TvZ macro 3cc

IntermediateTvZEconomic

Play Style

Imported from Spawning Tool

Strategic Goals

    Counters

    • No specific counters listed.

    Weaknesses

    • No specific weaknesses listed.

    Build Order Steps

    SupplyTimeActionNotes
    140:18
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    160:41
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks
    160:44
    Refinery
    Refinery
    Refines vespene gas for collection by SCVs.
    Refinery
    201:28
    Orbital Command
    Orbital Command
    This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
    Orbital Command
    201:29
    Reaper
    Reaper
    Exceptionally fast infantry that uses dual pistols, can jet pack up and down ledges and uses explosives against buildings.
    Reaper
    201:42
    Command Center
    Command Center
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command Center
    211:54
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    212:00
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine
    242:18
    Factory
    Factory
    Produces terran vehicle units.
    Factory
    242:21
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks Reactor
    242:20Action
    272:55
    Command Center
    Command Center
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command Center
    272:58
    Orbital Command
    Orbital Command
    This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
    Orbital Command
    273:03
    Starport
    Starport
    Produces terran air units.
    Starport
    283:13
    Refinery
    Refinery
    Refines vespene gas for collection by SCVs.
    Refinery
    323:20
    Hellion
    Hellion
    A fast raider with a flamethrower that damages all enemy units in a line.
    Hellion
    333:24
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks Tech Lab
    433:50
    Viking
    Viking
    A versatile fighter that can transform between an air superiority fighter and a ground assault walker.
    Viking
    454:00Action
    554:15
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    574:21Stimpack
    574:22
    Liberator
    Liberator
    An air unit with a powerful anti-ground zone control attack.
    Liberator
    604:40Action
    604:41
    Hellion
    Hellion
    A fast raider with a flamethrower that damages all enemy units in a line.
    Hellion
    655:00
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks x2
    675:05
    Factory
    Factory
    Produces terran vehicle units.
    Starport Reactor,Factory Tech Lab
    605:15
    Engineering Bay
    Engineering Bay
    Upgrades infantry and buildings.
    Engineering Bay x2
    695:21
    Refinery
    Refinery
    Refines vespene gas for collection by SCVs.
    Refinery
    725:40
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks x2
    805:50
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot x3
    886:40
    Refinery
    Refinery
    Refines vespene gas for collection by SCVs.
    Refinery x2
    906:50
    Armory
    Armory
    Upgrades mechanical units.
    Armory
    1057:10
    Command Center
    Command Center
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command Center
    1488:00Action

    Transitions

    Transition macro