Play Style
Imported GM Certificate Build
Strategic Goals
Counters
- No specific counters listed.
Weaknesses
- No specific weaknesses listed.
Transition Plan
See notes for details
Build Order Steps
| Supply | Time | Action | Cost | Notes |
|---|---|---|---|---|
| 12 | - | ![]() Overlord 100 ![]() Produces control and is no longer a detector like the StarCraft I version. | — | |
| 12 | - | ![]() Drone 50 ![]() Harvests resources and spawns structures. Is sacrificed when creating new structures. | 100 ![]() | — |
| 14 | - | ![]() Extractor 25 ![]() Allows drones to extract vespene gas. | Cancel this gas when at 15/14 supply | |
| 14 | - | ![]() Drone 50 ![]() Harvests resources and spawns structures. Is sacrificed when creating new structures. | — | |
| 15 | - | ![]() Overlord 100 ![]() Produces control and is no longer a detector like the StarCraft I version. | 100 ![]() | — |
| 15 | - | ![]() Drone 50 ![]() Harvests resources and spawns structures. Is sacrificed when creating new structures. | 50 ![]() | As the drone is going down, OV will pop, make 1 Drone |
| 16 | - | ![]() Hatchery 275 ![]() Spawns larvae to be morphed into other zerg strains, generates creep and digests minerals and gas into a usable form. The queen is spawned directly from the hatchery. | 275 ![]() | — |
| 15 | - | ![]() Drone 50 ![]() Harvests resources and spawns structures. Is sacrificed when creating new structures. | 150 ![]() | — |
| 18 | - | ![]() Extractor 25 ![]() Allows drones to extract vespene gas. | 25 ![]() | — |
| 17 | - | ![]() Spawning Pool 200 ![]() Required for production of zerglings and queens and researches zergling upgrades. | 200 ![]() | — |
| 16 | - | ![]() Drone 50 ![]() Harvests resources and spawns structures. Is sacrificed when creating new structures. | 250 ![]() | — |
| 21 | - | ![]() Queen 175 ![]() The new queen is very different than its StarCraft I counterpart, being a powerful attacking ground dwelling support unit ideal for zerg defense. | 350 ![]() | — |
| 25 | - | ![]() Overlord 100 ![]() Produces control and is no longer a detector like the StarCraft I version. | 100 ![]() | In Main |
| 25 | - | ![]() Zergling 50 ![]() Fast but weak melee attacker ideal for swarming attacks in large numbers. | — | |
| 26 | - | ![]() Drone 50 ![]() Harvests resources and spawns structures. Is sacrificed when creating new structures. | 100 ![]() | — |
| 28 | - | ![]() Drone 50 ![]() Harvests resources and spawns structures. Is sacrificed when creating new structures. | 50 ![]() | In Natural Hatchery |
| 29 | - | ![]() Drone 50 ![]() Harvests resources and spawns structures. Is sacrificed when creating new structures. | 150 ![]() | — |
| 32 | - | 3rd Hatch | — | |
| 31 | - | ![]() Drone 50 ![]() Harvests resources and spawns structures. Is sacrificed when creating new structures. | 50 ![]() | — |
| 32 | - | ![]() Baneling Nest 100 ![]() ![]() Required for baneling production and researches baneling upgrades. | 100 ![]() ![]() | — |
| 31 | - | ![]() Drone 50 ![]() Harvests resources and spawns structures. Is sacrificed when creating new structures. | 100 ![]() | — |
| 33 | - | ![]() Queen 175 ![]() The new queen is very different than its StarCraft I counterpart, being a powerful attacking ground dwelling support unit ideal for zerg defense. | 175 ![]() | Queen in Main goes to Natural |
| 35 | - | ![]() Zergling 50 ![]() Fast but weak melee attacker ideal for swarming attacks in large numbers. | 200 ![]() | — |
| 39 | - | ![]() Drone 50 ![]() Harvests resources and spawns structures. Is sacrificed when creating new structures. | 750 ![]() | Transition after this |
Transition Plan
See notes for details









