uThermal's Proxy Tank Push

IntermediateTvPTiming Attack

Play Style

Imported from Spawning Tool

Strategic Goals

    Counters

    • No specific counters listed.

    Weaknesses

    • No specific weaknesses listed.

    Build Order Steps

    SupplyTimeActionNotes
    14-
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    16-
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks
    16-
    Refinery
    Refinery
    Refines vespene gas for collection by SCVs.
    Refinery
    18-Action
    19-
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine
    20-
    Orbital Command
    Orbital Command
    This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
    Orbital Command
    20-
    Command Center
    Command Center
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command Center
    20-
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks Reactor
    21-
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    22-
    Factory
    Factory
    Produces terran vehicle units.
    Factory
    23-
    Refinery
    Refinery
    Refines vespene gas for collection by SCVs.
    Refinery
    23-
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine x2
    29-
    Orbital Command
    Orbital Command
    This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
    Orbital Command
    30-
    Starport
    Starport
    Produces terran air units.
    Starport
    30-
    Factory
    Factory
    Produces terran vehicle units.
    Factory Tech Lab
    50-
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot

    Transitions

    Transition macro