Uthermal 2025 play starcraft 2 terran like a pro
IntermediateTvZEconomic
Play Style
Imported from Spawning Tool
Strategic Goals
Counters
- No specific counters listed.
Weaknesses
- No specific weaknesses listed.
Build Order Steps
| Supply | Time | Action | Notes |
|---|---|---|---|
| 14 | 0:18 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 16 | 0:41 | ![]() Barracks Produces terran infantry units. | — |
| 16 | 0:44 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 20 | 1:28 | ![]() Orbital Command This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | — |
| 20 | 1:29 | ![]() Reaper Exceptionally fast infantry that uses dual pistols, can jet pack up and down ledges and uses explosives against buildings. | — |
| 20 | 1:42 | ![]() Command Center Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | — |
| 21 | 1:54 | ![]() Supply Depot Provides supply required for additional terran units and can submerge, enabling troops to walk over it. It is smaller than in StarCraft I and can be made into an important part of terran base defenses, preventing enemy units from walking past them. This ability is called Lower/Raise. | — |
| 21 | 2:00 | ![]() Marine The basic terran infantry, able to upgrade hit points with a shield. | — |
| 24 | 2:18 | ![]() Factory Produces terran vehicle units. | — |
| 24 | 2:21 | ![]() Barracks Produces terran infantry units. | — |
| 27 | 2:55 | ![]() Command Center Produces SCVs and serves as a drop off point for processing of minerals and gas. Has the ability to carry up to five SCVs and can upgrade to the powerfully armed planetary fortress or the ability oriented orbital command. | — |
| 27 | 3:03 | ![]() Starport Produces terran air units. | — |
| 27 | 3:07 | ![]() Orbital Command This upgrade to the command center provides scanner sweeps to reveal troop movements through the fog of war and detect cloaked or burrowed units, summons MULEs, and can increase the supply generated by supply depots. | — |
| 28 | 3:13 | ![]() Refinery Refines vespene gas for collection by SCVs. | — |
| 32 | 3:20 | ![]() Hellion A fast raider with a flamethrower that damages all enemy units in a line. | — |
| 33 | 3:24 | ![]() Tech Lab Enables the production of "higher tech" units. For instance, adding a tech lab to a barracks will allow it to produce marauders, while adding one to a factory will enable it to build siege tanks. Upgrades marine combat shields and specific upgrades and special abilities for the hellion, siege tank, viking, banshee, medivac dropship, and raven. | — |
| 43 | 3:50 | ![]() Viking A versatile fighter that can transform between an air superiority fighter and a ground assault walker. | — |
| 60 | 4:41 | ![]() Hellion A fast raider with a flamethrower that damages all enemy units in a line. | — |
| 60 | 5:00 | ![]() Engineering Bay Upgrades infantry and buildings. | — |
Transitions
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