    150
    Minerals
    100
    Gas
    36s
    9618:15
    Factory
    Factory
    150
    Minerals
    100
    Gas
    43s
    Produces terran vehicle units.
    Factory Tech Lab x2
    100
    Minerals
    50
    Gas
    18s
    9619:21
    Thor
    Thor
    300
    Minerals
    200
    Gas
    43s
    A massive walker with powerful ground and air attacks.
    Thor x3
    900
    Minerals
    600
    Gas
    43s
    9619:27
    Liberator
    Liberator
    150
    Minerals
    150
    Gas
    43s
    An air unit with a powerful anti-ground zone control attack.
    Liberator
    150
    Minerals
    150
    Gas
    43s
    9619:32
    Factory
    Factory
    150
    Minerals
    100
    Gas
    43s
    Produces terran vehicle units.
    Factory Tech Lab
    50
    Minerals
    25
    Gas
    18s
    9619:43
    Starport
    Starport
    150
    Minerals
    100
    Gas
    36s
    Produces terran air units.
    Starport Reactor x3
    150
    Minerals
    150
    Gas
    36s
    9620:45
    Command Center
    Command Center
    400
    Minerals
    71s
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command Center
    400
    Minerals
    71s

    Transitions

    Transition macro