Uthermal 2025 play starcraft 2 terran like a pro

IntermediateTvZEconomic

Play Style

Imported from Spawning Tool

Strategic Goals

    Counters

    • No specific counters listed.

    Weaknesses

    • No specific weaknesses listed.

    Build Order Steps

    SupplyTimeActionNotes
    140:18
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    160:41
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks
    160:44
    Refinery
    Refinery
    Refines vespene gas for collection by SCVs.
    Refinery
    201:28
    Orbital Command
    Orbital Command
    This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
    Orbital Command
    201:29
    Reaper
    Reaper
    Exceptionally fast infantry that uses dual pistols, can jet pack up and down ledges and uses explosives against buildings.
    Reaper
    201:42
    Command Center
    Command Center
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command Center
    211:54
    Supply Depot
    Supply Depot
    Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise.
    Supply Depot
    212:00
    Marine
    Marine
    The basic terran infantry, able to upgrade hit points with a shield.
    Marine
    242:18
    Factory
    Factory
    Produces terran vehicle units.
    Factory
    242:21
    Barracks
    Barracks
    Produces terran infantry units.
    Barracks Reactor
    272:55
    Command Center
    Command Center
    Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command.
    Command Center
    273:03
    Starport
    Starport
    Produces terran air units.
    Starport
    273:07
    Orbital Command
    Orbital Command
    This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots.
    Orbital Command
    283:13
    Refinery
    Refinery
    Refines vespene gas for collection by SCVs.
    Refinery
    323:20
    Hellion
    Hellion
    A fast raider with a flamethrower that damages all enemy units in a line.
    Hellion
    333:24
    Tech Lab
    Tech Lab
    Enables the production of "higher tech" units. For instance, adding a tech lab to a barracks will allow it to produce marauders, while adding one to a factory will enable it to build siege tanks. Upgrades marine combat shields and specific upgrades and special abilities for the hellion, siege tank, viking, banshee, medivac dropship, and raven.
    Tech Lab
    433:50
    Viking
    Viking
    A versatile fighter that can transform between an air superiority fighter and a ground assault walker.
    Viking
    604:41
    Hellion
    Hellion
    A fast raider with a flamethrower that damages all enemy units in a line.
    Hellion
    605:00
    Engineering Bay
    Engineering Bay
    Upgrades infantry and buildings.
    Engineering Bay

    Transitions

    Transition macro